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==General Information== | |||
==Playing as a Defender== | |||
== Abilities == | == Abilities == | ||
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|When activated the defender becomes extremely resistant to projectile weapons and additionally immobile while in this hunkered down state. | |When activated the defender becomes extremely resistant to projectile weapons and additionally immobile while in this hunkered down state. | ||
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==Defender Tactics== | |||
==Defender Evolution and Upgrades== |
Revision as of 05:45, 21 May 2018
General Information
Playing as a Defender
Abilities
Abilities: | Description: | |
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Rest |
Used to rest and get up. Xenos heal faster when resting on weeds. | |
Regurgitate |
To devour, grab a host with Ctrl + Click or
Grab intent (3 in hotkey mode) then click yourself, standstill. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are devouring them. Xenos with devoured humans inside them can not vent crawl but Xenos with devoured monkeys can. Hosts with boot knives can injure the Xenomorph they are inside if they are conscious. Using this ability with a host devoured will regurgitate them back up, giving a moderate stun. (Edit this template) |
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Headbutt |
Headbutts into the designated target causing them to be thrown one tile. Use middle mouse button to toggle.
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Tail Sweep |
A spinning action that causes all marines within a one tile range to have a chance to be knocked down or thrown one tile.
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Toggle Crest Defence |
By lowering its crest the defender caste becomes more resistant to projectile damage. A lowered crest will cause a small slowdown while toggled on. | |
Fortify |
When activated the defender becomes extremely resistant to projectile weapons and additionally immobile while in this hunkered down state. |