Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Squad Leader: Difference between revisions

From CM-SS13 - Wiki
(Undo revision 1388 by KingKire (talk))
(Re-writing it)
Line 12: Line 12:
}}
}}


Here's our Squad Leader! The marine entrusted with leading a squad to utter doom or brilliant success! You will lead your squad into death or victory! You're the only one keeping your squad together, so do it right. Your role is primarily leadership and only secondarily combat. You're practically the only one with a brain down there, so you should do most of the thinking, and let your marines do most of the shooting. Don't leave your squad leaderless by ramboing into combat and becoming a casualty. It's important to know when to fall back. Ensure that your squad makes it back in one piece.
== The Squad Leader ==


You're in control of ordering your squad, but always follow the orders of the Commander, XO, or Bridge Officers. Never mutiny without good reason! You’re entrusted with a command headset capable of reaching the command channel frequency along with your squad's frequency. Please communicate with command to relay any and all information. Your Bridge Officer should be able to give you a lot of useful information about your squad's composition and whereabouts, along with what's happening with the other squads or aboard the Sulaco.
You are the squad leader of one of the main squads aboard the USS Sulaco.
Taking on the role as Staff Sergeant of your own squad of marines which are under your command.
You are entrusted with the lives of your soldiers, the men and women you will be fighting with on the frontiers of space and the battlefields on various stations and colonies.
<br><br />
The squad leader ranks as a very important soldier on the field as their equipment they are issued are:
<br><br />


You’re also gifted with a nifty array of special equipment ranging from smoke bombs, squad leader armor with a helmet camera, binoculars, three supply beacons for coordinating supply drops, and one orbital bombardment beacon for coordinating the Sulaco's guns firing at the surface. Learn to use this stuff effectively and become a trusted leader.
* 1 squad leader headset,
 
* 1 set of squad leader armor,
Squad Leader Vendor:
* 1 M11 squad leader helmet with a built in camera,
1X Binoculars
* 3 smoke bombs,
3x Supply Drop Beacons
* 1 pair of binoculars,
1x Oribital Bombardment Beacons
* 3 Supply beacons,
1X M11 Squad Leader Helmet
* 1 Orbital bombardment pin pointer,
1x Squad Leader Armor
* 1 Webbing,
?x Smoke Bombs
* 1 Holster.
?x Leader Satchel Bag
* 1 plastic explosive (C-4)
1x Webbing
These necessary tools are located in the squad leader vendor.
1x Shoulder Holster
<br><br />
As the squad leader, you need a robust and sophisticated knowledge of fighting a war and protecting your squad, as well as fighting. Managing supply lines and making sure as many marines make it back in one piece.
No one wants another folded flag being sent home so keep as many of them alive.
<br><br />
This means that in order for you to survive, you need to know the ins and outs of the battlefield.
There are some maps of the Area of operation (AO) that you’ll be investigate, scattered across the ship. They can be a useful asset for have when you’re new to the role. But I must warn you, they are only there for reference with only the surface/half of the map being revealed. The rest, is unknown territory.
<br><br />
Your headset channels are :h for your squad channel you are designated and :v for the command channel.
<br><br />
You follow the chain of command, meaning you must follow orders from your superiors that are above Staff Sergeant, meaning the ensign, lieutenant and commander all out rank you. This means you will follow their orders. Depending on the circumstances. It means that if you are denied supply from the requisitions officer, then you are denied. If a lieutenant gives you and order, they expect you to follow it.
<br><br />
==== Beacons: ====
You have 3 supply beacons and only 1 issued orbital bombardment beacon.
You must activate them in order to have them enabled for overwatch to either issue you supplies or fire rounds at the designated location. They must be placed on an organic tile (jungle grass, foot path, outside) to be active. This will NOT work in the caves as the signal will be too weak to be sent to the ship. Be warned, once active, it can not be de-activated and one dropped, it’s anchored to the floor with no way of picking back up again. Use them wisely.
<br><br />
==== Fighting: ====
<br><br />
Yes, you are a marine, you will need to fight, but knowing how to fight is part of the battle won.
When fighting an enemy, whether I’d be alien scum or armed rebels, you will need to assess the situation and the combat effectiveness of your troops. Are you outnumbered, are you surrounded, do you have enough ammo? Many factors are to be considered when fighting the enemy and the ones I listed are just the tip of the iceberg and I will only go through the ones mentioned.
<br><br />
===== Outnumbered: =====
If by some chance that you’re outnumbered and out gunned by angry rebels, Iron bears or xenomorphs.
You will need to find weak points in the enemy and exploit them. Use as many advantages as you can.
The marines generally have the firepower but since they are outmanned, they can get swarmed easily just by the enemies taking one man down every so often. Your strength is in numbers but any lower than the ones you start with will be certain doom for all of you.
<br><br />
Fall back. You aren’t going to live and if you stay, you might not come back or live to see the day when your squad flees.
<br><br />
===== Supply: =====
Does your squad have enough ammo, has your specialist run out of rockets/ sniper magazines/power packs?
Your squad depends on ammunition from the Sulaco if they are away from any supply point. This is where your supply beacon comes in. Co-ordinate with the overwatch officer in launching supplies onto the supply beacon. This will take time as requisitions needs to load the crate onto the supply pad and have the overwatch officer launch it so do keep in touch with your officers to organise supplies.
<br><br />
===== Surrounded: =====
Being surrounded means you have no viable escape path. Your squad is stuck somewhere ye can’t get out of. You need to make an exit. This means that what ever way is to safety, you must guide your squad to, shoot, blast, kill and frag your way out of hell towards safety.
<br><br />
The other option is to hold your ground for as long as you can and to call for help on the general listening channel or your squad and command channel. This can be risky as other squads may be tasked with other objectives but sometimes the will be a squad sent to save you and your buddies.
<br><br />
Good luck, your squad depends on your decisions during the course of the mission.

Revision as of 19:47, 12 September 2016

MARINE
SL.png
Squad Leader
Difficulty: Hard
Supervisors: Bridge Officers (Overwatch), Commander
Rank: Not defined
Duties: Lead your team. Follow orders from command.
Guides: Leadership
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
|__________|


The Squad Leader

You are the squad leader of one of the main squads aboard the USS Sulaco. Taking on the role as Staff Sergeant of your own squad of marines which are under your command. You are entrusted with the lives of your soldiers, the men and women you will be fighting with on the frontiers of space and the battlefields on various stations and colonies.

The squad leader ranks as a very important soldier on the field as their equipment they are issued are:

  • 1 squad leader headset,
  • 1 set of squad leader armor,
  • 1 M11 squad leader helmet with a built in camera,
  • 3 smoke bombs,
  • 1 pair of binoculars,
  • 3 Supply beacons,
  • 1 Orbital bombardment pin pointer,
  • 1 Webbing,
  • 1 Holster.
  • 1 plastic explosive (C-4)

These necessary tools are located in the squad leader vendor.

As the squad leader, you need a robust and sophisticated knowledge of fighting a war and protecting your squad, as well as fighting. Managing supply lines and making sure as many marines make it back in one piece. No one wants another folded flag being sent home so keep as many of them alive.

This means that in order for you to survive, you need to know the ins and outs of the battlefield. There are some maps of the Area of operation (AO) that you’ll be investigate, scattered across the ship. They can be a useful asset for have when you’re new to the role. But I must warn you, they are only there for reference with only the surface/half of the map being revealed. The rest, is unknown territory.

Your headset channels are :h for your squad channel you are designated and :v for the command channel.

You follow the chain of command, meaning you must follow orders from your superiors that are above Staff Sergeant, meaning the ensign, lieutenant and commander all out rank you. This means you will follow their orders. Depending on the circumstances. It means that if you are denied supply from the requisitions officer, then you are denied. If a lieutenant gives you and order, they expect you to follow it.

Beacons:

You have 3 supply beacons and only 1 issued orbital bombardment beacon. You must activate them in order to have them enabled for overwatch to either issue you supplies or fire rounds at the designated location. They must be placed on an organic tile (jungle grass, foot path, outside) to be active. This will NOT work in the caves as the signal will be too weak to be sent to the ship. Be warned, once active, it can not be de-activated and one dropped, it’s anchored to the floor with no way of picking back up again. Use them wisely.

Fighting:



Yes, you are a marine, you will need to fight, but knowing how to fight is part of the battle won. When fighting an enemy, whether I’d be alien scum or armed rebels, you will need to assess the situation and the combat effectiveness of your troops. Are you outnumbered, are you surrounded, do you have enough ammo? Many factors are to be considered when fighting the enemy and the ones I listed are just the tip of the iceberg and I will only go through the ones mentioned.

Outnumbered:

If by some chance that you’re outnumbered and out gunned by angry rebels, Iron bears or xenomorphs. You will need to find weak points in the enemy and exploit them. Use as many advantages as you can. The marines generally have the firepower but since they are outmanned, they can get swarmed easily just by the enemies taking one man down every so often. Your strength is in numbers but any lower than the ones you start with will be certain doom for all of you.

Fall back. You aren’t going to live and if you stay, you might not come back or live to see the day when your squad flees.

Supply:

Does your squad have enough ammo, has your specialist run out of rockets/ sniper magazines/power packs? Your squad depends on ammunition from the Sulaco if they are away from any supply point. This is where your supply beacon comes in. Co-ordinate with the overwatch officer in launching supplies onto the supply beacon. This will take time as requisitions needs to load the crate onto the supply pad and have the overwatch officer launch it so do keep in touch with your officers to organise supplies.

Surrounded:

Being surrounded means you have no viable escape path. Your squad is stuck somewhere ye can’t get out of. You need to make an exit. This means that what ever way is to safety, you must guide your squad to, shoot, blast, kill and frag your way out of hell towards safety.

The other option is to hold your ground for as long as you can and to call for help on the general listening channel or your squad and command channel. This can be risky as other squads may be tasked with other objectives but sometimes the will be a squad sent to save you and your buddies.

Good luck, your squad depends on your decisions during the course of the mission.