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Template:Sentry Upgrades: Difference between revisions

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{{UA 512-M Mini-Sentry Stats}}
{{UA 512-M Mini-Sentry Consolidated}}


{{UA 512-M Mini Sentry Ammunition}}
{{Sentry Gun Maintenance}}
|-
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|UA 12 Shotgun Sentry}}[[File:sentry_shotgun.png|64px]]
|style="border: 2px solid black; padding: 5px;" |{{Anchor|UA 12 Shotgun Sentry}}[[File:sentry_shotgun.png|64px]]
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{{UA 12 Shotgun Sentry Stats}}
{{UA 12 Shotgun Sentry Consolidated}}
 
{{UA 12 Shotgun Sentry Ammunition}}
 
{{Sentry Gun Maintenance}}
|-
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|UA 725-D Sniper Sentry}}[[File:sentry_dmr.png|64px]]
|style="border: 2px solid black; padding: 5px;" |{{Anchor|UA 725-D Sniper Sentry}}[[File:sentry_dmr.png|64px]]
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|style="border: 2px solid black; padding: 5px;" |The Sniper Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Its longer range allows it to cover long flanks without the need for marine presence to back it up.
|style="border: 2px solid black; padding: 5px;" |The Sniper Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Its longer range allows it to cover long flanks without the need for marine presence to back it up.


The sniper sentry has a 135 degree firing arc, 20 tile range and a low fire rate. Has 500 bullets.
The sniper sentry has a 135 degree firing arc, 10 tile range and a low fire rate. Has 500 bullets.
 
{{UA 725-D Sniper Sentry Stats}}


{{UA 725-D Sniper Sentry Ammunition}}
{{UA 725-D Sniper Sentry Consolidated}}
 
{{Sentry Gun Maintenance}}
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|UA 55-FA Assault Sentry Flamer}}[[File:Flamer-Sentry-Gun.png|64px]]<br>'''UA 55-FA Assault Sentry Flamer'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|UA 55-FA Assault Sentry Flamer}}[[File:Flamer-Sentry-Gun.png|64px]]<br>'''UA 55-FA Assault Sentry Flamer'''
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The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slow fire rate. Has 100 units of fuel but burns up faster.
The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slow fire rate. Has 100 units of fuel but burns up faster.


{{UA 55-FA Flamer Assault Sentry Stats}}
{{UA 55-FA Flamer Assault Sentry Consolidated}}
 
{{UA 55-FA Flamer Assault Sentry Ammunition}}
 
{{Sentry Gun Maintenance}}
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|UA 45-FM mini sentry}}[[File:sentry_flamer_mini.png|64px]]<br>'''UA 45-FM mini sentry'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|UA 45-FM mini sentry}}[[File:sentry_flamer_mini.png|64px]]<br>'''UA 45-FM mini sentry'''
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The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slightly faster fire rate. Has 100 units of fuel.
The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slightly faster fire rate. Has 100 units of fuel.


{{UA 45-FM Mini Sentry Stats}}
{{UA 45-FM Mini Sentry Consolidated}}
 
{{UA 45-FM Mini Sentry Ammunition}}
 
{{Sentry Gun Maintenance}}
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|UA 60-FP Plasma Sentry}}[[File:sentry_plasma.png|64px]]<br>'''UA 60-FP Plasma Sentry'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|UA 60-FP Plasma Sentry}}[[File:sentry_plasma.png|64px]]<br>'''UA 60-FP Plasma Sentry'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | The Plasma Flamethrower Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Just like the UA 571-C Sentry gun, this sentry has IFF but the phosphorus that lingers doesn't.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | The Plasma Flamethrower Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Just like the UA 571-C Sentry gun, this sentry has IFF but the phosphorus that lingers doesn't.


The flamethrower sentry has a 135 degree firing arc, 14 tile range and a very slow fire rate. Has 100 units of fuel.
The flamethrower sentry has a 135 degree firing arc, 10 tile range and a very slow fire rate. Has 100 units of fuel.


{{UA 60-FP Plasma Sentry Stats}}
{{UA 60-FP Plasma Sentry Consolidated}}


{{UA 60-FP Plasma Sentry Ammunition}}
{{Sentry Gun Maintenance}}
|-
|-
|style="border: 2px solid black; padding: 5px;"|{{Anchor|21S Overclocked Tesla Coil}} [[File:tesla_stun.png|64px]]<br>'''21S Overclocked Tesla Coil'''
|style="border: 2px solid black; padding: 5px;"|{{Anchor|21S Overclocked Tesla Coil}} [[File:tesla_stun.png|64px]]<br>'''21S Overclocked Tesla Coil'''
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{{Static Non-Directional Deployment and Maintenance}}
{{Static Non-Directional Deployment and Maintenance}}
<noinclude>
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Bell-Tower.png|64px]]<br>'''R-1NG motion detector bell tower'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Bell-Tower.png|64px]]<br>'''R-1NG motion detector bell tower'''
Line 92: Line 71:
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Bell-Tower.png|64px]]<br>'''R-1NG cloaked detector bell tower'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Bell-Tower.png|64px]]<br>'''R-1NG cloaked detector bell tower'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A tactical advanced version of a normal alarm. Designed to trigger an old instinct ingrained in humans when they hear a wake-up alarm, for fast response. It has a 2 tile range, meaning anything near to it will trigger the alarm. Once triggered, the hostile that triggers it will be slowed down for a short duration. Though if the same hostile enters the range again, they won't trigger it. It will only trigger when a different hostile entity enters the bell tower's range.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A tactical advanced version of a normal alarm. Designed to trigger an old instinct ingrained in humans when they hear a wake-up alarm, for fast response. It has a 7 tile range, meaning anything near to it will trigger the alarm. Once triggered, the hostile that triggers it will be slowed down for a short duration. Though if the same hostile enters the range again, they won't trigger it. It will only trigger when a different hostile entity enters the bell tower's range.


This version is cloaked an will allow anyone to walk over it.
This version is cloaked an will allow anyone to walk over it.


{{Static Non-Directional Deployment and Maintenance}}
{{Static Non-Directional Deployment and Maintenance}}
</noinclude>
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:banner_extended.png|64px]]<br>'''Extended JIMA Planted Flag '''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:banner_extended.png|64px]]<br>'''Extended JIMA Planted Flag '''
Line 108: Line 88:
{{Static Non-Directional Deployment and Maintenance}}
{{Static Non-Directional Deployment and Maintenance}}
|-
|-
<!--
Disabled for now
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Rtobackpack.png|64px]]<br>'''JIMA Frame '''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Rtobackpack.png|64px]]<br>'''JIMA Frame '''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Allows the JIMA flag to be added to a backpack for mobile buffs to nearby marines.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Allows the JIMA flag to be added to a backpack for mobile buffs to nearby marines.
 
-->
|}
|}

Latest revision as of 14:59, 23 January 2023

Handheld Defense Upgrades:
Sentry mini.png

UA 512-M Mini-Sentry

The Mini-Sentry Gun is the smaller brother of the normal one. It automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire.

The mini-sentry has a 135 degree firing arc, 5 tile range and a rapid fire rate. Has 500 bullets.


Stats:

Firerate: 400 RPM

Base Accuracy: 27

Range: 5 Tiles

Ammunition:
M30 Ammo Drum.png

M30 Ammo Drum (10x28mm Caseless)

Capacity: 500

Damage: 12

Max Range: 22

Fall off: 0

Penetration: 36

Punch: 0

Contains five hundred (500) 10x28 caseless rounds.
Deployment and Maintenance:
How To Deploy It:
  • Activate the sentry gun in your hand. The tile in front of your character must be in an open space.
  • Simply click on the sentry gun to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the sentry, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the sentry gun to disassemble it for pickup. (Must be above 50% health).
Sentry shotgun.png

UA 12 Shotgun Sentry

The Shotgun Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Its short range however leads to it being a very close range sentry gun.

The shotgun sentry has a 135 degree firing arc, 2 tile range and a low fire rate. Has 50 buckshot shells.


Stats:

Firerate: 24 RPM

Base Accuracy: 27

Range: 2 Tiles

Ammunition:
M30 Ammo Drum.png

12G Buckshot Drum

Capacity: 50

Damage: 60 x 4

Max Range: 4

Fall off: 3

Penetration: 0

Punch: 0

Contains fifty (50) buckshot shells.
Deployment and Maintenance:
How To Deploy It:
  • Activate the sentry gun in your hand. The tile in front of your character must be in an open space.
  • Simply click on the sentry gun to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the sentry, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the sentry gun to disassemble it for pickup. (Must be above 50% health).
Sentry dmr.png

UA 725-D Sniper Sentry

The Sniper Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Its longer range allows it to cover long flanks without the need for marine presence to back it up.

The sniper sentry has a 135 degree firing arc, 10 tile range and a low fire rate. Has 500 bullets.

Stats:

Firerate: 48 RPM

Base Accuracy: 21.6

Range: 10 Tiles

Ammunition:
M30 Ammo Drum.png

M30 Ammo Drum (10x28mm Caseless)

Capacity: 500

Damage: 60

Max Range: 22

Fall off: 0

Penetration: 36

Punch: 0

Contains five hundred (500) 10x28 caseless rounds.
Deployment and Maintenance:
How To Deploy It:
  • Activate the sentry gun in your hand. The tile in front of your character must be in an open space.
  • Simply click on the sentry gun to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the sentry, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the sentry gun to disassemble it for pickup. (Must be above 50% health).
Flamer-Sentry-Gun.png
UA 55-FA Assault Sentry Flamer
The Flamethrower Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Just like the UA 571-C Sentry gun, this sentry has IFF but the fire that lingers doesn't.

The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slow fire rate. Has 100 units of fuel but burns up faster.

Stats:

Firerate: 20 RPM

Base Accuracy: 27

Range: 5 Tiles

Ammunition:
M30 Ammo Drum.png

Sentry Incinerator Fuel Tank

A fuel tank of usually Ultra Thick Napthal Fuel, a sticky combustible liquid chemical, used in the UA 42-F. Contains 100 units of fuel.

This one burns up faster.

Deployment and Maintenance:
How To Deploy It:
  • Activate the sentry gun in your hand. The tile in front of your character must be in an open space.
  • Simply click on the sentry gun to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the sentry, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the sentry gun to disassemble it for pickup. (Must be above 50% health).
Sentry flamer mini.png
UA 45-FM mini sentry
The Mini Flamethrower Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Just like the UA 571-C Sentry gun, this sentry has IFF but the fire that lingers doesn't.

The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slightly faster fire rate. Has 100 units of fuel.

Stats:

Firerate: 60 RPM

Base Accuracy: 27

Range: 5 Tiles

Ammunition:
M30 Ammo Drum.png

Sentry Incinerator Fuel Tank

A fuel tank of Ultra Thick Napthal Fuel, used in the UA 45-FM. Contains 100 units of fuel.
Deployment and Maintenance:
How To Deploy It:
  • Activate the sentry gun in your hand. The tile in front of your character must be in an open space.
  • Simply click on the sentry gun to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the sentry, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the sentry gun to disassemble it for pickup. (Must be above 50% health).
Sentry plasma.png
UA 60-FP Plasma Sentry
The Plasma Flamethrower Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Just like the UA 571-C Sentry gun, this sentry has IFF but the phosphorus that lingers doesn't.

The flamethrower sentry has a 135 degree firing arc, 10 tile range and a very slow fire rate. Has 100 units of fuel.

Stats:

Firerate: 8.5 RPM

Base Accuracy: 21.6

Range: 10 Tiles

Ammunition:
M30 Ammo Drum.png

Sentry Incinerator Fuel Tank

A fuel tank of compressed Ultra Thick Napthal Fuel, used in the UA 60-FP. Contains 100 units of fuel.
Deployment and Maintenance:
How To Deploy It:
  • Activate the sentry gun in your hand. The tile in front of your character must be in an open space.
  • Simply click on the sentry gun to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the sentry, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the sentry gun to disassemble it for pickup. (Must be above 50% health).
Tesla stun.png
21S Overclocked Tesla Coil
A perfected way of producing high-voltage, low-current and high frequency electricity. Minor modifications allow it to only hit hostile targets with a devastating shock. When hostile targets are zapped, they are significantly slowed down. It has a maximum range of 3 tiles, though if other defence modules are placed in its range, they'll be zapped and disabled.

This one is overclocked, which will deliver a much stronger zap, stunning as well as temporarily disabling their actions and abilities.

Deployment and Maintenance:
How To Deploy It:
  • Activate the Defensive Structure in your hand. The tile in front of your character must be in an open space.
  • Simply click on the Defensive Structure to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the Defensive Structure, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the Defensive Structure to disassemble it for pickup. (Must be above 50% health).
Tesla mini.png
25S Mini Tesla Coil
A perfected way of producing high-voltage, low-current and high frequency electricity. Minor modifications allow it to only hit hostile targets with a devastating shock. When hostile targets are zapped, they are significantly slowed down. It has a maximum range of 3 tiles, though if other defence modules are placed in its range, they'll be zapped and disabled.

This one is weaker which will deliver a much weaker zap but recharges faster and only slows down the targets.

Deployment and Maintenance:
How To Deploy It:
  • Activate the Defensive Structure in your hand. The tile in front of your character must be in an open space.
  • Simply click on the Defensive Structure to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the Defensive Structure, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the Defensive Structure to disassemble it for pickup. (Must be above 50% health).
Bell-Tower.png
R-1NG motion detector bell tower
A tactical advanced version of a normal alarm. Designed with a motion tracker that pings every time someone steps into range of it. It has a 14 tile range, meaning anything near to it will trigger a motion ping. Once triggered, the hostile that triggers it will be slowed down for a short duration.
Deployment and Maintenance:
How To Deploy It:
  • Activate the Defensive Structure in your hand. The tile in front of your character must be in an open space.
  • Simply click on the Defensive Structure to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the Defensive Structure, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the Defensive Structure to disassemble it for pickup. (Must be above 50% health).
Bell-Tower.png
R-1NG cloaked detector bell tower
A tactical advanced version of a normal alarm. Designed to trigger an old instinct ingrained in humans when they hear a wake-up alarm, for fast response. It has a 7 tile range, meaning anything near to it will trigger the alarm. Once triggered, the hostile that triggers it will be slowed down for a short duration. Though if the same hostile enters the range again, they won't trigger it. It will only trigger when a different hostile entity enters the bell tower's range.

This version is cloaked an will allow anyone to walk over it.

Deployment and Maintenance:
How To Deploy It:
  • Activate the Defensive Structure in your hand. The tile in front of your character must be in an open space.
  • Simply click on the Defensive Structure to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the Defensive Structure, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the Defensive Structure to disassemble it for pickup. (Must be above 50% health).
Banner extended.png
Extended JIMA Planted Flag
A planted flag with the iconic USCM flag plastered all over it, you feel a burst of energy by its mere sight. An inspiring piece of work that just screams of freedom. This flag once activated, provides a permanent Focus and Hold order buff to all nearby marines within a 11x11 range. Multiple flags overlapping will not improve the buff but if placed correctly, it will extend it.
Deployment and Maintenance:
How To Deploy It:
  • Activate the Defensive Structure in your hand. The tile in front of your character must be in an open space.
  • Simply click on the Defensive Structure to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the Defensive Structure, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the Defensive Structure to disassemble it for pickup. (Must be above 50% health).
Defence flag warbanner.png
Warbanner JIMA Planted Flag
A planted flag with the iconic USCM flag plastered all over it, you feel a burst of energy by its mere sight. An inspiring piece of work that just screams of freedom. This flag once activated, provides a permanent Move, Focus and Hold order buff to all nearby marines within a 5x5 range. Multiple flags overlapping will not improve the buff but if placed correctly, it will extend it.
Deployment and Maintenance:
How To Deploy It:
  • Activate the Defensive Structure in your hand. The tile in front of your character must be in an open space.
  • Simply click on the Defensive Structure to turn it on.

Maintenance:

  • Wrench.png Wrench for anchoring/unanchoring the Defensive Structure, making it moveable.
  • Welder.gif Welder for repairing.
  • Multitool.png Use the Security Access Tunner (multitool) on the Defensive Structure to disassemble it for pickup. (Must be above 50% health).