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{{UA 512-M Mini-Sentry | {{UA 512-M Mini-Sentry Consolidated}} | ||
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|style="border: 2px solid black; padding: 5px;" |{{Anchor|UA 12 Shotgun Sentry}}[[File:sentry_shotgun.png|64px]] | |style="border: 2px solid black; padding: 5px;" |{{Anchor|UA 12 Shotgun Sentry}}[[File:sentry_shotgun.png|64px]] | ||
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{{UA 12 Shotgun Sentry | {{UA 12 Shotgun Sentry Consolidated}} | ||
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|style="border: 2px solid black; padding: 5px;" |{{Anchor|UA 725-D Sniper Sentry}}[[File:sentry_dmr.png|64px]] | |style="border: 2px solid black; padding: 5px;" |{{Anchor|UA 725-D Sniper Sentry}}[[File:sentry_dmr.png|64px]] | ||
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|style="border: 2px solid black; padding: 5px;" |The Sniper Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Its longer range allows it to cover long flanks without the need for marine presence to back it up. | |style="border: 2px solid black; padding: 5px;" |The Sniper Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Its longer range allows it to cover long flanks without the need for marine presence to back it up. | ||
The sniper sentry has a 135 degree firing arc, | The sniper sentry has a 135 degree firing arc, 10 tile range and a low fire rate. Has 500 bullets. | ||
{{UA 725-D Sniper Sentry | {{UA 725-D Sniper Sentry Consolidated}} | ||
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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|UA 55-FA Assault Sentry Flamer}}[[File:Flamer-Sentry-Gun.png|64px]]<br>'''UA 55-FA Assault Sentry Flamer''' | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|UA 55-FA Assault Sentry Flamer}}[[File:Flamer-Sentry-Gun.png|64px]]<br>'''UA 55-FA Assault Sentry Flamer''' | ||
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The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slow fire rate. Has 100 units of fuel but burns up faster. | The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slow fire rate. Has 100 units of fuel but burns up faster. | ||
{{UA 55-FA Flamer Assault Sentry | {{UA 55-FA Flamer Assault Sentry Consolidated}} | ||
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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|UA 45-FM mini sentry}}[[File:sentry_flamer_mini.png|64px]]<br>'''UA 45-FM mini sentry''' | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|UA 45-FM mini sentry}}[[File:sentry_flamer_mini.png|64px]]<br>'''UA 45-FM mini sentry''' | ||
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The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slightly faster fire rate. Has 100 units of fuel. | The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slightly faster fire rate. Has 100 units of fuel. | ||
{{UA 45-FM Mini Sentry | {{UA 45-FM Mini Sentry Consolidated}} | ||
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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|UA 60-FP Plasma Sentry}}[[File:sentry_plasma.png|64px]]<br>'''UA 60-FP Plasma Sentry''' | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|UA 60-FP Plasma Sentry}}[[File:sentry_plasma.png|64px]]<br>'''UA 60-FP Plasma Sentry''' | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | The Plasma Flamethrower Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Just like the UA 571-C Sentry gun, this sentry has IFF but the phosphorus that lingers doesn't. | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | The Plasma Flamethrower Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Just like the UA 571-C Sentry gun, this sentry has IFF but the phosphorus that lingers doesn't. | ||
The flamethrower sentry has a 135 degree firing arc, | The flamethrower sentry has a 135 degree firing arc, 10 tile range and a very slow fire rate. Has 100 units of fuel. | ||
{{UA 60-FP Plasma Sentry | {{UA 60-FP Plasma Sentry Consolidated}} | ||
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|style="border: 2px solid black; padding: 5px;"|{{Anchor|21S Overclocked Tesla Coil}} [[File:tesla_stun.png|64px]]<br>'''21S Overclocked Tesla Coil''' | |style="border: 2px solid black; padding: 5px;"|{{Anchor|21S Overclocked Tesla Coil}} [[File:tesla_stun.png|64px]]<br>'''21S Overclocked Tesla Coil''' | ||
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{{Static Non-Directional Deployment and Maintenance}} | {{Static Non-Directional Deployment and Maintenance}} | ||
<noinclude> | |||
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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Bell-Tower.png|64px]]<br>'''R-1NG motion detector bell tower''' | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Bell-Tower.png|64px]]<br>'''R-1NG motion detector bell tower''' | ||
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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Bell-Tower.png|64px]]<br>'''R-1NG cloaked detector bell tower''' | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Bell-Tower.png|64px]]<br>'''R-1NG cloaked detector bell tower''' | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A tactical advanced version of a normal alarm. Designed to trigger an old instinct ingrained in humans when they hear a wake-up alarm, for fast response. It has a | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A tactical advanced version of a normal alarm. Designed to trigger an old instinct ingrained in humans when they hear a wake-up alarm, for fast response. It has a 7 tile range, meaning anything near to it will trigger the alarm. Once triggered, the hostile that triggers it will be slowed down for a short duration. Though if the same hostile enters the range again, they won't trigger it. It will only trigger when a different hostile entity enters the bell tower's range. | ||
This version is cloaked an will allow anyone to walk over it. | This version is cloaked an will allow anyone to walk over it. | ||
{{Static Non-Directional Deployment and Maintenance}} | {{Static Non-Directional Deployment and Maintenance}} | ||
</noinclude> | |||
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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:banner_extended.png|64px]]<br>'''Extended JIMA Planted Flag ''' | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:banner_extended.png|64px]]<br>'''Extended JIMA Planted Flag ''' | ||
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{{Static Non-Directional Deployment and Maintenance}} | {{Static Non-Directional Deployment and Maintenance}} | ||
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Disabled for now | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Rtobackpack.png|64px]]<br>'''JIMA Frame ''' | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Rtobackpack.png|64px]]<br>'''JIMA Frame ''' | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Allows the JIMA flag to be added to a backpack for mobile buffs to nearby marines. | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Allows the JIMA flag to be added to a backpack for mobile buffs to nearby marines. | ||
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