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Revision as of 09:32, 8 March 2021
Who am I?
Hi, I'm Sargeantmuffinman, the current wiki maintainer that will add various things to areas of the wiki. I mainly work on the marine side of things and will do general grammar changes to here and there. If other things are needed then I'll usually be the person for it.
This will also be a place for where I test wiki code.
Note worthy things
If you're uploading a new image from the map and want to add text. The font we use is city light.
To-Do List
- Add that one last image/gif of the research document
- Create a set of video tutorials on each and every occupation that is non-whitelisted.
- Make more tea.
- Look through the alien page and update it.
- Update any sprites we have.
- Add Delta level code to SOP.
- Make the guide to food.
- Add the CO's mateba customization kit.
- Add the missing items, (med scanners, autopsy scanners, tech manuals) to the IO page.
Proving grounds
The areas below are usually the place where I test and learn wiki code. Hopefully it might be useful to others if anyone actually reads this.
Section 1
(New!) Totally not suspicious link to a joke.
[x[The page where it is#The Subtitle of where it is|Words]x] Just without the Xs. Flamer Pack
Section 2
[button]
Section 3
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Paper Work Template
Title:
Description of use.
How To: | Outcome: |
---|---|
All the written stuff goes here.
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image here |
Section 4
Using the Tank
This is where I would write the guide for using the tank, IF I HAD TIME.
Choosing your loadout
The tank has 3 primaries and secondary armaments, a choice between 4 support modules to equip the tank and 5 different kinds of armor. You can only choose one of each category. There a multiple combinations of to choose from but the most common are the most successful in the field of battle.
Loadout 1
Section 5
Squad Radio Transmission Operator
Fire damage calculation:
Being set on fire by flaming projectile:
3 * Fire Intensity
Walking into fire
2 / Fire Intensity
Section 6
Weapon Attachments
Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer or their Squad Requisitions located in the center of the Almayer's lower deck or the west side of your designated prep room. Most ROs usually give unrestricted attachments to most marines, though some may grant more restricted attachments to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.
Squad Requisition rooms are manned by your squad leader or specialist.
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.
Note that secondary attachment weapons such as the U7 Under barrel shotgun are not affected by other attachments on the weapon they're attached to, and don't inherit their effects.
Attachment Tier System
The Tier | Meaning | Modifier |
---|---|---|
Tier 1: Slightly | The lowest increase/decrease in attachment stats. | 0.05|0.06|1 |
Tier 2: Moderately | A moderate increase/decrease in attachment stats that's higher then slightly. | 0.13|0.19|2 |
Tier 3: Greatly | A great increase/decrease in attachment stats, higher than moderately. | 0.24|0.28|3 |
Tier 4: Majorly | The highest increase/decrease in attachment stats. | 0.37|0.42|4|5 |
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