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Military Police: Difference between revisions

From CM-SS13 - Wiki
m (Reverted edits by KingKire (talk) to last revision by Rahlzel)
(merged the Marine Law article and Server Rules forum article - someone should check the Marine Law article for errors & conflicts)
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|difficulty = Medium
|difficulty = Medium
|superior = Commander and Marine Law
|superior = Commander and Marine Law
|duties = Enforce marine law. Detain rogue marines.
|duties = Enforce Marine Law. Detain rogue marines.
|guides = [[Marine Law]]
|guides = [[Marine Law]], [http://colonial-marines.com/viewtopic.php?f=57&t=5094 Server Rules]
}}
}}
==Overview==
----
As a Military Police Officer, your primary duty is to maintain law and order on board the Sulaco. This doesn't mean going around stunning all the Marines because you saw them hold a gun, this means you respect [[Marine Law]]!


As a Military Police Officer, your job is to maintain law and order on board the Sulaco, as well as defending the Sulaco against any boarders.


---
Enforcing Marine Law may be a hard task due to Marines being armed with guns, but - if you need it - your riot suit soaks up bullets like a sponge. Still, it shouldn't be worn unless necessary. MPs start the round equipped with a flash, taser, stun baton, and some handcuffs. MPs may '''never''' use lethal force.


So you somehow found your way into the Military Police, eh? Not to worry, this isn't shitcurity as some may think. Your job is to keep the peace at all costs. This doesn't mean going around stunning all the marines because you saw them hold a gun, this means you respect the Law! The same as marines do, but if you need to take action as in arrest someone try to do it subtly. This may be a hard task due to marines being armed with guns, but don't worry my friend your riot suit soaks up bullets like a sponge. This doesn't mean you wear it at all times, though.


Military Police are usually assigned at the very beginning of the round by pre-joins and proper preferences being set up. This means you’ll likely never get this role until you’re chosen for it out of the hat.
You don't outrank every member of the crew, but even the Commander and other Officers are not above Marine Law. These laws apply to all personnel, except for military officials from High Command or diplomatically immune Weyland-Yutani executives, unless stated otherwise.  Once they have violated Marine Law, any MP may lawfully arrest any member of the crew.


Military Police have the distinct duty of defending the Sulaco and keeping order amongst the Marines. They hold higher power over the squads and squad leaders but are not equal to BOs and Commanders. You’re equipped with a flash, taser, stun baton, and some handcuffs for detainment. Note that brig times are gauged with the Marine Law book, and disregarding it can result in a job ban.
 
'''Military Officers and military law enforcement agents are expected to use their best discretion when applying sentences and apprehending those who violate the above laws. Failure to do so will result in immediate contract termination at the discretion of Central Command military officials.'''
 
 
==The MPs and Server Rules==
----
MPs are held to a very high standard of conduct because they are the source of in-character discipline aboard the Sulaco and the server's first line of defense against out-of-character infractions. MPs should become familiar with the [http://colonial-marines.com/viewtopic.php?f=57&t=5094 server rules]. Some of these rules are specifically applicable to MPs:
 
* You are bound by Marine Law. Violating Marine Law, (or the procedures) will result in a job-ban.
* You may NOT have ANY lethal weapons, unless the Sulaco has been boarded. Having lethal weapons as an MP is a BANNABLE offense (no, not even if your going to the planet or chasing someone who shoots at you with lethals. Lethal weapons = BAN).
* You must disregard a Commander's order if it is against the server rules. If the Commander's order goes against Marine Law, the choice is yours. Consider whether this is mutiny.
* You MAY fly the shuttle down to the planet and back. If you do, you are NOT allowed to leave the shuttle at ANY TIME as your job is to protect it from theft.
* You are permitted to leave the Sulaco and go to the FOB ONLY if you are directly ordered to arrest a specific Marine, and that Marine is at the FOB. If he runs, you can wait for him to return or have a squad assist you. You can NOT chase him down yourself.
 
 
==Marine Arrest Procedure==
----
 
If you need to arrest someone, try to warn them first and do it with minimal drama.
 
 
===Compliant/Non-aggressive suspect who is not resisting:===
 
# Verbally inform the suspect you are going to take them into custody and the charge.
# Order the suspect to the ground.
# Handcuff the suspect.
# Inform the suspect of the expected duration they will be in the brig.
 
 
===Belligerent, aggressive or non-compliant suspect:===
 
# Prepare your preferred method of neutralizing resistance (Taser, Stun-Revolver, Stun-baton).
# Apply preferred method until suspect is no longer resisting.
# Secure the Suspect.
# Inform them of the charge and duration of their sentence (don't forget to add resisting arrest).
 
 
===Brig Processing Procedure===
 
# Begin the timer the moment the prisoner is in the cell.
# Remove necessary items from the suspect.<small>
## If the suspect is being held for 30 or less minutes for a non-violent offense, remove their backpack, belt, armor (head and chest), and any tools that may be used for escape.  Do NOT strip them of their radio, jumpsuit, or boots.
## If the suspect is being held for more than 30 minutes, for a violent offense, or are a past escape risk fully strip them and have them wear the orange prisoner suit.  They may keep their radio unless they abuse it while in the cell (such as trying to escape, or screaming over it).</small>
# Buckle-cuff the suspect to the bed.
# Flash the suspect and immediately remove their handcuffs.
# Recover your handcuffs and leave the cell.
# For the duration that there are prisoners, there must be at least one MP in Security at ALL TIMES (except in emergency situations).
 
 
(Note: it may be impractical or impossible to begin the timer the moment the prisoner is in the cell. It may be better practice to begin the timer the moment the arresting MP leaves the cell.)
 
 
===Prisoner Rights===
 
The following is a list of rights prisoners have.  With the noted exceptions, these rights '''CANNOT BE DENIED'''.
 
# Medical Treatment on Request (MP will call a doctor to treat in security, if moving to med-bay is required it will NOT count against time to serve).
# Access to a radio (may be denied if the prisoner is abusing it).
# To appeal with the Commander (or a representative he sends) in a timely manner about his case one time (commander may deny this depending on the situation).
# Protection from threats (the duty of the MP is to ensure that the prisoner is safe and unharmed during confinement).
 
 
==Current Marine Laws==
----
All brig times are gauged with this Marine Law guide. Disregarding it can result in a job ban. The arresting Marine determines the punishment, ranging from Minimum to Maximum.  MPs should work to minimize excessive punishments and ensure that the severity of the punishment fits the crime.
 
 
'''EXCESSIVE TIME:''' If the total punishment is to exceed 90 minutes (this should probably read "60", because the timer on cells in the brig only go to 60, and any sentence over 60 minutes can result in execution, per the next section), the Commander can give special permission for permanent confinement, no matter the crime.
<br>
<table border="1">
<tr>
<th>Charge</th>
<th>Description</th>
<th>Minimum Punishment</th>
<th>Maximum Punishment</th>
</tr>
<tr>
<td>Insubordination</td>
<td>Failing to follow a legitimate order from a superior.</td>
<td>5 Minutes</td>
<td>30 Minutes<br>Demotion</td>
</tr>
<tr>
<td>Damage to Government Property</td>
<td>Damaging the ship or making unauthorized modifications to it during peacetime.</td>
<td>Return ship to it's exact previous state.</td>
<td>15 Minutes.</td>
</tr>
<tr>
<td>Trespassing</td>
<td>Unauthorized access of an area restricted by Command personnel or an area which a person does not have access to.</td>
<td>5 Minutes </td>
<td>15 minutes.</td>
</tr>
<tr>
<td>Contraband</td>
<td>To retain possession of, distribute, or use contraband items, including drugs and non-standard Nanotrasen issued equipment.</td>
<td>5 minutes<br>confiscation of contraband items. </td>
<td>15 minutes<br>confiscation of contraband items.</td>
</tr>
<tr>
<td>Theft</td>
<td>To retain possession of items belonging to another marine.</td>
<td>5 minutes<br>item returned to owner</td>
<td>15 minutes<br>item returned to owner</td>
</tr>
<tr>
<td>Resisting Arrest</td>
<td>To resist a lawful arrest by a Military Police officer (most people run, be fair).</td>
<td>10 minutes</td>
<td>30 minutes</td>
</tr>
<tr>
<td>Assault</td>
<td>To threaten or use physical force against someone without intent to kill. </td>
<td>10 minutes.</td>
<td>15 minutes.</td>
</tr>
<tr>
<td>Neglect of duty</td>
<td>Failure to perform their role to an acceptable standard. For example, a Commander failing to properly organize and ensure his personnel are given orders.</td>
<td>10 Minutes.</td>
<td>Demotion/removal of command<br>25 minutes</td>
</tr>
<tr>
<td>Assault with a deadly weapon</td>
<td>To enact physical force against someone with a lethal weapon, such as a sidearm, blade, or rifle.</td>
<td>20 minutes</td>
<td>Permanent confinement</td>
</tr>
<tr>
<td>Manslaughter</td>
<td>To be the cause of another person's death without malicious intent.</td>
<td>20 minutes<br>Demotion</td>
<td>45 Minutes<br>Demotion</td>
</tr>
<tr>
<td>Murder or Unauthorized Execution</td>
<td>To attempt or succeed in the attempts of killing someone with malicious intent. Executions are only authorized with permission from and in the presence of the acting Commander.</td>
<td>Permanent confinement</td>
<td>Execution</td>
</tr>
<tr>
<td>Mutiny</td>
<td>To attempt or succeed at overpowering or overthrowing a commanding officer.</td>
<td>Permanent confinement</td>
<td>Execution</td>
</tr>
<tr>
<td>Terrorist Collaboration</td>
<td>To act as an enemy to the corporation or engage in acts that attempt to hurt or endanger the corporation.</td>
<td>Permanent confinement</td>
<td>Execution</td>
</tr>
<tr>
<td>Sexual assault</td>
<td>To attempt to or succeed in the acts of assaulting another person sexually, including rape.</td>
<td>Permanent confinement</td>
<td>Execution</td>
</tr>
</table>
 
==Execution Procedures==
----
''“The man who passes the sentence should swing the sword. If you would take a man's life, you owe it to him to look into his eyes and hear his final words. And if you cannot bear to do that, then perhaps the man does not deserve to die.”''
 
 
Executions are authorized for crimes with execution as the maximum punishment.  Additionally, if the maximum amount of time to be served is greater than 1 hour, the commander can authorize an execution if they believe that the prisoner will re-offend or is/will be a danger to the crew or ship.
 
 
Only the Commander (or acting Commander) may authorize executions.  If they decide an execution is necessary, the follow procedure must be followed:
 
 
# The Commander must make a ship-wide announcement from the bridge communication console, informing the crew of the intent to execute and why. (Example:  "I, Captain Erin Kowalski, hereby authorize the execution of Donald Cluwne on the charges of murder, assault, and damage to the ship.  He will be executed by firing squad in the briefing room.")
# The commander must declare the method of execution used from the following:<small>
## Lethal Injection (30u chloral hydrate or other chemical).
## Firing Squad (commander may pick the marines).
## Airlock Decompression (ejected out the airlock at the rear of the ship).</small>
# The Commander '''MUST''' be present at the execution.
# The condemned '''MUST''' be given a chance to give any final words.

Revision as of 00:20, 4 October 2016

COMMAND
MilitaryPolice.png
Military Police
Difficulty: Medium
Supervisors: Commander and Marine Law
Rank: Not defined
Duties: Enforce Marine Law. Detain rogue marines.
Guides: Marine Law, Server Rules
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
|__________|


Overview


As a Military Police Officer, your primary duty is to maintain law and order on board the Sulaco. This doesn't mean going around stunning all the Marines because you saw them hold a gun, this means you respect Marine Law!


Enforcing Marine Law may be a hard task due to Marines being armed with guns, but - if you need it - your riot suit soaks up bullets like a sponge. Still, it shouldn't be worn unless necessary. MPs start the round equipped with a flash, taser, stun baton, and some handcuffs. MPs may never use lethal force.


You don't outrank every member of the crew, but even the Commander and other Officers are not above Marine Law. These laws apply to all personnel, except for military officials from High Command or diplomatically immune Weyland-Yutani executives, unless stated otherwise. Once they have violated Marine Law, any MP may lawfully arrest any member of the crew.


Military Officers and military law enforcement agents are expected to use their best discretion when applying sentences and apprehending those who violate the above laws. Failure to do so will result in immediate contract termination at the discretion of Central Command military officials.


The MPs and Server Rules


MPs are held to a very high standard of conduct because they are the source of in-character discipline aboard the Sulaco and the server's first line of defense against out-of-character infractions. MPs should become familiar with the server rules. Some of these rules are specifically applicable to MPs:

  • You are bound by Marine Law. Violating Marine Law, (or the procedures) will result in a job-ban.
  • You may NOT have ANY lethal weapons, unless the Sulaco has been boarded. Having lethal weapons as an MP is a BANNABLE offense (no, not even if your going to the planet or chasing someone who shoots at you with lethals. Lethal weapons = BAN).
  • You must disregard a Commander's order if it is against the server rules. If the Commander's order goes against Marine Law, the choice is yours. Consider whether this is mutiny.
  • You MAY fly the shuttle down to the planet and back. If you do, you are NOT allowed to leave the shuttle at ANY TIME as your job is to protect it from theft.
  • You are permitted to leave the Sulaco and go to the FOB ONLY if you are directly ordered to arrest a specific Marine, and that Marine is at the FOB. If he runs, you can wait for him to return or have a squad assist you. You can NOT chase him down yourself.


Marine Arrest Procedure


If you need to arrest someone, try to warn them first and do it with minimal drama.


Compliant/Non-aggressive suspect who is not resisting:

  1. Verbally inform the suspect you are going to take them into custody and the charge.
  2. Order the suspect to the ground.
  3. Handcuff the suspect.
  4. Inform the suspect of the expected duration they will be in the brig.


Belligerent, aggressive or non-compliant suspect:

  1. Prepare your preferred method of neutralizing resistance (Taser, Stun-Revolver, Stun-baton).
  2. Apply preferred method until suspect is no longer resisting.
  3. Secure the Suspect.
  4. Inform them of the charge and duration of their sentence (don't forget to add resisting arrest).


Brig Processing Procedure

  1. Begin the timer the moment the prisoner is in the cell.
  2. Remove necessary items from the suspect.
    1. If the suspect is being held for 30 or less minutes for a non-violent offense, remove their backpack, belt, armor (head and chest), and any tools that may be used for escape. Do NOT strip them of their radio, jumpsuit, or boots.
    2. If the suspect is being held for more than 30 minutes, for a violent offense, or are a past escape risk fully strip them and have them wear the orange prisoner suit. They may keep their radio unless they abuse it while in the cell (such as trying to escape, or screaming over it).
  3. Buckle-cuff the suspect to the bed.
  4. Flash the suspect and immediately remove their handcuffs.
  5. Recover your handcuffs and leave the cell.
  6. For the duration that there are prisoners, there must be at least one MP in Security at ALL TIMES (except in emergency situations).


(Note: it may be impractical or impossible to begin the timer the moment the prisoner is in the cell. It may be better practice to begin the timer the moment the arresting MP leaves the cell.)


Prisoner Rights

The following is a list of rights prisoners have. With the noted exceptions, these rights CANNOT BE DENIED.

  1. Medical Treatment on Request (MP will call a doctor to treat in security, if moving to med-bay is required it will NOT count against time to serve).
  2. Access to a radio (may be denied if the prisoner is abusing it).
  3. To appeal with the Commander (or a representative he sends) in a timely manner about his case one time (commander may deny this depending on the situation).
  4. Protection from threats (the duty of the MP is to ensure that the prisoner is safe and unharmed during confinement).


Current Marine Laws


All brig times are gauged with this Marine Law guide. Disregarding it can result in a job ban. The arresting Marine determines the punishment, ranging from Minimum to Maximum. MPs should work to minimize excessive punishments and ensure that the severity of the punishment fits the crime.


EXCESSIVE TIME: If the total punishment is to exceed 90 minutes (this should probably read "60", because the timer on cells in the brig only go to 60, and any sentence over 60 minutes can result in execution, per the next section), the Commander can give special permission for permanent confinement, no matter the crime.

Charge Description Minimum Punishment Maximum Punishment
Insubordination Failing to follow a legitimate order from a superior. 5 Minutes 30 Minutes
Demotion
Damage to Government Property Damaging the ship or making unauthorized modifications to it during peacetime. Return ship to it's exact previous state. 15 Minutes.
Trespassing Unauthorized access of an area restricted by Command personnel or an area which a person does not have access to. 5 Minutes 15 minutes.
Contraband To retain possession of, distribute, or use contraband items, including drugs and non-standard Nanotrasen issued equipment. 5 minutes
confiscation of contraband items.
15 minutes
confiscation of contraband items.
Theft To retain possession of items belonging to another marine. 5 minutes
item returned to owner
15 minutes
item returned to owner
Resisting Arrest To resist a lawful arrest by a Military Police officer (most people run, be fair). 10 minutes 30 minutes
Assault To threaten or use physical force against someone without intent to kill. 10 minutes. 15 minutes.
Neglect of duty Failure to perform their role to an acceptable standard. For example, a Commander failing to properly organize and ensure his personnel are given orders. 10 Minutes. Demotion/removal of command
25 minutes
Assault with a deadly weapon To enact physical force against someone with a lethal weapon, such as a sidearm, blade, or rifle. 20 minutes Permanent confinement
Manslaughter To be the cause of another person's death without malicious intent. 20 minutes
Demotion
45 Minutes
Demotion
Murder or Unauthorized Execution To attempt or succeed in the attempts of killing someone with malicious intent. Executions are only authorized with permission from and in the presence of the acting Commander. Permanent confinement Execution
Mutiny To attempt or succeed at overpowering or overthrowing a commanding officer. Permanent confinement Execution
Terrorist Collaboration To act as an enemy to the corporation or engage in acts that attempt to hurt or endanger the corporation. Permanent confinement Execution
Sexual assault To attempt to or succeed in the acts of assaulting another person sexually, including rape. Permanent confinement Execution

Execution Procedures


“The man who passes the sentence should swing the sword. If you would take a man's life, you owe it to him to look into his eyes and hear his final words. And if you cannot bear to do that, then perhaps the man does not deserve to die.”


Executions are authorized for crimes with execution as the maximum punishment. Additionally, if the maximum amount of time to be served is greater than 1 hour, the commander can authorize an execution if they believe that the prisoner will re-offend or is/will be a danger to the crew or ship.


Only the Commander (or acting Commander) may authorize executions. If they decide an execution is necessary, the follow procedure must be followed:


  1. The Commander must make a ship-wide announcement from the bridge communication console, informing the crew of the intent to execute and why. (Example: "I, Captain Erin Kowalski, hereby authorize the execution of Donald Cluwne on the charges of murder, assault, and damage to the ship. He will be executed by firing squad in the briefing room.")
  2. The commander must declare the method of execution used from the following:
    1. Lethal Injection (30u chloral hydrate or other chemical).
    2. Firing Squad (commander may pick the marines).
    3. Airlock Decompression (ejected out the airlock at the rear of the ship).
  3. The Commander MUST be present at the execution.
  4. The condemned MUST be given a chance to give any final words.