Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Chief Engineer: Difference between revisions

From CM-SS13 - Wiki
No edit summary
Line 44: Line 44:


* Experiment! Think of a cool project and try it out. Make sure to ahelp first if it might be breaking some rules!
* Experiment! Think of a cool project and try it out. Make sure to ahelp first if it might be breaking some rules!
=Your Skillset=
[[File:CE_skill_set.png]]
To find out about how the skill system works head over to the skills system page.





Revision as of 23:20, 18 August 2017

ENGINEERING
CE.png
Chief Engineer
Difficulty: Hard
Supervisors: Commander, Executive Officer
Rank: Not defined
Duties: Coordinate engineering, ensure equipment doesn't get stolen, make sure the Fusion Reactor doesn't lose power.
Guides: S-52 Fusion Reactor, Construction
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
|__________|


Role

As the Chief Engineer, it is your responsibility to ensure the structural stability of the USS Almayer, and that all alterations made to it by the Engineering Team are structurally sound and safe. You are also responsible for coordinating the Maintenance Technicians and ensuring they don't destroy the ship. Make sure you setup the S-52 Fusion Reactor otherwise the ship will rapidly lose power.


APC Maintenance

If the APC hasn't been blown up or destroyed during a gunfight always check the apcs wires by unscrewing the apc frame and click on the apc with your wirecutters, if the wires come up with a mend option, mend the wires with the wirecutters. (Click on mend while holding wirecutters in your active hand.) If someone blew up the apc or blasted it into another dimension follow the steps below.


So, someone decided to throw a grenade next to the APC or you just arrived to a broken APC and your SL has tasked you with fixing it whilst the squad holds off the incoming xeno tide. No need to panic as this section will get you to quickly repair that APC.

  1. First you'll want to whack off the cover; to do this just hit the APC with any sort of weapon, generally a combat knife is good for this.
  2. Take out the battery (Power cell) in the APC once the cover is off with an empty hand.
  3. Use a screwdriver on the APC.
  4. Use wirecutters on the APC.
  5. Use a crowbar on the APC.
  6. Build an APC frame from 2 metal sheets then click on the APC with the APC frame in hand.
  7. Use wires (Cable Coil) on the APC.
  8. Click on the APC with a power control module in hand.
  9. Use a screwdriver on the APC.
  10. Place a new battery (Power cell) in the APC. (Just click on the APC with the battery in hand.)
  11. Use a crowbar on the APC.
  12. Open up the APC pop up window once you've completed all previous steps and turn on the breaker.


What Else Should the Chief Engineer Do?

  • Teach your MTs, establishing a line of dialogue with them at roundstart can mean the different between a coordinated and efficient engineering department, or a bunch of SSD MTs and an overwhelmed CE.
  • Do training exercises. Do your MTs struggle with repairing things, or do you want to test them? Ahelp first, and then wall off and poke holes in EVA and teach them how to fix it.
  • Ask if you can go planetside and assist with the building of an FOB, or add cameras onto the dropship to assist command.
  • Experiment! Think of a cool project and try it out. Make sure to ahelp first if it might be breaking some rules!


Your Skillset

CE skill set.png

To find out about how the skill system works head over to the skills system page.


Guides and Sources