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=S-52 Fusion Reactor= | =S-52 Fusion Reactor= | ||
The | The location of the [[USS Almayer|Almayer's]] '''Fusion Reactors''' are in lower engineering which is one large open area with 18 fusion reactors that do not require setup. Right now fuel cells do not deplete, and reactors on the ship do not randomly break. However, if the fuel cells did deplete and the reactors did break, keeping all the Reactors on throughout the round would result in running out of fuel cells too quickly, keep this in mind for setup. Overall there are 32 fuel cells in the fusion reactor setup room in lower engineering. | ||
When you first come into Engineering at round start (or as a late join) you don't need to do anything with the reactors. You can set the SMESes up to charge, (set input to maximum and output to about 80% of maximum) but this will only help if a human or xeno sabotages the reactors, which is unlikely. If sabotage does happen, in the form of humans turning off the reactors, or xenos breaking the APC, this can be easily fixed. | |||
SMESes can be found in the following locations : three in lower deck engineering, two in upper deck engineering, and one by the CIC. | |||
==Lower Engineering Fusion Reactor Engine Room== | |||
==Lower Engineering== | |||
[[File:Lower_Engineering_Reactors.png]] | [[File:Lower_Engineering_Reactors.png]] | ||
=Repairing The Reactors= | =Repairing The Reactors= | ||
If you leave the Reactors and don't return to them, | If you leave the Reactors and don't return to them, nothing of concern will happen to them. Remember that the reactors automatically turn on at roundstart so you don't need to do anything with them. Reactors can't break while they're producing power, or at all. This only occurs with groundside reactors. | ||
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= | =Refueling The Reactors= | ||
To refuel the fusion reactors click on them with an empty hand to turn them off and then crowbar the reactor to open the fuel slot, this will eject the | To refuel the fusion reactors (you do not need to do this ever as they do not run out of fuel, however a hostile human may have taken the cells out, or you as a hostile human may want to sabotage power and take the cells out) click on them with an empty hand to turn them off and then crowbar the reactor to open the fuel slot, this will eject the fuel cell into your hand or on to the floor. Then pick up a WL-6 universal fuel cell, they look like this, [[File:WL-6_universal_fuel_cell.png]] and click on the reactor with the WL-6 fuel cell in hand to replace it with the shiny new one, after that's done just click on the reactor and it'll be good to go again. Currently you can't get any more fuel cells but you can use the fuel recycler [[File:Fuel_Recycler.png]] to slowly regen fuel back into the fuel cells. | ||
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|img = Crit_Reactor.png | |img = Crit_Reactor.png |
Latest revision as of 18:28, 29 October 2023
S-52 Fusion Reactor
The location of the Almayer's Fusion Reactors are in lower engineering which is one large open area with 18 fusion reactors that do not require setup. Right now fuel cells do not deplete, and reactors on the ship do not randomly break. However, if the fuel cells did deplete and the reactors did break, keeping all the Reactors on throughout the round would result in running out of fuel cells too quickly, keep this in mind for setup. Overall there are 32 fuel cells in the fusion reactor setup room in lower engineering.
When you first come into Engineering at round start (or as a late join) you don't need to do anything with the reactors. You can set the SMESes up to charge, (set input to maximum and output to about 80% of maximum) but this will only help if a human or xeno sabotages the reactors, which is unlikely. If sabotage does happen, in the form of humans turning off the reactors, or xenos breaking the APC, this can be easily fixed.
SMESes can be found in the following locations : three in lower deck engineering, two in upper deck engineering, and one by the CIC.
Lower Engineering Fusion Reactor Engine Room
Repairing The Reactors
If you leave the Reactors and don't return to them, nothing of concern will happen to them. Remember that the reactors automatically turn on at roundstart so you don't need to do anything with them. Reactors can't break while they're producing power, or at all. This only occurs with groundside reactors.
Description: This is a S-52 Fusion Reactor, when it has had a minor break or you've turned off the reactor to save fuel, to re-activate it just click on it. |
Description: This is a S-52 Fusion Reactor, when it has had a minor break, to fix it use a wrench on the reactor and then click on it. |
Description: This is a S-52 Fusion Reactor, when it has had a medium sized breakdown, to fix it use wirecutters then a wrench on the reactor and then click on it. |
Description: This is a S-52 Fusion Reactor, when it has had a major sized breakdown, to fix it use a welder, wirecutters then a wrench on the reactor and then click on it. |
Refueling The Reactors
To refuel the fusion reactors (you do not need to do this ever as they do not run out of fuel, however a hostile human may have taken the cells out, or you as a hostile human may want to sabotage power and take the cells out) click on them with an empty hand to turn them off and then crowbar the reactor to open the fuel slot, this will eject the fuel cell into your hand or on to the floor. Then pick up a WL-6 universal fuel cell, they look like this, and click on the reactor with the WL-6 fuel cell in hand to replace it with the shiny new one, after that's done just click on the reactor and it'll be good to go again. Currently you can't get any more fuel cells but you can use the fuel recycler to slowly regen fuel back into the fuel cells.
Note that if you click on a reactor with an empty hand and it requires fuel a message will displayed on the reactor which is:
ERROR: FUEL CELL DEPLETED. Please replace.