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=Overview=
=Overview=
As a Chief MP, your primary duty is to instruct and command the MP's aboard the Almayer to make sure they are enforcing marine law and that the crew of the Almayer are safe from harm, whether it be rogue marines or hostile boarders.
As a '''Chief MP''', your primary duty is to instruct and command the '''[[Military Police|MP's]]''' aboard the [[USS Almayer|Almayer]] to make sure they are enforcing marine law and that the crew of the Almayer are safe from harm, whether it be rogue marines or [[Aliens|hostile boarders]].


Enforcing Marine Law may be a hard task due to Marines being armed with guns, but - if you need it - your riot suit soaks up bullets like a sponge. Still, it shouldn't be worn unless necessary. MPs start the round equipped with a flash, taser, stun baton, and some handcuffs. MPs may '''never''' use lethal force.
Enforcing Marine Law may be a hard task due to Marines being armed with guns, but - if you need it - your riot suit soaks up bullets like a sponge. Still, it shouldn't be worn unless necessary. MPs start the round equipped with a flash, taser, stun baton, and some handcuffs. MPs may '''never''' use lethal force.
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=Marine Arrest Procedure=
=Arrest Procedures=
If you need to arrest someone, try to warn them first and do it with minimal drama.
<small>''Note:'' If a suspect is injured or wounded, alert Medbay to have a doctor sent to the brig.  Unless the suspect's life is IMMEDIATELY in danger, they are to be brought to the Brig and treated there.</small>


 
===Compliant Suspect (not resisting or running)===
==Compliant/Non-aggressive suspect who is not resisting==
# Verbally inform the suspect you are taking them into custody and the charge.
# Verbally inform the suspect you are going to take them into custody and the charge.
# Order the suspect to the ground.
# Order the suspect to the ground.
# Handcuff the suspect.
# Handcuff the suspect.
# Inform the suspect of the expected duration they will be in the brig.
# Bring the suspect to the Brig for processing.
 
===Non-Compliant Suspect (resisting or running)===
# Prepare a non-lethal method of neutralization
# Apply until they are no longer resisting
# Secure the suspect and Inform the suspect of their charge
# Bring the suspect to the brig.
 
===Dangerous Suspect (has used a lethal weapon against law enforcement)===
# Ensure you have a non-lethal response prepared
#  Engage the suspect and attempt to subdue them.  Minimize collateral damage.
#* If the suspect cannot be subdued with non-lethal force,the Chief MP may authorize lethal force in extreme situations, primarily when Marine lives and/or the safety of the ship are at risk.
# Secure the suspect and any weapons they had and inform them of their charges.
# Bring the suspect to the Brig.
 
 
=Detainment and Brig Procedures=
<small>''Note:''  If the prisoner is removed from his cell for ANY REASON the timer is PAUSED.  Time spent outside a cell does NOT count towards time being served for the crime, even if he is in medbay.</small>
 
# Inform the prisoner of the charge and set the timer
# Remove all equipment from the prisoner and place it into their locker.  Weapons may be secured in the MP armory if you wish.
## If the suspect is being held for less than 30 minutes for a non-violent offense, remove all of their equipment with the exception of their boots, jumpsuit, and radio.
## If the suspect is being held for more than 30 minutes, is considered an escape risk, has committed a violent offense, or presents a danger to himself or others, then remove all their equipment and dress them in an orange jumpsuit and boots.  Return their radio, unless they are abusing it.
# Buckle the prisoner to the bed.
# Flash the prisoner and remove their handcuffs.
# Recover your handcuffs and any equipment and leave the cell.
# For the duration that there are prisoners in the Brig, the Chief MP or a regular MP must be in security AT ALL TIMES (unless it's an emergency).
 
=Storing evidence=
Click and drag the item onto the evidence bag to place the item into the evidence bag. Once that's done place it in the gun cabinet as it's your most secure area in the MP office, or if it's a current ongoing investigation leave it out on the center table so that the other Mp's can look at it. Generally if you manage to get fingerprints from your perp you'll also want to store those as well.


=Prisoner Rights=
The following is a list of basic rights the prisoners have.  They can NOT be denied, except in an extreme situation and only then with authorization from the Chief MP.


==Belligerent, aggressive or non-compliant suspect==
# Prepare your preferred method of neutralizing resistance (Taser, Flashbang, Stun-baton).
# Apply preferred method until suspect is no longer resisting.
# Secure the Suspect.
# Inform them of the charge and duration of their sentence (don't forget to add resisting arrest).


==Brig Processing Procedure==
===Medical Treatment===
# Begin the timer the moment the prisoner is in the cell.
All treatment must take place in the brig if possible. If not, an MP may escort a prisoner to medbay for treatmentThe prisoner MUST have an orange jumpsuit and shoes, and will not be given their Radio or ID until they returnTime spent in medical will NOT count against their sentence.
# Remove necessary items from the suspect.<small>
## If the suspect is being held for 30 or less minutes for a non-violent offense, remove their backpack, belt, armor (head and chest), and any tools that may be used for escapeDo NOT strip them of their radio, jumpsuit, or boots.
## If the suspect is being held for more than 30 minutes, for a violent offense, or are a past escape risk fully strip them and have them wear the orange prisoner suitThey may keep their radio unless they abuse it while in the cell (such as trying to escape, or screaming over it).</small>
# Buckle-cuff the suspect to the bed.
# Flash the suspect and immediately remove their handcuffs.
# Recover your handcuffs and leave the cell.
# For the duration that there are prisoners, there must be at least one MP in Security at ALL TIMES (except in emergency situations).


(Note: it may be impractical or impossible to begin the timer the moment the prisoner is in the cell. It may be better practice to begin the timer the moment the arresting MP leaves the cell.)
===Access to a Radio===
Unless the prisoner has abused the radio, they are authorized their headset. If any MP believes that it is being abused (including being used to co-ordinate a prison-break), this right can be denied.


===Appeal Sentence in a timely manner===
The prisoner may request an appeal on his sentence from the Chief MP.  If the Chief MP is not available, he may appeal to the acting commander.  This right is rescinded during emergencies.  The Chief MP has the final say on all appeals, and can override the Commander if he feels it is in the best interest of the ship's safety.


==Prisoner Rights==
===Protection from threats===
The following is a list of rights prisoners haveWith the noted exceptions, these rights '''CANNOT BE DENIED'''.
Prisoners must be kept safe, unharmed, and healthy during their confinement. MPs must work to the best of their ability to ensure thisSelf-inflicting wounds will result in being straight-jacketed for the entire duration.


# Medical Treatment on Request (MP will call a doctor to treat in security, if moving to med-bay is required it will NOT count against time to serve).
===Crew Authorized Weapons===
# Access to a radio (may be denied if the prisoner is abusing it).
<br />
# To appeal with the Commander (or a representative he sends) in a timely manner about his case one time (commander may deny this depending on the situation).
*'''Code Green''' - Authorized Weapons may be carried by deploying marines, security (non-lethals only), the Acting Commander and the XO only.  If you have a weapon, you must keep it holstered at all times while on the ship.  This applies to Deploying Marines as well.
# Protection from threats (the duty of the MP is to ensure that the prisoner is safe and unharmed during confinement).
*'''Code Blue''' - All crew are authorized pistols.  Unless there is an immediate threat, only Law Enforcement may have weapons unholstered.
*'''Code Red''' - No Weapon Restrictions (Except as explained in the Rules)
Exceptions: If you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set. (Note: Meta-gaming rules still apply and over-ride the exception)


=Storing evidence=
Click and drag the item onto the evidence bag to place the item into the evidence bag. Once that's done place it in the gun cabinet as it's your most secure area in the Mp office, or if it's a current ongoing investigation leave it out on the centre table so that the other Mp's can look at it. Generally if you manage to get fingerprints from your perp you'll also want to store those as well.


=Current Marine Laws=
=Current Marine Laws=
All brig times are gauged with this Marine Law guide. Disregarding it can result in a job ban. The arresting Marine determines the punishment, ranging from Minimum to Maximum.  MPs should work to minimize excessive punishments and ensure that the severity of the punishment fits the crime.
'''NOTE:''' It is the duty of the arresting marine, to determine the punishment, ranging from the Minimum to Maximum.  It is reccomended to make the severity of the punishment meet the crime and to minimize excessive punishments.<br>
 
'''EXCESSIVE TIME:''' If the total punishment is to exceed 60 minutes, you (the Chief MP) can give special permission for permanent confinement, no matter the crime.
'''EXCESSIVE TIME:''' If the total punishment is to exceed 90 minutes (this should probably read "60", because the timer on cells in the brig only go to 60, and any sentence over 60 minutes can result in execution, per the next section), the Commander can give special permission for permanent confinement, no matter the crime.
<br>
<br>
<table border="1">
<table border="1">
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<th>Minimum Punishment</th>
<th>Minimum Punishment</th>
<th>Maximum Punishment</th>
<th>Maximum Punishment</th>
</tr>
<tr>
<td>Disrespect to a superior</td>
<td>Using offensive names, disobeying orders, or being directly disrespectful to someone of a higher rank or position.  Each offense stacks.  Punishment time is per offense.</td>
<td>5 Minutes</td>
<td>10 Minutes</td>
</tr>
<tr>
<td>Hooliganism</td>
<td>Behavior that is generally disruptive to the ship and crew that classifies as low level shenanigans not deserving of more severe punishment.  Things such as slipping people with soap/water, excessive window knocking, and force-feeding other marines.</td>
<td>5 Minutes</td>
<td>10 Minutes</td>
</tr>
<tr>
<td>Improper Uniform</td>
<td>Moving around the ship outside the Cryo/Cafeteria/Preparation areas without proper military uniform for your job during non-emergency situations.  Marines should always be wearing their uniform, boots, and armor at a minimum.  Regular crew should be wearing their uniform and boots/shoes without armor unless there is a direct threat.  MPs should not have riot armor except in riot situations.</td>
<td>5 Minutes</td>
<td>15 Minutes</td>
</tr>
<tr>
<td>Disorderly Conduct</td>
<td>Directly and intentionally disrupting primary operations of the ship.  Fighting in the RO line, disrupting the briefing, or inciting rioting/mutiny. </td>
<td>10 Minutes</td>
<td>30 Minutes</td>
</tr>
</tr>
<tr>
<tr>
<td>Insubordination</td>
<td>Insubordination</td>
<td>Failing to follow a legitimate order from a superior.</td>
<td>Failing to follow a legitimate and lawful order from a superior.</td>
<td>10 Minutes</td>
<td>30 Minutes<br>Demotion</td>
</tr>
<tr>
<td>Drinking on Duty</td>
<td>Consumption of any alcohol or inhibiting chemicals during a military operation or while on active duty.</td>
<td>5 Minutes</td>
<td>5 Minutes</td>
<td>30 Minutes<br>Demotion</td>
<td>10 Minutes</td>
</tr>
</tr>
<tr>
<tr>
<td>Damage to Government Property</td>
<td>Damage to Government Property</td>
<td>Damaging the ship or making unauthorized modifications to it during peacetime.</td>
<td>Damaging the ship or making any unauthorized modifications to it during peacetime.To get authorization, confirm with the department head the change falls under, the Chief Engineer, and the current commander.</td>
<td>Return ship to it's exact previous state.</td>
<td>Return ship to it's exact previous state.</td>
<td>15 Minutes.</td>
<td>30 Minutes.</td>
</tr>
<tr>
<td>Resisting Arrest</td>
<td>To resist a lawful arrest by a Military Police officer (most people run, be fair).</td>
<td>10 minutes</td>
<td>30 minutes</td>
</tr>
</tr>
<tr>
<tr>
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<td>Unauthorized access of an area restricted by Command personnel or an area which a person does not have access to.</td>
<td>Unauthorized access of an area restricted by Command personnel or an area which a person does not have access to.</td>
<td>5 Minutes </td>
<td>5 Minutes </td>
<td>15 minutes.</td>
<td>30 minutes.</td>
</tr>
</tr>
<tr>
<tr>
<td>Contraband</td>
<td>Contraband</td>
<td>To retain possession of, distribute, or use contraband items, including drugs and non-standard Nanotrasen issued equipment.</td>
<td>To retain possession of, distribute, or use contraband items, including drugs and non-standard issued equipment.</td>
<td>5 minutes<br>confiscation of contraband items. </td>
<td>10 minutes<br>confiscation of contraband items. </td>
<td>15 minutes<br>confiscation of contraband items.</td>
<td>30 minutes<br>confiscation of contraband items.</td>
</tr>
</tr>
<tr>
<tr>
<td>Theft</td>
<td>Theft</td>
<td>To retain possession of items belonging to another marine.</td>
<td>To retain possession of items belonging to another marine.</td>
<td>5 minutes<br>item returned to owner</td>
<td>10 minutes<br>item returned to owner</td>
<td>15 minutes<br>item returned to owner</td>
<td>45 minutes<br>item returned to owner</td>
</tr>
<tr>
<td>Drug Use</td>
<td>Consuming either space drugs or medical compounds not authorized for distribution.</td>
<td>5 Minutes</td>
<td>10 Minutes</td>
</tr>
</tr>
<tr>
<tr>
<td>Resisting Arrest</td>
<td>Drug Distribution</td>
<td>To resist a lawful arrest by a Military Police officer (most people run, be fair).</td>
<td>Distribution of medical compounds (including combat stimulants) without authorization from the CMO and Acting Commander.  Includes space drugs, which are never authorized to be distributed. </td>
<td>10 minutes</td>
<td>15 minutes</td>
<td>30 minutes</td>
<td>30 minutes<br>Demotion from chemical access</td>
</tr>
<tr>
<td>Minor Weapon Violation</td>
<td>Improper operation or conduct with a weapon you are authorized with during green or blue alert.  This includes walking around with weapons un-holstered or discharging weapons during non-emergencies.</td>
<td>Warning or confiscation of weapon</td>
<td>5 Minutes AND confiscation of weapon</td>
</tr>
<tr>
<td>Unauthorized Weapon</td>
<td>Possession of a weapon you are not authorized during a non-emergency situation, detailed as code levels in the ''Weapon Usage for Crew'' section above. As code levels decrease in threat, weapons should be stored appropriately and not kept on-person or in personal areas.</td>
<td>15 Minutes<br>confiscation of contraband items.</td>
<td>45 Minutes<br>confiscation of contraband items.</td>
</tr>
</tr>
<tr>
<tr>
Line 115: Line 189:
<td>To threaten or use physical force against someone without intent to kill. </td>
<td>To threaten or use physical force against someone without intent to kill. </td>
<td>10 minutes.</td>
<td>10 minutes.</td>
<td>15 minutes.</td>
<td>30 minutes.</td>
</tr>
</tr>
<tr>
<tr>
Line 158: Line 232:
<td>Permanent confinement</td>
<td>Permanent confinement</td>
<td>Execution</td>
<td>Execution</td>
</tr>
<tr>
<td>Conduct Unbecoming of an Officer</td>
<td>Breaking any laws when you are an [[rank | officer]] will always result in this added to the penalty.  You are an officer and expected to act with dignity, honor, and respect at all times.</td>
<td>Double Brig Time</td>
<td>Double Brig Time<br>Demotion</td>
</tr>
<tr>
<td>Repeat Offender</td>
<td>To repeat a previous crime you have been convicted or and released from.</td>
<td>Double time (stacks with conduct unbecoming of an officer)</td>
<td>Permanent Confinement</td>
</tr>
</tr>
</table>
</table>




=Execution Procedures=
===Execution Procedure===
''“The man who passes the sentence should swing the sword. If you would take a man's life, you owe it to him to look into his eyes and hear his final words. And if you cannot bear to do that, then perhaps the man does not deserve to die.''
# The [[Commander]] or Chief MP must make a ship-wide announcement from the CIC communication console informing the crew of the intent to execute the prisoner, why, and the execution method. In a code Red or Code Delta situation, this procedure can be ignored. (Example:  "I, Captain Erin Kowalski, hereby authorize the execution of Donald Cluwne on the charges of murder, assault, and damage to the ship. He will be executed by firing squad in the briefing room.") Authorized methods of execution are either '''Firing Squad''' (handled by MPs) or '''Lethal Injection''' (handled by CMO).


Executions are authorized for crimes with execution as the maximum punishment.  Additionally, if the maximum amount of time to be served is greater than 1 hour, the commander can authorize an execution if they believe that the prisoner will re-offend or is/will be a danger to the crew or ship.
# The Acting Commander OR Chief MP (whoever made the initial request) MUST be present at the execution.
# The Condemned MUST be given a chance to give any final words.  They may use a radio for this (even if their radio was taken for abuse).


Only the Commander (or acting Commander) may authorize executions.  If they decide an execution is necessary, the follow procedure must be followed:


# The Commander must make a ship-wide announcement from the bridge communication console, informing the crew of the intent to execute and why. (Example: "I, Commander Erin Kowalski, hereby authorize the execution of Donald Cluwne on the charges of murder, assault, and damage to the shipHe will be executed by firing squad in the briefing room.")
=Incompetent Command=
# The commander must declare the method of execution used from the following:<small>
As part of the Military Police, you are expected to enforce the Law and Procedures upon all members of the crewIf the Commander, XO, or any command staff are in violation of UCMJ (Or Marine Law) at any time, the Chief MP is authorized to remove them from command and replace them with whoever is next in the Chain of CommandHowever, this requires confirmation from Central Command before it is enacted (you can use the fax machine in the Chief MPs office).
## Lethal Injection (30u chloral hydrate or other chemical).
## Firing Squad (commander may pick the marines).
## Airlock Decompression (ejected out the airlock at the rear of the ship).</small>
# The Commander '''MUST''' be present at the execution.
# The condemned '''MUST''' be given a chance to give any final words.




'''Placeholder page until WO is more refined'''
'''Placeholder page until WO is more refined'''

Revision as of 00:07, 24 June 2017

COMMAND
WarrantOfficer.png
Chief MP
Difficulty: Medium
Supervisors: Marine Law, Command Staff, High Command
Rank: Not defined
Duties: Enforce Marine Law. Keep the Marines and Crew safe. Assign Duties To The Military Police.
Guides: Marine Law, Server Rules
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
|__________|


Overview

As a Chief MP, your primary duty is to instruct and command the MP's aboard the Almayer to make sure they are enforcing marine law and that the crew of the Almayer are safe from harm, whether it be rogue marines or hostile boarders.

Enforcing Marine Law may be a hard task due to Marines being armed with guns, but - if you need it - your riot suit soaks up bullets like a sponge. Still, it shouldn't be worn unless necessary. MPs start the round equipped with a flash, taser, stun baton, and some handcuffs. MPs may never use lethal force.

You do not outrank any officer on the ship, except in matters in law enforcement. Because of this, you hold the rank of Warrant Officer and are outside the normal officer and enlisted ranks. You report to the Acting Commander and are part of the command staff, however you last in line of officers for command of the ship. Your primary job, is to ensure that Marine Law is upheld and all prisoners are properly processed and their rights protected as well as remain unbiased in all situations.

Military Officers and military law enforcement agents are expected to use their best discretion when applying sentences and apprehending those who violate the above laws. Failure to do so will result in immediate contract termination at the discretion of Central Command military officials.


Arrest Procedures

Note: If a suspect is injured or wounded, alert Medbay to have a doctor sent to the brig. Unless the suspect's life is IMMEDIATELY in danger, they are to be brought to the Brig and treated there.

Compliant Suspect (not resisting or running)

  1. Verbally inform the suspect you are taking them into custody and the charge.
  2. Order the suspect to the ground.
  3. Handcuff the suspect.
  4. Bring the suspect to the Brig for processing.

Non-Compliant Suspect (resisting or running)

  1. Prepare a non-lethal method of neutralization
  2. Apply until they are no longer resisting
  3. Secure the suspect and Inform the suspect of their charge
  4. Bring the suspect to the brig.

Dangerous Suspect (has used a lethal weapon against law enforcement)

  1. Ensure you have a non-lethal response prepared
  2. Engage the suspect and attempt to subdue them. Minimize collateral damage.
    • If the suspect cannot be subdued with non-lethal force,the Chief MP may authorize lethal force in extreme situations, primarily when Marine lives and/or the safety of the ship are at risk.
  3. Secure the suspect and any weapons they had and inform them of their charges.
  4. Bring the suspect to the Brig.


Detainment and Brig Procedures

Note: If the prisoner is removed from his cell for ANY REASON the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime, even if he is in medbay.

  1. Inform the prisoner of the charge and set the timer
  2. Remove all equipment from the prisoner and place it into their locker. Weapons may be secured in the MP armory if you wish.
    1. If the suspect is being held for less than 30 minutes for a non-violent offense, remove all of their equipment with the exception of their boots, jumpsuit, and radio.
    2. If the suspect is being held for more than 30 minutes, is considered an escape risk, has committed a violent offense, or presents a danger to himself or others, then remove all their equipment and dress them in an orange jumpsuit and boots. Return their radio, unless they are abusing it.
  3. Buckle the prisoner to the bed.
  4. Flash the prisoner and remove their handcuffs.
  5. Recover your handcuffs and any equipment and leave the cell.
  6. For the duration that there are prisoners in the Brig, the Chief MP or a regular MP must be in security AT ALL TIMES (unless it's an emergency).

Storing evidence

Click and drag the item onto the evidence bag to place the item into the evidence bag. Once that's done place it in the gun cabinet as it's your most secure area in the MP office, or if it's a current ongoing investigation leave it out on the center table so that the other Mp's can look at it. Generally if you manage to get fingerprints from your perp you'll also want to store those as well.

Prisoner Rights

The following is a list of basic rights the prisoners have. They can NOT be denied, except in an extreme situation and only then with authorization from the Chief MP.


Medical Treatment

All treatment must take place in the brig if possible. If not, an MP may escort a prisoner to medbay for treatment. The prisoner MUST have an orange jumpsuit and shoes, and will not be given their Radio or ID until they return. Time spent in medical will NOT count against their sentence.

Access to a Radio

Unless the prisoner has abused the radio, they are authorized their headset. If any MP believes that it is being abused (including being used to co-ordinate a prison-break), this right can be denied.

Appeal Sentence in a timely manner

The prisoner may request an appeal on his sentence from the Chief MP. If the Chief MP is not available, he may appeal to the acting commander. This right is rescinded during emergencies. The Chief MP has the final say on all appeals, and can override the Commander if he feels it is in the best interest of the ship's safety.

Protection from threats

Prisoners must be kept safe, unharmed, and healthy during their confinement. MPs must work to the best of their ability to ensure this. Self-inflicting wounds will result in being straight-jacketed for the entire duration.

Crew Authorized Weapons


  • Code Green - Authorized Weapons may be carried by deploying marines, security (non-lethals only), the Acting Commander and the XO only. If you have a weapon, you must keep it holstered at all times while on the ship. This applies to Deploying Marines as well.
  • Code Blue - All crew are authorized pistols. Unless there is an immediate threat, only Law Enforcement may have weapons unholstered.
  • Code Red - No Weapon Restrictions (Except as explained in the Rules)

Exceptions: If you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set. (Note: Meta-gaming rules still apply and over-ride the exception)


Current Marine Laws

NOTE: It is the duty of the arresting marine, to determine the punishment, ranging from the Minimum to Maximum. It is reccomended to make the severity of the punishment meet the crime and to minimize excessive punishments.
EXCESSIVE TIME: If the total punishment is to exceed 60 minutes, you (the Chief MP) can give special permission for permanent confinement, no matter the crime.

Charge Description Minimum Punishment Maximum Punishment
Disrespect to a superior Using offensive names, disobeying orders, or being directly disrespectful to someone of a higher rank or position. Each offense stacks. Punishment time is per offense. 5 Minutes 10 Minutes
Hooliganism Behavior that is generally disruptive to the ship and crew that classifies as low level shenanigans not deserving of more severe punishment. Things such as slipping people with soap/water, excessive window knocking, and force-feeding other marines. 5 Minutes 10 Minutes
Improper Uniform Moving around the ship outside the Cryo/Cafeteria/Preparation areas without proper military uniform for your job during non-emergency situations. Marines should always be wearing their uniform, boots, and armor at a minimum. Regular crew should be wearing their uniform and boots/shoes without armor unless there is a direct threat. MPs should not have riot armor except in riot situations. 5 Minutes 15 Minutes
Disorderly Conduct Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, disrupting the briefing, or inciting rioting/mutiny. 10 Minutes 30 Minutes
Insubordination Failing to follow a legitimate and lawful order from a superior. 10 Minutes 30 Minutes
Demotion
Drinking on Duty Consumption of any alcohol or inhibiting chemicals during a military operation or while on active duty. 5 Minutes 10 Minutes
Damage to Government Property Damaging the ship or making any unauthorized modifications to it during peacetime.To get authorization, confirm with the department head the change falls under, the Chief Engineer, and the current commander. Return ship to it's exact previous state. 30 Minutes.
Resisting Arrest To resist a lawful arrest by a Military Police officer (most people run, be fair). 10 minutes 30 minutes
Trespassing Unauthorized access of an area restricted by Command personnel or an area which a person does not have access to. 5 Minutes 30 minutes.
Contraband To retain possession of, distribute, or use contraband items, including drugs and non-standard issued equipment. 10 minutes
confiscation of contraband items.
30 minutes
confiscation of contraband items.
Theft To retain possession of items belonging to another marine. 10 minutes
item returned to owner
45 minutes
item returned to owner
Drug Use Consuming either space drugs or medical compounds not authorized for distribution. 5 Minutes 10 Minutes
Drug Distribution Distribution of medical compounds (including combat stimulants) without authorization from the CMO and Acting Commander. Includes space drugs, which are never authorized to be distributed. 15 minutes 30 minutes
Demotion from chemical access
Minor Weapon Violation Improper operation or conduct with a weapon you are authorized with during green or blue alert. This includes walking around with weapons un-holstered or discharging weapons during non-emergencies. Warning or confiscation of weapon 5 Minutes AND confiscation of weapon
Unauthorized Weapon Possession of a weapon you are not authorized during a non-emergency situation, detailed as code levels in the Weapon Usage for Crew section above. As code levels decrease in threat, weapons should be stored appropriately and not kept on-person or in personal areas. 15 Minutes
confiscation of contraband items.
45 Minutes
confiscation of contraband items.
Assault To threaten or use physical force against someone without intent to kill. 10 minutes. 30 minutes.
Neglect of duty Failure to perform their role to an acceptable standard. For example, a Commander failing to properly organize and ensure his personnel are given orders. 10 Minutes. Demotion/removal of command
25 minutes
Assault with a deadly weapon To enact physical force against someone with a lethal weapon, such as a sidearm, blade, or rifle. 20 minutes Permanent confinement
Manslaughter To be the cause of another person's death without malicious intent. 20 minutes
Demotion
45 Minutes
Demotion
Murder or Unauthorized Execution To attempt or succeed in the attempts of killing someone with malicious intent. Executions are only authorized with permission from and in the presence of the acting Commander. Permanent confinement Execution
Mutiny To attempt or succeed at overpowering or overthrowing a commanding officer. Permanent confinement Execution
Terrorist Collaboration To act as an enemy to the corporation or engage in acts that attempt to hurt or endanger the corporation. Permanent confinement Execution
Sexual assault To attempt to or succeed in the acts of assaulting another person sexually, including rape. Permanent confinement Execution
Conduct Unbecoming of an Officer Breaking any laws when you are an officer will always result in this added to the penalty. You are an officer and expected to act with dignity, honor, and respect at all times. Double Brig Time Double Brig Time
Demotion
Repeat Offender To repeat a previous crime you have been convicted or and released from. Double time (stacks with conduct unbecoming of an officer) Permanent Confinement


Execution Procedure

  1. The Commander or Chief MP must make a ship-wide announcement from the CIC communication console informing the crew of the intent to execute the prisoner, why, and the execution method. In a code Red or Code Delta situation, this procedure can be ignored. (Example: "I, Captain Erin Kowalski, hereby authorize the execution of Donald Cluwne on the charges of murder, assault, and damage to the ship. He will be executed by firing squad in the briefing room.") Authorized methods of execution are either Firing Squad (handled by MPs) or Lethal Injection (handled by CMO).
  1. The Acting Commander OR Chief MP (whoever made the initial request) MUST be present at the execution.
  2. The Condemned MUST be given a chance to give any final words. They may use a radio for this (even if their radio was taken for abuse).


Incompetent Command

As part of the Military Police, you are expected to enforce the Law and Procedures upon all members of the crew. If the Commander, XO, or any command staff are in violation of UCMJ (Or Marine Law) at any time, the Chief MP is authorized to remove them from command and replace them with whoever is next in the Chain of Command. However, this requires confirmation from Central Command before it is enacted (you can use the fax machine in the Chief MPs office).


Placeholder page until WO is more refined