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|headerfontcolor = white | |headerfontcolor = white | ||
|tiertype = ALIEN - TIER 4 | |tiertype = ALIEN - TIER 4 | ||
|imagebgcolor = | |imagebgcolor = | ||
|img = | |img = GnarpPlaceholder.png | ||
|castetitle = Predalien | |castetitle = Predalien | ||
|evolves_from = '''Predalien Larva''' | |evolves_from = '''Predalien Larva''' | ||
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}} | }} | ||
==Overview== | ==Overview== | ||
You are the Predalien, considered the ultimate lifeform composed of the Yautja DNA with the Aliens DNA, creating a strong beast. Kill talls and headhunters to increase your total strength. Headhunters will do their best to terminate you, seeing you as an abomination of a creature, not worthy of life, show them they're wrong. | You are the Predalien, considered the ultimate lifeform composed of the Yautja DNA with the Aliens DNA, creating a strong beast. Kill talls and headhunters to increase your total strength. Headhunters will do their best to terminate you, seeing you as an abomination of a creature, not worthy of life, show them they're wrong. | ||
You are the fruition of the hive's great work to both impregnate a headhunter, and manage to restrain it, this means you are something the hive will want to keep around, after all, if you die, all the work your hive did to make you will be wasted. | You are the fruition of the hive's great work to both impregnate a headhunter, and manage to restrain it, this means you are something the hive will want to keep around, after all, if you die, all the work your hive did to make you will be wasted. | ||
{{Autowiki/XenoStats|name=Predalien|health=650|armor= 30|plasma= N/A|plasma_regeneration= N/A|minimum_slash_damage=35|maximum_slash_damage=40|claw_strength=3|evasion=0|speed=1.8|explosion_resistance=0}} | |||
== Playing a Predalien == | == Playing a Predalien == | ||
*Uniquely your abilities '''do not''' cost plasma, in fact you have none. | |||
Predaliens start off rather flimsy, | *You are still a member of the alien hive, work together with them and listen to your queen. | ||
*Predaliens start off rather flimsy, you are not immune to flames or heavy explosions and have low health. Rely on the tankier members of the hive to soak up damage while you secure kills and grow in strength. Remember, you deal increased damage to Yautja, and your abilities have increased effects on them. | |||
*Your roar can be used to both bring Yautja out of their cloak as they fire at you as well as giving you and your allies a damage and speed boost, allowing you and other xenos to close in and cause severe damage and finish them off. | |||
*Remember, with each kill you gain your damage will also increase, capping off at 10 kills. This means you start off weak, but as you gain kills you will become stronger. | |||
Your roar can be used to both bring | *Feral Rush gives you increased speed for 3 seconds and armor for 6. This can be used to charge at marine with your 3 seconds speed, then start the windup for your AoE Feral Frenzy, finally retreat back to safety as your armor wears off. | ||
*Single Target Feral Frenzy's root will prevent any target from fleeing from you. This can be used to secure a kill or a capture. | |||
*You have the potential to deal massive damage, but until you rack up your kill counter, it is best to play it safe. You being alive is always better than risking your life for one extra kill. | |||
*Roar is great to counter any headhunters that attack you, but it is also a strong buff to assist the hive in a push. It pairs very well with the Queen's screech. | |||
Remember, with each kill you gain your damage will also increase, capping off at 10 kills. This means you start off weak, but as you gain kills you will become stronger. You | |||
==Abilities== | ==Abilities== | ||
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! style="background-color:#CCB6D6;" width=150|Abilities: | ! style="background-color:#CCB6D6;" width=150|Abilities: | ||
! style="background-color:#CCB6D6;" |Description: | ! style="background-color:#CCB6D6;" |Description: | ||
|- | |||
!Abomination | |||
|'''PASSIVE''': You deal increased damage to [[hunters|headhunters]]. | |||
|- | |||
!Trophy Hunting | |||
|'''PASSIVE''': For every kill you slash to death (ability kills '''do not count'''), you gain 2.5 slash damage, and permanently buff some of your abilities. This stacks up to 10 times for a maximum of an extra 25 slash damage. | |||
|- | |- | ||
![[File:Xeno_Rest.png]]<br>Rest | ![[File:Xeno_Rest.png]]<br>Rest | ||
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{{Devour}} | {{Devour}} | ||
|- | |- | ||
! | ![[File:Feral_Rush.png]]<br>Feral Rush | ||
| | |Increases your armor by 10 points for 6 second and increases your speed by 0.8 (this is about a 20% speed increase) for 3 seconds.<br> | ||
Cooldown 12 seconds. | |||
|- | |||
![[File:Roar.png]]<br>Roar | |||
|Disables any motion detectors and cloaks near you. Grants 25 extra slash damage and 0.5 speed bonus (this is about a 13% speed bonus for you) to '''you''' and any friendly xenomorphs in range for 6 seconds.<br> | |||
Cooldown 25 seconds. | |||
|- | |- | ||
![[File: | ![[File:Feral_Smash.png]]<br>Frenzy Smash | ||
| | |Grabs somebody by the leg from up to 5 tiles away and smashes them to the ground. Deals 20 damage and this scales with your Trophy Hunter passive, 10 more damage per kill up to 120.<br> | ||
Cooldown 20 seconds. | |||
|- | |- | ||
![[File: | ![[File:Feral_Frenzy.png]]<br>Feral Frenzy | ||
| | |'''Single Target Mode:''' Root an adjacent target for 1 second, this prevents them from moving, but they can still use their hands. After a 1 second windup slice into your target dealing 25 damage (scales with your Trophy Hunter passive, 10 more damage per kill up to 110) and knock them down.<br> | ||
'''Area of Effect Mode:''' After a 2 second windup perform a massive strike to '''all''' enemies within 2 tiles dealing 15 damage (scales with your Trophy Hunter passive, 10 more damage per kill up to 115) and knocking them down.<br> | |||
Cooldown 15 seconds. | |||
|- | |- | ||
![[File: | ![[File:Toggle_Gutting.png]]<br>Toggle Gutting Type | ||
| | |Switches which Feral Frenzy type you will use. | ||
|- | |- | ||
{{Tail_Stab}} | {{Tail_Stab}} | ||
|} | |} | ||
==Predalien Reminder== | |||
==Predalien | |||
Remember, headhunters will hate you and your existence, and will use every ability in their arsenal to end your existence, they might even work together with marines to kill you. Your abilities work better on headhunters, dealing increased damage to them. If you're being hit from an unknown source, use your roar, it might just be a pesky cloaked headhunter trying to kill you. | Remember, headhunters will hate you and your existence, and will use every ability in their arsenal to end your existence, they might even work together with marines to kill you. Your abilities work better on headhunters, dealing increased damage to them. If you're being hit from an unknown source, use your roar, it might just be a pesky cloaked headhunter trying to kill you. | ||
Latest revision as of 04:31, 31 March 2026
Overview
You are the Predalien, considered the ultimate lifeform composed of the Yautja DNA with the Aliens DNA, creating a strong beast. Kill talls and headhunters to increase your total strength. Headhunters will do their best to terminate you, seeing you as an abomination of a creature, not worthy of life, show them they're wrong.
You are the fruition of the hive's great work to both impregnate a headhunter, and manage to restrain it, this means you are something the hive will want to keep around, after all, if you die, all the work your hive did to make you will be wasted.
| Maximum Health | 650 | ||
|---|---|---|---|
| Maximum Plasma | N/A | ||
| Plasma Regeneration | N/A | ||
| Armor | 30 | ||
| Evasion | 0 | ||
| Speed | 1.8 | ||
| Slash Damage |
| ||
| Claw Strength | 3 | ||
| Explosion Resistance | 0 |
Playing a Predalien
- Uniquely your abilities do not cost plasma, in fact you have none.
- You are still a member of the alien hive, work together with them and listen to your queen.
- Predaliens start off rather flimsy, you are not immune to flames or heavy explosions and have low health. Rely on the tankier members of the hive to soak up damage while you secure kills and grow in strength. Remember, you deal increased damage to Yautja, and your abilities have increased effects on them.
- Your roar can be used to both bring Yautja out of their cloak as they fire at you as well as giving you and your allies a damage and speed boost, allowing you and other xenos to close in and cause severe damage and finish them off.
- Remember, with each kill you gain your damage will also increase, capping off at 10 kills. This means you start off weak, but as you gain kills you will become stronger.
- Feral Rush gives you increased speed for 3 seconds and armor for 6. This can be used to charge at marine with your 3 seconds speed, then start the windup for your AoE Feral Frenzy, finally retreat back to safety as your armor wears off.
- Single Target Feral Frenzy's root will prevent any target from fleeing from you. This can be used to secure a kill or a capture.
- You have the potential to deal massive damage, but until you rack up your kill counter, it is best to play it safe. You being alive is always better than risking your life for one extra kill.
- Roar is great to counter any headhunters that attack you, but it is also a strong buff to assist the hive in a push. It pairs very well with the Queen's screech.
Abilities
| Abilities: | Description: |
|---|---|
| Abomination | PASSIVE: You deal increased damage to headhunters. |
| Trophy Hunting | PASSIVE: For every kill you slash to death (ability kills do not count), you gain 2.5 slash damage, and permanently buff some of your abilities. This stacks up to 10 times for a maximum of an extra 25 slash damage. |
![]() Rest |
Used to rest and get up. Xenos heal faster when resting on weeds. |
![]() Release |
To haul, grab a host with Ctrl + Click or Grab intent (3 in hotkey mode) then click yourself, keep still, this will start restraining them. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are restraining them, once fully restrained you will haul them. Xenos hauling humans can not vent crawl but Xenos hauling monkeys can. Hosts with boot knives or other melee weapons can injure the Xenomorph they are being hauled by if they are conscious. Using this ability whilst hauling a host will free them from your grip, giving a moderate stun. |
![]() Feral Rush |
Increases your armor by 10 points for 6 second and increases your speed by 0.8 (this is about a 20% speed increase) for 3 seconds. Cooldown 12 seconds. |
![]() Roar |
Disables any motion detectors and cloaks near you. Grants 25 extra slash damage and 0.5 speed bonus (this is about a 13% speed bonus for you) to you and any friendly xenomorphs in range for 6 seconds. Cooldown 25 seconds. |
![]() Frenzy Smash |
Grabs somebody by the leg from up to 5 tiles away and smashes them to the ground. Deals 20 damage and this scales with your Trophy Hunter passive, 10 more damage per kill up to 120. Cooldown 20 seconds. |
![]() Feral Frenzy |
Single Target Mode: Root an adjacent target for 1 second, this prevents them from moving, but they can still use their hands. After a 1 second windup slice into your target dealing 25 damage (scales with your Trophy Hunter passive, 10 more damage per kill up to 110) and knock them down. Area of Effect Mode: After a 2 second windup perform a massive strike to all enemies within 2 tiles dealing 15 damage (scales with your Trophy Hunter passive, 10 more damage per kill up to 115) and knocking them down. Cooldown 15 seconds. |
![]() Toggle Gutting Type |
Switches which Feral Frenzy type you will use. |
![]() Tail Stab |
Activating tail stab will begin a windup of one second, and upon conclusion, will enable you to launch a two tile attack that deals 1.2 times your maximum melee damage. It requires a direct click on the target's sprite, however, if it is missed, it only incurs a standard slash delay. Additionally, it will always hit the targeted limb.
|
Predalien Reminder
Remember, headhunters will hate you and your existence, and will use every ability in their arsenal to end your existence, they might even work together with marines to kill you. Your abilities work better on headhunters, dealing increased damage to them. If you're being hit from an unknown source, use your roar, it might just be a pesky cloaked headhunter trying to kill you.







