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Template:Tail Stab: Difference between revisions

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![[File:TailStab.png]]<br>Tail Stab
![[File:Tail_Stab64x64.png]]<br>Tail Stab
|Activating tail stab will begin a windup of one second, and upon conclusion, will enable you to launch a two tile attack that deals 1.2 times your maximum melee damage. It requires a direct click on the targets sprite, however, if it is missed, it only incurs a standard slash delay. Additionally, it will always hit the targeted limb.
|Activating tail stab will begin a windup of one second, and upon conclusion, will enable you to launch a two tile attack that deals 1.2 times your maximum melee damage. It requires a direct click on the targets sprite, however, if it is missed, it only incurs a standard slash delay. Additionally, it will always hit the targeted limb.
'''Unless otherwise stated, this is shared by all strains.'''




Cooldown: 10 seconds.
Cooldown: 10 seconds.
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Latest revision as of 04:58, 8 December 2022

|- !Tail Stab64x64.png
Tail Stab |Activating tail stab will begin a windup of one second, and upon conclusion, will enable you to launch a two tile attack that deals 1.2 times your maximum melee damage. It requires a direct click on the targets sprite, however, if it is missed, it only incurs a standard slash delay. Additionally, it will always hit the targeted limb.


Unless otherwise stated, this is shared by all strains.


Cooldown: 10 seconds. |-