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|rank = Second Lieutenant | |rank = Second Lieutenant | ||
|superior = [[Executive Officer]], [[Commanding Officer]] | |superior = [[Executive Officer]], [[Commanding Officer]] | ||
|unlock = One hour as a [[Squad Leader]] | |unlock = One hour as a [[Squad Leader]]. Fifteen hours as any human role. | ||
|duties = Provide overwatch, assist the Commanding Officer. | |duties = Provide overwatch, assist the Commanding Officer. | ||
|guides = [[Marine Law]] | |guides = [[Marine Law]] | ||
|description = Your job is to monitor the marines, man the CIC, and listen to your superior officers. | |description = Your job is to monitor the marines, man the CIC, and listen to your superior officers. | ||
You are in charge of logistics and the overwatch system. You | You are in charge of logistics and the overwatch system. You may also be called upon to run CIC in certain circumstances. | ||
}} | }} | ||
= Overview = | = Overview = | ||
'''Staff Officers (SO)''' are sixth in command after the '''[[ | '''Staff Officers (SO)''' are sixth in command after the '''[[Auxiliary Support Officer]]''' '''(ASO)''', '''[[Chief MP]]''' '''(CMP)''' and '''[[Chief Medical Officer]]''' '''(CMO)'''. Despite being the 6th in line for Command, generally when there is no '''[[Commanding Officer|CO]]''', '''[[Executive Officer|XO]]''' or '''[[Auxiliary_Support_Officer|ASO]]''', the Command of the Operation will pass down to you since other department heads are too busy in their own department, this does not make you a Commander or Duty Officer. A SO's primary objective is to support the marine squads using the '''Overwatch Consoles''' and to communicate with your squads and the crew of the ship so that key information can be relayed to all personnel, an example for this would be relaying to the doctors that there are injured about to land on the Almayer aboard the Normandy. Overwatch allows for you and the other command personnel to oversee squad operations from the safety of the '''Combat Information Centre (CIC)'''. Overwatch is a potent tool in the hands of a competent (or even semi-competent) officer, but a poor one can lead their squad to disaster in a hurry. If you like knowing what's going on all over the map, the SO role is for you. Make sure you know the maps well before taking on the SO role - or learn on the job. | ||
'''A good SO will:''' | '''A good SO will:''' | ||
* Know the map. | * Know the map. | ||
* Talk to | * Talk to their squad(s). | ||
* Communicate and coordinate with | * Communicate and coordinate with other CIC staff as well as the ship's crew. | ||
* Build a good rapport with their [[Squad Leader]]. | * Build a good rapport with their (Acting) [[Squad Leader|Squa]][[Squad Leader|d Leader]]. | ||
*Try to coordinate with other Staff Officers to send them Help/ask for Manpower, etc... | *Try to coordinate with other Staff Officers to send them Help/ask for Manpower, etc... | ||
Line 29: | Line 29: | ||
== Staff Officer Area == | == Staff Officer Area == | ||
The staff officer area is where you will spend most of your round coordinating with the other command staff and the boots on the ground. Note that there are three other areas in CIC where a staff officer can set up for the round, all of which have the same layout and are in close proximity to the | The staff officer area is where you will spend most of your round coordinating with the other command staff and the boots on the ground. Note that there are three other areas in CIC where a staff officer can set up for the round, all of which have the same layout and are in close proximity to the CICs Command bubble so that relaying orders can be done without a radio. | ||
* If CIC's power is out, all the electronic equipment will be unusable so make sure the | * If CIC's power is out, all the electronic equipment will be unusable so make sure the issue is taken care of by an MT or a Combat Technician, failing those two, you also have the skills to fix any power issues. | ||
File:Staff_Officer_Area.png | [[File:Staff_Officer_Area.png]] | ||
{| | {| class="wikitable" | ||
! | ! width=120|Object: | ||
! | ! width=100 |Highlighted Colour: | ||
! | ! Description: | ||
|- | |- | ||
|[[File:Security_Camera_Console.png|64px]]<br>'''Security Camera Console''' | |||
| Orange | |||
| The security camera console allows the user to cycle through the security cameras located around the map, useful for locating escaped prisoners or aliens. | |||
|- | |- | ||
| [[File:Overwatch_Console.png|64px]]<br>'''Overwatch <br> Console''' | |||
| | | White | ||
| | | '''The overwatch console allows the user to:''' | ||
* Choose which squad to overwatch for. | * Choose which squad to overwatch for. | ||
* Send messages to your designated squad. | * Send messages to your designated squad. | ||
Line 55: | Line 54: | ||
* Promote a squad member in the field to squad leader. | * Promote a squad member in the field to squad leader. | ||
|- | |- | ||
| [[File:Wall_Intercomms.png]]<br>'''Wall Intercomms''' | |||
| | | Red | ||
| | | The wall intercomms unit allows the user to send out messages over the general radio. | ||
|- | |||
| [[File:CMP_II.png]]<br>'''Tech Control Console''' | |||
| Blue | |||
| The Tech Control Console controls who is currently in command of purchasing and unlock Techwebs. | |||
|- | |||
| [[File:MedicHud.png]]<br>'''MedHud''' | |||
|Green | |||
|A MedHud to see the health status of any marine through a camera or in person. Useful to determine how many combat effective marines are available. | |||
|- | |- | ||
| [[File:Telephone.png]]<br>'''OW Telephone''' | |||
| | |Yellow | ||
| | |Allows you to call and take calls from members of the crew across the ship and planetside. | ||
|} | |||
= The Overwatch Console = | = The Overwatch Console = | ||
{| | {| class="wikitable" | ||
! | ! Overwatch Console Menu: | ||
! | ! How to Use it: | ||
|- | |- | ||
|[[File:OW_Selecting_your_squad.png|left|400px]] | |||
|Click on the Squad you want to Overwatch on this console. You should discuss with your fellow staff officers first to decide who overwatch's which squad, or ask to be assigned a squad by the executive officer/commanding officer. | |||
|- | |- | ||
|[[File:OW_Console_Window.png|400px]] | |||
| | |||
<small> | <small> | ||
{| | {| class="wikitable" | ||
|+ style="text-align:center;"|'''The Main Interface:''' | |+ style="text-align:center;"|'''The Main Interface:''' | ||
| | | | ||
===== Main Dashboard ===== | |||
'''Operator:''' | '''Operator:''' | ||
* '''Named Operator''' - By clicking on the current operator you can switch places with them to take over that squad as their Overwatch. | * '''Named Operator''' - By clicking on the current operator you can switch places with them to take over that squad as their Overwatch. | ||
* '''Stop Overwatch''' - By clicking this you resign yourself as that squads operator and effectively log out of the console. | * '''Stop Overwatch''' - By clicking this you resign yourself as that squads operator and effectively log out of the console. | ||
''' | '''Objectives:''' | ||
* '''Remind''' - Allows you to flash the current primary/secondary orders to the squad. | |||
* '''Set''' - Allows you to set a primary/secondary orders for the squad. | |||
'''Message:''' | |||
* '''Message Squad''' - Sends out a squad wide message. | * '''Message Squad''' - Sends out a squad wide message. | ||
* '''Message Squad Leader''' - Directly messages the squad leader. | |||
'''Squad Leader:''' | ===== Squad Roles ===== | ||
* ''' | * '''Information Panel''' - Provides a brief summary of the current Squad Leader, how many of each squad role are deployed and alive, also specifies the specialisation for the Squad Specialist. | ||
* ''' | |||
* ''' | ===== Squad Monitor ===== | ||
'''Information:''' | |||
* '''Marine's Name''' - If they have a helmet it will be a clickable button to view the camera through it. Or a small warning explaining they don't have a helmet. | |||
* '''Marine's Role''' - Specifies their Role. | |||
* '''Marine's Status''' - Specifies if they are Conscious/Unconscious/Dead and also if they are SSD. | |||
* '''Area Location''' - Where the marine currently is whether that is on the ground or aboard the ship. | |||
* '''Distance''' - Their Distance from the currently assigned SL. | |||
'''Actions:''' | |||
* '''Red Minus''' - Hides this marine in the hidden filter. | |||
* '''Green Arrow''' - Assigns this marine Acting Squad Leader. | |||
'''Filters:''' | |||
* '''Show:All/Show:Shipside/Show:Groundside''' - Filters marines based off nothing, them being shipside or groundside. Useful for when you only want to see groundside cameras. | |||
* '''Show Dead/Hide Dead''' - Filters based off being alive. | |||
* '''Show Hidden/Hide Hidden''' - Filters based off of Operators selection of marines to hide. | |||
* '''Search bar''' Filters based of of name or partial names being typed. Hit the x to reset. | |||
''' | '''Other Actions:''' | ||
* ''' | * '''Insubordination''' - Brings up a menu with a list of the marines in that squad, after clicking on the desired marine name they will be marked for insubordination and as such making them wanted. | ||
* '''Transfer | * '''Transfer''' - Brings up a menu with a list of the marines in that squad, after clicking on the desired marine name you are able to choose which squad to move them to. | ||
===== Orbital Control ===== | |||
*'''Supply Drop Control''' - Allows you to fire any supply crates that have been loaded by the requisitions staff. | *'''Supply Drop Control''' - Allows you to fire any supply crates that have been loaded by the requisitions staff. | ||
*'''Orbital Bombardment Control''' - Allows you to fire USS Almayer's Orbital Cannons. | *'''Orbital Bombardment Control''' - Allows you to fire USS Almayer's Orbital Cannons. | ||
===== Tactical Map ===== | |||
* ''' | * '''Tactical Map''' - Allows you to see a near real time map of the ground and all the marines on it. Also allows you to use the canvas option to draw out battle plans or just publish a blank Tactical Map to all marines. | ||
</small> | |||
|} | |} | ||
|} | |} | ||
= Communication = | = Communication = | ||
The most important job for a SO is to communicate! Over-talking is vastly better than under-talking. The CO should give orders to the SOs (:v channel), who then relay these orders to the Squad Leaders (SL) and squads. The SLs should communicate everything to the SOs, who then relay this information to the CO. It's important that squads coordinate with one another. If the CO isn't forming an overall plan, try to talk to your other officers to get something working. SOs and SLs work closely together as a team, so it's important to form a good relationship. It's just as important to talk to the individual marines using the headset and make sure they're getting what they need to be effective. Remember that you're going to have some combat veterans and some rookies right out of boot camp. You can help the [[Squad Marine|boots]] along via radio. A helpful SO might also relay important information or ask questions of medical staff (:m), requisitions (:u | The most important job for a SO is to communicate! Over-talking is vastly better than under-talking. The CO should give orders to the SOs (:v channel), who then relay these orders to the Squad Leaders (SL) and squads. The SLs should communicate everything to the SOs, who then relay this information to the CO. It's important that squads coordinate with one another. If the CO isn't forming an overall plan, try to talk to your other officers to get something working. SOs and SLs work closely together as a team, so it's important to form a good relationship. It's just as important to talk to the individual marines using the headset and make sure they're getting what they need to be effective. Remember that you're going to have some combat veterans and some rookies right out of boot camp. You can help the [[Squad Marine|boots]] along via radio. A helpful SO might also relay important information or ask questions of medical staff (:m), requisitions (:u), or engineering (:n). | ||
=Tactical Map= | =Tactical Map= | ||
{| | {| class="wikitable" | ||
! | ! Object: | ||
! | ! Description: | ||
|- | |- | ||
| [[File:Map_table.png]] | |||
'''Map Table''' | '''Map Table''' | ||
| By examining the Map table (Shift Click or right click "examine") a tactical minimap will appear of the Outpost/Colony/Prison which will update in real time the locations of squads, and other USCM personnel. | |||
'''Note''': The tactical map can also be accessed from the [[File:Communications_console.png]] '''Communications Console''' and the [[File:Overwatch_Console.png|50px]] '''Overwatch Consoles'''. | '''Note''': The tactical map can also be accessed from the [[File:Communications_console.png]] '''Communications Console''' and the [[File:Overwatch_Console.png|50px]] '''Overwatch Consoles'''. | ||
|} | |} | ||
= Quickstart Guide = | = Quickstart Guide = | ||
== Change Your Headset! == | == Change Your Headset! == | ||
Once you've picked a squad to Overwatch, it's very important to make sure your command headset is '''turned on to your squad's channel'''. To do so, hold the headset in one of your hands and under '''Object > Activate Held Object''', you will open the frequency tuner for your headset. Your command headset can listen to any squad <span style="color:red">'''Alpha (:a) '''</span>, <span style="color:#DAA520">'''Bravo (:b)'''</span>, <span style="color:purple">'''Charlie (:c)'''</span>, or <span style="color:blue">'''Delta (:d)'''</span> - or every squad at once. It starts off disengaged from these channels, so you have to do it yourself. Just click on it (or | Once you've picked a squad to Overwatch, it's very important to make sure your command headset is '''turned on to your squad's channel'''. To do so, hold the headset in one of your hands and under '''Object > Activate Held Object''', you will open the frequency tuner for your headset. Your command headset can listen to any squad <span style="color:red">'''Alpha (:a) '''</span>, <span style="color:#DAA520">'''Bravo (:b)'''</span>, <span style="color:purple">'''Charlie (:c)'''</span>, or <span style="color:blue">'''Delta (:d)'''</span> - or every squad at once. It starts off disengaged from these channels, so you have to do it yourself. Just click on it (or {{Key press|Z}}) to engage/disengage the channels you want to hear and how much information you can handle. | ||
== Messaging the Squad == | == Messaging the Squad == | ||
Line 179: | Line 169: | ||
== Supply Drop and Orbital Bombardment == | == Supply Drop and Orbital Bombardment == | ||
Squad Leaders begin the game with a | Squad Leaders and Fire Team Leaders begin the game with a Laser Designator, other than relaying a laser point for CAS, it can also be used to find out the coordinates for mortar, supply drop and orbital bombardment. Other roles can acquire them from Requisitions. Range Finders can only be used for coordinates. | ||
===Supply Drop=== | ===Supply Drop=== | ||
[[File:Supply_Drop_Ready.png|thumb]] | [[File:Supply_Drop_Ready.png|thumb]] | ||
# | # .Receive coordinates from someone with Range Finders/Laser Designator or have them relayed from Requisitions. | ||
# | # Input the coordinates. | ||
# Requisitions | # Requisitions Staff moves the crate full of supplies onto the squad's launch pad, the overwatch '''Launch Pad Status''' will then update to Crate Ready. | ||
# | # Launch the crate. | ||
# The crate will then be dropped | # The crate will then be dropped on the coordinates, so it's best to make sure the coordinates are located in an open area. | ||
* Supply drops can penetrate up to glass ceilings (examine the floor tile to see the ceiling type). | * Supply drops can penetrate up to glass ceilings (examine the floor tile to see the ceiling type). | ||
* 5-minute cooldown between launches | * 5-minute cooldown between launches. | ||
===Orbital Bombardment=== | ===Orbital Bombardment=== | ||
[[File:Orbital_Bombardment_ready.png|thumb]] | [[File:Orbital_Bombardment_ready.png|thumb]] | ||
[[File:Ob_blast.png|thumb]] | [[File:Ob_blast.png|thumb]] | ||
# Squad Leader or any JTAC operators, uses the | # Squad Leader or any JTAC operators, uses the Range Finders/Laser Designator to find out the coordinates for bombardment and relay it to the CIC | ||
# | # Get information from the JTAC on where exactly these coordinates are targeted so you can warn the rest of the marines. | ||
# | # Input the coordinates | ||
# Fire upon the JTAC operator's request. (Good idea to get permission from Commander, or who ever is in charge of CIC at the time) | |||
# Announce the OB has been fired and where it's intended to hit. | |||
* Orbital bombardments can penetrate up to underground and resin (but not deep underground or thick resin) ceilings (examine the floor tile to see the ceiling type). | * Orbital bombardments can penetrate up to underground and resin (but not deep underground or thick resin) ceilings (examine the floor tile to see the ceiling type). | ||
{| | {| class="wikitable" | ||
|+ style="text-align:left;"|'''Orbital Warheads:''' | |+ style="text-align:left;"|'''Orbital Warheads:''' | ||
!Orbital Warhead: | !Orbital Warhead: | ||
Line 221: | Line 213: | ||
|} | |} | ||
When triggered, the Almayer will fire its | When triggered, the Almayer will fire its Orbital Cannon after a short delay and target roughly the position of the co-ordinates. It's very dangerous within the radius of the coordinates, depending on the munition in the cannon. It is advised to see the ground situation via helmet camera in case of danger close fire missions. The Orbital Cannon will then need to be reloaded by the maintenance technicians or ordnance technicians. | ||
---- | ---- | ||
== Deploying to the Area of Operations == | == Deploying to the Area of Operations == | ||
In case you are deploying to the AO, you shouldn't be acting like a | In case you are deploying to the AO, you shouldn't be acting like a regular squad marine. You are there to support marines, by giving them orders, using your order boosts to give them more endurance/aim or holding instances, and inform command regarding appropriate courses of action since you have direct eyes on the AO. | ||
Remember the importance of your role so leave the killing part for other marines while you lead them. | Remember the importance of your role so leave the killing part for other marines while you lead them. | ||
Staff Officers require permission from the Commander to leave the ship. | |||
= List of Combat Information Center Electronics = | = List of Combat Information Center Electronics = | ||
== Commanding Officer's/XO's Area == | == Commanding Officer's/XO's Area == | ||
<gallery widths=500px heights=500px perrow=0> | <gallery widths="500px" heights="500px" perrow="0"> | ||
File:CIC_consoles.png | File:CIC_consoles.png | ||
</gallery> | </gallery> | ||
{| | {| class="wikitable" | ||
! | ! width=120|Object: | ||
! | ! width=100 |Highlighted Color And Number: | ||
! | ! Description: | ||
|- | |- | ||
| [[File:Dropship_console.png]] | |||
'''Dropship | '''Dropship Console''' | ||
| White - 1 | |||
| Allows remote launching of either of the two Dropships. | |||
|- | |- | ||
|- | |- | ||
| [[File:Communications_console.png]] | |||
'''Groundside Operations Console''' | '''Groundside Operations Console''' | ||
| Yellow - 2 | |||
| Allows you to make a groundside announcement and view the tactical map. Additionally can activate echo squad. | |||
<center>[[File:Groundside_operation_console_ui.png]]</center> | <center>[[File:Groundside_operation_console_ui.png]]</center> | ||
|- | |- | ||
| [[File:Communications_console.png]] | |||
'''Almayer Control Console''' | '''Almayer Control Console''' | ||
| Pink - 3 | |||
| '''As a Staff Officer you have limited access to this console''', however feel free to ask your superior to use it to call in an ERT or to make a shipwide announcement. | |||
<center>[[File:Almayer_control_console_ui.png]]</center> | <center>[[File:Almayer_control_console_ui.png]]</center> | ||
|- | |- | ||
| [[File:Security_Cameras.png]] | |||
'''Security Cameras Console''' | '''Security Cameras Console''' | ||
| Cyan - 4 | |||
| Useful to check the ship for uninvited guests and escaped prisoners. Additionally you can check each departments areas for SSD personnel. | |||
|- | |- | ||
| [[File:CIC_lockdowns.png]] | |||
'''CIC Lockdown Buttons''' | '''CIC Lockdown Buttons''' | ||
| Red - 5 | |||
| | |||
'''From Top To Bottom the buttons are: | '''From Top To Bottom the buttons are: | ||
Line 276: | Line 270: | ||
'''As a Staff Officer you don't have access to use these buttons.''' | '''As a Staff Officer you don't have access to use these buttons.''' | ||
|- | |- | ||
| [[File:Telephone.png]]<br>'''CIC Telephone''' | |||
| Orange - 6 | |||
| Allows you to call and take calls from members of the crew across the ship and planetside. | |||
|- | |- | ||
| [[File:Crew Monitoring Console.png]] | |||
''' Crew Monitoring Console''' | ''' Crew Monitoring Console''' | ||
| Green - 7 | |||
| Crew monitoring console. Used to view the health and location of certain crewmembers planetside and shipside. | |||
|} | |} | ||
== | == Other consoles == | ||
[[File:CIC_medical_consoles.png|300px]] | [[File:CIC_medical_consoles.png|300px]] | ||
* Crew Monitoring Console. Checks the status of any member of the crew. | * Crew Monitoring Console. Checks the status of any member of the crew. | ||
* Medical Records. Access marines' medical records, little actual use. | * Medical Records. Access marines' medical records, little actual use. | ||
* Supply Ordering Console. Access and order supplies to be sent up from ARSR. | |||
== Security Level Alerts == | == Security Level Alerts == | ||
Line 305: | Line 300: | ||
| | | | ||
[[File:Identification_computer_interface.png]] | [[File:Identification_computer_interface.png]] | ||
# Take | # Take the ID you want to modify and put it in the dashed slot. | ||
# Take your ID and | # Take your ID and put it on the log in button. | ||
# | # Use the Jobs tab to assign access quickly. | ||
# Assign | # Make sure they have IFF if they need it. | ||
# | # Assign other access as needed. | ||
# Eject both IDs with the top buttons. | |||
|} | |} | ||
Line 316: | Line 312: | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
! | ! width=100|Orders: | ||
! | ! Description: | ||
|- | |- | ||
!<center>[[File:Issue_Orders-Move.png]]<br>'''Move!'''</center> | !<center>[[File:Issue_Orders-Move.png]]<br>'''Move!'''</center> | ||
Line 330: | Line 326: | ||
= Your Skillset = | = Your Skillset = | ||
{{MarineSkills | |||
|firearms=1 | |||
|endurance=1 | |||
|engineering=2 | |||
|construction=2 | |||
|leadership=2 | |||
|medical=2 | |||
|police=1 | |||
|powerloader=1 | |||
|vehicles=1 | |||
|jtac=3 | |||
|intel=1 | |||
|fireman=1 | |||
}} | |||
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page]. | To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page]. | ||
= Guides = | = Guides = | ||
Line 340: | Line 348: | ||
* [http://cm-ss13.com/viewtopic.php?p=184826#p184826 The SO life.] | * [http://cm-ss13.com/viewtopic.php?p=184826#p184826 The SO life.] | ||
* [https://cm-ss13.com/forums/showthread.php?5020-Guide-to-the-Staff-Officer-Your-Eyes-in-the-Sky Guide to the Staff Officer: Your Eyes in the Sky] by naut » 21 March 2020 | * [https://cm-ss13.com/forums/showthread.php?5020-Guide-to-the-Staff-Officer-Your-Eyes-in-the-Sky Guide to the Staff Officer: Your Eyes in the Sky] by naut » 21 March 2020 | ||
* [https://forum.cm-ss13.com/t/guide-to-the-staff-officer-eyes-in-the-sky/918 Updated guide to the Staff Officer: Your Eyes in the Sky] by naut » 21 March 2023 |
Latest revision as of 13:17, 1 September 2024
Difficulty: Medium Supervisors: Executive Officer, Commanding Officer Rank: Second Lieutenant Duties: Provide overwatch, assist the Commanding Officer. Guides: Marine Law Unlock Requirements: One hour as a Squad Leader. Fifteen hours as any human role. Detailed Description: Your job is to monitor the marines, man the CIC, and listen to your superior officers. You are in charge of logistics and the overwatch system. You may also be called upon to run CIC in certain circumstances. |__________| |
Overview
Staff Officers (SO) are sixth in command after the Auxiliary Support Officer (ASO), Chief MP (CMP) and Chief Medical Officer (CMO). Despite being the 6th in line for Command, generally when there is no CO, XO or ASO, the Command of the Operation will pass down to you since other department heads are too busy in their own department, this does not make you a Commander or Duty Officer. A SO's primary objective is to support the marine squads using the Overwatch Consoles and to communicate with your squads and the crew of the ship so that key information can be relayed to all personnel, an example for this would be relaying to the doctors that there are injured about to land on the Almayer aboard the Normandy. Overwatch allows for you and the other command personnel to oversee squad operations from the safety of the Combat Information Centre (CIC). Overwatch is a potent tool in the hands of a competent (or even semi-competent) officer, but a poor one can lead their squad to disaster in a hurry. If you like knowing what's going on all over the map, the SO role is for you. Make sure you know the maps well before taking on the SO role - or learn on the job.
A good SO will:
- Know the map.
- Talk to their squad(s).
- Communicate and coordinate with other CIC staff as well as the ship's crew.
- Build a good rapport with their (Acting) Squad Leader.
- Try to coordinate with other Staff Officers to send them Help/ask for Manpower, etc...
Note: As a staff Officer you are rather flexible when it comes to orders, so that being said, you may order your squad to perform certain duties without asking the Commanding Officer for permission, but you will be held responsible for your actions in case things go for the worse.
Staff Officer Area
The staff officer area is where you will spend most of your round coordinating with the other command staff and the boots on the ground. Note that there are three other areas in CIC where a staff officer can set up for the round, all of which have the same layout and are in close proximity to the CICs Command bubble so that relaying orders can be done without a radio.
- If CIC's power is out, all the electronic equipment will be unusable so make sure the issue is taken care of by an MT or a Combat Technician, failing those two, you also have the skills to fix any power issues.
The Overwatch Console
Communication
The most important job for a SO is to communicate! Over-talking is vastly better than under-talking. The CO should give orders to the SOs (:v channel), who then relay these orders to the Squad Leaders (SL) and squads. The SLs should communicate everything to the SOs, who then relay this information to the CO. It's important that squads coordinate with one another. If the CO isn't forming an overall plan, try to talk to your other officers to get something working. SOs and SLs work closely together as a team, so it's important to form a good relationship. It's just as important to talk to the individual marines using the headset and make sure they're getting what they need to be effective. Remember that you're going to have some combat veterans and some rookies right out of boot camp. You can help the boots along via radio. A helpful SO might also relay important information or ask questions of medical staff (:m), requisitions (:u), or engineering (:n).
Tactical Map
Object: | Description: |
---|---|
Map Table |
By examining the Map table (Shift Click or right click "examine") a tactical minimap will appear of the Outpost/Colony/Prison which will update in real time the locations of squads, and other USCM personnel.
|
Quickstart Guide
Change Your Headset!
Once you've picked a squad to Overwatch, it's very important to make sure your command headset is turned on to your squad's channel. To do so, hold the headset in one of your hands and under Object > Activate Held Object, you will open the frequency tuner for your headset. Your command headset can listen to any squad Alpha (:a) , Bravo (:b), Charlie (:c), or Delta (:d) - or every squad at once. It starts off disengaged from these channels, so you have to do it yourself. Just click on it (or Z) to engage/disengage the channels you want to hear and how much information you can handle.
Messaging the Squad
You can send a direct message to all squad members via the [Message Squad] button. This circumvents your normal radios and shows up as a much more obvious message. Use it if you really need to get the point across. You can also send an SL a message similar to the squad-wide message, but it's sent only to them. This is good for getting their attention.
This method is specially useful when comms are not up and you need to relay orders to your squad.
Objectives
Objectives are another important aspect of the Overwatch console. The Primary and Secondary Objectives will show up on any squad member's Status pane (the top panes, like IC and OOC buttons). It's good to ensure your squad is staying cohesive. Bear in mind a good knowledge of the ground map is essential for giving objectives. Saying "gather up in Engineering" is not as good as saying "gather up in Engineering, southwest of the main complex."
Supply Drop and Orbital Bombardment
Squad Leaders and Fire Team Leaders begin the game with a Laser Designator, other than relaying a laser point for CAS, it can also be used to find out the coordinates for mortar, supply drop and orbital bombardment. Other roles can acquire them from Requisitions. Range Finders can only be used for coordinates.
Supply Drop
- .Receive coordinates from someone with Range Finders/Laser Designator or have them relayed from Requisitions.
- Input the coordinates.
- Requisitions Staff moves the crate full of supplies onto the squad's launch pad, the overwatch Launch Pad Status will then update to Crate Ready.
- Launch the crate.
- The crate will then be dropped on the coordinates, so it's best to make sure the coordinates are located in an open area.
- Supply drops can penetrate up to glass ceilings (examine the floor tile to see the ceiling type).
- 5-minute cooldown between launches.
Orbital Bombardment
- Squad Leader or any JTAC operators, uses the Range Finders/Laser Designator to find out the coordinates for bombardment and relay it to the CIC
- Get information from the JTAC on where exactly these coordinates are targeted so you can warn the rest of the marines.
- Input the coordinates
- Fire upon the JTAC operator's request. (Good idea to get permission from Commander, or who ever is in charge of CIC at the time)
- Announce the OB has been fired and where it's intended to hit.
- Orbital bombardments can penetrate up to underground and resin (but not deep underground or thick resin) ceilings (examine the floor tile to see the ceiling type).
Orbital Warhead: | Description: | Radius: |
---|---|---|
High Explosive |
Causes a devastating explosion in a large radius upon impact with it's designated target. | 18 tiles |
Incendiary |
Releases a fiery payload over the targeted area. | 18 tiles |
Cluster |
Releases a cluster of explosives over the targeted area for 30 seconds, firing 6 bombs each second. To suppress any enemies advancing as well as pulverising and terrorising anything within range . | 12 tiles |
When triggered, the Almayer will fire its Orbital Cannon after a short delay and target roughly the position of the co-ordinates. It's very dangerous within the radius of the coordinates, depending on the munition in the cannon. It is advised to see the ground situation via helmet camera in case of danger close fire missions. The Orbital Cannon will then need to be reloaded by the maintenance technicians or ordnance technicians.
Deploying to the Area of Operations
In case you are deploying to the AO, you shouldn't be acting like a regular squad marine. You are there to support marines, by giving them orders, using your order boosts to give them more endurance/aim or holding instances, and inform command regarding appropriate courses of action since you have direct eyes on the AO.
Remember the importance of your role so leave the killing part for other marines while you lead them.
Staff Officers require permission from the Commander to leave the ship.
List of Combat Information Center Electronics
Commanding Officer's/XO's Area
Object: | Highlighted Color And Number: | Description: |
---|---|---|
Dropship Console |
White - 1 | Allows remote launching of either of the two Dropships. |
Groundside Operations Console |
Yellow - 2 | Allows you to make a groundside announcement and view the tactical map. Additionally can activate echo squad.
|
Almayer Control Console |
Pink - 3 | As a Staff Officer you have limited access to this console, however feel free to ask your superior to use it to call in an ERT or to make a shipwide announcement.
|
Security Cameras Console |
Cyan - 4 | Useful to check the ship for uninvited guests and escaped prisoners. Additionally you can check each departments areas for SSD personnel. |
CIC Lockdown Buttons |
Red - 5 |
From Top To Bottom the buttons are:
As a Staff Officer you don't have access to use these buttons. |
CIC Telephone |
Orange - 6 | Allows you to call and take calls from members of the crew across the ship and planetside. |
Crew Monitoring Console |
Green - 7 | Crew monitoring console. Used to view the health and location of certain crewmembers planetside and shipside. |
Other consoles
- Crew Monitoring Console. Checks the status of any member of the crew.
- Medical Records. Access marines' medical records, little actual use.
- Supply Ordering Console. Access and order supplies to be sent up from ARSR.
Security Level Alerts
- Keycard Authentication Device - Allows changing the Security Level to Red. Allowing shipwide evacuation and self-destruct.
Identification consoles
Sometimes you will need to change the ID's of certain people, to do so you use the following terminals to complete this task:
- Squad Distribution Computer. You can use this to change someone's squad. For this to happen, you have to use "Grab" intent on the person you want to change the squad and click on the console. After that, you will be able to change his/her squad as long as the ID is input in the console.
- Identification Computer. It is the Terminal for programming company employee's ID card access.
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Abilities: Orders
Orders are a timed active ability that characters trained in leadership can activate. The duration of the ability is related to how high the characters leadership skill is, an example being that the Commanding Officer's order will last longer than a squad leads. The leadership skill also determines the intensification of the ability, the higher it is, the more intense the effects of the orders are on surrounding players. Note that these abilities do not stack and that the abilities cover your visual view range and no further.
Orders: | Description: |
---|---|
Move! |
Increased mobility and chance to dodge projectiles. |
Hold! |
Increased resistance to pain and combat wounds. |
Focus! |
Increased gun accuracy and effective range. |
Your Skillset
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To find out about how the skill system works head over to the skills system page.
Guides
- How To Overwatch by Abbysynth » 30 Jul 2015
- Rhi's Guide to SO by Rhicora » 30 May 2017
- The SO life.
- Guide to the Staff Officer: Your Eyes in the Sky by naut » 21 March 2020
- Updated guide to the Staff Officer: Your Eyes in the Sky by naut » 21 March 2023