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Revision as of 12:49, 12 May 2019
Armor & Evasion
Certain mesomorphs have armor, which reduces incoming damage by a percentage each time they take a hit. Specific castes have armor which aids in their survivability, notably the crusher and defender. Armor itself is linked in with health, reducing damage. It is similar to health in that it will regenerate overtime. Yet armor generates slower. The difference between health and armor is that, you can still die even with a lot of armor remaining, it only reduces the damage taken.
Armor hardness is how tough the xenomorph's armor is. The crusher, having the toughest armor, will be able to sustain a lot more damage than a xenomorph with lighter armor.
The tiers in xenomorph armor is as follows: Crushers Defenders Queen, Burrowers, Praetorians, Ravagers Spitters, Warriors, Hivelords, Carriers
When taking damage with armor, it factors in the damage's armor piercing ability and the xenomorph's armor hardness.