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| = Merc Weapons =
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| {| style="width: 76%; border: none"
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| |style="width: 100%; vertical-align: top;" | <tabs>
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| <tab name="PMC and Commando">
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| {| style="border: 2px solid black; class="mw-collapsible"
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| ! style="background-color:#A9A9A9; width:150px;"|'''Weapon:'''
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| ! style="background-color:#A9A9A9;"|'''Description:'''
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| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M42C Anti-Tank Rifle}}[[File:ScoutRifle.png]]
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| [[#M42C Anti-Tank Rifle|'''M42C Anti-Tank Rifle''']]
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| |style="border: 2px solid black; padding: 5px;" |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to prevent non corporate personnel from using it. '''The IFF features for this weapon only work for the PMC team.'''
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| This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.
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| It is the standard sniper rifle for '''Corporate PMC snipers'''.
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| {{M42C Stats}}
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| {{M42C Ammunition}}
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| {{M42C Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M56 Smartgun}}[[File:SmartGun.png|64px]]
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| [[#M56 Dirty Smartgun|'''M56 Dirty Smartgun''']]
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| |style="border: 2px solid black; padding: 5px;" |A special variant of the M56 Smartgun only issued to PMC Gunners. It has an impressive 500 round ammo pool to draw from the 500 round drum magazine. It also has an optical infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with an extremely high rate of fire with burst fire capabilities. The coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow PMCs due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of PMCs without fear of hitting them. The Smartgun requires a special harness to lift.
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| The PMC variant has the nickname of '''Dirty''' because of the irradiated bullets they fire.
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| Only '''Corporate PMC Heavy Gunners''' and '''Death Squad Terminators''' can use this weapon, it's only available to them via the Emergency Response Teams.
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| {{Smartgun Abilities}}
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| {{PMC Smartgun Stats}}
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| {{PMC Smartgun Ammunition}}
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| {{Smartgun Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M56 Smartgun}}[[File:SmartGun.png|64px]]
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| [[#M56T Terminator Smartgun|'''M56T Terminator Smartgun''']]
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| |style="border: 2px solid black; padding: 5px;" |A special variant of the M56T Terminator Smartgun only issued to Death Squad Terminators. It has an impressive 500 round ammo pool to draw from the 500 round drum magazine. It also has an optical infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with an extremely high rate of fire with burst fire capabilities. The coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow PMCs due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of PMCs without fear of hitting them. The Smartgun requires a special harness to lift.
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| Only '''Corporate PMC Heavy Gunners''' and '''Death Squad Terminators''' can use this weapon, it's only available to them via the Emergency Response Teams.
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| {{Smartgun Abilities}}
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| {{DS Smartgun Stats}}
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| {{PMC Smartgun Ammunition}}
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| {{Smartgun Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M41A/2 Battle Rifle}}[[File:m41a2.png|64px]]
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| [[#M41A/2 Battle Rifle|'''M41A/2 Battle Rifle''']]
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| |style="border: 2px solid black; padding: 5px;" |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. Fires much faster than the standard issued marine M41A MK2 Pulse Rifle. Though it fires 2 round bursts instead of 3.
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| It is the standard rifle for '''Corporate PMC Standards''' and '''Black Ops Commando Units'''.
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| {{M41A/2 Stats}}
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| {{M41A MK2 Ammunition}}
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| {{M41A MK2 Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M39B/2 SMG}}[[File:m39white.png|64px]]
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| [[#M39B/2 SMG|'''M39B/2 SMG''']]
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| |style="border: 2px solid black; padding: 5px;" |A more versatile SMG variant and an upgraded M39 variant. This SMG uses specially issued 48 round armor piercing SMG magazines, making the SMG far more viable to use against armored hostile targets. It has an ID tracker to prevent non corporate personnel from using it.
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| It is the standard SMG for '''Corporate PMC Standards''', in addition, it more can be found in the armory of Big-Red, though they are ID locked.
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| {{M39B/2 Stats}}
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| {{M39 Ammunition}}
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| {{M39 Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |{{Anchor|VP-78 Pistol}}[[File:Vp78.png|64px]]
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| [[#VP-78 Pistol|'''VP-78 Pistol''']]
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| |style="border: 2px solid black; padding: 5px;" |A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities. It can be found in the '''Personal Self Defense''' kits in the '''ColMarTech Automated Closets.'''
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| It is the standard sidearm for '''Corporate PMC Officers''', '''[[Squad_Specialist|Squad Specialists]]''', [[Intelligence_Officer|'''Intelligence Officers''']] and the '''[[Executive_Officer|Executive Officer]]'''
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| {{VP78 Stats}}
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| {{VP78 Ammunition}}
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| {{VP78 Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |{{Anchor|Mateba Autorevolver}}[[File:Mateba.png|64px]]
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| [[#Mateba Autorevolver|'''Mateba Autorevolver''']]
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| |style="border: 2px solid black; padding: 5px;" |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities.
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| It is available to the '''Black Ops Commando Units''' as their standard sidearm. And thus, '''this is only available through admin events'''.
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| {{Mateba Auto Revolver Stats}}
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| {{Mateba Ammunition}}
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| {{Mateba Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:FP9000PMC.png|64px]]
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| {{Anchor|FN FP9000 Submachine Gun}}
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| [[#FN FP9000 Submachine Gun|'''FN FP9000 Submachine Gun''']]
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| |style="border: 2px solid black; padding: 5px;" |A variant of the FP9000 SMG that appears to feature some special modifications for elite forces.
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| It is one of the standard SMGs '''Corporate PMC Standards'''.
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| {{PMC FN FP9000 SMG Stats}}
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| {{FN FP9000 Ammunition}}
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| {{FN FP9000 Attachments}}
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| |}
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| </tab>
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| <tab name="Union of Progressive People">
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| {| style="border: 2px solid black; class="mw-collapsible"
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| ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
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| ! style="background-color:#A9A9A9;"|'''Description:'''
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| |style="width:125px; border: 2px solid black; padding: 5px;"|[[File:Type71.png|64px]]
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| {{Anchor|Type 71 Pulse Rifle}}
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| [[#Type 71 Pulse Rifle|'''Type 71 Pulse Rifle''']]
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| |style="border: 2px solid black; padding: 5px;" |The primary service rifle of the UPP space forces, the Type 71 is an ergonomic, lightweight pulse rifle chambered in 5.45x39mm. In accordance with doctrinal principles of overmatch and suppression, the rifle has a high rate of fire and a high-capacity casket magazine. Despite lackluster precision, an integrated recoil-dampening mechanism makes the rifle surprisingly controllable in bursts.
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| This is the standard rifle for '''UPP soldiers''', with their improved variant only given to '''UPP Officers'''.
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| {{Type 71 Pulse Rifle Stats}}
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| {{Type 71 Pulse Rifle Ammunition}}
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| {{Type 71 Pulse Rifle Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:Type71Carbine.png|64px]]
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| {{Anchor|Type 71 Pulse Carbine}}
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| [[#Type 71 Pulse Carbine|'''Type 71 Pulse Carbine''']]
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| |style="border: 2px solid black; padding: 5px;" |A carbine variant of the Type 71, intended for use by frontline support roles. A reduced length makes the gun lighter and easier to handle at the cost of muzzle velocity. It's issued for Scouts, Medics and other UPP combat personnel.
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| {{Type 71 Pulse Carbine Stats}}
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| {{Type 71 Pulse Rifle Ammunition}}
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| {{Type 71 Pulse Carbine Attachments}}
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| |style="width:125px; border: 2px solid black; padding: 5px;"|[[File:Type71Flamer.png|64px]]
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| {{Anchor|Type 71 Flamethrower Pulse Rifle}}
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| [[#Type 71 Flamethrower Pulse Rifle|'''Type 71 Flamethrower Pulse Rifle''']]
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| |style="border: 2px solid black; padding: 5px;" |The primary service rifle of the UPP space forces, the Type 71 is an ergonomic, lightweight pulse rifle chambered in 5.45x39mm. In accordance with doctrinal principles of overmatch and suppression, the rifle has a high rate of fire and a high-capacity casket magazine. Despite lackluster precision, an integrated recoil-dampening mechanism makes the rifle surprisingly controllable in bursts.
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| This appears to be a less common variant of the Type 71 with an integrated undermounted flamethrower.
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| This is the standard rifle for '''UPP Officers'''
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| {{Type 71 Pulse Rifle Stats}}
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| {{Type 71 Pulse Rifle Ammunition}}
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| {{Type 71 Flamethrower Pulse Rifle Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:Type71Commando.png|64px]]
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| {{Anchor|Type 71 }}
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| [[#Type 71 Commando Pulse Carbine|'''Type 71 Type 71 Commando Pulse Carbine ''']]
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| |style="border: 2px solid black; padding: 5px;" |A much rarer variant of the Type 71, this version contains an integrated suppressor, integrated scope, and extensive fine-tuning. Many parts have been replaced, filed down, and improved upon. As a result, this variant is rarely seen outside of commando units.
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| This is the standard rifle for '''UPP Commandos'''.
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| {{Type 71 Commando Pulse Rifle Stats}}
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| {{Type 71 Commando Pulse Rifle Ammunition}}
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| {{Type 71 Commando Pulse Rifle Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:Minigun.png|64px]]
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| {{Anchor|Ol}}
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| [[#GSh-7.62 rotary machine gun|'''GSh-7.62 rotary machine gun''']]
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| |style="border: 2px solid black; padding: 5px;" |A gas-operated rotary machine gun used by UPP heavies. Its enormous volume of fire and ammunition capacity allows the suppression of large concentrations of enemy forces. Heavy weapons training is required control its recoil.
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| This is the standard firearm for '''UPP Heavies.'''
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| {{UPP Minigun Stats}}
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| {{Minigun Ammunition}}
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| {{UPP Minigun Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:UPP_Pk9.png|64px]]
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| {{Anchor|Korovin PK-9 Pistol}}
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| [[#Korovin PK-9 Pistol|'''Korovin PK-9 Pistol''']]
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| |style="border: 2px solid black; padding: 5px;" |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds or .22 tranquilizer inside the magazine and appears to either be a UPP or mercenary model.
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| It is one of the standard sidearms for '''UPP Officers''' and '''UPP Commandos'''.
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| {{Korovin PK-9 Pistol Stats}}
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| {{Korovin PK-9 Pistol Ammunition}}
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| {{Korovin PK-9 Pistol Attachments}}
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| |}
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| </tab>
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| <tab name="Freelancer and CLF">
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| {| style="border: 2px solid black; class="mw-collapsible"
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| ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
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| ! style="background-color:#A9A9A9;"|'''Description:'''
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| |style="width:125px; border: 2px solid black; padding: 5px;"|[[File:MAR.png|64px]]
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| {{Anchor|MAR-40 Battle Rifle}}
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| [[#MAR-40 Battle Rifle|'''MAR-40 Battle Rifle''']]
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| |style="border: 2px solid black; padding: 5px;" |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 40 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the UPP as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.
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| It is one of the standard rifles for the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''.
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| {{MAR-40 Battle Rifle Stats}}
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| {{MAR-40 Ammunition}}
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| {{MAR-40 Battle Rifle Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:MAR30.png|64px]]
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| {{Anchor|MAR-30 Battle Carbine}}
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| [[#MAR-30 Battle Carbine|'''MAR-30 Battle Carbine''']]
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| |style="border: 2px solid black; padding: 5px;" |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40. Is more customizable than the MAR-40 in exchange for losing its burst capabilities.
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| It is one of the standard rifles for the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''.
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| {{MAR-30 Battle Carbine Stats}}
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| {{MAR-30 Battle Carbine Ammunition}}
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| {{MAR-30 Battle Carbine Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:M16.png|64px]]
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| {{Anchor|M16 Assault Rifle}}
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| [[#M16 Assault Rifle|'''M16 Assault Rifle''']]
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| |style="border: 2px solid black; padding: 5px;" |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military's standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M16A2 and later the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.
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| It can be found around '''Prison Station''' and it is one of the standard rifles for the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''.
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| {{M16 Stats}}
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| {{M16 Ammunition}}
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| {{M16 Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:Mp27.png|64px]]
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| {{Anchor|MP27 SMG}}
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| [[#MP27 SMG|'''MP27 SMG''']]
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| |style="border: 2px solid black; padding: 5px;" |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.
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| It is one of the standard SMGs for the '''Colonial Liberation Front'''. This can also be found inside the Big-Red's Administration Armory or more can be ordered by the '''Blackmarket crate'''.
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| {{MP27 Stats}}
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| {{MP27 Ammunition}}
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| {{MP27 Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:Basira_Strongarm.png|64px]]
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| {{Anchor|Basira-Strongarm Rifle}}
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| [[#Basira-Strongarm Rifle|'''Basira-Strongarm Rifle''']]
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| |style="border: 2px solid black; padding: 5px;" |The Basira-Strongarm rifle is civilian grade hunting rifle named after it's eccentric creator. It's lightweight and legendary accuracy made it popular in the outercolonies, despite it's mandated magazine capcity. Comes pre-equiped with a wooden stock and 2x Scope.
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| It can be found in the hands of the '''Colonial Liberation Front'''.
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| {{Basira-Strongarm Rifle Stats}}
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| {{Basira-Strongarm Rifle Ammunition}}
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| {{Basira-Strongarm Rifle Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:MP5.png|64px]]
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| {{Anchor|MP5 SMG}}
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| [[#MP5 SMG|'''MP5 SMG''']]
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| |style="border: 2px solid black; padding: 5px;" |A German design, this was one of the most widely used submachine guns in the world. It's still possible to find this firearm in the hands of collectors or gun fanatics.
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| Can be found on the space station '''CORSAT'''.
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| {{MP5 Stats}}
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| {{MP5 Ammunition}}
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| {{MP5 Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:FP9000.png|64px]]
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| {{Anchor|FN FP9000 Submachine Gun}}
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| [[#FN FP9000 Submachine Gun|'''FN FP9000 Submachine Gun''']]
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| |style="border: 2px solid black; padding: 5px;" |An archaic design, but one that's stood the test of time. Fires fast armor piercing rounds and can fire in bursts.
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| It is one of the standard SMGs for '''Freelancer Mercenaries''' and '''Corporate PMC Standards'''. This weapon can be ordered via the '''Blackmarket crate'''.
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| {{FN FP9000 Stats}}
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| {{FN FP9000 Ammunition}}
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| {{FN FP9000 Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:CZ-81.png|64px]]
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| {{Anchor|CZ-81 Submachinegun}}
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| [[#CZ-81 Submachinegun|'''CZ-81 Submachinegun''']]
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| |style="border: 2px solid black; padding: 5px;" |A robust, 20th century firearm that's a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.
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| Can be ordered via '''Cargo''' or found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''
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| {{CZ-81 Stats}}
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| {{CZ-81 Ammunition}}
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| {{CZ-81 Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:MAC15.png|64px]]
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| {{Anchor|MAC-15 Machine Pistol}}
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| [[#MAC-15 Machine Pistol|'''MAC-15 Machine Pistol''']]
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| |style="border: 2px solid black; padding: 5px;" |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower at the very cost of accuracy. Fires 9mm and carries 32 machine pistol bullets inside the magazine.
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| This weapon can be ordered by the '''Blackmarket crate''' or it is found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''.
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| {{MAC-15 Stats}}
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| {{MAC-15 Ammunition}}
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| {{MAC-15 Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:CustomBuildShotgun.png|64px]]
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| {{Anchor|Custom Built Shotgun}}
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| [[#Custom Built Shotgun|'''Custom Built Shotgun''']]
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| |style="border: 2px solid black; padding: 5px;" |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a 2-burst fire feature, as if this gun needs it.
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| It is one of the standard shotguns for '''Freelancer Mercenaries''', '''Colonial Liberation Front'''. More can be ordered by the '''Blackmarket crate'''.
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| {{Custom Built Shotgun Stats}}
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| {{Shotgun Ammunition}}
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| {{Custom Built Shotgun Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:hgshot.png|64px]]
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| {{Anchor|HG 37-21 Pump Shotgun}}
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| [[#HG 37-12 Pump Shotgun|'''HG 37-12 Pump Shotgun''']]
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| |style="border: 2px solid black; padding: 5px;" |A nine-round pump action shotgun with internal tube magazine allowing for quick reloads, typically used by Colonial Marshals and similar security forces.
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| Can be found in armories on all maps. More can be ordered by the '''Blackmarket crate''' or it is found in hands of '''Freelancer Mercenaries''', '''Colonial Liberation Front Milita''' and '''Colonists'''.
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| {{HG Pump Shotgun Stats}}
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| {{Shotgun Ammunition}}
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| {{HG Pump Shotgun Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:doubleshotgun.png|64px]]
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| {{Anchor|Double Barrel Shotgun}}
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| [[#Double Barrel Shotgun|'''Double Barrel Shotgun''']]
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| |style="border: 2px solid black; padding: 5px;" |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession. Additionally, both barrels can be fired for devastating effect.
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| Can be found in LV-624's old shack, in Bars of Ice Colony and Sorokyne Strata, and in the hands of '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''. More can be ordered via the '''Blackmarket crate'''.
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| {{Double Barrel Shotgun Stats}}
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| {{Shotgun Ammunition}}
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| {{Double Barrel Shotgun Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:SawnOff.png|64px]]
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| {{Anchor|Sawn-Off Shotgun}}
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| [[#Sawn-Off Shotgun|'''Sawn-Off Shotgun''']]
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| |style="border: 2px solid black; padding: 5px;" |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread. Can be burst fired for devastating effect.
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| It is found in the hands of '''Freelancer Mercenaries''', '''Colonial Liberation Front''' and '''Survivors'''.
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| {{Sawn-Off Shotgun Stats}}
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| {{Shotgun Ammunition}}
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| {{Double Barrel Shotgun Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:Pk9.png|64px]]
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| {{Anchor|Korovin PK-9 Pistol}}
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| [[#Korovin PK-9 Pistol|'''Korovin PK-9 Pistol''']]
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| |style="border: 2px solid black; padding: 5px;" |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds for mercenary models.
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| It is one of the standard sidearms for '''Colonial Liberation Front'''.
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| {{Korovin PK-9 Pistol Stats}}
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| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Service Pistol .45}}[[File:m4a3_45.png|64px]]
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| [[#M4A3 Service Pistol .45|'''M1911 Service Pistol''']]
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| |style="border: 2px solid black; padding: 5px;" |A timeless classic since the first World War. Once standard issue for the USCM, now back order only. Chambered in .45 ACP. Unfortunately, due to the progression of IFF technology, M1911 .45 ACP is '''NOT''' compatible with the SU-6 smartpistol. It is one of the available sidearms for the '''Freelancer Mercenaries'''. They can also be ordered by the '''Blackmarket crate'''.
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| {{M1911 Stats}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]
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| {{Anchor|Vintage Desert Eagle}}
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| [[#Vintage Desert Eagle|'''Vintage Desert Eagle''']]
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| |style="border: 2px solid black; padding: 5px;" |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, ''"Peace Through Superior Firepower."'' Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.
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| It is one of the available sidearms for the '''Freelancer Mercenaries'''. More can be ordered by the '''Blackmarket crate'''.
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| {{Desert Eagle Stats}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:Kt42.png|64px]]
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| {{Anchor|KT-42 Automag}}
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| [[#KT-42 Automag|'''KT-42 Automag''']]
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| |style="border: 2px solid black; padding: 5px;" |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can't go wrong with this handcannon.
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| It is one of the standard sidearms for '''Colonial Liberation Front'''. It can also be found in the hands of '''[[Survivor|Survivors]]'''.
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| {{KT-42 Stats}}
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| {{KT-42 Ammunition}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:SW357.png|64px]]
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| {{Anchor|Smith & Wesson Revolver}}
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| [[#Smith & Wesson Revolver|'''Smith & Wesson Revolver''']]
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| |style="border: 2px solid black; padding: 5px;" |A lean .357 revolver made by Smith & Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.
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| It is one of the standard sidearms for '''Freelancer Mercenaries'''. More can be ordered by the '''Blackmarket crate'''.
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| {{Smith & Wesson Revolver Stats}}
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| {{Smith & Wesson Revolver Ammunition}}
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| {{Smith & Wesson Revolver Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:Spearhead_autorevolver.png|64px]]
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| {{Anchor|CMB Spearhead AutoRevolver}}
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| [[#CMB Spearhead AutoRevolver|'''CMB Spearhead AutoRevolver''']]
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| |style="border: 2px solid black; padding: 5px;" |A revolver chambered in .357. Commonly issued to Colonial Marshals. It has three select fire options, safe, single, and burst.
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| Can be found in both LV-624 and on Big-Red. More can be ordered by the '''Blackmarket crate''' and it is found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''.
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| {{CMB Spearhead AutoRevolver Stats}}
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| {{CMB Spearhead AutoRevolver Ammunition}}
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| {{CMB Spearhead AutoRevolver Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:holdoutpistol.png|64px]]
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| {{Anchor|Holdout Pistol}}
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| [[#Holdout Pistol|'''Holdout Pistol''']]
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| |style="border: 2px solid black; padding: 5px;" |Easily concealable pistol, a tiny weapon that can fit in small containers, pockets and even combat boots. Fires weak .22 rounds in a five light pistol round magazine.
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| Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the '''Blackmarket crate''' or found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''.
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| {{Holdout Pistol Stats}}
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| {{Holdout Pistol Ammunition}}
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| {{Holdout Pistol Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:HighpowerAutomag.png|64px]]
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| {{Anchor|Highpower Automag}}
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| [[#Highpower Automag|'''Highpower Automag''']]
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| |style="border: 2px solid black; padding: 5px;" |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.
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| Can be commonly found in colonies, space stations and in the hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''. More can be ordered by the '''Blackmarket crate'''.
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| {{Highpower Stats}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:Beretta.png|64px]]
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| {{Anchor|Beretta 92FS Pistol}}
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| [[#Beretta 92FS Pistol|'''Beretta 92FS Pistol''']]
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| |style="border: 2px solid black; padding: 5px;" |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.
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| Normally found in the hands of '''Survivors''' and the '''Colonial Liberation Front'''
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| {{Beretta Stats}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:Lunge Mine.png|64px]]
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| {{Anchor|Lunge Mine}}
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| [[#Lunge Mine|'''Lunge Mine''']]
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| |style="border: 2px solid black; padding: 5px;" |A crude but intimidatingly bulky shaped explosive charge, fixed to the end of a pole. To use it, one must grasp it firmly in both hands, and thrust the prongs of the shaped charge into the target. That the resulting explosion occurs directly in front of the user's face was not an apparent concern of the designer. A true hero's weapon.
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| Uncommonly found in the hands of ''very brave (or stupid)'' '''Colonial Liberation Front''' soldiers.
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| |}
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| </tab>
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| <tab name="Misc">
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| {| style="border: 2px solid black; class="mw-collapsible"
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| ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
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| ! style="background-color:#A9A9A9;"|'''Description:'''
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| |style="width:125px; border: 2px solid black; padding: 5px;" |[[File:Svd.png]]
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| {{Anchor|SVD Dragunov-033 Sniper Rifle}}
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| [[#SVD Dragunov-033 Sniper Rifle|'''SVD Dragunov-033 Sniper Rifle''']]
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| |style="border: 2px solid black; padding: 5px;" |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn't have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.
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| {{SVD Dragunov Stats}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:PPSh-17b.png|64px]]
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| {{Anchor|PPSh-17b SMG}}
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| [[#PPSh-17b SMG|'''PPSh-17b SMG''']]
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| |style="border: 2px solid black; padding: 5px;" |Was a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.
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| {{PPSH Stats}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:nyrevolver.png|64px]]
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| {{Anchor|Nagant-Yamasaki Revolver}}
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| [[#Nagant-Yamasaki Revolver|'''Nagant-Yamasaki Revolver''']]
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| |style="border: 2px solid black; padding: 5px;" |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.
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| {{Nagant-Yamasaki Revolver Stats}}
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| {{Nagant-Yamasaki Revolver Ammunition}}
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| |style="border: 2px solid black; padding: 5px;" |[[File:M16.png|64px]]
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| {{Anchor|M16 Assault Rifle}}
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| [[#M16A2 Assault Rifle|'''M16A2 Assault Rifle''']]
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| |style="border: 2px solid black; padding: 5px;" |The M16A2 is an American-made assault rifle chambered with 5.56×45mm NATO rifle rounds, this is an improved version of the older M16 assault rifle. With better and refined features than the M16, this rifle is still used in some UA-based mercenary corporations. This particular version of this rifle is extensively modified for the Dutch's Dozens.
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| It is one of the standard firearms for '''[[Dutch's Mercenary Team]]'''.
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| {{M16 Stats}}
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| |}
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| </tab>
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| </tabs>
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| |}
| |
Who am I?
Hi, I'm Sargeantmuffinman, the current wiki maintainer that will add various things to areas of the wiki.
I mainly work on the marine side of things and will do general grammar changes to here and there. If other things are needed then I'll usually be the person for it.
This will also be a place for where I test wiki code.
Note worthy things
If you're uploading a new image from the map and want to add text. The font we use is city light.
To-Do List
- Add that one last image/gif of the research document
- Create a set of video tutorials on each and every occupation that is non-whitelisted.
- Make more tea.
- Look through the alien page and update it.
- Update any sprites we have.
- Add Delta level code to SOP.
- Make the guide to food.
- Add the CO's mateba customization kit.
- Add the missing items, (med scanners, autopsy scanners, tech manuals) to the IO page.
Proving grounds
The areas below are usually the place where I test and learn wiki code. Hopefully it might be useful to others if anyone actually reads this.
Section 1
(New!)
Totally not suspicious link to a joke.
Nurse
[x[The page where it is#The Subtitle of where it is|Words]x]
Just without the Xs.
Flamer Pack
Example link
Section 2
[button]
Section 3
Weapon Attachments
Paper Work Template
Title:
Description of use.
| How To:
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Outcome:
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All the written stuff goes here.
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image here
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Squad Marine Sub Roles
Marine kits allow you to acquire a set of equipment from your Colmartech Automated Closets at the cost of 45 points. These sub roles give you access to an array of weapons, support equipment and utilities. Some are specifically made for certain purposes. Like the First Response Medical Support kit, it gives you access to medical equipment and the ability to use more medical items efficiently though not as well as your designated squad counterparts.
Combat Technician
The Combat Technician kit offers you the knowledge and abilities to construct metal barricades, barbed wire and tools to help fortify locations.
You are given knowledge on how to repair and construct metal barricades and use C4. This allows you to be more versatile in the battlefield when the need to breach or fortifying is needed.
First Response Medical Support
The first response medical support kit gives you access to knowledge on the effective use of auto-injectors, pill bottle access and a limited amount of medical supplies. You'll be more effective in the use these medical items allowing you to heal other wounded marines in the absence of qualified medical personnel.
Frontline M40 Grenadier
The frontline M40 Grenadier kit provides you access with a belt of explosives, containing the 3 common grenades in the marine arsenal. These explosives are used in tandem with the underslung grenade launcher or they can be hand thrown if you wanted to.
L42 MK1 Sniper Loadout
The L42 MK1 Sniper kit offers you attachments to modify the L42 Pulse Carbine MK1 into an effective designated marksman rifle. This allows you to engage enemies farther away from your usual field of view.
The M240 Pyrotechnician
The M240 Pyrotechnician kit gives you access to the uncommon M240 flamethrower with a spare fuel tank and USCM technician welding pack to refill your flamethrower. The flamethrower will allow you to effectively clear enemy encampments and also providing a weapon for area of deniel. Additional, the kit comes with fire extinguishers to extinguish fires on the ground as well as any friendlies.
JTAC Radio
The JTAC radio kit gives you access to the JTAC radio channel along side a pair of tactical binoculars, signal flares and a flare gun with a holster for it. Being a JTAC operator means you'll be coordinating with dropship pilots and other fire support assets to launch strikes against enemy positions. You'll be mainly coordinating with the close air support dropship to launch devastating airstrikes against entrenched hostiles.
In The Field
When you've deployed to the combat zone you're going to need evaluate the battlefield for key points to call for an airstrike, mortar strike or orbital bombardment. When finding targets, you must take into account which support is available to you, when they'll be ready and the delay between you call for the strike and the time of impact.
Your primary tool you'll be using to co-ordinate these strikes will be the tactical binoculars and the JTAC encryption key :j.
Tactical Binoculars
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When lasing a tile you must use the tactical binoculars on the red laser mode. Firstly you must activate it in your hand to zoom out to have a wider field of view. The direction you face will determine where your field of view expands, e.g facing north will expand your field of view north. To finally lase the tile you want, simply ctrl+click the tile.
Tactical Binocular Different Modes:
- Rangefinder Mode: After Ctrl + Clicking the desired target a green laser will appear after which that tiles Longitude and Latitude coordinates will be displayed in chat. Coordinates used for Mortars and Orbital Bombardments
- CAS Mode: After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target.
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When you're calling for an airstrike it is best to first contact the dropship assigned to provide close air support on the JTAC channel that you're requesting air support. It's best to confirm that your response has been received and that wait until the dropship is in the air. Once they confirm they're in the sky, you may begin to laze the tile.
You will need to assess the place you're lazing with the follow questions:
- Where is the enemy?
- What offsets and directions do I need to relay to the CAS pilot?
- Is there a way for the enemy to escape?
- Will the airstrike reach the target in time?
- Has the enemy moved from where you want to strike?
- Are there any friendlies in the area and will they be caught in the blast radius?
- Is the place I want to airstrike in the viewable by the pilot or is it obscured?
- (Optional) What are the weapons dropship is equipped with.
Etc.
There are more variables in the equation but these are the most common of which you'll need to learn.
Field Intelligence
The field Intelligence kit revolves around collecting documents, retrieving items and scouring the area of operations to find data disks to lower the DEFCON threat level. You're equipped with a document pouch for storing said documents and data disks. In addition to this, you'll be given access to the special Intel channel as well as a pack of Fulton recovery devices to retrieve the fallen as well as alien corpses for study.
Wondering if the below sub classes are really needed
Forward HPR Shield
The forward HPR shield kit provides you with the powerful heavy pulse rifle along side a deployable barricade. This kit revolves around the rapid deployment of the barricade to quickly provide rapid fire support with the HPR. If modified with a quickfire adapter and bipod, it'll give a substantial boost to its fire rate when deployed.
M39 Pointman
The M39 Pointman kit provides the limited submachine gun arm brace for the M39. This allows the effective use of using the SMG with one hand. The kit also comes with a machete for the off hand. This combination allows the user to clear the way for other marines with the machete while also being able to defend themselves effectively.
M-OU53 Sapper
The M-OU53 sapper support kit provides the limited break action shotgun along side the old M15 frag grenade and some grenades. The break action is primarily used as an alternative to the standard M37 for a better fire rate as well as accuracy. Though it can't use buckshot shells, it is quite lethal in using the slugs and flechette shells.
Section 4
Using the Tank
This is where I would write the guide for using the tank, IF I HAD TIME.
Choosing your loadout
The tank has 3 primaries and secondary armaments, a choice between 4 support modules to equip the tank and 5 different kinds of armor. You can only choose one of each category. There a multiple combinations of to choose from but the most common are the most successful in the field of battle.
Loadout 1
STUFF:
| Equipment:
|
Description:
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AC3-E Autocannon
|
The AC3-E Autocannon is a primary armament for the tank. It fires explosive flak rounds that decimate enemy combatants within a tight area, damaging anyone in range with its flak. Holding 40 flak rounds in its magazine, you won't be frequently reloading, but do keep an eye on your ammunition count.
|
Secondary Flamer Unit
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A heavily modified incinerator unit made for tanks, uses standard incinerator fuel and sets the enemy and your surroundings on fire. The secondary flamethrower unit excels at warding unwanted guests near your tank. Best used to deter any hostile from getting close to the tank.
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Artillery Module
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Enables the gunner to see further. Similar to binoculars in function. Though the Artillery module doesn't see as far as standard issue binoculars.
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Section 5
Colonists
M41A Pulse Rifle MK2