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= The Overwatch Console = | = The Overwatch Console = | ||
== | {| border="1" | ||
[[File: | ! style="background-color:#A9A9A9; border: 2px solid black;" |Overwatch Console Menu: | ||
---- | ! style="background-color:#A9A9A9; border: 2px solid black;" |How to Use it: | ||
'''The Main Interface | |- | ||
'''Operator''' | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|[[File:OW_Assigning_yourself_as_operator.png|200px]] | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Click on the dotted line to sign in. | |||
|- | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:OW_Selecting_your_squad.png|left|400px]] | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Click on the dotted line to open the squad selection window, then pick a squad to overwatch. You should discuss with your fellow staff officers first to decide who overwatch's which squad, or ask to be assigned a squad by the executive officer/commander. | |||
|- | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:OW_Console_Window.png|1500px]] | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | | |||
<small> | |||
{| border="1" | |||
|+ style="text-align:center;"|'''The Main Interface:''' | |||
| | |||
'''Operator:''' | |||
* '''Named Operator''' - By clicking on the current operator you can switch places with them to take over that squad as their Overwatch. | * '''Named Operator''' - By clicking on the current operator you can switch places with them to take over that squad as their Overwatch. | ||
* '''Stop Overwatch''' - By clicking this you resign yourself as that squads operator and effectively log out of the console. | * '''Stop Overwatch''' - By clicking this you resign yourself as that squads operator and effectively log out of the console. | ||
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'''Squad Monitoring:''' | '''Squad Monitoring:''' | ||
* '''Squad Monitor''' - Brings up a separate window housing each member of the squads names, role, vital signs, location, squad leader distance and the ability to check their helmet camera. | * '''Squad Monitor''' - Brings up a separate window housing each member of the squads names, role, vital signs, location, squad leader distance and the ability to check their helmet camera.</small> | ||
|} | |||
|} | |||
= Communication = | = Communication = | ||
The most important job for a SO is to communicate! Over-talking is vastly better than under-talking. The CO should give orders to the SOs (:v channel), who then relay these orders to the Squad Leaders (SL) and squads. The SLs should communicate everything to the SOs, who then relay this information to the CO. It's important that squads coordinate with one another. If the CO isn't forming an overall plan, try to talk to your other officers to get something working. SOs and SLs work closely together as a team, so it's important to form a good relationship. It's just as important to talk to the individual marines using the headset and make sure they're getting what they need to be effective. Remember that you're going to have some combat veterans and some rookies right out of boot camp. You can help the [[Squad Marine|boots]] along via radio. A helpful SO might also relay important information or ask questions of medical staff (:m), requisitions (:u), the military police (:p), or engineering (:e). | The most important job for a SO is to communicate! Over-talking is vastly better than under-talking. The CO should give orders to the SOs (:v channel), who then relay these orders to the Squad Leaders (SL) and squads. The SLs should communicate everything to the SOs, who then relay this information to the CO. It's important that squads coordinate with one another. If the CO isn't forming an overall plan, try to talk to your other officers to get something working. SOs and SLs work closely together as a team, so it's important to form a good relationship. It's just as important to talk to the individual marines using the headset and make sure they're getting what they need to be effective. Remember that you're going to have some combat veterans and some rookies right out of boot camp. You can help the [[Squad Marine|boots]] along via radio. A helpful SO might also relay important information or ask questions of medical staff (:m), requisitions (:u), the military police (:p), or engineering (:e). | ||
= Quickstart Guide = | = Quickstart Guide = | ||
== Change Your Headset! == | == Change Your Headset! == | ||
Once you've picked a squad to Overwatch, it's very important to make sure your command headset is '''turned on to your squad's channel'''. Your command headset can listen to any squad <span style="color:red">'''Alpha (:q) '''</span>, <span style="color:#DAA520">'''Bravo (:b)'''</span>, <span style="color:purple">'''Charlie (:c)'''</span>, or <span style="color:blue">'''Delta (:d)'''</span> - or every squad at once. It starts off disengaged from these channels, so you have to do it yourself. Just click on it (or '''Z''') to engage/disengage the channels you want to hear and how much information you can handle. | Once you've picked a squad to Overwatch, it's very important to make sure your command headset is '''turned on to your squad's channel'''. Your command headset can listen to any squad <span style="color:red">'''Alpha (:q) '''</span>, <span style="color:#DAA520">'''Bravo (:b)'''</span>, <span style="color:purple">'''Charlie (:c)'''</span>, or <span style="color:blue">'''Delta (:d)'''</span> - or every squad at once. It starts off disengaged from these channels, so you have to do it yourself. Just click on it (or '''Z''') to engage/disengage the channels you want to hear and how much information you can handle. | ||
== Messaging the Squad == | == Messaging the Squad == | ||
You can send a '''direct message''' to all squad members via the [Message Squad] button. This circumvents your normal radios and shows up as a much more obvious message. Use it if you really need to get a point across. You can also send a SL a message similar to the squad-wide message, but it's sent only to them. This is good for getting their attention. | You can send a '''direct message''' to all squad members via the [Message Squad] button. This circumvents your normal radios and shows up as a much more obvious message. Use it if you really need to get a point across. You can also send a SL a message similar to the squad-wide message, but it's sent only to them. This is good for getting their attention. | ||
== Objectives == | == Objectives == | ||
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== Supply Beacons and Orbital Beacons == | ==Supply Beacons and Orbital Beacons== | ||
Squad Leaders begin the game with 3 Supply Beacons and 1 Orbital Beacon in their vendor. The beacons are a one-time-use item, but more can be ordered from Requisitions. Supply beacons allow the squad to resupply in the field by airdropping supply crates, and Orbital Beacons enable the Almayers heavy cannons to lock on and fire at the beacons position. | |||
=== Supply beacons | ===[[File:Squad_Supply_Beacon.png]]Supply beacons[[File:Squad_Supply_Beacon.png]]=== | ||
[[File:Squad_Supply_Beacon.png| | {| border="1" | ||
# | |+ style="text-align:left;"| | ||
# | | | ||
# | # Squad Leader deploys a Supply Beacon (in the open, can't be indoors/in a cave.), the overwatch '''Supply Drop Status''' will then update. | ||
# Requisitions Officer moves the crate full of supplies onto the squad's launch pad, the overwatch '''Launch Pad Status''' will then update | |||
* 5 minutes cooldown between launches | # Staff Officer (you) launches the crate | ||
# The crate will then be dropped near the beacon, it could even land in walls, so it's best to make sure the squad leader set the beacon in an open area | |||
* 5 minutes cooldown between launches | |||
|} | |||
=== Offsets === | === Offsets === | ||
{| border="1" | |||
|+ style="text-align:left;"| | |||
| | |||
The X and Y offsets allow a SO to target a specific location relative to the beacon. '''+X is east, -X is west, +Y is north, -Y is south, up to 5 tiles.''' The SO can coordinate with the SL to set appropriate X and Y offsets if it's necessary to drop something a good distance away from the beacon itself. | The X and Y offsets allow a SO to target a specific location relative to the beacon. '''+X is east, -X is west, +Y is north, -Y is south, up to 5 tiles.''' The SO can coordinate with the SL to set appropriate X and Y offsets if it's necessary to drop something a good distance away from the beacon itself. | ||
'''Offset Graph:''' | |||
[[File:XY.png|thumb||left|500px]] | |||
|} | |||
When triggered, the Almayer will fire its heavy cannons after a short delay and target roughly the position of the beacon. Here is where X and Y offsets are very important -- it's very dangerous in roughly a 6 tile radius (13x13) around the beacon itself, so using X and Y offsets | ===[[File:Orbital_Beacon.png|Orbital_Beacon.png]]Orbital Beacons[[File:Orbital_Beacon.png|Orbital_Beacon.png]]=== | ||
{| border="1" | |||
|+ style="text-align:left;"| | |||
| | |||
[[File:Ob_blast.png|thumb]] | |||
# Squad Leader deploys an OB (in the open, can't be indoors/in a cave) and gives you the offset | |||
# Staff Officer (you) inputs the offset | |||
# Staff Officer (you) fires upon the Squad Leaders request | |||
When triggered, the Almayer will fire its heavy cannons after a short delay and target roughly the position of the beacon. Here is where X and Y offsets are very important -- it's very dangerous in roughly a 6 tile radius (13x13) around the beacon itself, so using X and Y offsets is a good way to ensure your squad doesn't accidentally get annihilated. The Orbital will then have a 35 minute reload roughly. | |||
|} | |||
= List of Combat Information Center Electronics = | = List of Combat Information Center Electronics = | ||
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* Station Alert Computer - Alerts for problems with fire, atmosphere, and power. | * Station Alert Computer - Alerts for problems with fire, atmosphere, and power. | ||
* Keycard Authentication Device - Allows to change the Security Level to Red. Allowing shipwide evacuation and self-distruct. | * Keycard Authentication Device - Allows to change the Security Level to Red. Allowing shipwide evacuation and self-distruct. | ||
= Abilities: Orders = | = Abilities: Orders = | ||
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|Increased gun accuracy and effective range. | |Increased gun accuracy and effective range. | ||
|} | |} | ||
= Your Skillset = | = Your Skillset = | ||
[[File:SO_skill_set.png]] | [[File:SO_skill_set.png]] | ||
To find out about how the skill system works head over to the [http://www.colonial-marines.com/wiki/The_Skill_System skills system page]. | To find out about how the skill system works head over to the [http://www.colonial-marines.com/wiki/The_Skill_System skills system page]. | ||
= Guides = | = Guides = | ||
* [http://www.colonial-marines.com/viewtopic.php?f=94&t=2972 How To Overwatch] by Abbysynth » 30 Jul 2015 | * [http://www.colonial-marines.com/viewtopic.php?f=94&t=2972 How To Overwatch] by Abbysynth » 30 Jul 2015 | ||
* [http://www.colonial-marines.com/viewtopic.php?f=94&t=13130 Rhi's Guide to SO] by Rhicora » 30 May 2017 | * [http://www.colonial-marines.com/viewtopic.php?f=94&t=13130 Rhi's Guide to SO] by Rhicora » 30 May 2017 |
Revision as of 11:42, 12 April 2018
Difficulty: Medium Supervisors: Executive Officer Rank: Not defined Duties: Provide overwatch, assist the commander. Guides: Leadership ; Marine Law Unlock Requirements: Not available. Detailed Description: Not defined |__________| |
Overview
Staff Officers (SO) are third in command after the Commander (CO) and Executive Officer (XO). An SO's primary objective is to support the marine squads using the Overwatch Consoles and to communicate with the ships crew so that key information can be relayed to all personnel, an example for this would be relaying to the doctors that there are injured about to land on the Almayer aboard the Normandy. Overwatch allows for you and the other command personnel to oversee squad operations from the safety of the Combat Information Centre (CIC). Overwatch is an extremely powerful tool in the hands of a competent (or even semi-competent) officer, but a poor one can lead their squad to disaster in a hurry. If you like knowing what's going on all over the map, the SO role is for you. Make sure you know the maps well before taking on the SO role - or learn on the job.
A good SO will:
- Know the map.
- Talk to his or her squad.
- Communicate and coordinate with command staff as well as the ships crew.
- Build a good rapport with their Squad Leader.
Staff Officer Area
The staff officer area is where you will spend most of your round coordinating with the other command staff and the boots on the ground. Note that there are three other areas in CIC where a staff officer can setup for the round, all of which have the same layout and are in close proximity to the commanders central desk so that relaying orders can be done through local chat.
The Overwatch Console
Communication
The most important job for a SO is to communicate! Over-talking is vastly better than under-talking. The CO should give orders to the SOs (:v channel), who then relay these orders to the Squad Leaders (SL) and squads. The SLs should communicate everything to the SOs, who then relay this information to the CO. It's important that squads coordinate with one another. If the CO isn't forming an overall plan, try to talk to your other officers to get something working. SOs and SLs work closely together as a team, so it's important to form a good relationship. It's just as important to talk to the individual marines using the headset and make sure they're getting what they need to be effective. Remember that you're going to have some combat veterans and some rookies right out of boot camp. You can help the boots along via radio. A helpful SO might also relay important information or ask questions of medical staff (:m), requisitions (:u), the military police (:p), or engineering (:e).
Quickstart Guide
Change Your Headset!
Once you've picked a squad to Overwatch, it's very important to make sure your command headset is turned on to your squad's channel. Your command headset can listen to any squad Alpha (:q) , Bravo (:b), Charlie (:c), or Delta (:d) - or every squad at once. It starts off disengaged from these channels, so you have to do it yourself. Just click on it (or Z) to engage/disengage the channels you want to hear and how much information you can handle.
Messaging the Squad
You can send a direct message to all squad members via the [Message Squad] button. This circumvents your normal radios and shows up as a much more obvious message. Use it if you really need to get a point across. You can also send a SL a message similar to the squad-wide message, but it's sent only to them. This is good for getting their attention.
Objectives
Objectives are another important aspect of the Overwatch console. The Primary and Secondary Objectives will show up on any squad member's Status pane (the top panes, like IC and OOC buttons). It's good to ensure your squad is staying cohesive. Bear in mind a good knowledge of the ground map is essential for giving objectives. Saying "gather up in Engineering" is not as good as saying "gather up in Engineering, southwest of the main complex".
Supply Beacons and Orbital Beacons
Squad Leaders begin the game with 3 Supply Beacons and 1 Orbital Beacon in their vendor. The beacons are a one-time-use item, but more can be ordered from Requisitions. Supply beacons allow the squad to resupply in the field by airdropping supply crates, and Orbital Beacons enable the Almayers heavy cannons to lock on and fire at the beacons position.
Supply beacons
|
Offsets
The X and Y offsets allow a SO to target a specific location relative to the beacon. +X is east, -X is west, +Y is north, -Y is south, up to 5 tiles. The SO can coordinate with the SL to set appropriate X and Y offsets if it's necessary to drop something a good distance away from the beacon itself. Offset Graph: |
Orbital Beacons
|
List of Combat Information Center Electronics
Commander's/XO's Area
- Communications Console - You don't have access to as a SO, however feel free to ask your superior to use it to call in an ERT or to make a shipwide announcement.
- Crew Monitoring Console - Checks status of any member of the crew.
- Dropship Console - Allows remote piloting of either of the two Dropships.
- Lockdown for CiC/Hangar/Armory Blast Doors - Give warning. Be careful locking people on the wrong side.
- Station Alert Computer - Alerts for problems with fire, atmosphere, and power.
- Keycard Authentication Device - Allows to change the Security Level to Red. Allowing shipwide evacuation and self-distruct.
Abilities: Orders
Orders are a timed active ability that characters trained in leadership can activate. The duration of the ability is related to how high the characters leadership skill is, an example being that the commanders order will last longer then a squad leads. The intensification of the ability is also determined by the leadership skill, the higher it is the more intense the orders effects are on surrounding players. Note that these abilities do not stack and that the abilities cover your visual view range and no further.
Orders: | Description: |
---|---|
Move! | Increased mobility and chance to dodge projectiles. |
Hold! | Increased resistance to pain and combat wounds. |
Focus! | Increased gun accuracy and effective range. |
Your Skillset
To find out about how the skill system works head over to the skills system page.
Guides
- How To Overwatch by Abbysynth » 30 Jul 2015
- Rhi's Guide to SO by Rhicora » 30 May 2017