Hivelord: Difference between revisions

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(Added Hivelord description and brief summary of tactics)
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|difficulty = Medium
|difficulty = Medium
|superior = Queen
|superior = Queen
|duties = Creat the ultimade hive
|duties = Create the ultimate hive
|guides = N/A
|guides = N/A
}}
}}


The Hivelord can also evolve from a Drone, and is the ultimate utility-defense caste. With upgraded health, plasma, and a much stronger acid, its versatility is unmatched out of all other alien castes. However, it is slow and unwieldy, making any offensive actions less than ideal. The Hivelord is best served by supplying other aliens with plasma, spitting acid on host's weapons and armor within the hive, planting weeds everywhere, placing nests just behind the front lines for offensive castes to use for new hosts, and building resin around them to contain them.
====Playing a Hivelord====
The role of a Hivelord is near identical to that of a [[Drone]]. However, the Hivelord benefits from an increased Plasma cap, greatly increased Plasma regeneration, stronger <code>Corrosive-Acid</code> a new unique ability, <code>Dig-Tunnel</code>. Unfortunately, these benefits are offset by an increase in size and a decrease in movement speed.
 
A Hivelord has the ability to drastically change the course of the round. By digging tunnels to a variety of locations, the Hivelord enables the Aliens to completely control movement on the planet. This removes the need for the [[Queen]] and others to risk themselves establishing a forward base, since all Aliens can move through tunnels '''straight back to the Hive'''.
 
====Hivelord Tactics====
* A Hivelord can create structures at an increased speed when compared to the [[Drone]], due to it's higher Plasma regen. Use this to fortify the hive, build nests and ''cover'' the floors in Sticky Resin.
 
* Build [[Hives]] with narrow corridors and small rooms. The Marines are fast and have powerful ranged weapons, so force them to fight on your terms. Covering the floors of these areas with Sticky Resin further adds to your advantage.
 
* Build Nests in a checkered fashion. Place a single door, and put four nests adjacent to it. (Above, Below, Left & Right). Then, surround those nests with doors. This allows [[Sentinel]] castes to guard all four nests when standing in that initial door.
 
* When the assault begins, tag along at a distance unless you are needed to guard hosts. You will likely be needed to plant Weeds, build defenses, melt walls and share Plasma.

Revision as of 15:12, 1 February 2016

Support
Alien-Hivelord.png
Hiverlord
Difficulty: Medium
Supervisors: Queen
Rank: Not defined
Duties: Create the ultimate hive
Guides: N/A
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
|__________|


Playing a Hivelord

The role of a Hivelord is near identical to that of a Drone. However, the Hivelord benefits from an increased Plasma cap, greatly increased Plasma regeneration, stronger Corrosive-Acid a new unique ability, Dig-Tunnel. Unfortunately, these benefits are offset by an increase in size and a decrease in movement speed.

A Hivelord has the ability to drastically change the course of the round. By digging tunnels to a variety of locations, the Hivelord enables the Aliens to completely control movement on the planet. This removes the need for the Queen and others to risk themselves establishing a forward base, since all Aliens can move through tunnels straight back to the Hive.

Hivelord Tactics

  • A Hivelord can create structures at an increased speed when compared to the Drone, due to it's higher Plasma regen. Use this to fortify the hive, build nests and cover the floors in Sticky Resin.
  • Build Hives with narrow corridors and small rooms. The Marines are fast and have powerful ranged weapons, so force them to fight on your terms. Covering the floors of these areas with Sticky Resin further adds to your advantage.
  • Build Nests in a checkered fashion. Place a single door, and put four nests adjacent to it. (Above, Below, Left & Right). Then, surround those nests with doors. This allows Sentinel castes to guard all four nests when standing in that initial door.
  • When the assault begins, tag along at a distance unless you are needed to guard hosts. You will likely be needed to plant Weeds, build defenses, melt walls and share Plasma.