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(Created page with "This guide provides a basic overview of CM-SS13: PVE. == Everyone == Ammo and weapons are in the armory, and your basic gear can be found in the prep room. M41AMK1 ammo is located in the crates in the prep room and must be crowbar’d open. Everyone has engineering/construction/fireman carry skills. Welders do not need welder goggles. Basic marine gloves are insulated Sentries are far stronger. YOU DO NOT HAVE REVIVES DEFIBS DO NOT EXIST Instead, you actually di...") |
(Removed the SG section regarding no belts. Belts have been returned and the gods gave us SG ammo boxes as well) |
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This guide provides a basic overview of CM-SS13: PVE. | This guide provides a basic overview of CM-SS13: PVE. [https://discord.gg/v6P6wns5dN Join the Discord.] | ||
[[File:Golden_Arrow.png|700px]] | |||
== Everyone == | == Everyone== | ||
Ammo and weapons are in the armory, and your basic gear can be found in the prep room. | Ammo and weapons are in the armory, and your basic gear can be found in the prep room. M41A MK1 ammo is located in the crates in the prep room and must be crowbar’d open. | ||
Everyone has engineering | Everyone has engineering | construction | fireman carry skills. | ||
Welders do not need welder goggles. | Welders do not need welder goggles. | ||
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Instead, you actually die at -200 rather than -100 HP. Be careful! | Instead, you actually die at -200 rather than -100 HP. Be careful! | ||
== Platoon Commander == | ==Platoon Commander== | ||
Shortly after mission start, expect either a fax or phone call in your office denoting your platoon’s objectives for the mission. Make a plan to complete the objectives, conduct brief with *at least* the sergeants of the platoon, have the platoon deploy. You should be mostly handling overwatch and guiding the squad via squad messages. This will be a more relaxed role but you do have high responsibilities as the person who knows where everyone needs to be going. Remember to relay orders through the proper chain of command. Many times the game master will be communicating directly with you. | Shortly after mission start, expect either a fax or phone call in your office denoting your platoon’s objectives for the mission. Make a plan to complete the objectives, conduct brief with *at least* the sergeants of the platoon, have the platoon deploy. You should be mostly handling overwatch and guiding the squad via squad messages. This will be a more relaxed role but you do have high responsibilities as the person who knows where everyone needs to be going. Remember to relay orders through the proper chain of command. Many times the game master will be communicating directly with you. | ||
== Platoon Sergeant == | ==Platoon Sergeant == | ||
Wake up, get geared with the boys and make sure everyone gets what they need and haul it to brief. You are the hands of the platoon commander. Keep people together and follow orders best you can. You will be deploying and are the highest authority on the ground. | Wake up, get geared with the boys and make sure everyone gets what they need and haul it to brief. You are the hands of the platoon commander. Keep people together and follow orders best you can. You will be deploying and are the highest authority on the ground. | ||
== Squad Sergeant == | ==Squad Sergeant== | ||
As you wake up you will be assigned leadership of one of the squads (fireteams in normal CM). You will have two riflemen and a smartgunner. Make sure you keep these people close and all of your marines are taken care of. Follow orders best you can. You are crucial for cohesion of the overall group. | As you wake up you will be assigned leadership of one of the squads (fireteams in normal CM). You will have two riflemen and a smartgunner. Make sure you keep these people close and all of your marines are taken care of. Follow orders best you can. You are crucial for cohesion of the overall group. | ||
== Smartgunner == | == Smartgunner== | ||
You will wake up and be assigned a squad (fireteam in normal CM). Make sure to listen to your sergeants. Your smartgun is located in a special locker in the prep room. | You will wake up and be assigned a squad (fireteam in normal CM). Make sure to listen to your sergeants. Your smartgun is located in a special locker in the prep room. | ||
While you still have regular IFF, you will not be able to fire if someone with IFF is in your firing line. It’s essentially baby-proofing for friendly fire. As an offset, you have been significantly buffed. | While you still have regular IFF, you will not be able to fire if someone with IFF is in your firing line. It’s essentially baby-proofing for friendly fire. As an offset, you have been significantly buffed. You have a special belt for your sidearm and limited drums along with a box of loose rounds in the armory. | ||
== Rifleman == | ==Rifleman== | ||
You are the backbone of the squad. You will find most of the gear you need prep room and your weapons in the armory just beyond prep. Listen to your sergeants. | You are the backbone of the squad. You will find most of the gear you need prep room and your weapons in the armory just beyond prep. Listen to your sergeants. | ||
== Platoon Corpsman == | ==Platoon Corpsman== | ||
You will have to gear up with the rest of the grunts from the prep room for the time being, but you’ll have a special vendor in the Medbay that will contain special chem mixes for your mission. Keep in mind, you do not have a defib. You must keep people from bleeding out all the way. You also have a new chem: Concentrated Adrenaline. This chemical will pull people out of critical conditions to move and keep fighting but will do oxy and heart damage. Good luck! | You will have to gear up with the rest of the grunts from the prep room for the time being, but you’ll have a special vendor in the Medbay that will contain special chem mixes for your mission. Keep in mind, you do not have a defib. You must keep people from bleeding out all the way. You also have a new chem: Concentrated Adrenaline. This chemical will pull people out of critical conditions to move and keep fighting but will do oxy and heart damage. Good luck! |
Latest revision as of 09:43, 7 November 2024
This guide provides a basic overview of CM-SS13: PVE. Join the Discord.
Everyone
Ammo and weapons are in the armory, and your basic gear can be found in the prep room. M41A MK1 ammo is located in the crates in the prep room and must be crowbar’d open.
Everyone has engineering | construction | fireman carry skills.
Welders do not need welder goggles.
Basic marine gloves are insulated
Sentries are far stronger.
YOU DO NOT HAVE REVIVES
DEFIBS DO NOT EXIST
Instead, you actually die at -200 rather than -100 HP. Be careful!
Platoon Commander
Shortly after mission start, expect either a fax or phone call in your office denoting your platoon’s objectives for the mission. Make a plan to complete the objectives, conduct brief with *at least* the sergeants of the platoon, have the platoon deploy. You should be mostly handling overwatch and guiding the squad via squad messages. This will be a more relaxed role but you do have high responsibilities as the person who knows where everyone needs to be going. Remember to relay orders through the proper chain of command. Many times the game master will be communicating directly with you.
Platoon Sergeant
Wake up, get geared with the boys and make sure everyone gets what they need and haul it to brief. You are the hands of the platoon commander. Keep people together and follow orders best you can. You will be deploying and are the highest authority on the ground.
Squad Sergeant
As you wake up you will be assigned leadership of one of the squads (fireteams in normal CM). You will have two riflemen and a smartgunner. Make sure you keep these people close and all of your marines are taken care of. Follow orders best you can. You are crucial for cohesion of the overall group.
Smartgunner
You will wake up and be assigned a squad (fireteam in normal CM). Make sure to listen to your sergeants. Your smartgun is located in a special locker in the prep room.
While you still have regular IFF, you will not be able to fire if someone with IFF is in your firing line. It’s essentially baby-proofing for friendly fire. As an offset, you have been significantly buffed. You have a special belt for your sidearm and limited drums along with a box of loose rounds in the armory.
Rifleman
You are the backbone of the squad. You will find most of the gear you need prep room and your weapons in the armory just beyond prep. Listen to your sergeants.
Platoon Corpsman
You will have to gear up with the rest of the grunts from the prep room for the time being, but you’ll have a special vendor in the Medbay that will contain special chem mixes for your mission. Keep in mind, you do not have a defib. You must keep people from bleeding out all the way. You also have a new chem: Concentrated Adrenaline. This chemical will pull people out of critical conditions to move and keep fighting but will do oxy and heart damage. Good luck!