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Staff Officer: Difference between revisions

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  ! width=100 |Highlighted Colour:
  ! width=100 |Highlighted Colour:
  ! Description:
  ! Description:
|-
|[[File:Security_Camera_Console.png|64px]]<br>'''Security Camera Console'''
| Orange
| The security camera console allows the user to cycle through the security cameras located around the map, useful for locating escaped prisoners or aliens.
|-
|-
| [[File:Overwatch_Console.png|64px]]<br>'''Overwatch <br> Console'''
| [[File:Overwatch_Console.png|64px]]<br>'''Overwatch <br> Console'''
|  White
<span style="color:#FFFFFF;">White</span>
|  '''The overwatch console allows the user to:'''
|  '''The overwatch console allows the user to:'''
* Choose which squad to overwatch for.  
* Choose which squad to overwatch for.  
Line 53: Line 49:
* Monitor the lifesigns of all squad members.
* Monitor the lifesigns of all squad members.
* Promote a squad member in the field to squad leader.
* Promote a squad member in the field to squad leader.
|-
|[[File:Security_Camera_Console.png|64px]]<br>'''Security Camera Console'''
| <span style="color:#FF6A00;">Orange</span>
| The security camera console allows the user to cycle through the security cameras located around the map, useful for locating escaped prisoners or aliens.
|-
|-
| [[File:Wall_Intercomms.png]]<br>'''Wall Intercomms'''
| [[File:Wall_Intercomms.png]]<br>'''Wall Intercomms'''
|  Red
<span style="color:#FF0000;">Red</span>
|  The wall intercomms unit allows the user to send out messages over the general radio.
|  The wall intercomms unit allows the user to send out messages over the general radio.
|-
|-
| [[File:CMP_II.png]]<br>'''Tech Control Console'''
| [[File:CMP_II.png]]<br>'''Tech Control Console'''
| Blue
| <span style="color:#0026FF;">Blue</span>
| The Tech Control Console controls who is currently in command of purchasing and unlock Techwebs.
| The Tech Control Console controls who is currently in command of purchasing and unlock Techwebs.
|-
|-
| [[File:MedicHud.png]]<br>'''MedHud'''
| [[File:MedicHud.png]]<br>'''MedHud'''
|Green
| <span style="color:#00FF21;">Green</span>
|A MedHud to see the health status of any marine through a camera or in person. Useful to determine how many combat effective marines are available.
|A MedHud to see the health status of any marine through a camera or in person. Useful to determine how many combat effective marines are available.
|-
|-
| [[File:Telephone.png]]<br>'''OW Telephone'''
| [[File:Telephone.png]]<br>'''OW Telephone'''
|Yellow
| <span style="color:#B6FF00;">Yellow</span>
|Allows you to call and take calls from members of the crew across the ship and planetside.
| Allows you to call and take calls from members of the crew across the ship and planetside.
|}
|}


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The most important job for a SO is to communicate! Over-talking is vastly better than under-talking. The CO should give orders to the SOs (:v channel), who then relay these orders to the Squad Leaders (SL) and squads. The SLs should communicate everything to the SOs, who then relay this information to the CO.  It's important that squads coordinate with one another.  If the CO isn't forming an overall plan, try to talk to your other officers to get something working. SOs and SLs work closely together as a team, so it's important to form a good relationship. It's just as important to talk to the individual marines using the headset and make sure they're getting what they need to be effective. Remember that you're going to have some combat veterans and some rookies right out of boot camp. You can help the [[Squad Marine|boots]] along via radio. A helpful SO might also relay important information or ask questions of medical staff (:m), requisitions (:u), or engineering (:n).
The most important job for a SO is to communicate! Over-talking is vastly better than under-talking. The CO should give orders to the SOs (:v channel), who then relay these orders to the Squad Leaders (SL) and squads. The SLs should communicate everything to the SOs, who then relay this information to the CO.  It's important that squads coordinate with one another.  If the CO isn't forming an overall plan, try to talk to your other officers to get something working. SOs and SLs work closely together as a team, so it's important to form a good relationship. It's just as important to talk to the individual marines using the headset and make sure they're getting what they need to be effective. Remember that you're going to have some combat veterans and some rookies right out of boot camp. You can help the [[Squad Marine|boots]] along via radio. A helpful SO might also relay important information or ask questions of medical staff (:m), requisitions (:u), or engineering (:n).


If there is important information multiple squads or groups should know you can use multi-broadcast by using the prefix (,) and adding up to four channels E.g. (,abcd) will transmit the same message to Alpha, Bravo, Charlie and Delta.


=Tactical Map=
=Tactical Map=
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===Supply Drop===
===Supply Drop===
[[File:Supply_Drop_Ready.png|thumb]]
[[File:Supply_Drop_Ready.png|thumb]]
# .Receive coordinates from someone with Range Finders/Laser Designator or have them relayed from Requisitions.
# Receive coordinates from someone with Range Finders/Laser Designator or have them relayed from Requisitions.
# Input the coordinates.
# Input the coordinates.
# Requisitions Staff moves the crate full of supplies onto the squad's launch pad, the overwatch '''Launch Pad Status''' will then update to Crate Ready.
# Requisitions Staff moves the crate full of supplies onto the squad's launch pad, the overwatch '''Launch Pad Status''' will then update to Crate Ready.
Line 221: Line 222:


Remember the importance of your role so leave the killing part for other marines while you lead them.
Remember the importance of your role so leave the killing part for other marines while you lead them.
Staff Officers require permission from the Commander to leave the ship.


= List of Combat Information Center Electronics =
= List of Combat Information Center Electronics =
Line 234: Line 237:
| [[File:Dropship_console.png]]
| [[File:Dropship_console.png]]
'''Dropship Console'''
'''Dropship Console'''
| White - 1
| <span style="color:#FDFFFC;">White</span> - 1
| Allows remote launching of either of the two Dropships.  
| Allows remote launching of either of the two Dropships.  
|-
|-
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| [[File:Communications_console.png]]
| [[File:Communications_console.png]]
'''Groundside Operations Console'''
'''Groundside Operations Console'''
| Yellow - 2
| <span style="color:#FFD800;">Orange</span> - 2
| Allows you to make a groundside announcement and view the tactical map. Additionally can activate echo squad.
| '''As a Staff Officer you have limited access to this console''', however feel free to ask your superior to use it to call in an ERT or to make a shipwide announcement. Also allows you to make a groundside announcement and view the tactical map. Additionally can activate echo squad.


<center>[[File:Groundside_operation_console_ui.png]]</center>
More about the Groundside Operations Console covered later.
|-
| [[File:Communications_console.png]]
'''Almayer Control Console'''
| Pink - 3
| '''As a Staff Officer you have limited access to this console''', however feel free to ask your superior to use it to call in an ERT or to make a shipwide announcement.
 
<center>[[File:Almayer_control_console_ui.png]]</center>
|-
|-
| [[File:Security_Cameras.png]]
| [[File:Security_Cameras.png]]
'''Security Cameras Console'''
'''Security Cameras Console'''
| Cyan - 4
| <span style="color:#00FFFF;">Cyan</span>  - 3
| Useful to check the ship for uninvited guests and escaped prisoners. Additionally you can check each departments areas for SSD personnel.
| Useful to check the ship for uninvited guests and escaped prisoners. Additionally you can check each departments areas for SSD personnel.
|-
|-
| [[File:CIC_lockdowns.png]]
| [[File:CIC_lockdowns.png]]
'''CIC Lockdown Buttons'''
'''CIC Lockdown Buttons'''
| Red - 5
| <span style="color:#FF0000;">Red</span> - 4
|  
|  
'''From Top To Bottom the buttons are:
'''From Top To Bottom the buttons are:
*CIC Lockdown
*CIC Lockdown
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|-
|-
| [[File:Telephone.png]]<br>'''CIC Telephone'''
| [[File:Telephone.png]]<br>'''CIC Telephone'''
| Orange - 6
| <span style="color:#FF00DC;">Pink</span> - 5
| Allows you to call and take calls from members of the crew across the ship and planetside.
| Allows you to call and take calls from members of the crew across the ship and planetside.
|-
|-
| [[File:Crew Monitoring Console.png]]
| [[File:Crew Monitoring Console.png]]
''' Crew Monitoring Console'''
''' Crew Monitoring Console'''
| Green - 7
| <span style="color:#00FF21;">Green</span> - 6
| Crew monitoring console. Used to view the health and location of certain crewmembers planetside and shipside.
| Crew monitoring console. Used to view the health and location of certain crewmembers planetside and shipside.
|}
|}
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!<center>[[File:Issue_Orders-Focus.png]]<br>'''Focus!'''</center>
!<center>[[File:Issue_Orders-Focus.png]]<br>'''Focus!'''</center>
|Increased gun accuracy and effective range.
|Increased gun accuracy and effective range.
|}
{{M540-B ARC}}
{{Rolling Encryption}}
=The Tech Tree=
You can access the techtree by using the consoles in the Combat Information center - both are near the overwatch consoles.
{| style="border: 2px solid black; width:60%"
! style="background-color:#84987A;"|'''Tech:'''
! style="background-color:#84987A;"|'''Description:'''
! style="background-color:#84987A;"|'''Cost:'''
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Tech tier1.png]]
[[#Tech Tier 1|'''Tech Tier 1''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Enables the first tier of the tech tree, usually is already unlocked at operation start. Tier 1 techs include: an increase in dropship fabricator points and an increase in the requisition budget.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Free (one time purchase)'''
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Tech tier1 dropship.png]]
[[#Dropship Budget Increase|'''Dropship Budget Increase''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |This tier 1 tech supplies 2500 points to the dropship fabricator. (For what they can fabricate with these points see [[Pilot_Officer#Dropship_Part_Fabricator|the dropship fabricator list in the PO's page.]])
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''12 (+1 every purchase)'''
|-
|style="width:125px; border: 2px solid black; border-bottom: 4px solid black; padding: 5px;" |[[File:Tech tier1 dropship.png]]
[[#Requisitions Budget Increase|'''Requisitions Budget Increase''']]
|style="border: 2px solid black; border-bottom: 4px solid black; padding: 5px;" |This tier 1 tech supplies (roughly) 10,000 requisition points for every 30 marines as it varies depending on marine count during an operation. For what it can buy see [https://cm-ss13.com/wiki/Requisitions#Supply_Crates|the supply crates buy list in the requisitions page.]
|style="border: 2px solid black; border-bottom: 4px solid black; padding: 5px;" | '''15 (+1 every purchase)'''
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Tech tier1.png]]
[[#ARC Acquisition|'''ARC Acquisition''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Requisitions the [[#M540-B Armored Recon Carrier|'''M540-B Armored Recon Carrier''']]. A lightly armored reconnaissance and intelligence vehicle.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''5 (one time purchase)'''
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Tech tier2.png]]
[[#Tech Tier 2|'''Tech Tier 2''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Enables the second tier of the tech tree. The only tier 2 techs are for  resupplying any and all OB warheads.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''5 (one time purchase)'''
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Tech tier2 warhead inc.png]]
[[#Additonal OB Projectiles - Incendiary|'''Additional OB Projectiles - Incendiary''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |This tier 2 tech supplies the USS Almayer with an incendiary orbital cannon warhead.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''10 (+2 every purchase)'''
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Tech tier2 warhead cluster.png]]
[[#Additonal OB Projectiles - Cluster|'''Additional OB Projectiles - Cluster''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |This tier 2 tech supplies the USS Almayer with a cluster orbital cannon warhead.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''10 (+2 every purchase)'''
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Tech tier2 warhead he.png]]
[[#Additonal OB Projectiles - HE|'''Additional OB Projectiles - HE''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |This tier 2 tech supplies the USS Almayer with a high explosive orbital cannon warhead.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''10 (+2 every purchase)'''
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Tech Tier3.png]]
[[#Tech Tier 3|'''Tech Tier 3''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Enables the third tier of the tech tree. The only tier 3 techs are for awakening additional marines out of cryogenics.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''5 (one time purchase)'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Cryorines.png]]
[[#Wake up Additional Troops|'''Wake up Additional Troops''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Wakes up additional troops to fight any threat. Includes a squad leader, combat technicians, corpsmen, and riflemen, scaling off population and number of ghosts who said yes.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''10 (+5 per purchase)'''
|-
|}
|}


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* [https://cm-ss13.com/forums/showthread.php?5020-Guide-to-the-Staff-Officer-Your-Eyes-in-the-Sky Guide to the Staff Officer: Your Eyes in the Sky] by naut » 21 March 2020
* [https://cm-ss13.com/forums/showthread.php?5020-Guide-to-the-Staff-Officer-Your-Eyes-in-the-Sky Guide to the Staff Officer: Your Eyes in the Sky] by naut » 21 March 2020
* [https://forum.cm-ss13.com/t/guide-to-the-staff-officer-eyes-in-the-sky/918 Updated guide to the Staff Officer: Your Eyes in the Sky] by naut » 21 March 2023
* [https://forum.cm-ss13.com/t/guide-to-the-staff-officer-eyes-in-the-sky/918 Updated guide to the Staff Officer: Your Eyes in the Sky] by naut » 21 March 2023
*[https://forum.cm-ss13.com/t/guide-to-decoding-encrypting-encoding/17991 Decryption Guide] by HungerJames » 25 November 2025

Latest revision as of 13:24, 15 December 2025

COMMAND
BridgeOfficer.png
Staff Officer
Difficulty: Medium
Supervisors: Executive Officer, Commanding Officer
Rank: Second Lieutenant
Duties: Provide overwatch, assist the Commanding Officer.
Guides: Marine Law
Unlock Requirements: One hour as a Squad Leader. Fifteen hours as any human role.
Detailed Description:
|__________|
Your job is to monitor the marines, man the CIC, and listen to your superior officers. You are in charge of logistics and the overwatch system. You may also be called upon to run CIC in certain circumstances.
|__________|


Overview

Staff Officers (SO) are sixth in command after the Auxiliary Support Officer (ASO), Chief MP (CMP) and Chief Medical Officer (CMO). Despite being the 6th in line for Command, generally when there is no CO, XO or ASO, the Command of the Operation will pass down to you since other department heads are too busy in their own department, this does not make you a Commander or Duty Officer. A SO's primary objective is to support the marine squads using the Overwatch Consoles and to communicate with your squads and the crew of the ship so that key information can be relayed to all personnel, an example for this would be relaying to the doctors that there are injured about to land on the Almayer aboard the Normandy. Overwatch allows for you and the other command personnel to oversee squad operations from the safety of the Combat Information Centre (CIC). Overwatch is a potent tool in the hands of a competent (or even semi-competent) officer, but a poor one can lead their squad to disaster in a hurry. If you like knowing what's going on all over the map, the SO role is for you. Make sure you know the maps well before taking on the SO role - or learn on the job.


A good SO will:

  • Know the map.
  • Talk to their squad(s).
  • Communicate and coordinate with other CIC staff as well as the ship's crew.
  • Build a good rapport with their (Acting) Squad Leader.
  • Try to coordinate with other Staff Officers to send them Help/ask for Manpower, etc...

Note: As a staff Officer you are rather flexible when it comes to orders, so that being said, you may order your squad to perform certain duties without asking the Commanding Officer for permission, but you will be held responsible for your actions in case things go for the worse.

Staff Officer Area

The staff officer area is where you will spend most of your round coordinating with the other command staff and the boots on the ground. Note that there are three other areas in CIC where a staff officer can set up for the round, all of which have the same layout and are in close proximity to the CICs Command bubble so that relaying orders can be done without a radio.

  • If CIC's power is out, all the electronic equipment will be unusable so make sure the issue is taken care of by an MT or a Combat Technician, failing those two, you also have the skills to fix any power issues.

Staff Officer Area.png

Object: Highlighted Colour: Description:
Overwatch Console.png
Overwatch
Console
White The overwatch console allows the user to:
  • Choose which squad to overwatch for.
  • Send messages to your designated squad.
  • Set up and alter the primary and secondary objectives.
  • Fire and adjust an orbital strike.
  • Fire supply crates to their designated position.
  • Monitor the lifesigns of all squad members.
  • Promote a squad member in the field to squad leader.
Security Camera Console.png
Security Camera Console
Orange The security camera console allows the user to cycle through the security cameras located around the map, useful for locating escaped prisoners or aliens.
Wall Intercomms.png
Wall Intercomms
Red The wall intercomms unit allows the user to send out messages over the general radio.
CMP II.png
Tech Control Console
Blue The Tech Control Console controls who is currently in command of purchasing and unlock Techwebs.
MedicHud.png
MedHud
Green A MedHud to see the health status of any marine through a camera or in person. Useful to determine how many combat effective marines are available.
Telephone.png
OW Telephone
Yellow Allows you to call and take calls from members of the crew across the ship and planetside.

The Overwatch Console

Overwatch Console Menu: How to Use it:
OW Selecting your squad.png
Click on the Squad you want to Overwatch on this console. You should discuss with your fellow staff officers first to decide who overwatch's which squad, or ask to be assigned a squad by the executive officer/commanding officer.
OW Console Window.png

The Main Interface:
Main Dashboard

Operator:

  • Named Operator - By clicking on the current operator you can switch places with them to take over that squad as their Overwatch.
  • Stop Overwatch - By clicking this you resign yourself as that squads operator and effectively log out of the console.

Objectives:

  • Remind - Allows you to flash the current primary/secondary orders to the squad.
  • Set - Allows you to set a primary/secondary orders for the squad.

Message:

  • Message Squad - Sends out a squad wide message.
  • Message Squad Leader - Directly messages the squad leader.
Squad Roles
  • Information Panel - Provides a brief summary of the current Squad Leader, how many of each squad role are deployed and alive, also specifies the specialisation for the Squad Specialist.
Squad Monitor

Information:

  • Marine's Name - If they have a helmet it will be a clickable button to view the camera through it. Or a small warning explaining they don't have a helmet.
  • Marine's Role - Specifies their Role.
  • Marine's Status - Specifies if they are Conscious/Unconscious/Dead and also if they are SSD.
  • Area Location - Where the marine currently is whether that is on the ground or aboard the ship.
  • Distance - Their Distance from the currently assigned SL.

Actions:

  • Red Minus - Hides this marine in the hidden filter.
  • Green Arrow - Assigns this marine Acting Squad Leader.

Filters:

  • Show:All/Show:Shipside/Show:Groundside - Filters marines based off nothing, them being shipside or groundside. Useful for when you only want to see groundside cameras.
  • Show Dead/Hide Dead - Filters based off being alive.
  • Show Hidden/Hide Hidden - Filters based off of Operators selection of marines to hide.
  • Search bar Filters based of of name or partial names being typed. Hit the x to reset.


Other Actions:

  • Insubordination - Brings up a menu with a list of the marines in that squad, after clicking on the desired marine name they will be marked for insubordination and as such making them wanted.
  • Transfer - Brings up a menu with a list of the marines in that squad, after clicking on the desired marine name you are able to choose which squad to move them to.
Orbital Control
  • Supply Drop Control - Allows you to fire any supply crates that have been loaded by the requisitions staff.
  • Orbital Bombardment Control - Allows you to fire USS Almayer's Orbital Cannons.
Tactical Map
  • Tactical Map - Allows you to see a near real time map of the ground and all the marines on it. Also allows you to use the canvas option to draw out battle plans or just publish a blank Tactical Map to all marines.

Communication

The most important job for a SO is to communicate! Over-talking is vastly better than under-talking. The CO should give orders to the SOs (:v channel), who then relay these orders to the Squad Leaders (SL) and squads. The SLs should communicate everything to the SOs, who then relay this information to the CO. It's important that squads coordinate with one another. If the CO isn't forming an overall plan, try to talk to your other officers to get something working. SOs and SLs work closely together as a team, so it's important to form a good relationship. It's just as important to talk to the individual marines using the headset and make sure they're getting what they need to be effective. Remember that you're going to have some combat veterans and some rookies right out of boot camp. You can help the boots along via radio. A helpful SO might also relay important information or ask questions of medical staff (:m), requisitions (:u), or engineering (:n).

If there is important information multiple squads or groups should know you can use multi-broadcast by using the prefix (,) and adding up to four channels E.g. (,abcd) will transmit the same message to Alpha, Bravo, Charlie and Delta.

Tactical Map

Object: Description:
Map table.png

Map Table

By examining the Map table (Shift Click or right click "examine") a tactical minimap will appear of the Outpost/Colony/Prison which will update in real time the locations of squads, and other USCM personnel.


Note: The tactical map can also be accessed from the Communications console.png Communications Console and the Overwatch Console.png Overwatch Consoles.

Quickstart Guide

Change Your Headset!

Once you've picked a squad to Overwatch, it's very important to make sure your command headset is turned on to your squad's channel. To do so, hold the headset in one of your hands and under Object > Activate Held Object, you will open the frequency tuner for your headset. Your command headset can listen to any squad Alpha (:a) , Bravo (:b), Charlie (:c), or Delta (:d) - or every squad at once. It starts off disengaged from these channels, so you have to do it yourself. Just click on it (or Z) to engage/disengage the channels you want to hear and how much information you can handle.

Messaging the Squad

You can send a direct message to all squad members via the [Message Squad] button. This circumvents your normal radios and shows up as a much more obvious message. Use it if you really need to get the point across. You can also send an SL a message similar to the squad-wide message, but it's sent only to them. This is good for getting their attention.

This method is specially useful when comms are not up and you need to relay orders to your squad.

Objectives

Objective.png

Objectives are another important aspect of the Overwatch console. The Primary and Secondary Objectives will show up on any squad member's Status pane (the top panes, like IC and OOC buttons). It's good to ensure your squad is staying cohesive. Bear in mind a good knowledge of the ground map is essential for giving objectives. Saying "gather up in Engineering" is not as good as saying "gather up in Engineering, southwest of the main complex."

Supply Drop and Orbital Bombardment

Squad Leaders and Fire Team Leaders begin the game with a Laser Designator, other than relaying a laser point for CAS, it can also be used to find out the coordinates for mortar, supply drop and orbital bombardment. Other roles can acquire them from Requisitions. Range Finders can only be used for coordinates.

Supply Drop

Supply Drop Ready.png
  1. Receive coordinates from someone with Range Finders/Laser Designator or have them relayed from Requisitions.
  2. Input the coordinates.
  3. Requisitions Staff moves the crate full of supplies onto the squad's launch pad, the overwatch Launch Pad Status will then update to Crate Ready.
  4. Launch the crate.
  5. The crate will then be dropped on the coordinates, so it's best to make sure the coordinates are located in an open area.
  • Supply drops can penetrate up to glass ceilings (examine the floor tile to see the ceiling type).
  • 5-minute cooldown between launches.

Orbital Bombardment

Orbital Bombardment ready.png
Ob blast.png
  1. Squad Leader or any JTAC operators, uses the Range Finders/Laser Designator to find out the coordinates for bombardment and relay it to the CIC
  2. Get information from the JTAC on where exactly these coordinates are targeted so you can warn the rest of the marines.
  3. Input the coordinates
  4. Fire upon the JTAC operator's request. (Good idea to get permission from Commander, or who ever is in charge of CIC at the time)
  5. Announce the OB has been fired and where it's intended to hit.
  • Orbital bombardments can penetrate up to underground and resin (but not deep underground or thick resin) ceilings (examine the floor tile to see the ceiling type).
Orbital Warheads:
Orbital Warhead: Description: Radius:
HE Orbital Warhead.png

High Explosive

Causes a devastating explosion in a large radius upon impact with it's designated target. 18 tiles
Incendiary Orbital Warhead.png

Incendiary

Releases a fiery payload over the targeted area. 18 tiles
Cluster Orbital Warhead.png

Cluster

Releases a cluster of explosives over the targeted area for 30 seconds, firing 6 bombs each second. To suppress any enemies advancing as well as pulverising and terrorising anything within range . 12 tiles

When triggered, the Almayer will fire its Orbital Cannon after a short delay and target roughly the position of the co-ordinates. It's very dangerous within the radius of the coordinates, depending on the munition in the cannon. It is advised to see the ground situation via helmet camera in case of danger close fire missions. The Orbital Cannon will then need to be reloaded by the maintenance technicians or ordnance technicians.


Deploying to the Area of Operations

In case you are deploying to the AO, you shouldn't be acting like a regular squad marine. You are there to support marines, by giving them orders, using your order boosts to give them more endurance/aim or holding instances, and inform command regarding appropriate courses of action since you have direct eyes on the AO.

Remember the importance of your role so leave the killing part for other marines while you lead them.

Staff Officers require permission from the Commander to leave the ship.

List of Combat Information Center Electronics

Commanding Officer's/XO's Area

Object: Highlighted Color And Number: Description:
Dropship console.png

Dropship Console

White - 1 Allows remote launching of either of the two Dropships.
Communications console.png

Groundside Operations Console

Orange - 2 As a Staff Officer you have limited access to this console, however feel free to ask your superior to use it to call in an ERT or to make a shipwide announcement. Also allows you to make a groundside announcement and view the tactical map. Additionally can activate echo squad.

More about the Groundside Operations Console covered later.

Security Cameras.png

Security Cameras Console

Cyan - 3 Useful to check the ship for uninvited guests and escaped prisoners. Additionally you can check each departments areas for SSD personnel.
CIC lockdowns.png

CIC Lockdown Buttons

Red - 4

From Top To Bottom the buttons are:

  • CIC Lockdown
  • Hangar Lockdown
  • Armory Lockdown

As a Staff Officer you don't have access to use these buttons.

Telephone.png
CIC Telephone
Pink - 5 Allows you to call and take calls from members of the crew across the ship and planetside.
Crew Monitoring Console.png

Crew Monitoring Console

Green - 6 Crew monitoring console. Used to view the health and location of certain crewmembers planetside and shipside.

Other consoles

CIC medical consoles.png

  • Crew Monitoring Console. Checks the status of any member of the crew.
  • Medical Records. Access marines' medical records, little actual use.
  • Supply Ordering Console. Access and order supplies to be sent up from ARSR.

Security Level Alerts

  • Keycard Authentication Device.png Keycard Authentication Device - Allows changing the Security Level to Red. Allowing shipwide evacuation and self-destruct.

Keycard Authentication Device interface.png

Identification consoles

Id consloses.png

Sometimes you will need to change the ID's of certain people, to do so you use the following terminals to complete this task:

  • Squad Distribution Computer. You can use this to change someone's squad. For this to happen, you have to use "Grab" intent on the person you want to change the squad and click on the console. After that, you will be able to change his/her squad as long as the ID is input in the console.
  • Identification Computer. It is the Terminal for programming company employee's ID card access.
How to use Identification Computer

Identification computer interface.png

  1. Take the ID you want to modify and put it in the dashed slot.
  2. Take your ID and put it on the log in button.
  3. Use the Jobs tab to assign access quickly.
  4. Make sure they have IFF if they need it.
  5. Assign other access as needed.
  6. Eject both IDs with the top buttons.

Abilities: Orders

Orders are a timed active ability that characters trained in leadership can activate. The duration of the ability is related to how high the characters leadership skill is, an example being that the Commanding Officer's order will last longer than a squad leads. The leadership skill also determines the intensification of the ability, the higher it is, the more intense the effects of the orders are on surrounding players. Note that these abilities do not stack and that the abilities cover your visual view range and no further.

Orders: Description:
Issue Orders-Move.png
Move!
Increased mobility and chance to dodge projectiles.
Issue Orders-Hold.png
Hold!
Increased resistance to pain and combat wounds.
Issue Orders-Focus.png
Focus!
Increased gun accuracy and effective range.

M540-B Armored Recon Carrier

Armored Recon Carrier: Description:
ARC.png
ARC-Interior.png
M540-B Armored Recon Carrier
An M540-B Armored Recon Carrier (ARC). A lightly armored reconnaissance and intelligence vehicle. Entrances on the sides.

Only SOs, XOs and COs can operate the ARC, although the SEA and Synthetic can drive it. Accessible by requisitioning it in the Tech Tree.

EQUIPMENT
The M540-B Armored Recon Carrier (ARC) has access to a wide array of systems to support groundside forces.

  • The ARC comes with a Data Terminal for uploading of Data from disks, as well as uploading anything the IOs read from papers. This greatly speeds up the process of uploading intel to get Intel Points.
  • Including the Data Terminal, The ARC comes with a Overwatch Console to oversee a selected squad directly from the ARC.
  • The ARC comes outfitted with a Tactical Map Terminal which allows you to view the TACMAP at anytime. You can also draw on its canvas and plan further from the ARC.
  • To even further assist ground operations, it comes with its very own Ground Operations Terminal. It operates the same as the one in CIC.
  • The ARC comes with lockable doors along with External Cameras to assess its surroundings. A Nanomed cabinet is also available inside for any medical emergencies. An Ammunition Loader is available should the turret need to be reloaded.

ABILITIES

  • Deploy the Sensor Tower Antenna. Once fully deployed, the TACMAP will reveal enemy signatures within Forty-Five(45) meters. While deployed, the ARC is immobile and the RE700 Rotary Cannon is now deployed. It takes Ten seconds to deploy and retract the Antenna.
  • Unbuckles yourself from the Drivers seat.

HARDPOINTS

  • Wheels - Integral to the movement of the ARC. 500 Health
  • U-56 Radar Antenna - A heavy-duty antenna built for the ARC. 500 Health
  • RE700 Rotary Cannon - A primary two-barrel cannon for the ARC that shoots 12.7mm IFF-compatible rounds. 125 Health.
Problem: Repairing and Replacing:
Broken M577 Armored Personnel Carrier
Broken M540-B Armored Recon Carrier
FUBAR.

Extremely bad or certain to fail or be defeated or destroyed. Fubar is short for Fucked Up Beyond All Recognition: If you don't have a good excuse, then you are fubar.
Repairing the vehicle frame Repair the frame with a welder and use a wrench.
Removing Modules from Hardpoints Use a Crowbar to uninstall any modules from the their hardpoints. If fully broken (Entirely black), the hardpoint will be lost. The only spares that come along with the ARC are the Wheels.
Removing/Replacing the ARCs Turret To replace the ARCs turret, you'll need a powerloader. Get in the powerloader and click on the ARC. Remove the turret and pickup the replacement turret. Click on the ARC once more with the turret in the powerloader's clamp.


Rolling Encryption for Groundside Announcements

Encyption Computers.png
When the groundside comms relays are offline, squad and command announcements will become increasingly garbled over time. You can use the encryption computers to restore the announcement clarity; however, clarity once restored will still decay over time until the comms relays are brought back online.


To use these computers, you must be trained (level 1 or higher) in the Intel skill. This includes command, senior command, auxiliary support officers, and research staff.

These exact values can vary, but normally, announcements lose 2.5% clarity every 30 seconds when comms are down. The minimum clarity is 45%, which happens after 10 minutes without comms or encryption. Clarity can be restored to a maximum of 95%.

Purple
Encryption Decoder Computer
Decoder.png
This generates a challenge token from the current encryption stream.
  • Use the "Decode Current Stream" button to generate the encryption challenge token.
  • Click the print button at the top right to punch and print the challenge token onto a punchcard.
    • OR manually enter the challenge token into the Cipher Computer's input by entering the decimal that corresponds to the desired hex.
Blue
Encryption Cipher Computer
Cipher.png
This decrypts codes using a cipher phrase to create an encoded challenge phrase.
  • Insert the challenge token punchcard into the Cipher Computer.
    • OR manually enter the challenge token in the top input section from the Decoder Computer.
  • Use the less-than "<" and greater-than ">" symbols to cycle through the options until you decipher the challenge token into a word.
    • If you inserted a punchcard and none of the settings create a word, then there may be a character that was incorrectly punched as a zero. This results in you almost getting a word, but having one letter (the erroneous zero) wrong. You can fix this by clicking and dragging up or down on the mispunched zero to adjust it to its proper value or manually entering the correct value from the Decoder Computer.
  • Once you have found the cipher word, note the "cipher setting," which will be a number between 0 and 26.
  • Use the print button at the top right to print the output of the deciphered challenge token onto a punchcard.
Red
Encryption Encoder Computer
Encoder.png

Ping Pong.png
This uploads encoded phrases to restore announcement clarity.
  • Insert the deciphered challenge token punchcard into the Encoder Computer.
  • Set the nob on the left to the "cipher setting" from the Cipher Computer.
  • Use the "Submit New Encoding" button to test your decrypted challenge token.
    • If your "PING" generates a "PONG," then announcement clarity has been restored to maximum clarity (normally 95%).
    • If your "PING" only generates a partial "PONG," then too much time has passed. This means your token is partially out of date, but announcement clarity is still partially restored.
    • If you input a deciphered challenge token punchcard, then there is a chance that one character was incorrectly punched as a zero. This will cause your PING to completely fail. You can fix this by clicking and dragging up or down on the mispunched zero to adjust it to its proper value or manually enter the correct value.
White
Punchcards
Punchcard.png
  • To check approximately how much announcement clarity you have, submit the last successful decipher challenge token. The number of "PONG" letters you have indicates the clarity:
    • 4 letters means >90% clear.
    • 3 letters means >75% clear.
    • 2 letters means >60% clear.
    • 1 letter means >45% clear.
    • 0 letters means 45% clear.
  • The Decoder and Cipher Computers each start loaded with 10 punchcards.
  • Four punch card stacks are on the table in front of the computers, and each stack contains five punchcards.
  • You can insert a punchcard stack into the computers to refill them, and hover over the "print" button to check how many punchcards the computer has left.
  • More punchcard stacks can be found on the ground by Intelligence Officers.

Hex to Dec Converters

Hex to a Decimal Conversion Table
As a Hexcode As a Decimal
0x00 0
0x01 1
0x02 2
0x03 3
0x04 4
0x05 5
0x06 6
0x07 7
0x08 8
0x09 9
0x0A 10
0x0B 11
0x0C 12
0x0D 13
0x0E 14
0x0F 15
0x10 16
0x11 17
0x12 18
0x13 19
0x14 20
0x15 21
0x16 22
0x17 23
0x18 24
0x19 25
0x1A 26
In-Game Paper Version
[h2]How to Convert a Hex to a Decimal[/h2]

[table][row][cell][b]Hex[cell][b]Decimal
[row][cell]0x00[cell]0
[row][cell]0x01[cell]1
[row][cell]0x02[cell]2
[row][cell]0x03[cell]3
[row][cell]0x04[cell]4
[row][cell]0x05[cell]5
[row][cell]0x06[cell]6
[row][cell]0x07[cell]7
[row][cell]0x08[cell]8
[row][cell]0x09[cell]9
[row][cell]0x0A[cell]10
[row][cell]0x0B[cell]11
[row][cell]0x0C[cell]12
[row][cell]0x0D[cell]13
[row][cell]0x0E[cell]14
[row][cell]0x0F[cell]15
[row][cell]0x10[cell]16
[row][cell]0x11[cell]17
[row][cell]0x12[cell]18
[row][cell]0x13[cell]19
[row][cell]0x14[cell]20
[row][cell]0x15[cell]21
[row][cell]0x16[cell]22
[row][cell]0x17[cell]23
[row][cell]0x18[cell]24
[row][cell]0x19[cell]25

The Tech Tree

You can access the techtree by using the consoles in the Combat Information center - both are near the overwatch consoles.

Tech: Description: Cost:
Tech tier1.png

Tech Tier 1

Enables the first tier of the tech tree, usually is already unlocked at operation start. Tier 1 techs include: an increase in dropship fabricator points and an increase in the requisition budget. Free (one time purchase)
Tech tier1 dropship.png

Dropship Budget Increase

This tier 1 tech supplies 2500 points to the dropship fabricator. (For what they can fabricate with these points see the dropship fabricator list in the PO's page.) 12 (+1 every purchase)
Tech tier1 dropship.png

Requisitions Budget Increase

This tier 1 tech supplies (roughly) 10,000 requisition points for every 30 marines as it varies depending on marine count during an operation. For what it can buy see supply crates buy list in the requisitions page. 15 (+1 every purchase)
Tech tier1.png

ARC Acquisition

Requisitions the M540-B Armored Recon Carrier. A lightly armored reconnaissance and intelligence vehicle. 5 (one time purchase)
Tech tier2.png

Tech Tier 2

Enables the second tier of the tech tree. The only tier 2 techs are for resupplying any and all OB warheads. 5 (one time purchase)
Tech tier2 warhead inc.png

Additional OB Projectiles - Incendiary

This tier 2 tech supplies the USS Almayer with an incendiary orbital cannon warhead. 10 (+2 every purchase)
Tech tier2 warhead cluster.png

Additional OB Projectiles - Cluster

This tier 2 tech supplies the USS Almayer with a cluster orbital cannon warhead. 10 (+2 every purchase)
Tech tier2 warhead he.png

Additional OB Projectiles - HE

This tier 2 tech supplies the USS Almayer with a high explosive orbital cannon warhead. 10 (+2 every purchase)
Tech Tier3.png

Tech Tier 3

Enables the third tier of the tech tree. The only tier 3 techs are for awakening additional marines out of cryogenics. 5 (one time purchase)
Cryorines.png

Wake up Additional Troops

Wakes up additional troops to fight any threat. Includes a squad leader, combat technicians, corpsmen, and riflemen, scaling off population and number of ghosts who said yes. 10 (+5 per purchase)

Your Skillset

Master
Elite
Expert
Specially Trained
Trained
CQC Endurance Fireman Carry
Master
Expert
Specially Trained
Trained
Medical Surgery
Master
Expert
Specially Trained
Trained
Construction Engineering JTAC Leadership Vehicles
Specially Trained
Trained
Firearms Police Powerloader Melee Piloting Domestic Intel
Trained
Research Navigation Execution
Trained
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator



To find out about how the skill system works head over to the skills system page.

Guides