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Available to '''Squad Engineers''' and '''Squad Leaders''' Additionally can be vended from the armaments vendor in requisitions and ordered via ASRS. Anyone with [http://cm-ss13.com/wiki/The_Skill_System '''Trained'''] level of engineering can plant | Available to '''Squad Engineers''' and '''Squad Leaders''' Additionally can be vended from the armaments vendor in requisitions and ordered via ASRS. Anyone with [http://cm-ss13.com/wiki/The_Skill_System '''Trained'''] level of engineering can plant a Breaching Charge | ||
'''Cannot:''' | '''Cannot:''' |
Latest revision as of 14:34, 18 June 2022
Breaching charges are primarily used for tactical entry into a room or building. The breaching charge explodes inwards towards the room it has been planted against. This means that when the charge has exploded it launches shrapnel inside the room, and can be swiftly followed up by a room entry. Unlike C4 you can stand next to the breaching charge when it explodes to take full advantage of the shrapnel launched out and push straight away.
Available to Squad Engineers and Squad Leaders Additionally can be vended from the armaments vendor in requisitions and ordered via ASRS. Anyone with Trained level of engineering can plant a Breaching Charge
Cannot:
- Break reinforced walls.
- Break burrower tunnels.
- Be planted on mobs.
Timer:
- Minimum Timer: 10 seconds.
- Maximum Timer: 60 seconds.