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As a Sentinel, it is your duty to defend the Hive. This includes defending the queen and fending off | ====Playing a Sentinel==== | ||
As a Sentinel, it is your duty to defend the Hive. This includes defending the queen and fending off threats to the hive. Another important duty is making sure that no captured hosts escape. The Sentinel has a moderate slash damage, moderate speed, fast Plasma regeneration and a moderate Plasma cap. The Sentinel has the ability to <code>Spit-Neurotoxin</code>, which stuns any non-Alien creature hit by it. The Sentinel also has the <code>Corrosive-Acid</code> ability, to melt most objects and structures. | |||
Unless ordered to leave by the [[Queen]], you should remain inside or around the Hive at all times. If there are live hosts nested, you should remain close by to stop them from escaping. | |||
====Sentinel Evolution==== | |||
After consuming some Royal Jelly (created by the [[Queen]]) and allowing it to become absorbed by their body, Sentinels can evolve into a more powerful, tougher version of themselves. | |||
The [[Spitter]] is the next progression of the Sentinel caste. The Spitter is slightly slower, but gains a more powerful spit attack, as well as an Area of Effect spit, and a stronger corrosive acid. | |||
* | ====Sentinel Tactics==== | ||
* Sentinels can use their spit to incapacitate hosts that break free from their nests. The stun is more than long enough to secure the host. | |||
* The Neurotoxin spit stuns long enough for you to run up to a host and slap two aliens onto their face. However, this is only effective if you can isolate a Marine. If spotted, it is always best to retreat. | |||
* When you spot a threat on the borders of (or even within) the Hive, do not engage them immediately! Warn your sisters of the threat, and '''give their exact location''', to ensure you get backup. |
Revision as of 20:15, 1 February 2016
Playing a Sentinel
As a Sentinel, it is your duty to defend the Hive. This includes defending the queen and fending off threats to the hive. Another important duty is making sure that no captured hosts escape. The Sentinel has a moderate slash damage, moderate speed, fast Plasma regeneration and a moderate Plasma cap. The Sentinel has the ability to Spit-Neurotoxin
, which stuns any non-Alien creature hit by it. The Sentinel also has the Corrosive-Acid
ability, to melt most objects and structures.
Unless ordered to leave by the Queen, you should remain inside or around the Hive at all times. If there are live hosts nested, you should remain close by to stop them from escaping.
Sentinel Evolution
After consuming some Royal Jelly (created by the Queen) and allowing it to become absorbed by their body, Sentinels can evolve into a more powerful, tougher version of themselves.
The Spitter is the next progression of the Sentinel caste. The Spitter is slightly slower, but gains a more powerful spit attack, as well as an Area of Effect spit, and a stronger corrosive acid.
Sentinel Tactics
- Sentinels can use their spit to incapacitate hosts that break free from their nests. The stun is more than long enough to secure the host.
- The Neurotoxin spit stuns long enough for you to run up to a host and slap two aliens onto their face. However, this is only effective if you can isolate a Marine. If spotted, it is always best to retreat.
- When you spot a threat on the borders of (or even within) the Hive, do not engage them immediately! Warn your sisters of the threat, and give their exact location, to ensure you get backup.