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====Playing a Spitter====
====Playing a Spitter====
As a Spitter you are basically an upgraded [[Sentinel]]. However, you also gain a new <code>Corrosive-Spit</code> ability that will deal burn damage to any target it hits. In addition, your <code>Corrosive-Acid</code> ability is now more powerful, allowing you to more quickly melt down walls and objects. A Spitter has an increased plasma storage pool and retains the same movement speed and melee damage of the Sentinel.
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As a Spitter you are basically an upgraded [[Sentinel]]. However, you also gain a new <code>Corrosive-Spit</code> ability that will deal burn damage to any target it hits. In addition, your <code>Corrosive-Acid</code> ability is now more powerful, allowing you to more quickly melt down walls and objects. A Spitter has an increased Plasma storage pool and retains the same movement speed and melee damage of the Sentinel.
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This is a defensive caste. Unless ordered by the [[Queen]], you should generally stay around the Hive at all times. You still move slow. On open terrain, you can easily be overwhelmed by active Marines. If you do support a push, you should position yourself to retreat if the battle turns against you.
You have increased offensive capabilities, but this is still a defensive caste. Unless ordered by the [[Queen]], you should generally stay around the Hive at all times. Your primary duty is still to guard hosts and defend the Hive. You still move slowly. On open terrain, you can easily be overwhelmed by active Marines. If you do support a push, you should position yourself to retreat if the battle turns against you.
<br><br>
Even a Young or Mature Spitter can cause havoc offensively. You can use stunning neurotoxin or deadly spit, but stunning allows the Hive to infect them. If the Marines are pushing you to your limits, don't be afraid to be using deadly toxin! As you upgrade, you can spam more easily. Keep on spamming. Use your range!
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====Spitter Evolution====
====Spitter Evolution====
You can evolve into one of two unique alien roles.
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You can evolve into one of two unique alien roles:
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The [[Praetorian]] further builds upon your advantages and strengths. You become far tougher, have greater plasma regeneration, gain a faster spit fire rate, as well as the ability to secrete pheromones to boost the performance of other Aliens.  
The [[Praetorian]] further builds upon your advantages and strengths. You become far tougher, have greater Plasma regeneration, gain a faster spit fire rate, as well as the ability to secrete pheromones to boost the performance of other Aliens.  
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<br><br>
Alternatively, the [[Boiler]] moves radically away from a Spitter's role. You become bigger, slower and physically weaker, but you gain access to the most powerful ranged attack, the <code>bombard</code> ability, as well as the most powerful form of corrosive-acid, allowing you to very quickly break down fortifications.  
Alternatively, the [[Boiler]] moves away from a Spitter's primary role. A Boiler becomes bigger, slower, and physically weaker, but gains access to the most powerful ranged attack, the <code>bombard</code> ability, as well as the most powerful form of corrosive-acid, allowing you to very quickly break down fortifications.  
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==== Spitter Tactics ====
Similar tactics used by the Sentinel also work for the Spitter.
* Your new <code>corrosive-spit</code> ability can allow you to damage Marines at range. Doing this can help slow down a advance as injured Marines must retreat to get medical attention.
* Your <code>corrosive-acid</code> ability allows you to more quickly break through fortifications than the Sentinel.
==== Ancient Spitter ====
==== Ancient Spitter ====
"You are a master of ranged stuns and damage.  Go fourth and generate salt."
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(''"You are a master of ranged stuns and damage.  Go forth and generate salt."'')
If you feel like you don't need to fill a T3 slot, there's nothing wrong with an upgraded Spitter. There's actually a lot of great things about it, mostly the increased plasma storage/regeneration and spitting speed. Once you reach ancient Spitter you become an alien Gatling Gun, capable of pinning down multiple hosts at once, bombarding targets with acid globs, or keeping one host stunned for as long as you have plasma. You also gain more health which allows you to get closer to marines without getting completely annihilated, however it's important to keep in mind you still aren't a ranged Hunter and need a reliable escape if things get nasty.
<br><br>
 
There's nothing wrong with an upgraded Spitter. The great things include the increased plasma storage/regeneration and spitting speed. Once you reach ancient Spitter, you become an alien Gatling Gun, capable of pinning down multiple hosts at once, spraying targets with acid globs, or keeping one host stunned for as long as you have Plasma. You also gain more health, which allows you to get closer to marines without getting completely annihilated, but it's important to keep in mind you're still not a ranged [[Hunter]] and you'll need a reliable escape if things get nasty.
It's also important to not get hit since while you have 900 plasma capacity and regenerate it at 50 plasma per tick, you also burn plasma like a train's coal and getting hit will take away all of your plasma regeneration, causing you to run out very quickly. Ask around for plasma if you get stuck not being able to regenerate.
<br><br>
It's also important to not get hit. Even though you have 900 Plasma capacity and can regenerate quickly, Spitters burn Plasma like a train's coal and getting hit takes all Plasma regeneration, causing you to run out very quickly. Ask around for Plasma if you get stuck not being able to regenerate.
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====Sources and Reading====
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[http://www.colonial-marines.com/viewtopic.php?f=94&t=8616 The Guardian Caste Guide]

Revision as of 02:28, 23 September 2016

DEFENCE
Alien-Spitter.png
Spitter
Difficulty: Hard
Supervisors: Queen
Rank: Not defined
Duties: Defend the Hive, Dissolve enemy fortifications, Provide ranged support
Guides: The Guardian Caste Guide
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
|__________|


Playing a Spitter


As a Spitter you are basically an upgraded Sentinel. However, you also gain a new Corrosive-Spit ability that will deal burn damage to any target it hits. In addition, your Corrosive-Acid ability is now more powerful, allowing you to more quickly melt down walls and objects. A Spitter has an increased Plasma storage pool and retains the same movement speed and melee damage of the Sentinel.

You have increased offensive capabilities, but this is still a defensive caste. Unless ordered by the Queen, you should generally stay around the Hive at all times. Your primary duty is still to guard hosts and defend the Hive. You still move slowly. On open terrain, you can easily be overwhelmed by active Marines. If you do support a push, you should position yourself to retreat if the battle turns against you.

Even a Young or Mature Spitter can cause havoc offensively. You can use stunning neurotoxin or deadly spit, but stunning allows the Hive to infect them. If the Marines are pushing you to your limits, don't be afraid to be using deadly toxin! As you upgrade, you can spam more easily. Keep on spamming. Use your range!

Spitter Evolution


You can evolve into one of two unique alien roles:

The Praetorian further builds upon your advantages and strengths. You become far tougher, have greater Plasma regeneration, gain a faster spit fire rate, as well as the ability to secrete pheromones to boost the performance of other Aliens.

Alternatively, the Boiler moves away from a Spitter's primary role. A Boiler becomes bigger, slower, and physically weaker, but gains access to the most powerful ranged attack, the bombard ability, as well as the most powerful form of corrosive-acid, allowing you to very quickly break down fortifications.

Ancient Spitter


("You are a master of ranged stuns and damage. Go forth and generate salt.")

There's nothing wrong with an upgraded Spitter. The great things include the increased plasma storage/regeneration and spitting speed. Once you reach ancient Spitter, you become an alien Gatling Gun, capable of pinning down multiple hosts at once, spraying targets with acid globs, or keeping one host stunned for as long as you have Plasma. You also gain more health, which allows you to get closer to marines without getting completely annihilated, but it's important to keep in mind you're still not a ranged Hunter and you'll need a reliable escape if things get nasty.

It's also important to not get hit. Even though you have 900 Plasma capacity and can regenerate quickly, Spitters burn Plasma like a train's coal and getting hit takes all Plasma regeneration, causing you to run out very quickly. Ask around for Plasma if you get stuck not being able to regenerate.

Sources and Reading


The Guardian Caste Guide