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|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Oppressor}} | |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Oppressor}} | ||
[[#Oppressor|'''Oppressor''']] | [[#Oppressor|'''Oppressor''']] | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade most of your speed, the ability to spit, and the ability to spray acid for a ton of armor and the ability to toss a neurotoxin grenade that goes over barricades, as well as an empowered version of the punch the Warrior uses. Your screech now buffs the armor of other, nearby Xenomorphs. | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade most of your speed, the ability to spit, and the ability to spray acid for a ton of armor and the ability to toss a neurotoxin grenade, which extinguishes fire, that goes over barricades, as well as an empowered version of the punch the Warrior uses. Your screech now buffs the armor of other, nearby Xenomorphs. | ||
'''Applicable Caste(s):''' [[Praetorian]] | '''Applicable Caste(s):''' [[Praetorian]] | ||
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|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Veteran}} | |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Veteran}} | ||
[[#Veteran|'''Veteran''']] | [[#Veteran|'''Veteran''']] | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Trades the ability to embed shrapnel upon hit | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Trades the ability to embed shrapnel upon hit, the guaranteed tail stabbing, and armor for a charge attack that has the chance to delimb hostiles. Can also delimb hosts upon slashing them without the charge. | ||
'''Applicable Caste(s):''' [[Ravager]] | '''Applicable Caste(s):''' [[Ravager]] | ||
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Revision as of 19:09, 13 September 2019
Strains are variations of the xenomorph you play as, changing up their play style to something either slightly or completely different to the normal xenomorph. This allows you to change your play style to experiment with.
You can pick your strain from the get go if your caste has any strains available to them. When you evolve you will lose the strain you previously picked. Each Xeno can purchase one Strain available to their caste and they are permanent. Under the Alien tab you can buy strains for yourself with the Purchase Strains verb.
Strains
- Each Strain is permanent, will alter how you'll play the caste and can not be reverted.
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