More actions
(Page Layout) |
XSlayer300 (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
{{XenoPageHeader | |||
|headerbgcolor = black | |||
|headerfontcolor = white | |||
|tiertype = XENOMORPH - TIER 1 | |||
|imagebgcolor = #DDAADD | |||
|img = Warrior.png | |||
|castetitle = Defender | |||
|evolves_from = '''Larva''' | |||
|evolves_to = [[Warrior]] | |||
|role = A good engagement starter that additionally specifies in protecting other castes with it's unique tail sweep ability being key to keeping those marines at bay while injured sisters retreat back to heal. | |||
|guides = No external guides. | |||
}} | |||
==General Information== | ==General Information== | ||
Revision as of 10:53, 21 May 2018
![]() |
Evolves From: Larva Evolves To: Warrior Role: A good engagement starter that additionally specifies in protecting other castes with it's unique tail sweep ability being key to keeping those marines at bay while injured sisters retreat back to heal. Guides: No external guides. |
General Information
Playing as a Defender
Abilities
| Abilities: | Description: | ||
|---|---|---|---|
Rest |
Used to rest and get up. Xenos heal faster when resting on weeds. | ||
Regurgitate |
!![]() Release |
To haul, grab a host with Ctrl + Click or Grab intent (3 in hotkey mode) then click yourself, keep still, this will start restraining them. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are restraining them, once fully restrained you will haul them. Xenos hauling humans can not vent crawl but Xenos hauling monkeys can. Hosts with boot knives or other melee weapons can injure the Xenomorph they are being hauled by if they are conscious. Using this ability whilst hauling a host will free them from your grip, giving a moderate stun. |
|
Headbutt |
Headbutts into the designated target causing them to be thrown one tile. Use middle mouse button to toggle.
| ||
Tail Sweep |
A spinning action that causes all marines within a one tile range to have a chance to be knocked down or thrown one tile.
| ||
Toggle Crest Defence |
By lowering its crest the defender caste becomes more resistant to projectile damage. A lowered crest will cause a small slowdown while toggled on. | ||
Fortify |
When activated the defender becomes extremely resistant to projectile weapons and additionally immobile while in this hunkered down state. |






