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'''Punch:''' 0.5 | '''Punch:''' 0.5 | ||
|Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. Obtainable through modifying | |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. Obtainable through modifying Surplus supply crate in [[Requisitions]]. | ||
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|[[File:M41A-wall-piercing-mag.png]] | |[[File:M41A-wall-piercing-mag.png]] | ||
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'''Punch:''' 0.5 | '''Punch:''' 0.5 | ||
|Holds forty (40) 10x24mm Wall Piercing rifle rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike. | |Holds forty (40) 10x24mm Wall Piercing rifle rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike. | ||
'''Not currently obtainable.''' | |||
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|[[File:M41A-toxin-mag.png]] | |[[File:M41A-toxin-mag.png]] | ||
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'''Punch:''' 0.5 | '''Punch:''' 0.5 | ||
|Holds forty (40) 10x24mm Toxin rifle rounds. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources | |Holds forty (40) 10x24mm Toxin rifle rounds. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources. | ||
Applies 10 toxin per hit. | Applies 10 toxin per hit. | ||
'''Not currently obtainable.''' | |||
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[[Category:M40-SD]] | [[Category:M40-SD]] |
Latest revision as of 07:38, 31 August 2021
Capacity: 60 Damage: 31.5 Max Range: 22 Fall off: 5.5 Penetration: 40 Punch: 0.5 |
A stubby and wide, high capacity double stack magazine used in the M40-SD pulse rifle. Fires 10x24mm Armor Piercing rounds, holding up to 60 + 1 in the chamber.
Holds sixty (60) 10x24mm armour piercing rifle rounds. | |
Capacity: 40 Damage: 44 Max Range: 22 Fall off: 5.5 Penetration: 0 Punch: 0.5 |
Holds forty (40) 10x24mm rifle rounds. | |
Capacity: 60 Damage: 44 Max Range: 22 Fall off: 5.5 Penetration: 0 Punch: 0.5 |
Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines. | |
Capacity: 40 Damage: 33 Max Range: 22 Fall off: 5.5 Penetration: 40 Punch: 0.5 |
Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. | |
Capacity: 40 Damage: 33 Max Range: 22 Fall off: 5.5 Penetration: 0 Punch: 0.5 |
Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. Obtainable through modifying Surplus supply crate in Requisitions. | |
Capacity: 40 Damage: 38.5 Max Range: 22 Fall off: 5.5 Penetration: 50 Punch: 0.5 |
Holds forty (40) 10x24mm Wall Piercing rifle rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.
Not currently obtainable. | |
Capacity: 40 Damage: 33 Max Range: 22 Fall off: 5.5 Penetration: 40 Punch: 0.5 |
Holds forty (40) 10x24mm Toxin rifle rounds. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources.
Applies 10 toxin per hit. Not currently obtainable. |