Smartgunner: Difference between revisions

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|style="border: 2px solid black; padding: 5px;" |[[File:SmartGun.png|64px]]<br>'''M56 Smartgun'''
|style="border: 2px solid black; padding: 5px;" |[[File:SmartGun.png|64px]]<br>'''M56 Smartgun'''
|style="border: 2px solid black; padding: 5px;" |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from the ammo pack, and has an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, has burst fire capabilities. Also has an automatic reloading system, and the coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow marine due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading.
|style="border: 2px solid black; padding: 5px;" |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from the ammo pack with an additional 50 rounds pre-loaded into the smartgun, and has an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, has burst fire capabilities. Also has an automatic reloading system, and the coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow marine due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading though this doesn't mean you can't carry on firing.





Revision as of 23:45, 28 August 2018

MARINE
Spec.png
Smartgunner Smartgunner icon.png
Difficulty: Medium
Supervisors: Squad Leader
Rank: Not defined
Duties: Stay behind marines, fire past friendlies and into the enemy.
Guides: Bullet Paths and Friendly Fire
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
|__________|


"LET'S ROCK!" ―Pvt. Vasquez, Aliens

While most of the Marines can put their Pulse Rifles on burst and keep shooting, that may not be enough. You are the Squad Smartgunner, filling the futuristic role of the automatic rifleman, using your heavy machinegun to provide suppression, overwatch, fire support and turn your enemies into swiss cheese.

Squad Smartgunner

Like the Squad Specialist, you'll have access to a heavy weapon -- in your case, it's the M56 Smart Gun. Squad Smartgunners are expected to not only employ their special gear but also their greater understanding of tactics. Squad Smartgunners hold the rank of Lance Corporal, putting them a cut above the typical Squad Marine. Like all marines, the Smartgunner's weapon is treated as an extension of themselves, and as such, Smartgunners know their firearm, inside and out.


Surplus Vendor.png Automated Closet Surplus Vendor.png


Equipment: Description:
Jumpsuit.png
USCM Marine Uniform
A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.
Boots.png
USCM Combat Boots
Standard issue combat boots used by the USCM for combat situations.
M10 pattern marine helmet.png
M10 Pattern Marine Helmet
Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad's actions from aboard the Almayer.


Addendum: "Donator" Helmets, while looking unique are essentially a custom M10 Helmet.

Gloves.png
USCM Combat Gloves
Standard issue marine tactical gloves.
Headset.png
USCM Headset
Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles.
Belt: Description:
M276 pattern M39 holster rig.png
M276 Pattern M39 Holster Rig
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued.
M276 Pattern Ammo Load Rig.png
M276 Pattern Ammo Load Rig
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. Holds 5 various magazines.
Shotgun belt.png
Shotgun Shell Load Rig
An ammunition belt designed to hold shotgun shells or individual bullets. Holds 10 handfuls of shells.
M276 pattern knife.png
M276 Pattern Knife Rig
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives.
M276 pattern M4A3 holster rig.png
M276 Pattern M4A3 Holster Rig
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.
M276 pattern M44 holster rig.png
M276 Pattern M44 Holster Rig
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.
Pouch: Description:
Medmag-pouch.png
Magazine Pouch
Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Contains 2 slots.
Medium-gen-pouch.png
Medium General Pouch
A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.
Flare-pouch.png
Flare Pouch
Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack.
Aid-pouch.png
First-Aid Pouch
Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed NanoMed.png on the Almayer and Dropships.


Ointment.png

Ointment

Tramadol Injector.png

Pain-stop autoinjector

Tricord.png

First-aid autoinjector

Gauze.png

Gauze

Pistol-mag-pouch-large.png
Large Pistol Magazine Pouch
Holds 6 pistol magazines.
Pistol-pouch.png
Sidearm Pouch
A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.
Mask: Description:
File:Gas mask.png
Gas Mask
A face-covering mask that can be connected to an air supply. Filters harmful gases from the air. Impairs the vision of the user to only see a few tiles in each direction.


SmartGun.png Automated Equipment RackSpec.png

Each Equipment Rack starts with 45 points for you to spend on additional items for your deployment. These are all listed below.
Equipment: Description:
SmartGun.png
M56 Smartgun
The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from the ammo pack with an additional 50 rounds pre-loaded into the smartgun, and has an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, has burst fire capabilities. Also has an automatic reloading system, and the coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow marine due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading though this doesn't mean you can't carry on firing.


Very few marines have training in the M56 Smartgun system. Among them are You, the Squad Specialists, the Commander, and the Corporate Smartgunners.


Ammunition:
PowerPack.png
M56 Power Pack
Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into the Requisition's Automated Munitions Vendor.
Attachments:
Muzzle Attachments Barrel charger.pngBarrel Charger
Rail Attachments None
Underbarrel Attachments Burstfire.pngBurst Fire Adapter
Stock Attachments None
M42scoutsight.png
M56 Head Mounted Sight
A headset and goggles system for the M56 Smartgun. Has a low-res short range imager, allowing for view of terrain. Note that you have to wear the powerpack first then you can equip the head mounted sight in your eye slot.
M56 Combat Harness.png
M56 Combat Harness
A M56 Combat Harness is especially made for Smartgunners, and is required for use of the M56 Smartgun system.

This armor is worn by Squad Smartgunners. The Commander has a unique set in the CIC armory.

Magazine: Description:
M4A3-AP-mag.png
M4A3 Armor Piercing Magazine
Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage.
M4A3mag.png
M4A3 Extended Magazine
Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.
M41A-AP-mag.png
M41A Armor Piercing Magazine
Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.
M41Amag.png
M41A Extended Magazine
Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
M39-AP-mag.png
M39 Armor Piercing Magazine
Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.
M39mag.png
M39 Extended Magazine
Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.
Attachment: Benefits: Drawbacks:
Smg Stock.png
Submachinegun Stock
Wielded:
  • Slightly reduces bullet spread
One Handed:
  • Greatly reduces bullet spread
  • Slight reduction of accuracy penalty when moving
Both:
  • Slightly increases accuracy
  • Slightly decreases recoil
  • Slightly increases weapon melee damage
Wielded:
  • Moderate wield delay
Both:
  • Increases weapon size
  • Slightly decreases firing speed
M41astock.png
M41A Skeleton Stock
Wielded:
  • Moderately increases accuracy
One Handed:
  • Slightly increases accuracy
  • Slight reduction of accuracy penalty when moving
Both:
  • Slightly reduces recoil
  • Slightly reduces bullet spread
  • Slightly increases weapon melee damage
Wielded:
  • Moderate wield delay
Both:
  • Increases weapon size
  • Moderately decreases firing speed
Reddot.png
Red Dot Sight
Wielded:
  • Greatly increases accuracy
One Handed:
  • Slightly increases accuracy
One Handed:
  • Slight decrease in accuracy for moving.
Quickfire.png
Quickfire Adapater
Both:
  • Moderately increases firing speed
Both:
  • Moderately decreases accuracy
  • Decreases burst-fire shots by 1 (from 3 or 4)
  • Moderately increases spread

Tactics

As a verified badass in the USCM, you'll want to employ tactics in combat which may end up saving your life, or the life of others. The tactics you use as a smartgunner boil down to use the Smartgun's IFF tracking to your advantage. What is meant by this is that you shouldn't enter any room as the point man, You should always be behind the point man, and potentially riflemen as you can fire past them and into the enemy if they try and attack. Your rank as the Smartgunner is Lance Corporal [LCpl] this means that you can order the standards around and pull rank in certain situations, keep in mind that your orders can be overturned by Medics/Engineers+.


Being a Smartgunner is a crucial support role due to how you fundamentally can't friendly fire meaning that if your squadmate gets pounced or tackled two marines in front of you, you can still fire directly at the aliens attacking. This is mostly how smartgunner should be played, and you're a support role, not a point man. Your sole purpose is to fire past friendlies and into the enemy.


Your Skillset

Smartgunner skill set.png

To find out about how the skill system works head over to the skills system page.