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Solidfury CM (talk | contribs) (Added some content highlighting the rules regarding agent, added a description to the role, added all equipment excluding Kits,) |
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|jobtitle = Agent | |jobtitle = Agent | ||
|difficulty = Hard | |difficulty = Hard | ||
|rank = | |rank = Dependant on role | ||
|superior = | |superior = Dependant on role | ||
|unlock = None. | |unlock = None. | ||
|duties = Complete Objectives for your assigned faction. | |duties = Complete Objectives for your assigned faction. | ||
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= Agents = | = Agents = | ||
You are a sleeper agent working for another Faction, you are currently in disguise and your cover currently intact. | |||
Your superiors in your true faction will periodically assign you new objectives, that you must complete in their interest. '''DO NOT under any circumstances kill people unless properly escalated, the situation is tense and we cannot risk another war breaking out.''' You may seek out other agents of within your ftrue faction, you will know them when you see them." | |||
You are expected to follow some simple rules whilst operating as an agent. | |||
# Agents have to follow Normal escalation rules. This means, they can not skip to lethals' if caught by an MP. | |||
# Agents are not supposed to Blow up Equipment that's needed for the rounds progress and balance, examples being the OB Equipment, Overwatch Consoles, Requisition or Surgery Rooms. | |||
# Agents should not kidnap people. (Aka Take people permanently out of the round, they can use cuffs to stall.) | |||
# Agents should follow their objectives, the objectives are also put in chat at round end for all to see. | |||
# Agents should not upset the flow of the round or make the round severely imbalanced, they are a side antagonist. | |||
= Agent Equipment = | = Agent Equipment = | ||
Agents are assigned a Suspicious Automated Storage Briefcase, keep this item safe, if you lose it, you will be unlikely to aquire any of the equipment listed below unless another agent provides you with assistance. Be aware that you only have limited points. | |||
<center> | <center> | ||
{| style="width: 76%; border: none" | {| style="width: 76%; border: none" | ||
|style="width: 100%; vertical-align: top;" | <tabs> | |style="width: 100%; vertical-align: top;" | <tabs> | ||
<tab name=" | <tab name="One Use Items"> | ||
{| style="border: 2px solid black; class="mw-collapsible" | {| style="border: 2px solid black; class="mw-collapsible" | ||
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|style="border: 2px solid black; padding: 5px;"|[[File:Image Goes Here.png|64px]] | |style="border: 2px solid black; padding: 5px;"|[[File:Image Goes Here.png|64px]] | ||
''' | '''Experimental Stimulant Pills'' | ||
|style="border: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; padding: 5px;"|Useful stimulants that allow you to resist stamina damage. Lasts for approximately 2 minutes. Take only 1 pill. Use with care. | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;"|[[File:Image Goes Here.png|64px]] | |style="border: 2px solid black; padding: 5px;"|[[File:Image Goes Here.png|64px]] | ||
''' | '''C4 Explosive''' | ||
|style="border: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; padding: 5px;"|Plastic explosives, useful at destroying walls and windows. WARNING: requires engineering knowledge to use. | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;"|[[File:Image Goes Here.png|64px]] | |style="border: 2px solid black; padding: 5px;"|[[File:Image Goes Here.png|64px]] | ||
''' | '''Decoy Grenade''' | ||
|style="border: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; padding: 5px;"|A decoy grenade. Emits a loud explosion that can be heard from very far away, keep away from ears. Can be used 3 times. | ||
|- | |- | ||
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</tab> | </tab> | ||
<tab name=" | <tab name="Weapons"> | ||
{| style="border: 2px solid black; class="mw-collapsible" | {| style="border: 2px solid black; class="mw-collapsible" | ||
! style="background-color:#A9A9A9; width:150px;"|''' | ! style="background-color:#A9A9A9; width:150px;"|'''Weapons:''' | ||
! style="background-color:#A9A9A9;"|'''Description:''' | ! style="background-color:#A9A9A9;"|'''Description:''' | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;"|[[File:Image Goes Here.png|64px]] | |style="border: 2px solid black; padding: 5px;"|[[File:Image Goes Here.png|64px]] | ||
''' | '''Configured Stunbaton''' | ||
|style="border: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; padding: 5px;"|A stun baton with more charge, tuned to work only for agents. | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;"|[[File:Image Goes Here.png|64px]] | |style="border: 2px solid black; padding: 5px;"|[[File:Image Goes Here.png|64px]] | ||
''' | '''Tranquilizer Gun'' | ||
|style="border: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; padding: 5px;"|A tranquilizer gun. Comes with 5 darts. Deals no damage, knockout guaranteed. | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;"|[[File:Image Goes Here.png|64px]] | |style="border: 2px solid black; padding: 5px;"|[[File:Image Goes Here.png|64px]] | ||
''' | ''''''Chloroform Cloth'''''' | ||
|style="border: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; padding: 5px;"|A cloth dosed with chloroform. Has 8 effective uses and can only be used whilst behind a target. You must be in disarm intent to use. | ||
|} | |} | ||
</tab> | </tab> | ||
<tab name=" | <tab name="Utility + Kits"> | ||
{| style="border: 2px solid black; class="mw-collapsible" | {| style="border: 2px solid black; class="mw-collapsible" | ||
! style="background-color:#A9A9A9; width:130px;"|'''Example Heading:''' | ! style="background-color:#A9A9A9; width:130px;"|'''Example Heading:''' | ||
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|style="border: 2px solid black; padding: 5px;"|[[File:Image Goes Here.png|64px]] | |style="border: 2px solid black; padding: 5px;"|[[File:Image Goes Here.png|64px]] | ||
''' | '''Security Access Tuner''' | ||
|style="border: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; padding: 5px;"|An upgraded access tuner, able to rapidly hack various machinery. Disguised as a regular multitool | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;"|[[File:Image Goes Here.png|64px]] | |style="border: 2px solid black; padding: 5px;"|[[File:Image Goes Here.png|64px]] | ||
''' | '''Concealing Gloves''' | ||
|style="border: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; padding: 5px;"|Gloves which prevent the AI from noticing any damage caused by you, whether it be structural or hacking. Only works whilst the gloves are on. | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;"|[[File:Image Goes Here.png|64px]] | |style="border: 2px solid black; padding: 5px;"|[[File:Image Goes Here.png|64px]] | ||
''' | '''OoI Tracker''' | ||
|style="border: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; padding: 5px;"|A tracker that tracks different objects of interest in a nearby range. | ||
|} | |} | ||
</tab> | </tab> |
Revision as of 12:26, 29 September 2020
Agents
You are a sleeper agent working for another Faction, you are currently in disguise and your cover currently intact.
Your superiors in your true faction will periodically assign you new objectives, that you must complete in their interest. DO NOT under any circumstances kill people unless properly escalated, the situation is tense and we cannot risk another war breaking out. You may seek out other agents of within your ftrue faction, you will know them when you see them."
You are expected to follow some simple rules whilst operating as an agent.
- Agents have to follow Normal escalation rules. This means, they can not skip to lethals' if caught by an MP.
- Agents are not supposed to Blow up Equipment that's needed for the rounds progress and balance, examples being the OB Equipment, Overwatch Consoles, Requisition or Surgery Rooms.
- Agents should not kidnap people. (Aka Take people permanently out of the round, they can use cuffs to stall.)
- Agents should follow their objectives, the objectives are also put in chat at round end for all to see.
- Agents should not upset the flow of the round or make the round severely imbalanced, they are a side antagonist.
Agent Equipment
Agents are assigned a Suspicious Automated Storage Briefcase, keep this item safe, if you lose it, you will be unlikely to aquire any of the equipment listed below unless another agent provides you with assistance. Be aware that you only have limited points.
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