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5,448 editsJoined 29 May 2015
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= Section 6 =
= Section 6 =
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Revision as of 16:19, 5 July 2020

Under Construction.png

Who am I?

Hi, I'm Sargeantmuffinman, the current wiki maintainer that will add various things to areas of the wiki. I mainly work on the marine side of things and will do general grammar changes to here and there. If other things are needed then I'll usually be the person for it.

This will also be a place for where I test wiki code.

Note worthy things

If you're uploading a new image from the map and want to add text. The font we use is city light.

To-Do List

  • Add that one last image/gif of the research document
  • Create a set of video tutorials on each and every occupation that is non-whitelisted.
  • Make more tea.
  • Look through the alien page and update it.
  • Update any sprites we have.
  • Add Delta level code to SOP.
  • Make the guide to food.
  • Add the CO's mateba customization kit.
  • Add the missing items, (med scanners, autopsy scanners, tech manuals) to the IO page.

Proving grounds

The areas below are usually the place where I test and learn wiki code. Hopefully it might be useful to others if anyone actually reads this.

Section 1

(New!) Totally not suspicious link to a joke.

[x[The page where it is#The Subtitle of where it is|Words]x] Just without the Xs. Flamer Pack

Example link

Section 2

[button]

Section 3

Weapon Attachments

Attachment: Benefits: Drawbacks:
Suppressor

Supressor.png

Wielded:
  • Slightly increases accuracy
Both:
  • Greatly decreases firing sound
  • Removes muzzle flashes
  • Removes firing messages
  • Slightly decreases recoil
  • Slightly decreases bullet spread
Both:
  • Slightly decreases damage
Bayonet

Bayonet.png

Both:
  • Greatly increases weapon melee damage
  • Using wire coil on a M5 Survival Knife will instantly modify it to a Bayonet.
Both:
  • Slightly decreases accuracy
Extended Barrel

Extended barrel.png

Wielded:
  • Moderately increases accuracy
Both:
  • Slightly decreases damage
Barrel Charger

Barrel charger.png

Both:
  • Greatly increases damage
Wielded:
  • Greatly decreases accuracy
One Handed:
  • Majorly decreases accuracy
Both:
  • Greatly decreases firing speed


Recoil Compensator

Recoil compensator.png

Wielded:
  • Greatly reduces recoil
One Handed:
  • Moderately reduces recoil
Both:
  • Moderately increases accuracy


Both:
  • Slightly decreases damage
Attachment: Benefits: Drawbacks:
Rail Flashlight

Mountedflash.png

Both:
  • Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)
  • Using a screwdriver on a normal flashlight will instantly modify it to a Rail Flashlight.
Both:
  • None (but useless if you forgot to Toggle Rail Flashlight Toggle-Rail-Flashlight.png)
Red Dot Sight

Reddot.png

Wielded:
  • Moderately increases accuracy
One Handed:
  • Slightly increases accuracy
Both:
  • Slight increase of the accuracy penalty when moving
S6 Reflex Sight

Reflex.png

Wielded:
  • Slightly increases accuracy
  • Moderately decreases bullet spread
One Handed:
  • Slightly increases accuracy
Both:
  • Moderately increases the accuracy penalty when moving
Quickfire Adapter

Quickfire.png

Both:
  • Moderately increases firing speed
One Handed:
  • Greatly increases spread.
Wielded:
  • Slightly increases spread.
Both:
  • Moderately decreases accuracy
  • Decreases burst-fire shots by 1 (from 3 or 4)
Magnetic Harness

Magnetic harness.png

Both:
  • Dropped weapon goes to suit slot
Both:
  • Slightly decreases accuracy
S8 Telescopic sight

Railscope.png

Wielded:
  • Majorly increases accuracy only when scoped.
  • Allows the user to 'zoom' in to see sixteen tiles farther in a zoomed out view (Toggle Rail Flashlight Toggle-Rail-Flashlight.png or Activate Weapon Attachment Activate-Weapon-Attachment.png to zoom)
Wielded:
  • Slightly decreases accuracy.
  • Majorly increased wield delay
One Handed:
  • Moderately decreases accuracy.
Both:
  • Moderate increase of the accuracy penalty when moving
  • Slightly decreases firing speed when in use.
S4 Telescopic Sight

Mini Scope.png

Wielded:
  • Majorly increases accuracy
  • Allows the user to 'zoom' in to see five tiles farther (Toggle Rail Flashlight Toggle-Rail-Flashlight.png or Activate Weapon Attachment Activate-Weapon-Attachment.png to zoom)
  • Allows for slow movement when zoomed in.
Wielded:
  • Slightly decreases accuracy when not in use.
  • Majorly increased wield delay
One Handed:
  • Moderately decreases accuracy.
Both:
  • Moderate increase of the accuracy penalty when moving
IFTX B8 Smart-Scope

Ifts Scope.png

Wielded:
  • Majorly increases accuracy
  • Allows the user to 'zoom' in to see five tiles farther (Toggle Rail Flashlight Toggle-Rail-Flashlight.png or Activate Weapon Attachment Activate-Weapon-Attachment.png to zoom)
  • Allows for slow movement when zoomed in.
Both:
  • Allows the user to have IFF capabilities
Wielded:
  • Slightly decreases accuracy when not in use.
  • Slight delay before use.
One Handed:
  • Moderately decreases accuracy.
Both:
  • Moderate increase of the accuracy penalty when moving
  • Slightly reduces firing speed.
Attachment: Benefits: Drawbacks:
Vertical Grip

Forwardgrip.png

Wielded:
  • Moderately increases accuracy
  • Slightly decreases recoil
  • Slightly decreased bullet spread
Both:
  • Moderately reduces burst spread
Wielded:
  • Slightly decreases movement speed.
One Handed:
  • Moderately decreases accuracy
  • Slightly increased bullet spread
Both:
  • Increased weapon size
  • Slight increase of the accuracy penalty when moving
Angled Grip

Angled Grip.png

Wielded:
  • Majorly decreased wield delay
  • Slightly decreased recoil
  • Slightly increases accuracy
  • Slightly decreased bullet spread


One Handed:
  • Slightly decreases accuracy
  • Slightly increased bullet spread
Both:
  • Increased weapon size
Flashlight Grip

Flash Grip.png

Wielded:
  • Slightly increases accuracy
  • Slightly reduces recoil
Both:
  • Generates a smaller light source than the rail light but greater than the armor light.
Both:
  • None (but useless if you forgot to Toggle Rail Flashlight Toggle-Rail-Flashlight.png)
Gyroscopic Stabilizer

Gyro.png

Wielded:
  • Slightly reduces bullet spread
One Handed:
  • Majorly reduces bullet spread
  • Moderately increases accuracy
  • Greatly reduces the accuracy penalty for moving.
Both:
  • Moderately reduces burst spread
Both:
  • Moderately decreased firing speed
Bipod

Bipod.png

Both:

These benefits will only take place once the bipod is deployed.

  • Greatly increases accuracy
  • Moderately reduces bullet spread
  • Greatly reduces burst spread
  • Slightly increases firing speed.
  • Moderately increases firing speed if used on the M41AE2 Heavy Pulse Rifle
Wielded:
  • Majorly increases wield delay.
Both:
  • Increased weapon size
  • Moderately decreases firing speed when not deployed.
  • Requires setup on flipped tables and barricades by Activating Weapon AttachmentActivate-Weapon-Attachment.png while facing the object before you get the benefits.
Underslung Grenade Launcher

Undernade.png

Both:
  • Adds the ability to fire up to two M40 tube grenades of any kind.
  • Reloadable with any M40 tube grenades
  • Default M41A Pulse Rifle Mk2 attachment
  • Toggled by using Activate Weapon Attachment Activate-Weapon-Attachment.png
Both:
  • Starts unloaded
  • Grenades cannot be unloaded once loaded into the launcher.
  • Moderately reduced attachment firing speed
Mini Flamethrower

Underflame.png

Both:
  • Adds the ability to fire several short flame bursts
  • Refillable with standard flamer fuel tanks or USCM Technician Welderpacks
  • Toggled by using Activate Weapon Attachment Activate-Weapon-Attachment.png
Both:
  • Fuel does not stick to hostiles when walked over unlike M240 Incinerator Unit and requires a direct hit for it to stick.
  • Has a lower max range of 4 tiles versus the M240 Incinerator Unit's 5 tile range.
  • Greatly reduced attachment firing speed.
  • Cannot be refilled using B or X Variant fuel tanks.
U7 Underbarrel Shotgun

Undershot.png

Both:
  • Adds the ability to fire three semi-auto buckshot rounds
  • Reloadable with additional buckshot
  • Toggled by using Activate Weapon Attachment Activate-Weapon-Attachment.png


Both:
  • The short barrel reduces the ammo's effectiveness
  • Slightly reduced accuracy compared to an actual shotgun
  • Slightly reduced knockdown/stun effect compared to an actual shotgun
  • Slightly reduced accuracy when firing compared to an actual shotgun
  • Moderately reduced damage compared to an actual shotgun
Burst Fire Adapter

Burstfire.png

Both:
  • Enables burst-fire on a weapon or enhances burst-fire capability
  • Increases burst-fire shots by 2 (from 3 or 4)


Wielded:
  • Slightly decreases accuracy
One Handed:
  • Moderately decreases accuracy
Laser Sight

Laser sight.png

Wielded:
  • Slightly increases accuracy
  • Slightly reduces bullet spread
One Handed:
  • Slightly increases accuracy
  • Moderately reduces bullet spread
  • Slight reduction of accuracy penalty when moving
Both:
  • None.
Attachment: Benefits: Drawbacks:
M41A Skeleton Stock

M41astock.png

Wielded:
  • Moderately increases accuracy
  • Moderately reduces recoil
  • Greatly reduces bullet spread
  • Slight reduction of the accuracy penalty when moving


Both:
  • Slightly increases weapon melee damage


Wielded:
  • Major wield delay
  • Slightly decreases movement speed.
One Handed:
  • Moderately decreases accuracy
  • Greatly increases bullet spread
  • Moderately increases recoil
Both:
  • Increases weapon size
L42-MK1 Synthetic Stock

L41ACstock.png

Wielded:
  • Moderately increases accuracy
  • Moderately reduces recoil
  • Greatly reduces bullet spread
  • Slight reduction of the accuracy penalty when moving
Wielded:
  • None
One Handed:
  • Moderately decreases accuracy
  • Moderately increases recoil
  • Greatly increases bullet spread
Both:
  • Increases weapon size
  • Slightly decreases melee damage
M44 Magnum Sharpshooter Stock

Magnum stock.png

Wielded:
  • Majorly increases accuracy
Both:
  • Moderately reduces recoil
  • Greatly reduces bullet spread
  • When collapsed it can fit into a holster.
Wielded:
  • Major wield delay
  • Slightly decreases movement speed.
One Handed:
  • Moderately decreases accuracy
  • Moderately increases recoil
  • Greatly increases bullet spread
Both:
  • Increases weapon size
  • Slightly decreases weapon melee damage
  • Can't fire the weapon when the stock is collapsed.
M37 Wooden Stock

M37 stock.png

Wielded:
  • Moderately increases accuracy
  • Moderately reduces recoil
  • Greatly reduces bullet spread
  • Slight reduction of the accuracy penalty when moving


Both:
  • Slightly increases weapon melee damage


Wielded:
  • Major wield delay
  • Slightly decreases movement speed.
One Handed:
  • Moderately decreases accuracy
  • Greatly increases bullet spread
  • Moderately increases recoil
Both:
  • Increases weapon size
MK221 Tactical Stock

MK221 Tactical Stock.png

Wielded:
  • Moderately increases accuracy
  • Moderately reduces recoil
  • Greatly reduces bullet spread
  • Slight reduction of the accuracy penalty when moving


Both:
  • Slightly increases weapon melee damage


Wielded:
  • Major wield delay
  • Slightly decreases movement speed.
One Handed:
  • Moderately decreases accuracy
  • Greatly increases bullet spread
  • Moderately increases recoil
Both:
  • Increases weapon size
  • Slightly decreases firing speed
Submachinegun Stock

Smg Stock.png

Wielded:
  • Greatly increases accuracy
  • Greatly reduces recoil
  • Majorly reduces bullet spread
  • Slight reduction of the accuracy penalty when moving


Both:
  • Slightly increases weapon melee damage


Wielded:
  • Major wield delay
  • Slightly decreases movement speed.
One Handed:
  • Moderately decreases accuracy
  • Greatly increases bullet spread
  • Moderately increases recoil
Both:
  • Increases weapon size
Collapsible Submachinegun Stock

Collapsible Smg Stock.png

Wielded:
  • Moderately increases accuracy
  • Moderately reduces recoil
  • Greatly reduces bullet spread
  • Slight reduction of the accuracy penalty when moving


Both:
  • Slightly increases weapon melee damage
  • When collapsed it can fit into a holster.


Wielded:
  • Major wield delay
  • Slightly decreases movement speed.
One Handed:
  • Moderately decreases accuracy
  • Greatly increases bullet spread
  • Moderately increases recoil
Both:
  • Only applies benefits when the stock is extended.
  • Increases weapon size when extended.
  • Moderately increases bullet spread if collapsed.
Submachinegun Arm Brace

Smg Arm Brace.png

Wielded:
  • Slightly increases accuracy
One Handed:
  • Majorly Increases accuracy
  • Greatly reduces recoil
  • Majorly decreases bullet spread
Both:
  • Slightly decreases accuracy penalty when moving
Wielded:
  • Greatly increases recoil
  • Greatly increases wield delay
Both:
  • Increases weapon size
  • Majorly decreases firing speed
M-OU53 Tactical Stock

MOU53 Stock.png

Both:
  • Slightly increases accuracy
  • Slight reduces recoil
  • Slightly decreases accuracy penalty when moving
  • Slightly decreases scatter
Wielded:
  • Slightly increases wield delay
Both:
  • Increases weapon size


Attachment: Benefits: Drawbacks:
Mateba standard barrel

Mateba standard barrel.png

Wielded:
  • Slightly increases accuracy
Both:
  • None
Mateba marksman barrel

Mateba marksman barrel.png

Wielded:
  • Moderately increases accuracy
  • Majorly reduces scatter
Both:
  • Majorly decreases fire rate
Mateba short barrel

Mateba short barrel.png

Both:
  • Majorly increases fire rate
Both:
  • Moderately reduces accuracy
  • Majorly increases scatter
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Paper Work Template

Title:

Description of use.

How To: Outcome:

All the written stuff goes here.


image here

Squad Marine Sub Roles

Marine kits allow you to acquire a set of equipment from your Colmartech Automated Closets at the cost of 45 points. These sub roles give you access to an array of weapons, support equipment and utilities. Some are specifically made for certain purposes. Like the First Response Medical Support kit, it gives you access to medical equipment and the ability to use more medical items efficiently though not as well as your designated squad counterparts.

Combat Technician

The Combat Technician kit offers you the knowledge and abilities to construct metal barricades, barbed wire and tools to help fortify locations. You are given knowledge on how to repair and construct metal barricades and use C4. This allows you to be more versatile in the battlefield when the need to breach or fortifying is needed.

First Response Medical Support

The first response medical support kit gives you access to knowledge on the effective use of auto-injectors, pill bottle access and a limited amount of medical supplies. You'll be more effective in the use these medical items allowing you to heal other wounded marines in the absence of qualified medical personnel.

Frontline M40 Grenadier

The frontline M40 Grenadier kit provides you access with a belt of explosives, containing the 3 common grenades in the marine arsenal. These explosives are used in tandem with the underslung grenade launcher or they can be hand thrown if you wanted to.

L42 MK1 Sniper Loadout

The L42 MK1 Sniper kit offers you attachments to modify the L42 Pulse Carbine MK1 into an effective designated marksman rifle. This allows you to engage enemies farther away from your usual field of view.

The M240 Pyrotechnician

The M240 Pyrotechnician kit gives you access to the uncommon M240 flamethrower with a spare fuel tank and USCM technician welding pack to refill your flamethrower. The flamethrower will allow you to effectively clear enemy encampments and also providing a weapon for area of deniel. Additional, the kit comes with fire extinguishers to extinguish fires on the ground as well as any friendlies.

JTAC Radio

The JTAC radio kit gives you access to the JTAC radio channel along side a pair of tactical binoculars, signal flares and a flare gun with a holster for it. Being a JTAC operator means you'll be coordinating with dropship pilots and other fire support assets to launch strikes against enemy positions. You'll be mainly coordinating with the close air support dropship to launch devastating airstrikes against entrenched hostiles.

In The Field

When you've deployed to the combat zone you're going to need evaluate the battlefield for key points to call for an airstrike, mortar strike or orbital bombardment. When finding targets, you must take into account which support is available to you, when they'll be ready and the delay between you call for the strike and the time of impact.

Your primary tool you'll be using to co-ordinate these strikes will be the tactical binoculars and the JTAC encryption key :j.

Tactical Binoculars.png

Tactical Binoculars

When lasing a tile you must use the tactical binoculars on the red laser mode. Firstly you must activate it in your hand to zoom out to have a wider field of view. The direction you face will determine where your field of view expands, e.g facing north will expand your field of view north. To finally lase the tile you want, simply ctrl+click the tile.

Tactical Binocular Different Modes:
  • Rangefinder Mode: After Ctrl + Clicking the desired target a green laser will appear after which that tiles Longitude and Latitude coordinates will be displayed in chat. Coordinates used for Mortars and Orbital Bombardments
  • CAS Mode: After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target.

When you're calling for an airstrike it is best to first contact the dropship assigned to provide close air support on the JTAC channel that you're requesting air support. It's best to confirm that your response has been received and that wait until the dropship is in the air. Once they confirm they're in the sky, you may begin to laze the tile.

You will need to assess the place you're lazing with the follow questions:

  • Where is the enemy?
  • What offsets and directions do I need to relay to the CAS pilot?
  • Is there a way for the enemy to escape?
  • Will the airstrike reach the target in time?
  • Has the enemy moved from where you want to strike?
  • Are there any friendlies in the area and will they be caught in the blast radius?
  • Is the place I want to airstrike in the viewable by the pilot or is it obscured?
  • (Optional) What are the weapons dropship is equipped with.

Etc.

There are more variables in the equation but these are the most common of which you'll need to learn.

Field Intelligence

The field Intelligence kit revolves around collecting documents, retrieving items and scouring the area of operations to find data disks to lower the DEFCON threat level. You're equipped with a document pouch for storing said documents and data disks. In addition to this, you'll be given access to the special Intel channel as well as a pack of Fulton recovery devices to retrieve the fallen as well as alien corpses for study.


Wondering if the below sub classes are really needed

Forward HPR Shield

The forward HPR shield kit provides you with the powerful heavy pulse rifle along side a deployable barricade. This kit revolves around the rapid deployment of the barricade to quickly provide rapid fire support with the HPR. If modified with a quickfire adapter and bipod, it'll give a substantial boost to its fire rate when deployed.

M39 Pointman

The M39 Pointman kit provides the limited submachine gun arm brace for the M39. This allows the effective use of using the SMG with one hand. The kit also comes with a machete for the off hand. This combination allows the user to clear the way for other marines with the machete while also being able to defend themselves effectively.

M-OU53 Sapper

The M-OU53 sapper support kit provides the limited break action shotgun along side the old M15 frag grenade and some grenades. The break action is primarily used as an alternative to the standard M37 for a better fire rate as well as accuracy. Though it can't use buckshot shells, it is quite lethal in using the slugs and flechette shells.

Section 4

Using the Tank

This is where I would write the guide for using the tank, IF I HAD TIME.

Choosing your loadout

The tank has 3 primaries and secondary armaments, a choice between 4 support modules to equip the tank and 5 different kinds of armor. You can only choose one of each category. There a multiple combinations of to choose from but the most common are the most successful in the field of battle.

Loadout 1

STUFF:
Equipment: Description:
TankModule Auto-Cannon.png
AC3-E Autocannon
The AC3-E Autocannon is a primary armament for the tank. It fires explosive flak rounds that decimate enemy combatants within a tight area, damaging anyone in range with its flak. Holding 40 flak rounds in its magazine, you won't be frequently reloading, but do keep an eye on your ammunition count.
TankModule Secondary-Flamer-Unit.png
Secondary Flamer Unit
A heavily modified incinerator unit made for tanks, uses standard incinerator fuel and sets the enemy and your surroundings on fire. The secondary flamethrower unit excels at warding unwanted guests near your tank. Best used to deter any hostile from getting close to the tank.
TankModule ArtilleryModule.png
Artillery Module
Enables the gunner to see further. Similar to binoculars in function. Though the Artillery module doesn't see as far as standard issue binoculars.
Vendables:
Research: Cost: Description:
Researchnote.png
Chemical Report
50 Points A brand new chemical report downloaded from the WY research database. The chemical will have a level equal to the current clearance access of the Almayer research department.
Researchnote.png
Research Grant
25 Points A brand new chemical report downloaded from the WY research database. The chemical will have a level equal to the current clearance access of the Almayer research department.


Incentives: Cost: Description:
Implanter.png
Neurostim Implanter
30 Points The Neurostim Implant stimulates and regulates sensorimotor functions. Benefits include improved balance, and improved resistance to overstimulation and disorientation. Once you have implanted a neurostim into your victim you'll receive a pop up box, from there you'll be able to set a code phrase. The implant will negatively affect your victim when they hear the code-phrase (non-radio).

Keep in mind that the Implant will be degraded by the body's immune system over time, and thus occasionally malfunction.


PillBottle.png
Ultrazine Pills
20 Points Highly-addictive stimulant. Enhances short-term physical performance, particularly running speed. Effects last approximately 10 minutes per pill. Pill bottle starts with 5 ultrazine pills.

More than two pills at a time will result in overdose. Withdrawal causes extreme discomfort, hallucinations and nausea. Long-term use results in hallucinations and organ failure. Conditional distribution secures subject compliance.


1000 Cash.png
$1000 USD, unmarked bills
5 Points A stack of 10 100 unmarked dollar bills, perfect for bribes.
E-Key.png
WY Encryption Key
5 Points WY private comms encryption key, for conducting private business.
Cigar Case.png
Fancy Cigar Case
5 Points Contains seven fancy cigars.
Gold packet.png
Weston Yamada's Gold packet.
5 Points Weston Yamada's Gold packet, for the more sophisticated taste.
Zippo.png
Zippo Lighter
5 Points A Zippo lighter, for those smoking in style.
Sake.png
Weston Yamada's Sake
5 Points Weston Yamada's Sake, for a proper business dinner.
Aspen Beer.png
Aspen Beer
5 Points Weston Yamada's Aspen Beer, for a more casual night.
Drinking Glass.png
Drinking Glass
1 Point A drinking glass, because you have class.
Stationary: Cost: Description:
Generic Pen.png
Pen
1 Point A pen for writing stuff. A choice of 3 colors. Black, blue or red.
Paper.png
Paper
1 Point A fresh piece of paper, for writing on.
C Paper.png
Carbon Paper
1 Point A piece of carbon paper, to double the writing output.
Clipboard.png
Clipboard
1 Point A clipboard, for storing all that writing.

Section 5

Metal VS Sandbags

Metal: Sandbags:

Armour Tab

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Section 6

Year: Events Of That Year:
2051

Terraforming begins on Earth's moon Luna, first headed by Joint Anglo-Japanese Corporation known as "Weston-Yamada". Nations from around the globe will send their best and brightest families to establish colonies on the surface over the next 10 years, rapidly expanding as a flood of rare minerals are found beneath the planets surface drawing in a high demand for people seeking riches mining the surface and supporting the growing infrastructure required to maintain the mining efforts. In many ways it mirrors the Westward expansion of the United States in the 1800's, just more culturally separated as nations carve out their own slices of land. Still, things remain peaceful with no blood shed for many many years.

2075

The American based company Thiokol-Rockwell invents the first FTL Drive. Weston-Yamada in partnership with many other engineering business as well as Thiokol-Rockwell announces their intent to build ships with this engine to colonise planets beyond the Sol solar system.

2088:

Britain's economy is bought out by Japan after declaring Full Bankruptcy. The two nations Royal Families marry into each other to cement the nations new unity. This leads to a a new nation being formed known as "Royal Empire of Shining Sun". The foundation of the new nation reverts itself to feudalism, with the Monarch at its head. This drastic change is grounded in the belief that the old ways were deemed failures and drastic change was needed to avoid bankruptcy.

2089:

Waypoint Station begins constructed in Earth orbit as an international project with even the Soviets and Chinese participating in the effort. The station is to act as a checkpoint and hub for travel between Earth and the growing outer solar system colonies. Large cargo is still handled by individual countries in their own ways.

2101:

With the incredible growth of FTL travel colonisation has expanded beyond what had been expected. To protect their interests beyond the stars many governments look to forming their own Colonial Military Forces. The first is the United States of America, taking from the best of the United States current branches The National Security Act of 2101 establishes the United States Colonial Marines as a department of the Space Force. After initial recruitment their number would total 160,000 uniformed combat personal.

2104:

United Americas is formed, a NATO-like coalition of friendly nations

2108:

In celebration of the strength and unity of communist nations on earth and their progress in forming joint colonies rivalling the UA and RESS, the Soviet Union and China along with their many puppet nations officially join together to form the Union of Progressive Peoples. This is the official statement, in reality it is a bid from the communist nations in an attempt to become relevant again and compete with UA and RESS.

2122:

The USCSS Nostromo goes missing near LV-426.

2134:

Sevastopol station comes online, two years behind schedule.

The Arikara-class patrol transport vessel is designed and begins manufacture for use by the USCM. 10 of these ships will be made in the next decade including the USS Almayer

2142:

Weston-Yamada start experimenting with newly discovered lifeforms. The experiments are performed on a select few high-security colonies, protected by PMCs. The other major factions are not briefed about this, and it is kept secret within W-Y management. For now.

2159:

Hadley’s Hope colony is established on Acheron LV-426.


The Sol Campaign is the first major interstellar fought between the colonial government of Mars secretly backed by the UPP against UA and RESS forces. The Sol War is fought to overthrow the administrative grasp on the colony. The casualties remain unaccounted for, but a good guess was placed within double digit millions. It was a huge disaster by all accounts due to outdated military doctrine and inefficient political procedures. The war was the start of an increasing tension between UA and RESS.

2164:

The M41A Pulse Rifle enters basic USCM service.

The Slaughter of Xibou takes place, leading to growing tensions in the colonies. USCM forces are deployed to Xibou and swiftly take down a colonial freedom fighter who was leading a colonial militia. He had convinced the colonies on the planet to declare their independence. The resulting massacre is largely covered up with official number of dead colonists tallying up to 258, when in reality thousands of non-violent civilians had been murdered. Back in the Sol systems no one notices, but this will eventually lead to the establishment of the Colonial Liberation Front.

2165:

Operation Canton is fought by the USCM against colonial secessionists attempting to join the UPP. Man power is drawn from other branches with the peak number of troops at any one time hitting 549,500 strong with over 9 million serving in total. Due to the Jungle climate and familiar danger and enemy tactics the conflict is nicknamed "Space Nam". Fighting lasted five years and ended in a cease-fire between UPP and USCM. The main site of combat, a colony with the name of Canton suffered total destruction.

2171:

USS Almayer is christened and enters the service of the Third Fleet of the USCM.

2178:

USS Almayer is retrofitted. Upgrades included: sensor updates, implementation of the ARES AI system, expansion of troop capacity from 1 to 2 Platoons creating A Company, a rearrangement of the upper deck space with the addition of a Corporate Liaison Office, all engines being placed on the lower deck, new models of the UD-4 Dropship, Stocks of the M41 MK2 pulse rifle and L42 Battle Rifles.

The Almayer is redeployed to begin patrolling Corporate funded outer-rim colonies in UA space along the Anglo-Japanese boarder.

2179:

Hadley’s Hope goes dark; USS Sulaco is sent to investigate and subsequently goes missing. USS Sephora, dispatched to investigate the USS Sulaco, goes missing. The Fiorina 161 prison is decommissioned and eventually closed down.

2181

The Dust Raiders with their flagship the USS Alistoun withdraw from the Tychon Rift Sector due to CLF attacks. This leaves the sector with no formal kind of protection which allows the Colonial Liberation Front to consolidate their forces.

2183:

Space Beast, written by Robert Morse, is published and banned.

2190:

A CLF base has been identified by UA Intelligence. The USS Almayer along side one other USCM warship is dispatched to eliminate the base on a remote colony. They devised an operation dubbed Operation Tychon Tackle to destroy the CLF base with a swift and decisive strike. However, the enemy was much more prepared than they had anticipated and suffered a lot more casualties than expected. This had nearly depleted the USS Almayer's supplies with First Platoon's marines taking too many casualties, leaving Second Platoon to take on their assignments.

Current year.