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Commanding Officer Code of Conduct: Difference between revisions

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The following is a list of rulings applied in effect by the CO Council to all whitelisted [[Commanding Officer|Commanding Officers]]. These rulings '''must be followed''' and not broken when playing as the CO of the ship. Violation of listed rulings can result in punishment from the Council.
Every [[Commanding Officer]] is subject to follow additional standards for the CO role if they are to retain their whitelist. These rulings may be interpreted by the Council but are otherwise mandatory to be followed by every whitelisted CO. Violations will result in punitive action.


This page will be updated semi-regularly when new rulings are made.
This version of the CoC has been updated from the ground up by authority of the CO Council. Contact [[User:Naut|Naut]] for further information or suggestions.


''Compiled by [[User:Naut|Naut]].''
'''Revision 7.2023.1. Last updated July 12, 2023.'''


= Departments =
== Punishments ==
=== Heads of Staff ===
 
*Department heads (the [[Chief Engineer|CE]], [[Requisitions Officer|RO]], [[Chief MP|CMP]], [[Chief Medical Officer|CMO]]) are not allowed to deploy to the AO. They may risk trouble with staff if they do end up deploying.
=== Informal/Verbal Warning ===
*Department heads EXCEPT THE CMO are eligible to take over as acting Commander in the event both the CO and [[Executive Officer|XO]] are unavailable.
A player will receive an '''informal/verbal warning''' for a minor guideline breach. Used to serve as a reminder or a notice that a CO is breaking guidelines. Informal warnings are not recorded and do not contribute to future punishment unless an informal warning is escalated to a formal warning.
**Department heads will not be able to act as aCO if their absence from their department would negatively impact that department’s functions.
 
=== Warning ===
A player will receive a basic (formal) '''warning''' for a breach in guidelines as a CO. Basic warnings will have a duration of THREE months, at which point they cease to become relevant.
 
=== Heavy Warning ===
A player will receive a '''heavy warning''' for a breach in guidelines as a CO if they already have an active warning OR if the incident justifies a heavy warning with no previous actions. Heavy warnings will have a duration of '''six (6)''' months before expiring.
 
If a CO commits another offense while on heavy warning, they may be subject to a suspension or dewhitelist depending on their actions.
 
A '''Final Warning''' is a variation of a Heavy Warning. Any offense committed after a final warning will result in a dewhitelist.
 
=== Suspension ===
A player will receive a '''suspension''' if they already have an active warning/heavy warning OR if the incident is so egregious as to justify a suspension with no prior incidents (extremely unlikely). Suspension times may vary depending on severity, but will always be a week, 2 weeks, or a month. After suspension time is served, it will be treated as a heavy warning for the purposes of punishment escalation.
 
=== Removal ===
A player will have their whitelist '''revoked''' ('''dewhitelisted''') if, while still serving time from a suspension (in the form of a heavy warning), they’re responsible for a breach in the whitelist guidelines OR if they escalate to a suspension again after already receiving one in the past. Players may appeal their Whitelist removal after 3 months via PMing one of the current Council members with the filled-out form found on the forums (Link). If a player has their whitelist removed twice, it will be permanent and unappealable.
 
== Uniform Standards and Behavior ==
 
=== Grooming ===
Hair color, as well as style, are to remain in natural colors. Flamboyant or bright hair colors like neon, as well as hair highlights or gradients, are prohibited. Dyed hair is allowed as long as they remain in natural colors; white, gray, black, blonde, dark red, and dark orange are considered natural colors. Highlights are allowed as long as they retain a natural appearance and do not have unnatural patterns or appearance.
 
Hairstyles must remain above neck level for men and above waist level for women. Any facial hair must be well-kempt and may not droop down below the neck. Hair tying or braiding is permitted for both genders as long as such styles do not violate the length guidelines or look overly unprofessional.
 
=== Uniforms and Clothing ===
Commanding Officers must remain in reasonable clothing at all times, and wear clothes of USCM or American origin. A broader selection of bespoke outfits are available for Commanding Officers in dress vendors in their quarters and across the ship; Commanding Officers may wear anything issued in these dress vendors as well as standard USCM enlisted or officer clothing, such as combat fatigues or officer uniforms.
 
* Dress uniforms, while not explicitly prohibited from general use, should ideally be reserved for deserving occasions, such as memorials, events, or ceremonies. Uniforms of department crew such as requisitions, medical, or engineering should not be worn by COs unless the circumstance demands it.
* Attire such as swimwear, sleepwear, civilian clothing, or athletic wear is to be reserved for appropriate recreational or training activities or situations and should not be worn during ongoing operations or while on duty as a Commanding Officer. The visible display of bare chests or underwear is strictly prohibited in public appearances.
* The wearing of a military or government uniform not belonging to that of the USCM or the United Americas (UA), such as wearing the clothing of another nation’s armed forces or other uniformed service, or that of a corporate entity, is '''strictly prohibited''' and grounds for immediate relief of duty and arrest for seditious actions.
 
=== Conduct ===
Commanding Officers are meant to act as role models for those under their command. All Commanding Officers must exhibit dress, behavior, and mentality becoming of a high-ranking officer. Immature behavior, rampant tomfoolery, incompetence, or an unsound mental state (i.e. insanity) are prohibited.
 
COs should demonstrate the ability to exercise level-headedness, maturity, and competence while performing one’s duties. While COs are not required to be humorless, strict individuals, they shouldn’t stoop to the mental level of a fresh-out-of-training Private, for example, and should behave as if they had spent decades in the military.
 
Remember: as the Commanding Officer you should ideally put your Marines before yourself. While deviations from this are permissible in character (i.e. if your CO character is a coward, egotistical, or other form of character trait or flaw), decisions should not positively affect yourself at the cost of the operation, the ship, or its people being harmed or negatively affected.
 
== Marine Law and Standard Operating Procedure ==
 
=== <span style="color:red">Non-Modifiable</span> Standard Operating Procedure ===
While certain SOP modifications are possible the Commanding Officer is both ICly and OOCly bound to follow all parts of [[Standard Operating Procedure#Non-Modifiable%20Standard%20Operating%20Procedure|Non-Modifiable Standard Operating Procedure]].
 
The only exception to this would be explicit permission from High-Command to either change or disregard parts of <span style="color:red">Non-Modifiable</span> Standard Operating Procedure.
 
=== SOP Modifications ===
The Commanding Officer has the right to modify the majority of Standard Operating Procedure (unless otherwise noted) as long as it is to the benefit of the operation or to Marines and does not conflict with guidelines in this Code of Conduct.
 
* CIC weaponry '''cannot''' be handed out to anyone other than CIC staff (CO, XO, SOs) before Delta alert or boarding action. This is non-modifiable.
* SOP changes should be publicly communicated over command or ship announcements, depending on who is most affected by said SOP change.
* Modifications may be reversed or delayed by the discretion of High Command.
* SOP must overall be beneficial to the Marines, the ship, or the operation.
* Use common sense. SOP changes should avoid being self-centered, LRP, or for the sake of a joke.  


= Marine Law and SOP =
=== Pardons ===
=== Pardons ===
*The [[Marine_Law#Pardons|Pardon]] function is coded into the game. You perform the pardon by going to the brig, opening the timer console, and pressing a button that states "Pardon." Mind you, a timer console can have several people’s timers, so make sure you select the correct person before doing the Pardon.
The Commanding Officer may exceptionally pardon criminals by name, and the crimes they are being pardoned for, if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned. Capital offenders may not be pardoned except in special circumstances with the permission of High Command.
*Pardons have to be performed in person. The Captain has to be at the brig, and use the Pardon function integrated into the timer console.
 
* The Commanding Officer does '''not''' have to be physically present to issue a pardon announcement, as long as they are aware of the crimes committed and roughly when they were committed.
* A pardon must be investigated by the Commanding Officer to be valid. Handing out a pardon with little to no investigation is grounds for punitive action.
* Ideally, a prisoner should have been through an appeals process before issuing a pardon; however, this is not mandatory.
* Pardons must be officialized via full announcements (not simply radio messages).
* Pardons should not be given en masse to multiple prisoners, even if they all received sentences due to similar or identical incidents. Each prisoner must be investigated individually and determined whether or not a pardon should be issued.
 
=== Cancelling Arrests ===
The Commanding Officer may invoke their pardoning authority to cancel the arrest, or warrant of arrest, for a person before they are placed in the ship's brig. This "arrest cancellation" follows standard procedure in the same way as if a pardon was conducted normally from the ship's brig.
 
* They must be announced via the tablet or computer (this can be after the order is given)
* They are subject to HC appeal.
* The Commanding Officer takes full responsibility for the actions of the perpetrator being pardoned.
** If the person whose arrest was canceled via pardon reoffends, MPs may request the arrest of the CO.
 
Arrest cancellations can only be issued if the Commanding Officer is in the same general vicinity as the person who is being arrested.  
 
For example, if the CO is on the ground, they may only issue such a pardon to people who are on the ground with them, and vice versa.
 
* Arrest cancellations may not be used on suspects who are in the process of committing a crime, have resisted or are resisting arrest, or are already interned in the brig (in the latter case, a regular pardon may be used instead).
* Arrest cancellations may not be used to cancel or prohibit the enforcement of a warrant/order of arrest from High Command.
 
=== Arrest Immunity ===
As per Marine Law, the Commanding Officer may '''not''' be arrested for crimes committed without written authorization from High Command. An arrest is only considered valid if a warrant can be '''procured and presented directly to the Commanding Officer''' for deposition. USCM general officers, field officers acting under a general's authority (CO Councilors), and Provost Marshals and above are the only ones able to immediately order the arrest of a CO without a written warrant.
 
Should an invalid arrest attempt be made on the CO, the attempt is to be declared as Sedition, and the CO has the right to defend themselves to an appropriate extent.
 
All arrests made on Commanding Officers will be investigated by the Council for potential misconduct.
 
== Medals and Appointments ==
 
=== Medal Issuance ===
Commanding Officers are the sole officers in their unit who are able to directly bestow a medal upon a person, civilian or military, for extraordinary acts in the line of duty.


=== Uniforms ===
Medals should be given for special occasions or actions that are above and beyond the typical duties and responsibilities of the awardee. Examples include self-sacrifice, exceptional ability or talent, or ingenious strategy.
*Commissioned officers must wear their designated or otherwise appropriate uniforms. Non-standard clothing such as pajamas, shorts, maid outfits, or clown outfits are not allowed, and SOP cannot be modified to allow such.
 
=== SOP Modifications ===
* Medals should not be awarded to personnel who are simply doing their job. The mess technician, for example, should not be awarded a medal for simply cooking food.
*Modifications to the [[Standard Operating Procedure|SOP]] should be made with a valid reason and only if it serves to benefit the interests of the operation.
* Medals should not be awarded for unusual but unremarkable actions as well. They should be reserved for special moments that would be deserving of a medal in a real-world scenario.
*Uniform regulations that disregard basic logic and sense, such as allowing marines to deploy without uniform or armor, are not allowed.
* Giving medals with a demeaning intent (such as to mock a Marine for poor actions) is '''strictly prohibited'''.
*The SOP may not be modified to circumvent your arrest if you are being arrested for violation of such.
 
*Military Police must be informed of any change of SOP before it is implemented.
=== Civilian Enlistment ===
*The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.
The Commanding Officer has the ability to '''temporarily enlist''' a civilian as a Marine of their battalion, for the duration of the operation or as necessary. Civilians may be appointed to either infantry positions, infantry support (Corpsmen or Combat Technicians), or specialist support positions such as Maintenance Technicians, Mess Technicians, or Doctors, depending on their background and capabilities. For example, a doctor may be enlisted as a doctor in the ship’s medical staff.
*Standard-issued equipment to Marines that can be found in their squad preparations and requisitions (such as the standard primary and secondary arms and attachments) cannot be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.
 
*Helmet wearing should only be explicitly made mandatory to Squad Leaders, Specialists, or other vital and specialty roles. It should not be enforced on standard Marines.
Civilians may not be enlisted into specialist positions they are not qualified for, i.e. a mechanic may not be enlisted as a doctor. They may also not be appointed to any kind of leadership position, such as Squad Leader, nor may they be appointed to any officer or head position, or given a battlefield commission (an exception being Doctors or Researchers, as previously mentioned).
 
=== Demotions or Relief of Duty ===
The Commanding Officer is additionally able to remove or relieve someone of their position or title, enlisted and officer, up to and including the Executive Officer, without necessarily ordering their arrest. This should be done for very serious circumstances only, such as severe negligence, insubordination, or misconduct.
 
In the event of a demotion, the Commanding Officer may demote the person in question to Rifleman, to which they are afforded no more privileges than a Marine enlisted as a Rifleman to begin with. Their ID should be updated to reflect this change.
 
Personnel may also be relieved of duty altogether, during which they are stripped of their rank and role entirely and confined to the ship as a passenger. Personnel relieved of duty can also be stripped of their right to bear arms and may have personal weapons taken away. Their ID should also be terminated or reduced to guest-level access.
 
The Commanding Officer, in addition to ordering a demotion, may also order the arrest of the person in particular if their actions require immediate punishment or if they pose an active threat to the operation or personnel.
 
== Battlefield Executions ==
Commanding Officers (and their superiors) reserve the exclusive right to issue a summary execution of anyone who poses a threat to life or limb to the ship, to the operation at large, or to personnel, and are an active threat. This form of execution is called a Battlefield Execution, abbreviated to “BE”.
 
A Battlefield Execution is defined as an act of execution performed in the field that results in someone being permanently removed from the round. If an execution-capable sidearm is used as a weapon during a standard, capital punishment execution following due process, regular execution rules apply and not those of BEs.
 
Prisoners and those currently in secure custody of Military Police (sufficiently restrained or incarcerated) may not be executed unless doing so would be part of capital punishment, following due process.
 
'''Battlefield Executions may be used on already-deceased targets to make them unrevivable.'''
 
Battlefield executions must be personally carried out, must result in the immediate termination of the target, and cannot cause unnecessary collateral damage or pose a threat to anyone other than the intended target. Due to this, explosives or forms of fire support are strictly prohibited from being used as BE methods.
 
While customarily performed with one, the Commanding Officer’s sidearm (Mateba, Deagle, or others) do not have to be the sole method of execution for a BE to be issued or considered valid; it is simply the most convenient. Alternative methods of performing a Battlefield Execution include:
 
* Execution by any firearm or melee weapon other than the CO’s own handgun. If a melee weapon is used, it should be bladed.
* Execution by lethal injection or administration of poison.
 
Unconventional battlefield execution methods that do not violate the above clauses but still remain atypical or particularly violent should be cleared with High Command before the execution.
 
=== Example Reasons to Perform a Battlefield Execution ===
 
* The life of the Commanding Officer or others around them is in danger. An example of this would be an active shooter firing on Marines, or an assassination attempt.
* Attempting to deliberately hinder or harass the CO, personally, whether it is preventing them from leading effectively, harassing them even when told to back off, or attempting to do acts that would cripple, disable or distract them from their duties. Note that the CO should give someone warnings when doing this before performing a BE.
* Attempting to overthrow, overrule or otherwise undermine the CO’s command or the CIC's command. This may be through threats of or acts of mutiny, sedition, desertion, or inciting dissident speech against the CO or CIC, such as encouraging others to mutiny.
* Threats, sexual harassment, or threatening statements made directly to the CO.
* Attempting to destroy, damage, or sabotage the ship, or the operation. Examples of this would be:
** Someone deliberately destroys barricades or ground side defenses with the intent to sabotage or hinder Marines.
** Deliberately firing weapons, explosives, or fire support (OBs/railguns/mortar/CAS) on allied personnel.
** Deliberately firing explosives or other damaging weaponry with the intent to destroy Marine fortifications, such as launching artillery towards the FOB.
** Planting explosives on or destroying large amounts of the ship to cripple its operations.
** Destroying key machinery required for shipside operations.
* Someone has committed a capital crime and is fleeing from custody. Acts that warrant execution by default, such as murder, jailbreak, and sedition, are eligible for Battlefield Execution if they are not in MP custody.
** For all intents and purposes, the premeditated murder of any pet belonging to or claimed by the Commanding Officer counts as a capital crime.
* “Low roleplay (LRP)” or behavior befitting of insanity. Note that as the definition of LRP is not set in stone, it is up to individual COs to interpret whether or not an act should be declared as such.
 
=== How to Perform a Standard Battlefield Execution ===
These steps apply to a standard BE performed using an execution-capable sidearm such as the CO’s Mateba or Desert Eagle.
 
# '''Wield''' your execution-capable sidearm (Mateba or Desert Eagle). Make sure high-impact or high-impact armor-piercing ammunition is loaded.
# '''Aim for the head'''. Make sure you are on '''harm''' intent.
# '''Fire'''. If successful this will begin a wind-up with a message ("X aims at Y's head!"). After a few seconds, your sidearm will fire, executing the target.
# A BE is successful if the message " '''[target] was EXECUTED!''' " appears in red in the chat, and (if a medical HUD is equipped) their status indicator immediately switches to the dead icon (skull) or heartbroken icon.
# If an initial BE does not execute someone outright, perform it again by repeating the above steps.
# If possible, announce the execution via command or shipside announcements.
# If a target is executed and they go heartbroken, they are still executed. This does not mean the execution failed.
# BEs ignore rejuvenation implants, all armor, and stimulants.
# High impact ammunition may be used to stun a target to close the gap between them and you. You may, alternatively, shoot them until they stop moving and execute them after that.
# You may still battlefield execute someone after they are already dead. This makes them unrevivable.
# Properly executed targets are unable to be revived under any normal means (without admin intervention), so use this sparingly.
 
Notes:
 
* Battlefield Executions performed without aiming for the head, or that do not result in a windup and subsequent execution message, will be standard point-blank shots. These do not instantly kill the target.
* The Commanding Officer, and officers of rank Major and above, are the '''only''' persons capable of issuing a proper, permanent BE with a weapon. Anyone else who attempts to execute will be incapable of permanently killing a target using a BE.
 
=== Ammunition Information ===
High-impact ammunition on the Mateba and Desert Eagle will knock down and stun whoever you fire it at for a period of time -- this can be used to close the gap between you and someone you are chasing and will stack -- continually firing at someone will keep them stunned until you run out of ammunition (or they blackout). The stun time can be reduced with stimulants but not removed altogether. High-impact ammunition will stun regardless of the target's armor, implants, or if they are on stimulants. They may get up sooner if they are stimulated, however.
 
== Guest Commanding Officers ==
In special circumstances, the Commanding Officer may come across an equivalently positioned officer of rank Major (O-4) or above, during an operation, who is not the ship’s CO. This person will be referred to as the '''Guest Commander''', and they are afforded special privileges during the operation.
 
There are two kinds of Guest Commanding Officers that can be encountered in an operation:
 
* '''Guest Commanders''' recovered or rendezvoused during an active patrol or combat operation. These Commanders are afforded the standard privileges outlined below.
* Guest Commanders typically ranked Lieutenant Colonel (O-5) or above sent by High Command are '''Fleet Commanders''' and have additional privileges and rights of their own.
** Guest Commanders who are the rank of '''Brigadier General (O-7)''' or above are immediately granted total diplomatic immunity and privileges of that of a general officer.
 
A Guest Commander is not in the Chain of Command or Line of Succession for a ship’s operations command unless the current acting Commander (CO or XO, whoever is higher-ranking) explicitly allows. Guest Commanders are not allowed to forcibly take over an operation without the consent of the acting Commander unless the latter is deposed, arrested, incapacitated, or goes to cryo. Should a proper Commander be absent for the aforementioned reasons, the Guest Commander can retain temporary operation command until a proper Commander is assigned or wakes from cryo.
 
A Guest Commander’s authority is derived from that of the acting Commander; if the acting Commander believes them to be fraudulent or otherwise unable to verify their identity or connection with the USCM, they will not be afforded authority to issue general orders and may be treated like a civilian.
 
=== Guest Commander Rights ===
Guest Commanders, and to an extent Fleet Commanders, have the following rights afforded to them by default:
 
* '''Arrest immunity'''. Guest Commanders may not be arrested without the explicit authorization of High Command and the procurement and presentation of a written warrant issued by HC to said Commander. This is the same procedure as the ship’s Commanding Officer.
* '''Privileges afforded to all officers'''. Guest Commanders retain the rights of a senior-ranking officer, including the ability to order the arrests or NJPs of personnel.
* '''Rights by rank'''. Guest Commanders ranked Major (O-4) or above remain the highest-ranking officers onboard the ship. They are permitted to order personnel around for general orders (such as leaving an area) but may not do so in an official or operational capacity, as they are not in the Chain of Command.
** A Guest Commander, for example, can demand to be let into a particular area or have personnel leave them alone; they may not, however, order around troops in the area of operations, or issue orders that affect anyone but themselves.
* '''The right to self-defense'''. Guest Commanders retain their ability and weapons for Battlefield Executions and may perform so if they feel the life of themself, and themselves only, is in danger.
* '''Authority over their own squadrons'''. Guest Commanders who retain command of several personnel are allowed to exert full authority over them; examples are the Commanding Officers of recovered Marine platoons or squadrons. This extends to Guest Commanders being able to perform battlefield executions on personnel directly under their command.
 
Guest Commanders '''cannot issue tactical orders or perform battlefield executions, pardons, or other executive action on Marines not under their command'''. Guest Commanders '''are''', however, allowed to handle '''standard appeals''' for personnel; however, they should ideally not be the first pick for the job.
 
==== As Acting Commander ====
Should a Guest Commander be appointed as the acting Commander due to the absence or authorization of the ship's Commander, they may acquire all privileges afforded to that of the ship's Commanding Officer.
 
==== Deployment and Armament ====
Guest Commanders may be permitted to deploy back into the area of operations. Should they do this, they are afforded only the level of authority of that of a Staff Officer or Squad Leader; they may order Marines around them, but should not be influencing the operation unless explicitly allowed to by the acting Commander.  


= Area of Operations =
Guest Commanders are allowed to avail of any weaponry available to them; this includes the special-issue Commanding Officer equipment available in the ship CO's own quarters, of which permission from the ship's CO is required to enter.
=== LZ and Telecomms ===
*Your extraction point (LZ) and Telecomms should at the very least have minimal PROPER defenses. You may build a FOB at any area other than the LZ, or you may additionally skip the construction of a well-defended FOB at the LZ; just make sure that the LZ has at least some form of proper protection.
*Do not attempt to circumvent this by building flimsy wooden barricades or other rudimentary defenses and calling it ‘protection’. LZ defense must be able to at least momentarily hold off an enemy assault.


= High Command =
=== Fleet Commander Rights ===
=== Admirals ===
Fleet Commanders are field or general officers dispatched on special orders by USCM High Command. They usually outrank the ship’s Commanding Officer and are afforded special privileges by their superiors.
*If a flag officer (Rear Admiral or higher) is sent to your ship, DO NOT fire on them or their bodyguards, and comply with any orders they give you as they are your superior officer.
*High Command will not send Admirals in to harm you, if one is sent, it is to resolve an issue fairly and your compliance will not only smooth things over sooner, but it will also get them out of your hair as soon as possible.


= Metagaming =
Fleet Commanders are monitored directly by High Command, and abuse of power is usually actioned near-immediately; however, abuse of power by Fleet Commanders may additionally be reported by fax to High Command.
*You can't order supplies stockpiled in a single area, even if you say it's for redeployment because it looks like ship-FOB supplies for the tank bay or something.
**You can order marines to gear up for redeployment, even if you primarily expect it to be for ship defense, but you can't start to set up a stockpile for your ship-FOB in certain locations.
*You cannot order marines to immediately charge into an area where Xenos have been known to set up a hive in the past, such as ordering marines straight into central caves, the Lambda lab, or civilian residences.
*Expected contact is in effect. Marines know who they could be fighting, but are not sure as to what exactly they are fighting until they actually witness it. As a result:
**You are not allowed to prepare unconventional or powerful equipment (such as OT or research grenades) for Marines before first drop or before you know who the enemy is.
**You cannot immediately describe the enemy as “Xenos” before actual contact, such as during briefing. Alternative words to describe the general concept of an enemy are allowed.
**The [[USCM]] mainly expects members of the CLF or, to a lesser extent, the UPP, to be the cause of the distress signal, so (falsely) describing the enemy as CLF or UPP soldiers are allowed.


= Armory =
* The ability to order the immediate arrest or deposition of the ship’s Commanding Officer, for any reason. Should it be in the USCM’s best interest, the ship’s CO may be arrested and/or stripped of their position, for conduct violations in this document or of breaches of the law. In this instance, a warrant is not required.
*Special equipment found in armories such as the Mk221 or M41A Mk.1 is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so.
* The ability to forcibly take over an operation. While this power should be reserved for severe emergencies, Fleet Commanders retain the authority to, at any time, take over an ongoing operation from the current Command staff if they feel it is in the USCM’s best interests.
**You may not send them as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.
* The ability to issue Battlefield Executions or arrests on anyone. Fleet Commanders may execute or order the arrest of anyone in their special jurisdiction under USCM Command.
**You may hand them out to deploying CIC staff (you, XO, or any SOs) as part of their standard equipment.
**Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.


= Command Staff =
Additionally, General Officers ranked Brigadier General (O-7) and above possess '''diplomatic immunity'''. They may not be arrested, be given an NJP, or placed in confinement under any circumstances without direct unsolicited permission from HC.
=== Senior Enlisted Advisors ===
*[[Senior Enlisted Adviser|Senior Enlisted Advisors]] are not permitted to do overwatch in the CIC. Don’t order them to do so.
*Senior Enlisted Advisors may also not be deputized to act as MPs.
*SEAs cannot be deployed to the AO unless it’s for a mentoring or assistance reason. They are not allowed to participate in direct or indirect combat against enemies unless it’s to save their own life (such as during boardings).
**SEAs who drop without permission regardless of the above should be adminhelped.
**SEAs must return to the ship if the area they are working in becomes dangerous, contested, or otherwise too risky for them to safely continue their duties.


= Shipside =
== Closing ==
=== Shipside Activities ===
The Commanding Officer remains the supreme authority of the ship and its crew, and as a result the role requires a lot of responsibility and regulations to tailor both a professional and competent air of the Commanding Officer, while cutting down on abusive behavior. Note that violation of these regulations will result in punitive action.
*Morale building stuff is fine as long as it doesn’t significantly delay the round start and allow Xenos to build up their capabilities. Don’t do dumb stuff like machete juggling, ritual sacrifices, having marines do seppuku, etc. Keep it semi-realistic.
*A sanctioned spar between two marines is fine as long as one doesn’t get beaten to death and as long as it’s fists only.
*Basketball games, D&D, using the dice are fine during the operation; whereas people do not redeploy and just play games is a ML issue. As long as your stuff isn’t rule breaking and does not delay pre-round deployment and put the marines to a disadvantage, it’s fine.
*Make sure you don’t have [[Military Police]] breaking [[Marine Law]] during this stuff, if minor things happen they can ignore it, but they shouldn’t be ordered to break ML.


= Commanding Officer - specific =
However, keep in mind that it is, ordinarily, '''not easy''' to accidentally make a violation on here; if you do, explain your reasoning to the CO Council and they may understand your point of view. In the end, remember that the CO role is that of a high-ranking, seasoned, competent officer; play like one.
=== Medals ===
*Meme medals for actions that do not in actuality warrant any sort of medal at all are not allowed. Medals can be given for acts of true accomplishment in combat or in support, such as killing the Queen but can’t be awarded for trivial or meme things such as cooking dinner or being of a different race.
*The Commanding Officer may not award themselves with medals - only superiors (RADM+) may award them for distinguishable actions.
*You may add humorous comments regarding the person’s achievement on the medal citation, however as stated above, you shouldn't award medals for small feats or memes.
=== Deployment ===
*You should not be deployed on the first drop. You may deploy after the first drop if you deem necessary, but you must leave the CIC staffed to oversee the operation.
*The CIC must have at least one officer of Lieutenant grade or above staffing it.
**Failure to leave any commissioned officer of command authority (LT+) in the CIC is a breach of SOP and is prohibited.
**The Command APC is not a valid extension of the CIC.
=== Briefing ===
*The briefing must be done physically or via announcements. Briefings may be held in any open area as long as it isn’t one of the dropships.
*Briefing location must also not be able to be situated in an area that disrupts the ability of any department to function. Conducting briefings in areas like the medbay or requisitions is not allowed.
*The briefing may be given to certain squad members only (SLs, engineers, etc.) however SLs, if not already briefed, must be notified of standing orders after the fact.
=== Equipment ===
*Do NOT give your Mateba or M46C rifle away. If you die, go unconscious, etc., and it is stolen, that's fine, but you should try to get it back to the best of your ability.
*Your tablet should not be given out to non-command staff. Preferably only either you, the XO or acting Commander should be in possession of the tablet.
=== Announcements ===
*The Commanding Officer may not issue any LRP, meme, or immature announcements. Making a remark or two is allowed (provided it’s still in-character), but focusing the entire subject of the announcement as a meme is not.
*Announcements should be informative to the marines in at least some extent, and should not be used to insult, degrade, or otherwise impact the morale of marines.
*Announcements should only link to known image capture sites such as Gyazo or imgur. Only still pictures of the tactical map are allowed -- no GIFs and/or pictures of content other than the tactical map.
=== Battlefield Executions ===
*Don't stretch the concepts of what is a valid BE or not too far, people insulting you is not a threat to your command, people insulting you to draw everyone away from your command is.
*Try to use BEs if no MPs are available and it’s urgently needed.
*BEs may not be performed if the suspect is currently restrained or in custody, such as if they are in surgery or if they are safely contained within the brig.
*An exception to this is during boarding, Code Red/Delta, or if standard containment or execution procedures are otherwise impossible.
*You may not order a BE by proxy - you cannot ask any marines or other staff to kill someone on your behalf. You must do it yourself.

Latest revision as of 15:41, 22 May 2024

Every Commanding Officer is subject to follow additional standards for the CO role if they are to retain their whitelist. These rulings may be interpreted by the Council but are otherwise mandatory to be followed by every whitelisted CO. Violations will result in punitive action.

This version of the CoC has been updated from the ground up by authority of the CO Council. Contact Naut for further information or suggestions.

Revision 7.2023.1. Last updated July 12, 2023.

Punishments

Informal/Verbal Warning

A player will receive an informal/verbal warning for a minor guideline breach. Used to serve as a reminder or a notice that a CO is breaking guidelines. Informal warnings are not recorded and do not contribute to future punishment unless an informal warning is escalated to a formal warning.

Warning

A player will receive a basic (formal) warning for a breach in guidelines as a CO. Basic warnings will have a duration of THREE months, at which point they cease to become relevant.

Heavy Warning

A player will receive a heavy warning for a breach in guidelines as a CO if they already have an active warning OR if the incident justifies a heavy warning with no previous actions. Heavy warnings will have a duration of six (6) months before expiring.

If a CO commits another offense while on heavy warning, they may be subject to a suspension or dewhitelist depending on their actions.

A Final Warning is a variation of a Heavy Warning. Any offense committed after a final warning will result in a dewhitelist.

Suspension

A player will receive a suspension if they already have an active warning/heavy warning OR if the incident is so egregious as to justify a suspension with no prior incidents (extremely unlikely). Suspension times may vary depending on severity, but will always be a week, 2 weeks, or a month. After suspension time is served, it will be treated as a heavy warning for the purposes of punishment escalation.

Removal

A player will have their whitelist revoked (dewhitelisted) if, while still serving time from a suspension (in the form of a heavy warning), they’re responsible for a breach in the whitelist guidelines OR if they escalate to a suspension again after already receiving one in the past. Players may appeal their Whitelist removal after 3 months via PMing one of the current Council members with the filled-out form found on the forums (Link). If a player has their whitelist removed twice, it will be permanent and unappealable.

Uniform Standards and Behavior

Grooming

Hair color, as well as style, are to remain in natural colors. Flamboyant or bright hair colors like neon, as well as hair highlights or gradients, are prohibited. Dyed hair is allowed as long as they remain in natural colors; white, gray, black, blonde, dark red, and dark orange are considered natural colors. Highlights are allowed as long as they retain a natural appearance and do not have unnatural patterns or appearance.

Hairstyles must remain above neck level for men and above waist level for women. Any facial hair must be well-kempt and may not droop down below the neck. Hair tying or braiding is permitted for both genders as long as such styles do not violate the length guidelines or look overly unprofessional.

Uniforms and Clothing

Commanding Officers must remain in reasonable clothing at all times, and wear clothes of USCM or American origin. A broader selection of bespoke outfits are available for Commanding Officers in dress vendors in their quarters and across the ship; Commanding Officers may wear anything issued in these dress vendors as well as standard USCM enlisted or officer clothing, such as combat fatigues or officer uniforms.

  • Dress uniforms, while not explicitly prohibited from general use, should ideally be reserved for deserving occasions, such as memorials, events, or ceremonies. Uniforms of department crew such as requisitions, medical, or engineering should not be worn by COs unless the circumstance demands it.
  • Attire such as swimwear, sleepwear, civilian clothing, or athletic wear is to be reserved for appropriate recreational or training activities or situations and should not be worn during ongoing operations or while on duty as a Commanding Officer. The visible display of bare chests or underwear is strictly prohibited in public appearances.
  • The wearing of a military or government uniform not belonging to that of the USCM or the United Americas (UA), such as wearing the clothing of another nation’s armed forces or other uniformed service, or that of a corporate entity, is strictly prohibited and grounds for immediate relief of duty and arrest for seditious actions.

Conduct

Commanding Officers are meant to act as role models for those under their command. All Commanding Officers must exhibit dress, behavior, and mentality becoming of a high-ranking officer. Immature behavior, rampant tomfoolery, incompetence, or an unsound mental state (i.e. insanity) are prohibited.

COs should demonstrate the ability to exercise level-headedness, maturity, and competence while performing one’s duties. While COs are not required to be humorless, strict individuals, they shouldn’t stoop to the mental level of a fresh-out-of-training Private, for example, and should behave as if they had spent decades in the military.

Remember: as the Commanding Officer you should ideally put your Marines before yourself. While deviations from this are permissible in character (i.e. if your CO character is a coward, egotistical, or other form of character trait or flaw), decisions should not positively affect yourself at the cost of the operation, the ship, or its people being harmed or negatively affected.

Marine Law and Standard Operating Procedure

Non-Modifiable Standard Operating Procedure

While certain SOP modifications are possible the Commanding Officer is both ICly and OOCly bound to follow all parts of Non-Modifiable Standard Operating Procedure.

The only exception to this would be explicit permission from High-Command to either change or disregard parts of Non-Modifiable Standard Operating Procedure.

SOP Modifications

The Commanding Officer has the right to modify the majority of Standard Operating Procedure (unless otherwise noted) as long as it is to the benefit of the operation or to Marines and does not conflict with guidelines in this Code of Conduct.

  • CIC weaponry cannot be handed out to anyone other than CIC staff (CO, XO, SOs) before Delta alert or boarding action. This is non-modifiable.
  • SOP changes should be publicly communicated over command or ship announcements, depending on who is most affected by said SOP change.
  • Modifications may be reversed or delayed by the discretion of High Command.
  • SOP must overall be beneficial to the Marines, the ship, or the operation.
  • Use common sense. SOP changes should avoid being self-centered, LRP, or for the sake of a joke.

Pardons

The Commanding Officer may exceptionally pardon criminals by name, and the crimes they are being pardoned for, if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned. Capital offenders may not be pardoned except in special circumstances with the permission of High Command.

  • The Commanding Officer does not have to be physically present to issue a pardon announcement, as long as they are aware of the crimes committed and roughly when they were committed.
  • A pardon must be investigated by the Commanding Officer to be valid. Handing out a pardon with little to no investigation is grounds for punitive action.
  • Ideally, a prisoner should have been through an appeals process before issuing a pardon; however, this is not mandatory.
  • Pardons must be officialized via full announcements (not simply radio messages).
  • Pardons should not be given en masse to multiple prisoners, even if they all received sentences due to similar or identical incidents. Each prisoner must be investigated individually and determined whether or not a pardon should be issued.

Cancelling Arrests

The Commanding Officer may invoke their pardoning authority to cancel the arrest, or warrant of arrest, for a person before they are placed in the ship's brig. This "arrest cancellation" follows standard procedure in the same way as if a pardon was conducted normally from the ship's brig.

  • They must be announced via the tablet or computer (this can be after the order is given)
  • They are subject to HC appeal.
  • The Commanding Officer takes full responsibility for the actions of the perpetrator being pardoned.
    • If the person whose arrest was canceled via pardon reoffends, MPs may request the arrest of the CO.

Arrest cancellations can only be issued if the Commanding Officer is in the same general vicinity as the person who is being arrested.

For example, if the CO is on the ground, they may only issue such a pardon to people who are on the ground with them, and vice versa.

  • Arrest cancellations may not be used on suspects who are in the process of committing a crime, have resisted or are resisting arrest, or are already interned in the brig (in the latter case, a regular pardon may be used instead).
  • Arrest cancellations may not be used to cancel or prohibit the enforcement of a warrant/order of arrest from High Command.

Arrest Immunity

As per Marine Law, the Commanding Officer may not be arrested for crimes committed without written authorization from High Command. An arrest is only considered valid if a warrant can be procured and presented directly to the Commanding Officer for deposition. USCM general officers, field officers acting under a general's authority (CO Councilors), and Provost Marshals and above are the only ones able to immediately order the arrest of a CO without a written warrant.

Should an invalid arrest attempt be made on the CO, the attempt is to be declared as Sedition, and the CO has the right to defend themselves to an appropriate extent.

All arrests made on Commanding Officers will be investigated by the Council for potential misconduct.

Medals and Appointments

Medal Issuance

Commanding Officers are the sole officers in their unit who are able to directly bestow a medal upon a person, civilian or military, for extraordinary acts in the line of duty.

Medals should be given for special occasions or actions that are above and beyond the typical duties and responsibilities of the awardee. Examples include self-sacrifice, exceptional ability or talent, or ingenious strategy.

  • Medals should not be awarded to personnel who are simply doing their job. The mess technician, for example, should not be awarded a medal for simply cooking food.
  • Medals should not be awarded for unusual but unremarkable actions as well. They should be reserved for special moments that would be deserving of a medal in a real-world scenario.
  • Giving medals with a demeaning intent (such as to mock a Marine for poor actions) is strictly prohibited.

Civilian Enlistment

The Commanding Officer has the ability to temporarily enlist a civilian as a Marine of their battalion, for the duration of the operation or as necessary. Civilians may be appointed to either infantry positions, infantry support (Corpsmen or Combat Technicians), or specialist support positions such as Maintenance Technicians, Mess Technicians, or Doctors, depending on their background and capabilities. For example, a doctor may be enlisted as a doctor in the ship’s medical staff.

Civilians may not be enlisted into specialist positions they are not qualified for, i.e. a mechanic may not be enlisted as a doctor. They may also not be appointed to any kind of leadership position, such as Squad Leader, nor may they be appointed to any officer or head position, or given a battlefield commission (an exception being Doctors or Researchers, as previously mentioned).

Demotions or Relief of Duty

The Commanding Officer is additionally able to remove or relieve someone of their position or title, enlisted and officer, up to and including the Executive Officer, without necessarily ordering their arrest. This should be done for very serious circumstances only, such as severe negligence, insubordination, or misconduct.

In the event of a demotion, the Commanding Officer may demote the person in question to Rifleman, to which they are afforded no more privileges than a Marine enlisted as a Rifleman to begin with. Their ID should be updated to reflect this change.

Personnel may also be relieved of duty altogether, during which they are stripped of their rank and role entirely and confined to the ship as a passenger. Personnel relieved of duty can also be stripped of their right to bear arms and may have personal weapons taken away. Their ID should also be terminated or reduced to guest-level access.

The Commanding Officer, in addition to ordering a demotion, may also order the arrest of the person in particular if their actions require immediate punishment or if they pose an active threat to the operation or personnel.

Battlefield Executions

Commanding Officers (and their superiors) reserve the exclusive right to issue a summary execution of anyone who poses a threat to life or limb to the ship, to the operation at large, or to personnel, and are an active threat. This form of execution is called a Battlefield Execution, abbreviated to “BE”.

A Battlefield Execution is defined as an act of execution performed in the field that results in someone being permanently removed from the round. If an execution-capable sidearm is used as a weapon during a standard, capital punishment execution following due process, regular execution rules apply and not those of BEs.

Prisoners and those currently in secure custody of Military Police (sufficiently restrained or incarcerated) may not be executed unless doing so would be part of capital punishment, following due process.

Battlefield Executions may be used on already-deceased targets to make them unrevivable.

Battlefield executions must be personally carried out, must result in the immediate termination of the target, and cannot cause unnecessary collateral damage or pose a threat to anyone other than the intended target. Due to this, explosives or forms of fire support are strictly prohibited from being used as BE methods.

While customarily performed with one, the Commanding Officer’s sidearm (Mateba, Deagle, or others) do not have to be the sole method of execution for a BE to be issued or considered valid; it is simply the most convenient. Alternative methods of performing a Battlefield Execution include:

  • Execution by any firearm or melee weapon other than the CO’s own handgun. If a melee weapon is used, it should be bladed.
  • Execution by lethal injection or administration of poison.

Unconventional battlefield execution methods that do not violate the above clauses but still remain atypical or particularly violent should be cleared with High Command before the execution.

Example Reasons to Perform a Battlefield Execution

  • The life of the Commanding Officer or others around them is in danger. An example of this would be an active shooter firing on Marines, or an assassination attempt.
  • Attempting to deliberately hinder or harass the CO, personally, whether it is preventing them from leading effectively, harassing them even when told to back off, or attempting to do acts that would cripple, disable or distract them from their duties. Note that the CO should give someone warnings when doing this before performing a BE.
  • Attempting to overthrow, overrule or otherwise undermine the CO’s command or the CIC's command. This may be through threats of or acts of mutiny, sedition, desertion, or inciting dissident speech against the CO or CIC, such as encouraging others to mutiny.
  • Threats, sexual harassment, or threatening statements made directly to the CO.
  • Attempting to destroy, damage, or sabotage the ship, or the operation. Examples of this would be:
    • Someone deliberately destroys barricades or ground side defenses with the intent to sabotage or hinder Marines.
    • Deliberately firing weapons, explosives, or fire support (OBs/railguns/mortar/CAS) on allied personnel.
    • Deliberately firing explosives or other damaging weaponry with the intent to destroy Marine fortifications, such as launching artillery towards the FOB.
    • Planting explosives on or destroying large amounts of the ship to cripple its operations.
    • Destroying key machinery required for shipside operations.
  • Someone has committed a capital crime and is fleeing from custody. Acts that warrant execution by default, such as murder, jailbreak, and sedition, are eligible for Battlefield Execution if they are not in MP custody.
    • For all intents and purposes, the premeditated murder of any pet belonging to or claimed by the Commanding Officer counts as a capital crime.
  • “Low roleplay (LRP)” or behavior befitting of insanity. Note that as the definition of LRP is not set in stone, it is up to individual COs to interpret whether or not an act should be declared as such.

How to Perform a Standard Battlefield Execution

These steps apply to a standard BE performed using an execution-capable sidearm such as the CO’s Mateba or Desert Eagle.

  1. Wield your execution-capable sidearm (Mateba or Desert Eagle). Make sure high-impact or high-impact armor-piercing ammunition is loaded.
  2. Aim for the head. Make sure you are on harm intent.
  3. Fire. If successful this will begin a wind-up with a message ("X aims at Y's head!"). After a few seconds, your sidearm will fire, executing the target.
  4. A BE is successful if the message " [target] was EXECUTED! " appears in red in the chat, and (if a medical HUD is equipped) their status indicator immediately switches to the dead icon (skull) or heartbroken icon.
  5. If an initial BE does not execute someone outright, perform it again by repeating the above steps.
  6. If possible, announce the execution via command or shipside announcements.
  7. If a target is executed and they go heartbroken, they are still executed. This does not mean the execution failed.
  8. BEs ignore rejuvenation implants, all armor, and stimulants.
  9. High impact ammunition may be used to stun a target to close the gap between them and you. You may, alternatively, shoot them until they stop moving and execute them after that.
  10. You may still battlefield execute someone after they are already dead. This makes them unrevivable.
  11. Properly executed targets are unable to be revived under any normal means (without admin intervention), so use this sparingly.

Notes:

  • Battlefield Executions performed without aiming for the head, or that do not result in a windup and subsequent execution message, will be standard point-blank shots. These do not instantly kill the target.
  • The Commanding Officer, and officers of rank Major and above, are the only persons capable of issuing a proper, permanent BE with a weapon. Anyone else who attempts to execute will be incapable of permanently killing a target using a BE.

Ammunition Information

High-impact ammunition on the Mateba and Desert Eagle will knock down and stun whoever you fire it at for a period of time -- this can be used to close the gap between you and someone you are chasing and will stack -- continually firing at someone will keep them stunned until you run out of ammunition (or they blackout). The stun time can be reduced with stimulants but not removed altogether. High-impact ammunition will stun regardless of the target's armor, implants, or if they are on stimulants. They may get up sooner if they are stimulated, however.

Guest Commanding Officers

In special circumstances, the Commanding Officer may come across an equivalently positioned officer of rank Major (O-4) or above, during an operation, who is not the ship’s CO. This person will be referred to as the Guest Commander, and they are afforded special privileges during the operation.

There are two kinds of Guest Commanding Officers that can be encountered in an operation:

  • Guest Commanders recovered or rendezvoused during an active patrol or combat operation. These Commanders are afforded the standard privileges outlined below.
  • Guest Commanders typically ranked Lieutenant Colonel (O-5) or above sent by High Command are Fleet Commanders and have additional privileges and rights of their own.
    • Guest Commanders who are the rank of Brigadier General (O-7) or above are immediately granted total diplomatic immunity and privileges of that of a general officer.

A Guest Commander is not in the Chain of Command or Line of Succession for a ship’s operations command unless the current acting Commander (CO or XO, whoever is higher-ranking) explicitly allows. Guest Commanders are not allowed to forcibly take over an operation without the consent of the acting Commander unless the latter is deposed, arrested, incapacitated, or goes to cryo. Should a proper Commander be absent for the aforementioned reasons, the Guest Commander can retain temporary operation command until a proper Commander is assigned or wakes from cryo.

A Guest Commander’s authority is derived from that of the acting Commander; if the acting Commander believes them to be fraudulent or otherwise unable to verify their identity or connection with the USCM, they will not be afforded authority to issue general orders and may be treated like a civilian.

Guest Commander Rights

Guest Commanders, and to an extent Fleet Commanders, have the following rights afforded to them by default:

  • Arrest immunity. Guest Commanders may not be arrested without the explicit authorization of High Command and the procurement and presentation of a written warrant issued by HC to said Commander. This is the same procedure as the ship’s Commanding Officer.
  • Privileges afforded to all officers. Guest Commanders retain the rights of a senior-ranking officer, including the ability to order the arrests or NJPs of personnel.
  • Rights by rank. Guest Commanders ranked Major (O-4) or above remain the highest-ranking officers onboard the ship. They are permitted to order personnel around for general orders (such as leaving an area) but may not do so in an official or operational capacity, as they are not in the Chain of Command.
    • A Guest Commander, for example, can demand to be let into a particular area or have personnel leave them alone; they may not, however, order around troops in the area of operations, or issue orders that affect anyone but themselves.
  • The right to self-defense. Guest Commanders retain their ability and weapons for Battlefield Executions and may perform so if they feel the life of themself, and themselves only, is in danger.
  • Authority over their own squadrons. Guest Commanders who retain command of several personnel are allowed to exert full authority over them; examples are the Commanding Officers of recovered Marine platoons or squadrons. This extends to Guest Commanders being able to perform battlefield executions on personnel directly under their command.

Guest Commanders cannot issue tactical orders or perform battlefield executions, pardons, or other executive action on Marines not under their command. Guest Commanders are, however, allowed to handle standard appeals for personnel; however, they should ideally not be the first pick for the job.

As Acting Commander

Should a Guest Commander be appointed as the acting Commander due to the absence or authorization of the ship's Commander, they may acquire all privileges afforded to that of the ship's Commanding Officer.

Deployment and Armament

Guest Commanders may be permitted to deploy back into the area of operations. Should they do this, they are afforded only the level of authority of that of a Staff Officer or Squad Leader; they may order Marines around them, but should not be influencing the operation unless explicitly allowed to by the acting Commander.

Guest Commanders are allowed to avail of any weaponry available to them; this includes the special-issue Commanding Officer equipment available in the ship CO's own quarters, of which permission from the ship's CO is required to enter.

Fleet Commander Rights

Fleet Commanders are field or general officers dispatched on special orders by USCM High Command. They usually outrank the ship’s Commanding Officer and are afforded special privileges by their superiors.

Fleet Commanders are monitored directly by High Command, and abuse of power is usually actioned near-immediately; however, abuse of power by Fleet Commanders may additionally be reported by fax to High Command.

  • The ability to order the immediate arrest or deposition of the ship’s Commanding Officer, for any reason. Should it be in the USCM’s best interest, the ship’s CO may be arrested and/or stripped of their position, for conduct violations in this document or of breaches of the law. In this instance, a warrant is not required.
  • The ability to forcibly take over an operation. While this power should be reserved for severe emergencies, Fleet Commanders retain the authority to, at any time, take over an ongoing operation from the current Command staff if they feel it is in the USCM’s best interests.
  • The ability to issue Battlefield Executions or arrests on anyone. Fleet Commanders may execute or order the arrest of anyone in their special jurisdiction under USCM Command.

Additionally, General Officers ranked Brigadier General (O-7) and above possess diplomatic immunity. They may not be arrested, be given an NJP, or placed in confinement under any circumstances without direct unsolicited permission from HC.

Closing

The Commanding Officer remains the supreme authority of the ship and its crew, and as a result the role requires a lot of responsibility and regulations to tailor both a professional and competent air of the Commanding Officer, while cutting down on abusive behavior. Note that violation of these regulations will result in punitive action.

However, keep in mind that it is, ordinarily, not easy to accidentally make a violation on here; if you do, explain your reasoning to the CO Council and they may understand your point of view. In the end, remember that the CO role is that of a high-ranking, seasoned, competent officer; play like one.