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|[[File:Intent-Wheel.gif|58px]]|| | |[[File:Intent-Wheel.gif|58px]]|| | ||
This is the intent wheel. Like the Human interface, the Xenomorph interface contains the same 4 intents, but with different actions. Note that you can use hotkeys to cycle through intents by pressing 1 - 4. '''Disarming/Helping other Xenomorph does not help putting out the fire.''' | This is the intent wheel. Like the Human interface, the Xenomorph interface contains the same 4 intents, but with different actions. Note that you can use hotkeys to cycle through intents by pressing 1 - 4. '''Disarming/Helping other Xenomorph does not help putting out the fire.''' | ||
* The green intent is <span style="background-color: lightgreen;">Help</span> which allows you to help other Xenomorphs to get them up faster after being stunned. Like the Marines, other '''Xenomorphs in Help intent can walk through other Xenomorphs with Help intent, exchanging positions. However, if your intent is anything other than help, you'll be able to push other Xenomorphs out of your way. 'Bodyblocking' other Xenomorphs (pushing Xenomorphs to dangers such as marine gunfire) is frowned upon and usually against the rules. Big Xenomorphs as well as all Tier 3 Xenomorphs will always push and bodyblock other Xenomorphs regardless of intent.''' | * The green intent is <span style="background-color: lightgreen;">Help</span> which allows you to help other Xenomorphs to get them up faster after being stunned. Like the Marines, other '''Xenomorphs in Help intent can walk through other Xenomorphs with Help intent, exchanging positions. However, if your intent is anything other than help, you'll be able to push other Xenomorphs out of your way. 'Bodyblocking' other Xenomorphs (pushing Xenomorphs to dangers such as marine gunfire while the aformentioned is getting out of danger) is frowned upon and usually against the rules. Big Xenomorphs as well as all Tier 3 Xenomorphs will always push and bodyblock other Xenomorphs regardless of intent.''' | ||
* Blue intent is <span style="background-color: DeepSkyBlue;">Disarm</span> and when this is active you'll attempt to tackle any mob you click on. | * Blue intent is <span style="background-color: DeepSkyBlue;">Disarm</span> and when this is active you'll attempt to tackle any mob you click on. | ||
* Yellow intent is <span style="background-color: yellow;">Grab</span>, this allows you to grab mobs and move them (Which takes up your current hand, similar to pull). | * Yellow intent is <span style="background-color: yellow;">Grab</span>, this allows you to grab mobs and move them (Which takes up your current hand, similar to pull). |
Revision as of 01:24, 6 April 2018
Welcome to Space Station 13! This is a 2D game that takes place on a space station. It looks very basic, but the game is very complex. Almost every mob is player controlled! There are many different servers with their own style of playing. I hope this guide helps you learn how to play this amazing game!
For this guide, we'll be focusing on how to play Colonial Marines (Not to be confused with "Aliens: Colonial Marines"), a SS13 server that was inspired by the "Aliens" film and heavily coded on the "Baystation 12" codebase, which is also a SS13 server in general. This guide (as well as a few roles) may also apply to other servers, so keep in mind that not every server is the same as Colonial Marines! So don't apply your usual Security moves in other SS13 servers as opposed to this one.
Getting Started
Rules
Every server has their own set of Rules. You MUST read all of the server rules before you start playing. If you don't you're likely to get banned. Not reading the rules (just because "you know the rules" and whatnot) is NOT an excuse!
Setting up a character
At the start of your game, you'll be in the Lobby Menu. From there, you have four options to choose from. Click Setup Character to open the window for customizing your human character and setting your roles.
Option: | Function: |
---|---|
Name |
Lets you change the name of your character. Many servers want your name to be realistic, but not based off something popular or something that is part of the game's lore, which includes this server. If you click (®) the name will be randomized. You may include a nickname in between your first name and last name. |
Always Pick Random Name |
Lets you chose if your character's name will be randomized each round. |
Physical Information |
Lets you choose your character's age, gender, skin colour, eyesight and body type. If you click (®) the settings will be randomized. |
Age |
Lets you change the age of your character. This DOES NOT change the look of your character. It's just for roleplaying. |
Gender |
Lets you change your character's gender between male and female. |
Ethnicity |
Lets you change your body colour preselected from the options in it. |
Body Type |
Lets you change your character's body type - Underweight, Average or Overweight. ((Unknown if it could change the look of the character)) |
Poor Eyesight |
Lets you decide if your character requires glasses in order to see correctly or not. If you do, you'll spawn with a pair of Prescription Glasses. |
Hair |
Lets you change your hair type and colour. |
Facial Hair |
Lets you change your facial hair type and colour. |
Eyes |
Lets you change your eye colour. |
Option: | Function: |
---|---|
Be Xenomorph |
If selected it allows you to spawn as an alien upon round start. Additionally it allows you to join alien Larvae that are ready to burst as well as Larvae that are burrowed underground. If you're playing as an Alien for the first time, it is recommended to set all other roles to None or No and set Be Xenomorph to Yes. |
Be Xenomorph Queen |
If selected it allows you to have a chance at spawning as the alien queen upon round start. Not recommended for beginners! |
Be Survivor |
Allows you to have a chance at spawning as a survivor when the round starts. Not recommended for beginners! |
Be Responder |
Allows you to become a responder during a distress signal. Not recommended for beginners! |
Be Predator |
Allows you to spawn as a predator when the round starts. You must be whitelisted to play as a predator! |
Be WO Commander |
Allows you be spawn as the commander when the map Whiskey Outpost starts. You must be whitelisted to play as a commander! |
Set Marine Role Preferences |
Allows you to pick what marine role you play when the round starts. If you're playing as a Marine for the first time, it is recommended to set all other roles to None or No and Squad Marine to HIGH. |
Option: | Function: |
---|---|
Marine Gear |
Lets you choose your underwear, undershirt, backpack type and your custom loadout for your character. |
Custom Loadout |
Lets you pick items like berets and cigars to spawn with at the start of the round. |
Option: | Function: |
---|---|
UI Customization |
Changes the look of your in game interface. |
Custom UI |
While not listed directly in the setup, this changes the color and transparency of the UI. White UI is recommended. |
Option: | Function: |
---|---|
Citizenship |
Lets you change your characters citizenship e.g where you come from. This is only for roleplaying. |
Religion |
Lets you change your characters religion. This is only for roleplaying. |
Corporate Relationship |
Allows you to set your character's relationship to Weyland-Yutani. This is only for roleplaying. |
Preferred Squad |
Allows you to set your character's preferred squad (Alpha, Bravo, Charlie, Delta or None). This increases the chance of being spawned in that squad. |
Character Records |
Allows you to edit your medical, employment, and security records. This is only for roleplaying. |
Character Description |
Lets you describe your character's physical description in a more in-depth form. This is shown to another player when they examine your character. You do, however, have a hidden character limit while making your description. |
Option: | Function: |
---|---|
Play Admin Midis |
If enabled you will hear sounds that admins play during the round, like music or round-related noises. |
Play Lobby Music |
If enabled you will hear the lobby music while you're in the lobby. |
Ghost Ears |
Lets you chose to see all the /say dialogue in the round or only sounds in sight while you're a ghost. |
Ghost Sight |
Lets you chose to see all the certain emotes (Like Bob gasps! or /me actions) in the round or only the /me actions in sight while you're a ghost. |
Ghost Radio |
Lets you chose between hearing all the radio chatter or only the radio chatter of the people near you while you're a ghost. |
Ghost Hivemind |
Lets you chose between hearing all the Hivemind chatter or only the Hivemind chatter of the aliens near you while you're a ghost. |
Joining a Round
- If a round hasn't started yet you can select "Ready Up" and you'll spawn in when the round starts.
- If you join in the middle of the round and want to play as a marine you select "Join the USCM!" . When you select "Join the USCM!" you'll get a list of roles you can play. Select one and you'll spawn in.
- If you join in the middle of the round and want to play as an alien select "Join the Hive!" . When you select "Join the Hive!" you'll need to wait until a larva bursts for you to play.
- If you want to spectate the entire round and learn the basics while you're not playing select "Observe". When you select "Observe" you'll receive a confirmation if you wanted to join as a ghost. You cannot respawn as a Marine once you spectate the round! You can respawn, however, as an alien or other characters that might be in this round. Keep in mind that the Metagaming rule applies when repsawning as a character from a ghost.
In the Game
The Tabs
On the top right side of your screen you will see the tabs for the game.
Descriptions of what each tab does can be found in the table below:
Name Of The Button: | What it does: |
---|---|
Text |
Hides the tabs and shows the game's logs instead. |
Info |
Shows the tabs on the top right corner instead of the game logs. |
Wiki |
Opens the Colonial Marines wiki in your internet browser. |
Forum |
Opens the Colonial Marines forum in your internet browser. |
Rules |
Opens the rules thread on the Colonial Marines forum.. |
Changelog |
Opens the changelog. The red changelog indicates a changelog update, showing the new update of the game. |
Donate |
Allows you to donate money to the server, allowing your character to wear donor gear. The link is currently not functional. |
Status |
Shows the status of your character. Like mission time for Marines and Plasma amount for Aliens. |
Lobby |
Shows how many players are ready and how long until the round starts, as well as the current gamemode. |
Admin |
Allows you to send an Adminhelp (shortened to ahelp) and see the online staff. |
Debug |
Allows you to fixes various bugs when encountered in the game. |
Ghost |
Allows you to do many things as a ghost. |
Alien |
Shows you what you can currently do as an Alien. |
IC |
Shows you what you can currently do "In Character". |
OOC |
Shows you what you can do "Out of Character". You can also become a ghost when you died. |
Object |
Shows you what you can do to various objects around or on your character. |
Preferences |
Allows you to enable and disable many different preferences. |
Scout |
Allows you to cloak using the M68 Thermal Cloak as a Scout Specialist. |
Weapon |
Shows you what you can do to your current weapon (Such as switching firing modes). |
Marine Interface
This is the human interface in CM.
Interface: | Function: |
---|---|
These are your characters hands, you use these to pick up items by clicking on them. Your active hand, will be highlighted this means anything you pick up will go to this hand. To switch hands either click on the other hand, use middle mouse button or press X if you have hotkey mode toggled on. |
Interface: | Function: |
---|---|
These are your characters pockets, you use these to store tiny items or pouches on your character. |
Interface: | Function: |
---|---|
This is the toggle movement button, when pressed it will toggle you to run/walk. While walking, you'll receive a moderate increase of accuracy. | |
This is the intent wheel, there are 4 types of intents colored in each square. You can cycle through these intents using 1-4 with hotkey mode toggled on.
| |
This is the aiming target, which allows you to click on different parts of the body to aim for. If you're a Combat Marine, aim at the chest for minimal friendly fire. If you're treating a wound, aim at the wounded part and click at your character. | |
This is the resist button, press this when you are on fire to stop, drop and roll or if you in a nest you can press it to start breaking out. You can set a Macro as a hotkey for this action. | |
This is the drop button, once clicked it will drop any item or stop pulling in your active hand. Alternatively, you can press Q to drop an active item or stop pulling a character with hotkey mode on. | |
This is the throw button, press this when you want to throw what's in your active hand. To throw just click the throw button then click on a tile. You can also catch things if you have throw toggled on. You can also press R to toggle throwing on/off in hotkey mode. Grenades (once primed) will automatically allow you to throw, so just prime and click to a location to throw. | |
This is the toggle firing mode button, press this and you'll toggle between normal firing and aimed firing. Aimed firing means if you click on someone you'll aim at them instead of firing, this then pops up with more options where you can allow them to pickup items and move about. If you are taking prisoners as a CLF/UPP, the firing mode may help you. |
Alien Interface
Interface: | Function: |
---|---|
This is the hunt/stalk button, when pressed it will toggle between Hunt (Which is running mode) and Stalk (Which makes your xenomorph walk). However, Hunters while in Stalk mode makes them partially invisible. Always keep it at Hunt mode unless if you're playing as the Hunter. | |
This is the intent wheel. Like the Human interface, the Xenomorph interface contains the same 4 intents, but with different actions. Note that you can use hotkeys to cycle through intents by pressing 1 - 4. Disarming/Helping other Xenomorph does not help putting out the fire.
| |
This is the aiming target, which allows you to click on different parts of the body to aim for when you attack something/someone. Useful if you're the Ravager or Hunter. | |
This is the drop button, once clicked it will stop pulling the mob your Xenomorph grabbed on or drop the facehugger in your active hand. You can also press Q to drop something or stop pulling when you have hotkey mode toggled on. | |
This is the throw button, press this when you want to throw what's in your active hand. To throw just click the throw button then click on a tile. Note that the Xenomorph throw distance is about 1-2 tiles, unless you're a Carrier in which case they have an ability to launch huggers vast distances using shift-click or middle mouse button. | |
Appears when you are pulling, click to stop pulling. |
Note all of these are xeno abilities of which are detailed on each xenomorph castes page.
Interface: | Function: |
---|---|
Regurgitate |
To devour, grab a host with Ctrl + Click or
Grab intent (3 in hotkey mode) then click yourself, standstill. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are devouring them. Xenos with devoured humans inside them can not vent crawl but Xenos with devoured monkeys can. Hosts with boot knives can injure the Xenomorph they are inside if they are conscious. Using this ability with a host devoured will regurgitate them back up, giving a moderate stun. (Edit this template) |
Grow Ovipositor |
Grows an ovipositor from which the queen begins to passively create eggs from.
|
Screech |
A wide area of effect stun, screeches upon activation.
|
Emit Pheromones |
Emit one of the three Pheromones. It is advised to emit the pheromone that are not already being emitted, as pheromones don't stack.
|
Interface: | Function: |
---|---|
Plasma and Health Indicator |
Visual indicator of the level of plasma and health a xeno has. |
See Pheromones for the details.
How To Play
- Movement- You move your character around with the ARROW KEYS. Alternately if you press the tab key you can enable hot keys which allows you to walk with WASD.
- Interacting with People and Objects- The game mostly involves using the mouse. You can pick up objects by clicking on them and they'll go into your hand. To set them down, find a table to set them on or use drop on your HUD. You can also throw objects using throw on your HUD. You can grab people and certain objects with your grab intent. You can also hurt people using your harm intent. Advanced interactions can be learnt at the FAQ page.
- How to Speak- F3 or T if you have hotkeys on. If you don't use hotkeys, you will need to use the Chat bar below your game. If it doesn't say "Say" then click on the button that says "chat" on the right side. type your message after "Say" to talk.
Communication
Use F3, T (in hotkey mode), or the chat box at the bottom of the screen (you need to type Say before your message if you use the chat box at the bottom). You can also press F2 to talk in out of character (OOC) to ask questions about the game and how to do things.
To contact Marines or Aliens over a long distance you can use a radio/hivemind. Here is a list of radio keys:
Radio Channel: | Key for the channel: |
---|---|
Command | :v |
Military Police | :p |
Requisitions | :u |
Medical | :m |
Engineering | :e |
Your squad's channel (combat headset) or Common channel (non-combat headset) | ; |
Alpha Squad (command headset) | :q |
Bravo Squad (command headset) | :b |
Charlie Squad (command headset) | :c |
Delta Squad (command headset) | :d |
ERT comms | :h |
Alien hivemind | :a |
Hellhound hivemind | : |
Hotkeys
To toggle hotkey mode on/off press the Tab button. Below is a list of hotkeys which can make your everyday round of SS13 that much easier. You can also make your own key bindings and one-click multi-functions for in-game actions with Macros.
Hotkey-Mode: (hotkey-mode must be on)
Any-Mode: (hotkey doesn't need to be on)
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More Information
There are more guides to help you start your first few rounds in Colonial Marines.
The Marine Quickstart Guide and the Xeno Quickstart Guide are very helpful.