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This guide provides a basic overview of CM-SS13: PVE. Join the Discord.
Everyone
Ammo and weapons are in the armory, and your basic gear can be found in the prep room. M41A MK1 ammo is located in the crates in the prep room and must be crowbar’d open.
Everyone has engineering | construction | fireman carry skills.
Welders do not need welder goggles.
Basic marine gloves are insulated
Sentries are far stronger.
YOU DO NOT HAVE REVIVES
DEFIBS DO NOT EXIST
Instead, you actually die at -200 rather than -100 HP. Be careful!
Platoon Commander
Shortly after mission start, expect either a fax or phone call in your office denoting your platoon’s objectives for the mission. Make a plan to complete the objectives, conduct brief with *at least* the Section Sergeant and Squad Leaders, have the Platoon deploy. You should be mostly handling overwatch and guiding the squad via squad messages. This will be a more relaxed role but you do have high responsibilities as the person who knows where everyone needs to be going. Many times the game master will be communicating directly with you.
Remember to relay orders through the proper chain of command. When the operation's begun and the marines are on-site, you tell the Section Sergeant to get something done, and they figure out how to do it. They can ask you for navigational advice or otherwise but avoid directly ordering individual marines under the Section Sergeant's command.
Section Sergeant
Wake up, get geared with the boys and make sure everyone gets what they need and haul it to brief. You are the hands of the platoon commander. Keep people together and follow orders best you can. You will be deploying and are the highest authority on the ground.
Small Unit Tactics are key! Each marine alone is a force to be reckoned with but sending them all in an unorganized masse at an enemy position is not an ideal use of your element. Potentially have one squad on assault, and the other on reserve, swapping as necessary. Communication is key.
Remember to relay orders through the proper chain of command. When you want something done, you are telling the respective Squad Leads to carry out your vision. It's on them to whip the marines in their squad into line.
Squad Leader
As you wake up you will be assigned leadership of one of the squads (fireteams in normal CM). You will have two riflemen and a smartgunner. Make sure you keep these people close and all of your marines are taken care of. Follow orders best you can. You are crucial for cohesion of the overall group.
Typically Squads are informally broken up further into the Gun Team and the Rifle Team. The Gun duo has the smartgunner and another marine who is most likely carrying the smartgunner's spare ammunition. This ammo carrier might also require breaching tools/explosives, motion detectors and/or CQB capabilities as the gun team is most often the lead/rear-most element. The rifle team duo is the support element, geared as needed and likely one member is carrying the squad's sentry gun. This organization is not required, however, but is often seen in play.
Smartgunner
You will wake up and be assigned a squad (fireteam in normal CM). Make sure to listen to your Squad Leaders. Your smartgun is located in a special locker in the prep room. You are the squad's main source of uninterrupted firepower; you are likely either at the tip of the Section or you're covering the rear.
While you still have regular IFF, you will not be able to fire if someone with IFF is in your firing line. It’s essentially baby-proofing for friendly fire. As an offset, you have been significantly buffed. You have a special belt for your sidearm and limited drums along with a box of loose rounds in the armory which you'll likely need someone else to carry into the operation for you.
Rifleman
You are the backbone of the squad. You will find most of the gear you need in the prep room and your weapons in the armory just beyond prep. Listen to your Squad Leaders. Stay close to your squad.
Every rifleman is also considered a combat technician to some degree; you can handle tools, you can build defences, you are a multipurpose fighting machine! Your Squad Leader might ask you to take certain types of gear depending on the operation, so to be sure to listen to them.
Section Corpsman
You will have to gear up with the rest of the grunts from the prep room for the time being, but you’ll have a special vendor in the Medbay that will contain special chem mixes for your mission. Keep in mind, you do not have a defib. You must keep people from bleeding out all the way. You also have a new chem: Concentrated Adrenaline. This chemical will pull people out of critical conditions to move and keep fighting but will do oxy and heart damage. Good luck!