More actions
m (Acider's health is 345 as of the date of which this uhh edit was made) |
|||
Line 40: | Line 40: | ||
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | | |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | | ||
[[Runner#Acider|'''Acider''']] | [[Runner#Acider|'''Acider''']] | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Lose your ability to pounce, long range sight, some speed and bone spur. In exchange, you get increased health to | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Lose your ability to pounce, long range sight, some speed and bone spur. In exchange, you get increased health to 345 HP, 15 base armor, and get a volatile acid gland that passively fills with acid. Gain an ability called For the Hive that when activated, will prime yourself to detonate in a large explosion of acid, depending on how much acid is stored. | ||
'''Applicable Caste(s):''' [[Runner]] | '''Applicable Caste(s):''' [[Runner]] | ||
|} | |} |
Revision as of 00:15, 13 June 2022
Strains are variations of the alien you play as, changing up their play style to something either slightly or completely different to the normal alien. This allows you to change your play style to experiment with.
You can pick your strain from the get go if your caste has any strains available to them. When you evolve you will lose the strain you previously picked. Each Xeno can purchase one Strain available to their caste and they are permanent. Under the Alien tab you can buy strains for yourself with the Purchase Strains verb.
Strains
- Each Strain is permanent, will alter how you'll play the caste and can not be reverted.
|