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==Being sent to the Fob.== | ==Being sent to the Fob.== | ||
If command decides they require more engineers on the ground you may be sent to the Fob as an MT to help get defences up and make sure that Fob is secure, this can include making barricades and setting up sentries. Normally after the Fob has been made secure you'll be | If command decides they require more engineers on the ground you may be sent to the Fob as an MT to help get defences up and make sure that Fob is secure, this can include making barricades and setting up sentries. Normally after the Fob has been made secure you'll be extracted back to the Sulaco to make sure everything runs smoothly and the ship doesn't blow up. | ||
==Reading and Sources== | ==Reading and Sources== | ||
* [http://www.colonial-marines.com/viewtopic.php?f=94&t=9008 I can MT and so can you!] | * [http://www.colonial-marines.com/viewtopic.php?f=94&t=9008 I can MT and so can you!] | ||
* [http://www.colonial-marines.com/viewtopic.php?f=94&t=3577 Knowledge of Fortifications and Other Engineering Shenanigans] | * [http://www.colonial-marines.com/viewtopic.php?f=94&t=3577 Knowledge of Fortifications and Other Engineering Shenanigans] |
Revision as of 20:12, 14 April 2017
Difficulty: Medium Supervisors: Chief Engineer Rank: Not defined Duties: Repair damage, set up the supermatter engine and maintain the ship. Guides: Supermatter Engine, Construction Unlock Requirements: Not available. Detailed Description: Not defined |__________| |
Role
The maintenance technician (MT) is employed to make sure the Sulaco has power at all times, the hallways are clean and that repairs are being made if needed. Occasionally as an MT you may be sent down to the Fob to construct more defences, if that does happen your primary role is to build not engage in combat, leave the combat to the marines. If the CE orders you to do something it's your job to follow that order (unless it conflicts with the rules.) as one his underlings.
Setting up the Super Matter
- All information for setting up the super matter can be found on the super matter page, here.
Repairing the Dropships.
If the dropships (Rasp and the Vindicator) both come back up with broken windows it's your job to either replace those windows as they were before with full tile reinforced glass and a grille underneath, or to find a better alternative to help keep the Pilot and the ships passengers safe. If the pilot is in a hurry to get back down to the planet for an evac quickly construct grilles where the windows were so at least there is some kind of defence.
Being sent to the Fob.
If command decides they require more engineers on the ground you may be sent to the Fob as an MT to help get defences up and make sure that Fob is secure, this can include making barricades and setting up sentries. Normally after the Fob has been made secure you'll be extracted back to the Sulaco to make sure everything runs smoothly and the ship doesn't blow up.