Smartgunner: Difference between revisions

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==M56 Smart Gun System==
==Equipment==
 
[[File:SmartGun.png|64px]][[File:Spec.png|64px]]   
[[File:SmartGun.png|64px]][[File:Spec.png|64px]]   


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'''Very few marines have training in the M56 Smartgun system. Among them are You, the Squad Specialists, the Commander, and the WY Smartgunners.'''
'''Very few marines have training in the M56 Smartgun system. Among them are You, the Squad Specialists, the Commander, and the WY Smartgunners.'''
{| style="border: 2px solid black;
! style="background-color:#A9A9A9;"|'''Equipment:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;" |[[File:SmartGun.png|64px]]<br>'''M56 Smartgun'''
|style="border: 2px solid black; padding: 5px;" |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have burst fire capabilities, an automatic reloading system, and the coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading.<br>Only '''[[Squad Smartgunner|Smartgunners]]''' and '''Weyland-Yutani PMC Heavy Gunners''' can use this weapon, it's also available inside the Commander's secure box inside the Command Armoury.
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|[[File:PowerPack.png]]<br>'''M56 Power Pack'''
|Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into a compatible vendor, including Requisition's Automated Munition Vendor.
|}
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Attachments:'''
|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png|64px]][[Marine_Equipment#Suppressor|Suppressor]]<br>[[File:Recoil_compensator.png|64px]][[Marine_Equipment#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:forwardgrip.png|64px]][[Marine_Equipment#Forward Grip|Forward Grip]]<br>[[File:bipod.png|64px]][[Marine_Equipment#Bipod|Bipod]]<br>[[File:Burstfire.png|64px]][[Marine_Equipment#Burst Fire Adapter|Burst Fire Adapter]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;"| [[File:M42scoutsight.png|64px]]<br>'''M56 Head Mounted Sight'''
|style="border: 2px solid black; padding: 5px;"| A headset and goggles system for the M56 Smartgun. Has a low-res short range imager, allowing for view of terrain. '''Note that you have to wear the powerpack first then you can equip the head mounted sight in your eye slot.'''
|-
|style="border: 2px solid black; padding: 5px;"| [[File:M56_Combat_Harness.png|64px]]<br>'''M56 Combat Harness'''
|style="border: 2px solid black; padding: 5px;"| A M56 Combat Harness is especially made for Smartgunners, and is required for use of the M56 Smartgun system.<br>This armour is worn by '''Squad Smartgunners''' and '''Commanders''' for emergencies.
|}


==Tactics==
==Tactics==
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Being a Smartgunner is a key support role due to how you essentially can't friendly fire meaning that if your squadmate gets pounced or tackled two marines in front of you, you can still fire directly at the alien attacking. This is essentially how smartgunner should be played, you're a support role, not a pointman. Your sole purpose is '''to fire past friendlies and into the enemy.'''
Being a Smartgunner is a key support role due to how you essentially can't friendly fire meaning that if your squadmate gets pounced or tackled two marines in front of you, you can still fire directly at the alien attacking. This is essentially how smartgunner should be played, you're a support role, not a pointman. Your sole purpose is '''to fire past friendlies and into the enemy.'''


==Your Skillset==
==Your Skillset==

Revision as of 23:18, 30 January 2018

MARINE
Spec.png
Smartgunner
Difficulty: Medium
Supervisors: Squad Leader
Rank: Not defined
Duties: Employ the M56 Smart Gun.
Guides: Bullet Paths and Friendly Fire
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
|__________|


"LET'S ROCK!" ―Pvt. Vasquez, Aliens

While most of the Marines can put their Pulse Rifles on automatic and keep shooting, that may not be enough. You are the Squad Smartgunner, filling the futuristic role of the automatic rifleman, using your heavy machinegun to provide supression, overwatch, fire support and turn your enemies into swiss cheese.

Squad Smartgunner

Like the Squad Specialist, you'll have access to heavy weapon -- in your case, it's the M56 Smart Gun. Squad Smartgunners are expected to not only employ their special gear but also on his or her greater understanding of tactics. Squad Smartgunners hold the rank of Lance Corporal, putting them a cut above the typical Squad Marine. Like all marines, the Smartgunner's weapon is treated like an extension of themselves and as such, Smartgunners know their firearm, inside and out.


Equipment

SmartGun.pngSpec.png

The model of 'Smartgun' issued to the Almayer is different from the more popular auto-targeting model. The M56 'Smartgun' is actually a four-part system, consisting of a combat harness, ammunition and power pack, Heads-Up Display, and the Smartgun itself. The backpack contains five belts of fifty rounds each, in addition to the weapon's inexhaustible power supply. An extra power pack can be found inside the vendor. The smartgunner HUD functions similarly to meson scanners and night vision goggles, allowing target acquisition in complete darkness, and easy Identification- Friend or Foe in combat situations. Note that the M56 Smartgun has inbuilt IFF detection meaning that you'll be able to target enemies behind marines in front of you, the user. Effectively whileusing the M56 smartgun you cannot friendly fire a fellow squad member.


Very few marines have training in the M56 Smartgun system. Among them are You, the Squad Specialists, the Commander, and the WY Smartgunners.


Equipment: Description:
SmartGun.png
M56 Smartgun
The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have burst fire capabilities, an automatic reloading system, and the coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading.
Only Smartgunners and Weyland-Yutani PMC Heavy Gunners can use this weapon, it's also available inside the Commander's secure box inside the Command Armoury.


Ammunition:
PowerPack.png
M56 Power Pack
Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into a compatible vendor, including Requisition's Automated Munition Vendor.
Attachments:
Muzzle Attachments Supressor.pngSuppressor
Recoil compensator.pngRecoil Compensator
Rail Attachments None
Underbarrel Attachments Forwardgrip.pngForward Grip
Bipod.pngBipod
Burstfire.pngBurst Fire Adapter
Stock Attachments None
M42scoutsight.png
M56 Head Mounted Sight
A headset and goggles system for the M56 Smartgun. Has a low-res short range imager, allowing for view of terrain. Note that you have to wear the powerpack first then you can equip the head mounted sight in your eye slot.
M56 Combat Harness.png
M56 Combat Harness
A M56 Combat Harness is especially made for Smartgunners, and is required for use of the M56 Smartgun system.
This armour is worn by Squad Smartgunners and Commanders for emergencies.


Tactics

As a verified badass in the USCM, you'll want to employ tactics in combat which may just end up saving your life, or the life of others. The tactics you use as a smartgunner boil down to use the Smartgun's IFF tracking to your advantage, what is meant by this is that you shouldn't enter any room as the pointman, you should always be behind the pointman and potentially riflemen as you can fire past them and into the enemy if they try and attack. Your rank as the Smartgunner is Lance Corporal [LCpl] this means that you can order the standards around and pull rank in certain situations, just keep in mind that your orders can be overturned by Medics/Engineers+.


Being a Smartgunner is a key support role due to how you essentially can't friendly fire meaning that if your squadmate gets pounced or tackled two marines in front of you, you can still fire directly at the alien attacking. This is essentially how smartgunner should be played, you're a support role, not a pointman. Your sole purpose is to fire past friendlies and into the enemy.



Your Skillset

Smartgunner skill set.png

To find out about how the skill system works head over to the skills system page.