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* The neurotoxin spit stuns long enough for you to run up to a host and slap two aliens onto their face. However, this is only effective if you can isolate a Marine. If spotted, it is always best to retreat.
* The neurotoxin spit stuns long enough for you to run up to a host and slap two aliens onto their face. However, this is only effective if you can isolate a Marine. If spotted, it is always best to retreat.
* When you spot a threat on the borders of (or even within) the Hive, do not engage them immediately! Warn your sisters of the threat, and '''give their exact location''', to ensure you get backup.
* When you spot a threat on the borders of (or even within) the Hive, do not engage them immediately! Warn your sisters of the threat, and '''give their exact location''', to ensure you get backup.
====Ancient Sentinel====
"You are the stun master.  Your stunning is legendary  and causes massive quantities of salt."
While not the powerhouse an Ancient Spitter is, upgrading as Sentinel has many benefits as if the hive doesn't have room for a new T2 a Sentinel's role is not so different from a Spitter's, and upgrading also allows the Sentinel to preform more roles and preform them better. With an improved plasma capacity and regeneration (20 per tick) you'll be able to keep up your main roles; dissolving objects and stunning hosts. With a lowered spit recharge time you are the perfect host guard, making sure nobody leaves their nest and your sisters can safely move hosts to the nests. If the situation calls for it you're also good at zoning out hosts with your neurotoxin spam, sometimes keeping two down at a time and being most effective in cramped areas like the Sulaco.

Revision as of 01:52, 7 September 2016

DEFENCE
Alien-Sentinel.png
Sentinel
Difficulty: Medium
Supervisors: Queen
Rank: Not defined
Duties: Defend the Hive, Protect the Queen, Guard hosts.
Guides: N/A
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
|__________|


Playing a Sentinel

As a Sentinel, it is your duty to defend the Hive. This includes defending the Queen and fending off threats to the Hive. Another important duty is making sure that no captured hosts escape. The Sentinel has a moderate slash damage, moderate speed, fast Plasma regeneration and a moderate Plasma cap. The Sentinel has the ability to Spit-Neurotoxin, which stuns any non-Alien creature. The Sentinel also has the Corrosive-Acid ability to melt most objects and structures.

Unless ordered to leave by the Queen, you should remain inside or around the Hive at all times. If there are live hosts nested, you should remain close by to stop them from escaping.

Sentinel Evolution

Sentinels can evolve into a more powerful, tougher version of themselves. The Spitter is the next progression of the Sentinel caste. The Spitter is slightly slower, but gains a more powerful spit attack, as well as more acidic spit, and stronger corrosive acid.

Sentinel Tactics

  • Sentinels can use their spit to incapacitate hosts that break free from their nests. The stun is more than long enough to secure the host.
  • The neurotoxin spit stuns long enough for you to run up to a host and slap two aliens onto their face. However, this is only effective if you can isolate a Marine. If spotted, it is always best to retreat.
  • When you spot a threat on the borders of (or even within) the Hive, do not engage them immediately! Warn your sisters of the threat, and give their exact location, to ensure you get backup.


Ancient Sentinel

"You are the stun master. Your stunning is legendary and causes massive quantities of salt."

While not the powerhouse an Ancient Spitter is, upgrading as Sentinel has many benefits as if the hive doesn't have room for a new T2 a Sentinel's role is not so different from a Spitter's, and upgrading also allows the Sentinel to preform more roles and preform them better. With an improved plasma capacity and regeneration (20 per tick) you'll be able to keep up your main roles; dissolving objects and stunning hosts. With a lowered spit recharge time you are the perfect host guard, making sure nobody leaves their nest and your sisters can safely move hosts to the nests. If the situation calls for it you're also good at zoning out hosts with your neurotoxin spam, sometimes keeping two down at a time and being most effective in cramped areas like the Sulaco.