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(Automated Closet and Equipment Rack Format for other job roles is done. Smartgunner equipment change update.) |
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== | <center> | ||
==[[File:Surplus_Vendor.png|64px]] Automated Closet [[File:Surplus_Vendor.png|64px]]== | |||
[[File:Smartgunner_Clothes_Prep_Vendor.png]] | |||
</center> | |||
''' | ===Automated Closet: Standard Equipment=== | ||
{| style="border: 2px solid black; class="mw-collapsible mw-collapsed" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Equipment:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:jumpsuit.png|64px]]<br>'''USCM Marine Uniform''' | |||
|style="border: 2px solid black; padding: 5px;" |A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Boots.png|64px]]<br>'''USCM Combat Boots''' | |||
|style="border: 2px solid black; padding: 5px;"| Standard issue combat boots used by the USCM for combat situations. | |||
|- | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Gloves.png|64px]]<br>'''USCM Combat Gloves''' | |||
|style="border: 2px solid black; padding: 5px;"| Standard issue marine tactical gloves. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M10_pattern_marine_helmet.png|64px]]<br>'''M10 Pattern Marine Helmet''' | |||
|style="border: 2px solid black; padding: 5px;"| Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad's actions from aboard the Almayer. | |||
'''Addendum:''' "Donator" Helmets, while looking unique are essentially a custom M10 Helmet. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Headset.png|64px]]<br>'''USCM Headset''' | |||
|style="border: 2px solid black; padding: 5px;"| Standard issue USCM headset. | |||
|} | |||
===Automated Closet: Belts=== | |||
{| style="border: 2px solid black; class="mw-collapsible mw-collapsed" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Belt:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:M276_pattern_M39_holster_rig.png|64px]]<br>'''M276 Pattern M39 Holster Rig''' | |||
|style="border: 2px solid black; padding: 5px;" |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M276_Pattern_Ammo_Load_Rig.png|64px]]<br>'''M276 Pattern Ammo Load Rig''' | |||
|style="border: 2px solid black; padding: 5px;"|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. Holds 5 various magazines. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Shotgun_belt.png|64px]]<br>'''Shotgun Shell Load Rig''' | |||
|style="border: 2px solid black; padding: 5px;"| An ammunition belt designed to hold shotgun shells or individual bullets. Holds 10 handfuls of shells. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_knife.png|64px]]<br>'''M276 Pattern Knife Rig''' | |||
|style="border: 2px solid black; padding: 5px;"| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_M4A3_holster_rig.png|64px]]<br>'''M276 Pattern M4A3 Holster Rig''' | |||
|style="border: 2px solid black; padding: 5px;"| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_M44_holster_rig.png|64px]]<br>'''M276 Pattern M44 Holster Rig''' | |||
|style="border: 2px solid black; padding: 5px;"| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay. | |||
|} | |||
===Automated Closet: Pouches=== | |||
{| style="border: 2px solid black; class="mw-collapsible mw-collapsed" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Pouch:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:Medmag-pouch.png|64px]]<br>'''Magazine Pouch''' | |||
|style="border: 2px solid black; padding: 5px;" |Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Contains 2 slots. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Medium-gen-pouch.png|64px]]<br>'''Medium General Pouch''' | |||
|style="border: 2px solid black; padding: 5px;"| A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Flare-pouch.png|64px]]<br>'''Flare Pouch''' | |||
|style="border: 2px solid black; padding: 5px;"| Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Aid-pouch.png|64px]]<br>'''First-Aid Pouch''' | |||
|style="border: 2px solid black; padding: 5px;"| Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships. | |||
{| border="1" class="wikitable style="width: 30%;" | |||
|[[File:Ointment.png|48px]] | |||
'''Ointment''' | |||
||[[File:Tramadol_Injector.png|48px]] | |||
'''Pain-stop autoinjector''' | |||
||[[File:Tricord.png|48px]] | |||
'''First-aid autoinjector''' | |||
||[[File:Gauze.png|56px]] | |||
'''Gauze''' | |||
|} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Pistol-mag-pouch-large.png|64px]]<br>'''Large Pistol Magazine Pouch''' | |||
|style="border: 2px solid black; padding: 5px;"| Holds 6 pistol magazines. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Pistol-pouch.png|64px]]<br>'''Sidearm Pouch''' | |||
|style="border: 2px solid black; padding: 5px;"| A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. | |||
|} | |||
===Automated Closet: Masks=== | |||
{| style="border: 2px solid black; class="mw-collapsible mw-collapsed" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Mask:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:Gas_mask.png|64px]]<br>'''Gas Mask''' | |||
|style="border: 2px solid black; padding: 5px;" |A face-covering mask that can be connected to an air supply. Filters harmful gases from the air. Impairs the vision of the user to only see a few tiles in each direction. | |||
|} | |||
<center> | |||
==[[File:SmartGun.png|64px]] Automated Equipment Rack[[File:Spec.png|64px]]== | |||
[[File:Smartgunner_Equipment_Vendor.png]] | |||
Each Equipment Rack starts with 45 points for you to spend on additional items for your deployment. These are all listed below.</center> | |||
{| style="border: 2px solid black; | ===Equipment Rack: Essential Smartgunner Set=== | ||
! style="background-color:#A9A9A9;"|'''Equipment:''' | {| style="border: 2px solid black; class="mw-collapsible mw-collapsed" | ||
! style="background-color:#A9A9A9; width:130px;"|'''Equipment:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | ! style="background-color:#A9A9A9;"|'''Description:''' | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:SmartGun.png|64px]]<br>'''M56 Smartgun''' | |style="border: 2px solid black; padding: 5px;" |[[File:SmartGun.png|64px]]<br>'''M56 Smartgun''' | ||
|style="border: 2px solid black; padding: 5px;" |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have burst fire capabilities, an automatic reloading system, and the coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading. | |style="border: 2px solid black; padding: 5px;" |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have burst fire capabilities, an automatic reloading system, and the coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow marine due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading. | ||
'''Very few marines have training in the M56 Smartgun system. Among them are You, the Squad Specialists, the Commander, and the WY Smartgunners.''' | |||
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This armor is worn by [[Squad Smartgunner|Squad Smartgunners]]. The [[Commander]] has a unique set in the CIC armory. | This armor is worn by [[Squad Smartgunner|Squad Smartgunners]]. The [[Commander]] has a unique set in the CIC armory. | ||
|} | |} | ||
===Equipment Rack: Special Ammunition=== | |||
{| style="border: 2px solid black; class="mw-collapsible mw-collapsed" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Magazine:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:M4A3-AP-mag.png|64px]]<br>'''M4A3 Armor Piercing Magazine''' | |||
|style="border: 2px solid black; padding: 5px;" |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M4A3mag.png|64px]]<br>'''M4A3 Extended Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"| Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M41A-AP-mag.png|64px]]<br>'''M41A Armor Piercing Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"| Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M41Amag.png|64px]]<br>'''M41A Extended Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"| Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M39-AP-mag.png|64px]]<br>'''M39 Armor Piercing Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"| Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M39mag.png|64px]]<br>'''M39 Extended Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"| Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines. | |||
|} | |||
===Equipment Rack: Gun Attachments=== | |||
{| style="border: 2px solid black; class="mw-collapsible mw-collapsed" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:''' | |||
! style="background-color:#A9A9A9;"|'''Benefits:''' | |||
! style="background-color:#A9A9A9;width:450px;"|'''Drawbacks:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:Smg_Stock.png|64px]]<br>'''Submachinegun Stock''' | |||
|style="border: 2px solid black; padding: 5px;" | | |||
{| border="1" | |||
|+ style="text-align:left;"|'''Wielded:''' | |||
| | |||
*Slightly reduces bullet spread | |||
|} | |||
{| border="1" | |||
|+ style="text-align:left;"|'''One Handed:''' | |||
| | |||
*Greatly reduces bullet spread | |||
*Slight reduction of accuracy penalty when moving | |||
|} | |||
{| border="1" | |||
|+ style="text-align:left;"|'''Both:''' | |||
| | |||
*Slightly increases accuracy | |||
*Slightly decreases recoil | |||
*Slightly increases weapon melee damage | |||
|} | |||
|style="border: 2px solid black; padding: 5px;" | | |||
{| border="1" | |||
|+ style="text-align:left;"|'''Wielded:''' | |||
| | |||
*Moderate wield delay | |||
|} | |||
{| border="1" | |||
|+ style="text-align:left;"|'''Both:''' | |||
| | |||
*Increases weapon size | |||
*Slightly decreases firing speed | |||
|} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:m41astock.png|64px]]<br>'''M41A Skeleton Stock''' | |||
|style="border: 2px solid black; padding: 5px;"| | |||
{| border="1" | |||
|+ style="text-align:left;"|'''Wielded:''' | |||
| | |||
*Moderately increases accuracy | |||
|} | |||
{| border="1" | |||
|+ style="text-align:left;"|'''One Handed:''' | |||
| | |||
*Slightly increases accuracy | |||
*Slight reduction of accuracy penalty when moving | |||
|} | |||
{| border="1" | |||
|+ style="text-align:left;"|'''Both:''' | |||
| | |||
*Slightly reduces recoil | |||
*Slightly reduces bullet spread | |||
*Slightly increases weapon melee damage | |||
|} | |||
|style="border: 2px solid black; padding: 5px;"| | |||
{| border="1" | |||
|+ style="text-align:left;"|'''Wielded:''' | |||
| | |||
*Moderate wield delay | |||
|} | |||
{| border="1" | |||
|+ style="text-align:left;"|'''Both:''' | |||
| | |||
*Increases weapon size | |||
* Moderately decreases firing speed | |||
|} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:reddot.png|64px]]<br>'''Red Dot Sight''' | |||
|style="border: 2px solid black; padding: 5px;"| | |||
{| border="1" | |||
|+ style="text-align:left;"|'''Wielded:''' | |||
| | |||
*Greatly increases accuracy | |||
|} | |||
{| border="1" | |||
|+ style="text-align:left;"|'''One Handed:''' | |||
| | |||
*Slightly increases accuracy | |||
|} | |||
|style="border: 2px solid black; padding: 5px;"| | |||
{| border="1" | |||
|+ style="text-align:left;"|'''One Handed:''' | |||
| | |||
* Slight decrease in accuracy for moving. | |||
|} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:quickfire.png|64px]]<br>'''Quickfire Adapater''' | |||
|style="border: 2px solid black; padding: 5px;"| | |||
{| border="1" | |||
|+ style="text-align:left;"|'''Both:''' | |||
| | |||
* Moderately increases firing speed | |||
|} | |||
|style="border: 2px solid black; padding: 5px;"| | |||
{| border="1" | |||
|+ style="text-align:left;"|'''Both:''' | |||
| | |||
* Moderately decreases accuracy | |||
* Decreases burst-fire shots by 1 (from 3 or 4) | |||
* Moderately increases spread | |||
|} | |||
|} | |||
==Tactics== | ==Tactics== | ||
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Being a Smartgunner is a crucial support role due to how you fundamentally can't friendly fire meaning that if your squadmate gets pounced or tackled two marines in front of you, you can still fire directly at the alien attacking. This is essentially how smartgunner should be played, and you're a support role, not a point man. Your sole purpose is '''to fire past friendlies and into the enemy.''' | Being a Smartgunner is a crucial support role due to how you fundamentally can't friendly fire meaning that if your squadmate gets pounced or tackled two marines in front of you, you can still fire directly at the alien attacking. This is essentially how smartgunner should be played, and you're a support role, not a point man. Your sole purpose is '''to fire past friendlies and into the enemy.''' | ||
==Your Skillset== | ==Your Skillset== |
Revision as of 02:15, 6 July 2018
Difficulty: Medium Supervisors: Squad Leader Rank: Not defined Duties: Stay behind marines, fire past friendlies and into the enemy. Guides: Bullet Paths and Friendly Fire Unlock Requirements: Not available. Detailed Description: Not defined |__________| |
"LET'S ROCK!" ―Pvt. Vasquez, Aliens
While most of the Marines can put their Pulse Rifles on burst and keep shooting, that may not be enough. You are the Squad Smartgunner, filling the futuristic role of the automatic rifleman, using your heavy machinegun to provide suppression, overwatch, fire support and turn your enemies into swiss cheese.
Squad Smartgunner
Like the Squad Specialist, you'll have access to a heavy weapon -- in your case, it's the M56 Smart Gun. Squad Smartgunners are expected to not only employ their special gear but also their greater understanding of tactics. Squad Smartgunners hold the rank of Lance Corporal, putting them a cut above the typical Squad Marine. Like all marines, the Smartgunner's weapon is treated as an extension of themselves, and as such, Smartgunners know their firearm, inside and out.
Automated Closet
Automated Closet: Standard Equipment
Automated Closet: Belts
Automated Closet: Pouches
Automated Closet: Masks
Mask: | Description: |
---|---|
File:Gas mask.png Gas Mask |
A face-covering mask that can be connected to an air supply. Filters harmful gases from the air. Impairs the vision of the user to only see a few tiles in each direction. |
Automated Equipment Rack
Each Equipment Rack starts with 45 points for you to spend on additional items for your deployment. These are all listed below.
Equipment Rack: Essential Smartgunner Set
Equipment: | Description: | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
M56 Smartgun |
The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have burst fire capabilities, an automatic reloading system, and the coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow marine due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading.
| ||||||||||
M56 Head Mounted Sight |
A headset and goggles system for the M56 Smartgun. Has a low-res short range imager, allowing for view of terrain. Note that you have to wear the powerpack first then you can equip the head mounted sight in your eye slot. | ||||||||||
M56 Combat Harness |
A M56 Combat Harness is especially made for Smartgunners, and is required for use of the M56 Smartgun system.
This armor is worn by Squad Smartgunners. The Commander has a unique set in the CIC armory. |
Equipment Rack: Special Ammunition
Magazine: | Description: |
---|---|
M4A3 Armor Piercing Magazine |
Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage. |
M4A3 Extended Magazine |
Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines. |
M41A Armor Piercing Magazine |
Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. |
M41A Extended Magazine |
Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines. |
M39 Armor Piercing Magazine |
Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage. |
M39 Extended Magazine |
Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines. |
Equipment Rack: Gun Attachments
Attachment: | Benefits: | Drawbacks: | |||||
---|---|---|---|---|---|---|---|
Submachinegun Stock |
|
| |||||
M41A Skeleton Stock |
|
| |||||
Red Dot Sight |
|
| |||||
Quickfire Adapater |
|
|
Tactics
As a verified badass in the USCM, you'll want to employ tactics in combat which may end up saving your life, or the life of others. The tactics you use as a smartgunner boil down to use the Smartgun's IFF tracking to your advantage, what is meant by this is that you shouldn't enter any room as the point man, you should always be behind the point man and potentially riflemen as you can fire past them and into the enemy if they try and attack. Your rank as the Smartgunner is Lance Corporal [LCpl] this means that you can order the standards around and pull rank in certain situations, just keep in mind that your orders can be overturned by Medics/Engineers+.
Being a Smartgunner is a crucial support role due to how you fundamentally can't friendly fire meaning that if your squadmate gets pounced or tackled two marines in front of you, you can still fire directly at the alien attacking. This is essentially how smartgunner should be played, and you're a support role, not a point man. Your sole purpose is to fire past friendlies and into the enemy.
Your Skillset
To find out about how the skill system works head over to the skills system page.