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{{JobPageHeader | {{JobPageHeader | ||
|headerbgcolor = | |headerbgcolor = grey | ||
|headerfontcolor = white | |headerfontcolor = white | ||
|stafftype = EMERGENCY RESPONSE TEAM | |stafftype = EMERGENCY RESPONSE TEAM | ||
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==Overview== | ==Overview== | ||
If the marines are outgunned by the aliens or any other potential threat, the commander can send a distress call to anybody in the nearby space vicinity, if heard by a nearby ship a Response Team will be signalled as hearing the signal for help, from this a Response Team will dock with the | If the marines are outgunned by the aliens or any other potential threat, the commander can send a distress call to anybody in the nearby space vicinity, if heard by a nearby ship a Response Team will be signalled as hearing the signal for help, from this a Response Team will dock with the Almayer. The game randomly dictates which of the six Response Teams will be chosen for deployment, however these Response Teams can also be chosen by an admin to either help get the round moving or to deal with an in game event (Such as the Corporate Liaison requesting help). | ||
To join a Response Team you need to set your "Toggle Special Role Candidacy" for Response Team to enabled and then when a Response Team message pops up go to the IC tab and click on "Join Response Team". | To join a Response Team you need to set your "Toggle Special Role Candidacy" for Response Team to enabled and then when a Response Team message pops up go to the IC tab and click on "Join Response Team". | ||
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== Friendly/Neutral Mercenary Groups== | == Friendly/Neutral Mercenary Groups== | ||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | ||
! scope="col" style="background-color: | ! scope="col" style="background-color:grey;" width=200|Mercenary group | ||
! scope="col" class="unsortable" style="background-color: | ! scope="col" class="unsortable" style="background-color:grey;" |Description | ||
|- | |- | ||
![[File:Merc.png|38px]]<br>[[Freelancer Mercenaries]] | ![[File:Merc.png|38px]]<br>[[Freelancer Mercenaries]] | ||
|Various small bands of guns-for-hire roam around deep space. They usually are small groups which work in small time jobs such as protecting ships, patrolling for pirates or defending independent colonies. | |Various small bands of guns-for-hire roam around deep space. They usually are small groups which work in small time jobs such as protecting ships, patrolling for pirates or defending independent colonies. Mercenaries typically use non-standard weaponry that is roughly similar in effectiveness to USMC weapons, however Mercs don't have a uniform loadout. | ||
These mercenaries are paid to '''assist the defense of the | These mercenaries are paid to '''assist the defense of the Almayer only''', and will '''NOT''' leave the ship without payment or promise of such from whoever is in command. | ||
|- | |- | ||
![[File:PMC-Standard.png|64px]]<br>[[Weyland-Yutani PMCs]] | ![[File:PMC-Standard.png|64px]]<br>[[Weyland-Yutani PMCs]] | ||
|The largest PMC force in the sector, the '''Weyland-Yutani military consultants''' is a subsidiary of Weyland-Yutani. They were originally a independent PMC on Earth, but they were bought out by WY and started to provide security to the outer rims of space, which became a rapidly growing sector at the time. Now, the PMC provides services of all kinds to governments and companies, they also provide security to Weyland-Yutani facilities, space stations and colonies. | |The largest PMC force in the sector, the '''Weyland-Yutani military consultants''' is a subsidiary of Weyland-Yutani. They were originally a independent PMC on Earth, but they were bought out by WY and started to provide security to the outer rims of space, which became a rapidly growing sector at the time. Now, the PMC provides services of all kinds to governments and companies, they also provide security to Weyland-Yutani facilities, space stations and colonies. PMCs are the most similar to the USMC in playstyle, but they wield weapons far more powerful than the USMC on average. | ||
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== Hostile Mercenary Group== | == Hostile Mercenary Group== | ||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | ||
! scope="col" style="background-color: | ! scope="col" style="background-color:grey;" width=200|Mercenary group | ||
! scope="col" class="unsortable" style="background-color: | ! scope="col" class="unsortable" style="background-color:grey;" |Description | ||
|- | |- | ||
![[File:Ironbear.png|46px]]<br>[[The Iron Bears]] | ![[File:Ironbear.png|46px]]<br>[[The Iron Bears]] | ||
|The '''Iron bears''' are a special forces group from the USSR. While the USSR and the US are at peace and officially co-operating, the USSR still wants USCM technology. | |The '''Iron bears''' are a special forces group from the USSR. While the USSR and the US are at peace and officially co-operating, the USSR still wants USCM technology. On average Iron Bear weapons are typically slightly less effective than their USMC counterpart, but this is compensated by their weapons usually having a very large ammo supply. | ||
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==Deathsquad== | ==Deathsquad== | ||
The deathsquad, also know as the Commando's, is a special event, they can be only activated by admins. When active, they will all spawn from ghosts and will have one mission: kill everybody aboard the | The deathsquad, also know as the Commando's, is a special event, they can be only activated by admins. When active, they will all spawn from ghosts and will have one mission: kill everybody aboard the Almayer(Corporation Liason notwithstand, depending on his interactions with WY), Alien or Marine. For this, they will have a special equipment to kill and protect from damage more efficiently. | ||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | ||
! scope="col" style="background-color: | ! scope="col" style="background-color:grey;" width=200|Job | ||
! scope="col" class="unsortable" style="background-color: | ! scope="col" class="unsortable" style="background-color:grey;" |Role | ||
|- | |- | ||
![[File:Commando.png|64px]]<br>Weyland-Yutani Commandos | ![[File:Commando.png|64px]]<br>Weyland-Yutani Commandos |
Revision as of 16:46, 26 April 2017
This is USS Sulaco, calling anyone... Mayday, Mayday...We are under attack... They are everywhere, we are losing our crew fast! Mayday...Please help...This is USS Sulaco...
USS Sulaco? Come in, USS Sulaco! Can you hear me? Come in, USS Sulaco! ... Hang in there, Sulaco! Help is on the way!
The frontiers of space can be a dangerous place: pirates, raiders and rebels frequently attack colonies and lone ships wandering in space. The military sometimes can't reach those places (or sometimes, those people want to be VERY far away from the military), for solving those problems, many mercenary groups have formed to defend those people... or at least fight for the ones that need a gun for hire.
Overview
If the marines are outgunned by the aliens or any other potential threat, the commander can send a distress call to anybody in the nearby space vicinity, if heard by a nearby ship a Response Team will be signalled as hearing the signal for help, from this a Response Team will dock with the Almayer. The game randomly dictates which of the six Response Teams will be chosen for deployment, however these Response Teams can also be chosen by an admin to either help get the round moving or to deal with an in game event (Such as the Corporate Liaison requesting help).
To join a Response Team you need to set your "Toggle Special Role Candidacy" for Response Team to enabled and then when a Response Team message pops up go to the IC tab and click on "Join Response Team".
Friendly/Neutral Mercenary Groups
Mercenary group | Description |
---|---|
Freelancer Mercenaries |
Various small bands of guns-for-hire roam around deep space. They usually are small groups which work in small time jobs such as protecting ships, patrolling for pirates or defending independent colonies. Mercenaries typically use non-standard weaponry that is roughly similar in effectiveness to USMC weapons, however Mercs don't have a uniform loadout.
|
Weyland-Yutani PMCs |
The largest PMC force in the sector, the Weyland-Yutani military consultants is a subsidiary of Weyland-Yutani. They were originally a independent PMC on Earth, but they were bought out by WY and started to provide security to the outer rims of space, which became a rapidly growing sector at the time. Now, the PMC provides services of all kinds to governments and companies, they also provide security to Weyland-Yutani facilities, space stations and colonies. PMCs are the most similar to the USMC in playstyle, but they wield weapons far more powerful than the USMC on average.
|
Dutch's dozen |
Halling from the jungle planet of Watchman, the Dutch's dozen are a small, yet powerful group of mercenaries specialized in jungle warfare. It's members are trained to fight and depend on low tech weapons and equipment, learning special survival techniques and how to conduct guerrilla warfare. They employ very older or outdated weapons such as the MAR-40, however, they are extremely well trained to use these weapons, often better than any marine with a M41A.
|
Pizza delivery |
To boldly deliver pizza where no deliveryman has gone before. |
Hostile Mercenary Group
Mercenary group | Description |
---|---|
The Iron Bears |
The Iron bears are a special forces group from the USSR. While the USSR and the US are at peace and officially co-operating, the USSR still wants USCM technology. On average Iron Bear weapons are typically slightly less effective than their USMC counterpart, but this is compensated by their weapons usually having a very large ammo supply.
|
Deathsquad
The deathsquad, also know as the Commando's, is a special event, they can be only activated by admins. When active, they will all spawn from ghosts and will have one mission: kill everybody aboard the Almayer(Corporation Liason notwithstand, depending on his interactions with WY), Alien or Marine. For this, they will have a special equipment to kill and protect from damage more efficiently.
Job | Role |
---|---|
Weyland-Yutani Commandos |
A top-secret, black-ops group formed by Weyland-Yutani to deal with any kind of business with the Xenomorphs, such as capturing or containing infections. They are highly trained and utterly loyal to the corporation. They are not affiliated with the WY PMC's. Their job is to clean up situations that are out of hand by killing everything they see (this MAY include the Liaison depending on his actions). Usually, when sent, they'll be informed that there is a Liaison onboard and he is not to be harmed if he has been loyal to the Company.
|