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User:HKO2006: Difference between revisions

1,463 editsJoined 1 August 2017
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![[File:Tail attack.png]]<br>Tail Attack
![[File:Tail attack.png]]<br>Tail Attack
|Ready your tail, middle click to impale your enemy (or trip if targeting foot).
|Ready your tail, middle click to impale your enemy (or trip if targeting foot).
Drains plasma while active.
Costs 20 plasma, drains plasma while active.
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|-
![[File:Plant purple sac.png]]<br>Plant Purple Sac
![[File:Plant purple sac.png]]<br>Plant Purple Sac
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![[File:Corrosive acid.png]]<br>Corrosive Acid
![[File:Corrosive acid.png]]<br>Corrosive Acid
|Vomit a glob of acid on item to dissolve it. Costs '''(how much?)''' plasma.
|Vomit a glob of acid on item to dissolve it. Costs 75 plasma.
Multiple items can be clicked at once as long as you stillstand.
Multiple items can be clicked at once as long as you stillstand.
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Revision as of 15:48, 24 September 2017

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Muh sandbox

XENOMORPH - TIER 1
Alien-Drone.png
Drone
Evolves From: Larva
Evolves To: Carrier, Hivelord, Queen
Role: Build the Hive and expand it with new weed nodes. Support fellow Xenomorphs with your pheromones. Occasionally plant weeds aggressively to support pushes. Use your acid to help the Hive break into places.
Guides: Guide to Hive Building, Guide to Pheromones


Description

The Drone is the humble worker of the Hive, while other castes make themselves useful almost universally in their combat prowess, the Drone finds its vocation in building and maintaining the Hive. Relatively fast, the Drone can also build on the move. It is equipped with corrosive acid capable of melting through anything that gets in the way of their constructions. Its attacks are fairly weak, and it is not intended to engage hostile targets unless another caste has them suppressed. Its health can hold itself together, however.

The Drone can help out with building the main Hive, spread weeds around aggressively using its mobility, or even attempt to build forward hives. In all cases, their skills will be needed to make nests to secure new captures, and to make the colony more habitable to Xenomorphs, one weeded tile at a time. To help with this, the Drones have a massive plasma reserve and a respectable plasma regeneration.

Pheromones play a big role in the Drone's arsenal. A Drone can be an incredible supplement to an ambush group, making it faster, better, stronger, and providing them with weeds to rest on as they advance.

Playing as a Drone

As a Drone, your job is to assist the Queen in growing and reinforcing the hive, and eventually extending it using the mobility other building castes lack. To this end, the Drone has the ability to shape structures out of resin it can secrete with Plasma. The Drone is otherwise patently average in all regards, with a relatively underwhelming attack but a decent speed and health. All and all, building above fighting unless desperate.

It is usually a smart idea to let the Queen work on the core of the Hive while you work on expanding the outskirts. Forward hives, defensive locations, or just weeding everything in sight. As long as you're using up your Plasma, it's hard to do any harm. Your sisters should suppress the Survivors with incredible ease, so you should have clearance to roam the colony before the Marines land to plant weeds and melt dangerous gear.

Since you will be spending a lot of time behind the lines, you might take up the Sentinel's job of guarding hosts. You're not ill-suited for it, but you might not have as easy a time, especially if the hosts managed to sneak in their weapons. At least you can make nests on the fly if they are lacking, unlike said Sentinels.

Don't overestimate how much work a single building caste can do. Relying only on the Queen to build the entire Hive is a high way to total and utter failure. Two Drones should be the absolute minimum in all but the most skeletal Hives. Only at four and above should the brakes be hit.

Abilities

Abilities: Description:
Regurgitate.png
Regurgitate
Regurgitate devoured creature like furry hosts. To devour, drag target with one hand then click yourself.

Beware the devoured will be dissolved in 5 minutes and regurgitate it out won't reset the timer. If the devoured is armed with a knife, they can cut their way out from the inside.

Tail attack.png
Tail Attack
Ready your tail, middle click to impale your enemy (or trip if targeting foot).

Costs 20 plasma, drains plasma while active.

Plant purple sac.png
Plant Purple Sac
Plant a Purple Sac. Costs 75 plasma. Can't be planted if there is already a sac in the tile. Can be removed by one slash with harm intent for re-plant.

Purple Sac alone also counts as weed so aliens can generate plasma and rest on it even the weed under it was removed.

Build select.png
Choose Resin Structure
Click to choose what resin structure to make.

The default structure is Resin Wall.

File:Secret Resin.png
Secret Resin
Secret the chosen Resin Structure at your tile.

Costs 75 plasma.

Transfer plasma.png
Transfer Plasma
Transfer 50 Plasma to the target. You have to standstill when transferring.
Corrosive acid.png
Corrosive Acid
Vomit a glob of acid on item to dissolve it. Costs 75 plasma.

Multiple items can be clicked at once as long as you stillstand.

Emit pheromones.png
Emit Pheromones
Emit one of the three Pheromones. It is advised to emit the pheromone that is not but being emitted, as pheromones don't stack.

Building Tactics

  • Build Hives with narrow corridors and fairly small chambers. The Marines are fast and have powerful ranged weapons, so force them to fight in tight, cramped spaces and on your terms. Covering floors with sticky resin adds to your advantage by making it virtually impossible to maneuver tactically. In large open areas, build resin walls to block lines of sight and for your sisters to hide behind.
  • Always build multiple layers. A single layer can be shot through, and once your back line is exposed, your Drones are prone to getting wounded, which will slow down repairs.
  • Avoid using multiple layers of resin doors or making the Hive too tight and confusing. The goal is for the humans to suffer should they enter your Hive, not for Xenomorphs to suffer from living in the same Hive as you.
  • Build nests for dangerous hosts (Humans) in a checkered pattern. This allows Sentinel castes to guard a lot of hosts at once safely, and gives any caste a much better chance to neutralise an armed host that just got out of their nest without damage.

Combat Tactics

  • When the assault begins, tag along at a distance unless you are needed to guard hosts. You are not a front line combatant, but you may be needed to plant weeds and build defenses. Don't be that Drone hiding in the command trench while your sisters scream for nests to be set up and for weeds to be planted in newly contested areas.
  • When the Hive is defending/attacking, Drones should to be in the second wave, placing weeds and nests as the main forces advance. Listen carefully to the hivemind so you can fulfill requests from other castes.
  • Drone is one of the most mobile castes which has access to facehuggers, this means it's highly recommended to work together with the Queen's screech to net the hive one or two more infected marines.
  • If the Queen dies, you are first in line to replace her. Make sure to stay safe, even excessively so. The last thing the Hive needs after losing its Queen is Drones throwing themselves to the Marines and dying.

Drone Evolution and Upgrades

Drone Upgrades focus on making his all around decent statistics even more decent, along with boosting his plasma reserve and plasma regeneration. Don't forget your pheromones will also get better along the way. Drones are unique in that they are the only caste in the game that can Evolve after having upgraded, into a Queen.

Drones can Evolve into three possible castes:

  • The Queen. If the old Queen died, you will have to wait until the Hivemind restores from the frenzy. You may then rise up as the new Queen of the Hive. You will have to, however, as a Hive cannot survive long without a Queen. You can check if other Drones want dibs, but if you hear nothing, take one for the team.
  • The Carrier is a more combat oriented caste, gaining the ability to store and throw facehuggers at the Marines. In exchange, you lose your ability to build, although you keep weed planting as a free ability. Your pheromones are also preserved, and you will be relatively fast for a big Xenomorph.
  • The Hivelord is an even more effective Hive builder, with sturdier resin structures and an insane plasma reserve and regeneration. It also gains a strong ability allowing it to virtually phase when on weeds, and the ability to dig tunnels linking any two places together in a few seconds.