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| [[M41A Pulse Rifle MK2]] | | [[M41A Pulse Rifle MK2]] |
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| [[Agent]]
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| [[Mess Sergeant]]
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| [[Contributing to the Game]] | | [[Contributing to the Game]] |
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| <center>
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| ==Vehicle Crewmen Equipment Vendor ==
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| <tabs>
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| <tab name="Standard Equipment">
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| {| style="border: 2px solid black; class="mw-collapsible"
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| ! style="background-color:#A9A9A9; width:130px;"|'''Equipment:'''
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| ! style="background-color:#A9A9A9;"|'''Description:'''
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| |-
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| |style="border: 2px solid black; padding: 5px;"|[[File:Insulated_Gloves.png|64px]]
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| '''Insulated Gloves'''
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| |style="border: 2px solid black; padding: 5px;"|Protects users against electrical shocks.
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| |-
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| |style="border: 2px solid black; padding: 5px;"|[[File:M3_Pattern_Tanker_Armor.png|64px]]
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| '''M3 Pattern Tanker Armor'''
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|
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| |style="border: 2px solid black; padding: 5px;"|A modified and refashioned suit of M3 Pattern armour designed to be worn by the loader of a USCM vehicle crew. While the suit is a bit more encumbering to wear with the crewman uniform, it offers the loader a degree of protection that would otherwise not be enjoyed.
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| This armour is worn by '''[[Tank_Crewman|Tank Crewmen]]'''.
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| {{M3 Pattern Tanker Armor Stats}}
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| |-
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| |style="border: 2px solid black; padding: 5px;"| [[File:Headset.png|64px]]
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| '''Headset'''
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| |style="border: 2px solid black; padding: 5px;"| Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles. This one is a command variant which has access to all channels.
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|
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| |-
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| |style="border: 2px solid black; padding: 5px;"|[[File:M50_Tanker_Helmet.png|64px]]
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| '''M50 Tanker Helmet'''
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|
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| |style="border: 2px solid black; padding: 5px;"|The lightweight M50 tanker helmet is designed for use by armoured crewmen in the USCM. It offers low weight protection, and allows agile movement inside the confines of an armoured vehicle, issued for '''[[Vehicle_Crewman|Vehicle Crewmen]]'''.
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| |-
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| |style="border: 2px solid black; padding: 5px;"|[[File:Welding_kit.png|64px]]
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| '''Welding Kit'''
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|
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| |style="border: 2px solid black; padding: 5px;"|A heavy-duty, portable welding fluid carrier.
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| Holds 600 units of welding fuel.
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| |-
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| |style="border: 2px solid black; padding: 5px;"| [[File:MRE.png|64px]]
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| '''MRE'''
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| |style="border: 2px solid black; padding: 5px;"| Standard issue USCM brand Meal Ready-to-Eat, property of the US Colonial Marines. Meant to be consumed in the field, and has an expiration that is at least two decades past your combat life expectancy.
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| |}
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| </tab>
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| <tab name="Personal Sidearms">
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| <center> '''Pick One''' </center>
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| {| style="border: 2px solid black; class="mw-collapsible"
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| ! style="background-color:#A9A9A9; width:130px;"|'''Sidearms:'''
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| ! style="background-color:#A9A9A9;"|'''Description:'''
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| |-
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| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:M4a3Commander.png|64px]]<br>'''M4A3 Custom Pistol'''
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| |style="border: 2px solid black; padding: 5px;" |This special variant of the M4A3 Pistol has an ivory-colored grip and has a slide carefully polished yearly by a team of orphan children. Looks like it belongs to a low-ranking officer. It is slightly better than the M4A3 Service Pistol in terms of statistics, in terms of damage and accuracy.
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| Standard issue to '''[[Staff Officer|Staff Officers]]''', '''[[Pilot_Officer|Pilot Officers]]''', '''[[Intelligence Officer|Intelligence Officer]]''' and '''[[Vehicle_Crewman|Vehicle Crewmen]]'''.
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| {{M4A3 Custom Pistol Stats}}
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| {{M4A3 Ammunition SD}}
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| {{M4A3 Attachments}}
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| |-
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| |style="border: 2px solid black; padding: 5px;" |[[File:Vp78.png|64px]]<br>'''VP-78 Pistol'''
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| |style="border: 2px solid black; padding: 5px;" |A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities. It can be found in the '''Personal Self Defense''' kits in the '''ColMarTech Automated Closets.'''
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| It is the standard sidearm for '''Corporate PMC Officers''', '''[[Squad_Specialist|Squad Specialists]]''', [[Intelligence_Officer|'''Intelligence Officers''']] and the '''[[Executive_Officer|Executive Officer]]'''
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| {{VP78 Stats}}
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| {{VP78 Ammunition}}
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| {{VP78 Attachments}}
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| |}
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| </tab>
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| <tab name="Belts">
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| <center> '''Pick One''' </center>
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| {| style="border: 2px solid black; class="mw-collapsible"
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| ! style="background-color:#A9A9A9; width:130px;"|'''Belt:'''
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| ! style="background-color:#A9A9A9;"|'''Description:'''
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| |-
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| |style="border: 2px solid black; padding: 5px;"|[[File:G18-Utility-Pouch.png|64px]]<br>'''G8-A General Utility Pouch'''
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| |style="border: 2px solid black; padding: 5px;"|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. It is one of the rarer pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]]. '''They can hold 3 items.'''
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| |-
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| |style="border: 2px solid black; padding: 5px;"|[[File:M103 pattern Tank-Ammo rig.png]]
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| '''M103 pattern Tank-Ammo rig'''
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| |The M103 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. Made specially for Tank Crewmen for store their ammunition. Holds 2 items.
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| |-
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| |style="border: 2px solid black; padding: 5px;"| [[File:M276_Pattern_Ammo_Load_Rig.png|64px]]<br>'''M276 Pattern Ammo Load Rig'''
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| |style="border: 2px solid black; padding: 5px;"|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. Holds 5 various magazines.
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| |-
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| |style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_M4A3_holster_rig.png|64px]]<br>'''M276 Pattern M4A3 Holster Rig'''
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| |style="border: 2px solid black; padding: 5px;"| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.
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| |-
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| |style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_knife.png|64px]]<br>'''M276 Pattern Knife Rig'''
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| |style="border: 2px solid black; padding: 5px;"| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives.
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| |-
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| |style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_M39_holster_rig.png|64px]]
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|
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| '''M276 Pattern M39 Holster Rig'''
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| |style="border: 2px solid black; padding: 5px;"| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued.
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| |-
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| |style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_M44_holster_rig.png|64px]]<br>'''M276 Pattern M44 Holster Rig'''
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| |style="border: 2px solid black; padding: 5px;"| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.
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| |-
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| |style="border: 2px solid black; padding: 5px;"| [[File:Shotgun_belt.png|64px]]<br>'''Shotgun Shell Load Rig'''
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| |style="border: 2px solid black; padding: 5px;"| An ammunition belt designed to hold shotgun shells or individual bullets. Holds 10 handfuls of shells.
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| |-
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| |style="border: 2px solid black; padding: 5px;"| [[File:M276_Pattern_Toolbelt_Rig.png|64px]]<br>'''M276 Pattern Toolbelt Rig'''
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| |style="border: 2px solid black; padding: 5px;"| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.
| |
| |}
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| </tab>
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| <tab name="Pouches">
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| <center> '''Pick Two''' </center>
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| {| style="border: 2px solid black; class="mw-collapsible"
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| ! style="background-color:#A9A9A9; width:130px;"|'''Pouch:'''
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| ! style="background-color:#A9A9A9;"|'''Description:'''
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| |-
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| |style="border: 2px solid black; padding: 5px;"| [[File:Aid-pouch.png|64px]]<br>'''First-Aid Pouch'''
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| |style="border: 2px solid black; padding: 5px;"| Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships.
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|
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| {| border="1" class="wikitable style="width: 30%;"
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| |[[File:Ointment.png|48px]]
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| '''Ointment'''
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| ||[[File:Tramadol_Injector.png|48px]]
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| '''Pain-stop autoinjector'''
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| ||[[File:Tricord.png|48px]]
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| '''First-aid autoinjector'''
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| ||[[File:Gauze.png|56px]]
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| '''Gauze'''
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| |}
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| |-
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| |style="border: 2px solid black; padding: 5px;"| [[File:Flare-pouch.png|64px]]<br>'''Flare Pouch'''
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| |style="border: 2px solid black; padding: 5px;"| Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack.
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| |-
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| |style="border: 2px solid black; padding: 5px;"|[[File:Large-gen-pouch.png|64px]]
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| '''Large General Pouch'''
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| |style="border: 2px solid black; padding: 5px;"|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.
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| |-
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| |style="border: 2px solid black; padding: 5px;"|[[File:largemag-pouch.png|64px]]
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| '''Large Magazine Pouch'''
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| |style="border: 2px solid black; padding: 5px;"|{{Large Magazine Pouch Description}}
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| |-
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| |style="border: 2px solid black; padding: 5px;"|[[File:pistol-mag-pouch-large.png|64px]]
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|
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| '''Large Pistol Magazine Pouch'''
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| |style="border: 2px solid black; padding: 5px;"|Pouch able to 6 hold pistol magazines. It is one of the uncommon pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]].
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| |-
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| |style="border: 2px solid black; padding: 5px;"|[[File:medmag-pouch.png|64px]]<br>'''Magazine Pouch'''
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| |style="border: 2px solid black; padding: 5px;"|{{Magazine Pouch Description}}
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| |-
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| |style="border: 2px solid black; padding: 5px;"| [[File:Pistol-pouch.png|64px]]<br>'''Sidearm Pouch'''
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| |style="border: 2px solid black; padding: 5px;"| A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.
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| |-
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| |style="border: 2px solid black; padding: 5px;"| [[File:Tool_Pouch.png]]<br>'''Tools Pouch'''
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| |style="border: 2px solid black; padding: 5px;"| Designed to hold all your different types of tools. Issued to Engineers, part of the Combat Technician Support Kit, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]].
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| Contains 4 slots.
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| Can hold the following items below:
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| {| border="1" class="wikitable style="width: 80%;"
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| |[[File:Screwdriver.png|48px]]
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| [[#Screwdriver|'''Screwdriver''']]
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| ||[[File:Welder.gif|48px]]
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| [[#Blowtorch|'''Blowtorch''']]
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| ||[[File:Crowbar.png|48px]]
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| [[#Crowbar|'''Crowbar''']]
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| ||[[File:Wrench.png|48px]]
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| [[#Wrench|'''Wrench''']]
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| ||[[File:CableCoils.png|48px]]
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| [[#Cable Coil|'''Cable Coil''']]
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| ||[[File:Multitool.png|48px]]
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| [[#Security Access Tuner|'''Security Access Tuner''']]
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| ||[[File:Wirecutters.png|48px]]
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| [[#Wirecutters|'''Wirecutters''']]
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| ||[[File:Entrenching_Tool_Unfolded.png|48px]]
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| [[#Entrenching Tool|'''Entrenching Tool''']]
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| |}
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|
| |
| |}
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| </tab>
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|
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| <tab name="Accessories">
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| <center> '''Pick One''' </center>
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| {| style="border: 2px solid black; class="mw-collapsible"
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| ! style="background-color:#A9A9A9; width:150px;"|'''Accessories:'''
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| ! style="background-color:#A9A9A9;"|'''Description:'''
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| |-
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| |style="border: 2px solid black; padding: 5px;" | [[File:Black_webbing_vest.png|64px]]<br>'''Black Webbing Vest'''
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| |style="border: 2px solid black; padding: 5px;" | Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items.
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| |-
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| |style="border: 2px solid black; padding: 5px;" | [[File:Brown_webbing_vest.png|64px]]<br>'''Brown Webbing Vest'''
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| |style="border: 2px solid black; padding: 5px;" | Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.
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| |-
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| |style="border: 2px solid black; padding: 5px;"|[[File:Shoulder_Holster.png|64px]]<br>'''Shoulder Holster'''
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| |style="border: 2px solid black; padding: 5px;"|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective.
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| |-
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| |style="border: 2px solid black; padding: 5px;" | [[File:Webbing.png|64px]]<br>'''Webbing'''
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| |style="border: 2px solid black; padding: 5px;" | Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.
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| |}
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| </tab>
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|
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| <tab name="Welding Protection">
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| <center> '''Pick One''' </center>
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| {| style="border: 2px solid black; class="mw-collapsible"
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| ! style="background-color:#A9A9A9; width:150px;"|'''Equipment:'''
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| ! style="background-color:#A9A9A9;"|'''Description:'''
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| |-
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| |style="border: 2px solid black; padding: 5px;"| [[File:Goggles.png|64px]]<br>'''Welding Goggles'''
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| |style="border: 2px solid black; padding: 5px;"| A pair of Welding Goggles. Goes on the eyes slot.
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| |-
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| |style="border: 2px solid black; padding: 5px;"| [[File:Welding_Helmet.png|64px]]<br>'''Welding Helmet'''
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| |style="border: 2px solid black; padding: 5px;"| A head-mounted face cover designed to protect the wearer completely from space-arc eye.
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| |}
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| </tab>
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| <tab name="Masks">
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| <center> '''Pick One''' </center>
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| {| style="border: 2px solid black; class="mw-collapsible"
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| ! style="background-color:#A9A9A9; width:150px;"|'''Mask:'''
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| ! style="background-color:#A9A9A9;"|'''Description:'''
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| |-
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| |style="border: 2px solid black; padding: 5px;" |[[File:Gas_mask.png|64px]]<br>'''Gas Mask'''
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| |style="border: 2px solid black; padding: 5px;" |A face-covering mask that can be connected to an air supply.
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| |-
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| |style="border: 2px solid black; padding: 5px;" |[[File:Heat_absorbent_coif.png|64px]]<br>'''Heat absorbent coif'''
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| |style="border: 2px solid black; padding: 5px;" |A close-fitting cap that covers the top, back, and sides of the head. Can also be adjusted to cover the lower part of the face so it keeps the user warm in harsh conditions.
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|
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| Part of the marine uniform on snow planets. Without one of these or a Rebreather keeping their face warm the bitter cold will slowly freeze them to death. It's a good idea to bring down a few spares in a backpack for those that might've forgot theirs.
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| Spawns at the ''Automated Closet'' as Standard Equipment if the map is '''Sorokyne Strata''' or '''Corsat'''. Otherwise available at the '''Surplus Uniform Vendor'''.
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| |}
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| </tab>
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| <tab name="Attachments">
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| {| style="border: 2px solid black; class="mw-collapsible"
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| ! style="background-color:#A9A9A9;"|'''Attachment:'''
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| ! style="background-color:#A9A9A9;"|'''Benefits:'''
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| ! style="background-color:#A9A9A9;"|'''Drawbacks:'''
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| |-
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| |style="border: 2px solid black; padding: 5px;"| [[File:Laser_sight.png|64px]]<br>'''Laser Sight'''<br> Costs:10 points
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| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
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| |+ style="text-align:left;"|'''Wielded:'''
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| |
| |
| *Slightly increases accuracy
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| |}
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| {| border="1"
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| |+ style="text-align:left;"|'''One Handed:'''
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| |
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| *Slightly increases accuracy
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| *Moderately reduces bullet spread
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| *Slight reduction of accuracy penalty when moving
| |
| |}
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
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| |+ style="text-align:left;"|'''Both:'''
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| |
| |
| * None
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| |}
| |
| |-
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| |style="border: 2px solid black; padding: 5px;"| [[File:Undershot.png]]<br>'''U7 Underbarrel Shotgun'''<br> Costs:10 points
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
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| |+ style="text-align:left;"|'''Both:'''
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| |
| |
| * Adds the ability to fire three semi-auto buckshot rounds
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| * Reloadable with additional buckshot
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| * Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]
| |
| |}
| |
|
| |
|
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
|
| |
| {| border="1"
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| |+ style="text-align:left;"|'''Both:'''
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| |
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| * The short barrel reduces the ammo's effectiveness
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| * Slightly reduced accuracy compared to an actual shotgun
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| * Slightly reduced knockdown/stun effect compared to an actual shotgun
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| * Slightly reduced accuracy when firing compared to an actual shotgun
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| * Moderately reduced damage compared to an actual shotgun
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| * Can only be loaded with buckshot
| |
| |}
| |
|
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:M37_stock.png|64px]]<br>'''Shotgun Stock'''<br> Costs:10 points
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
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| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Moderately increases accuracy
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| *Moderately reduces recoil
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| *Greatly reduces bullet spread
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| *Slight reduction of the accuracy penalty when moving
| |
| |}
| |
|
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Slightly increases weapon melee damage
| |
| |}
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Major wield delay
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| *Slightly decreases movement speed.
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Moderately decreases accuracy
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| *Greatly increases bullet spread
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| *Moderately increases recoil
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Increases weapon size
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| *Slightly decreases firing speed
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|
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:Smg_Stock.png|64px]]<br>'''Submachinegun Stock'''<br> Costs:10 points
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Moderately increases accuracy
| |
| *Moderately reduces recoil
| |
| *Greatly reduces bullet spread
| |
| *Slight reduction of the accuracy penalty when moving
| |
| |}
| |
|
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Slightly increases weapon melee damage
| |
| |}
| |
|
| |
|
| |
|
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Major wield delay
| |
| *Slightly decreases movement speed.
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Moderately decreases accuracy
| |
| *Greatly increases bullet spread
| |
| *Moderately increases recoil
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Increases weapon size
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"|[[File:m41astock.png|64px]]<br>'''M41A Solid Stock'''<br> Costs:10 points
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Moderately increases accuracy
| |
| *Moderately reduces recoil
| |
| *Greatly reduces bullet spread
| |
| *Slight reduction of the accuracy penalty when moving
| |
| |}
| |
|
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Slightly increases weapon melee damage
| |
| |}
| |
|
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Major wield delay
| |
| *Slightly decreases movement speed.
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Moderately decreases accuracy
| |
| *Greatly increases bullet spread
| |
| *Moderately increases recoil
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Increases weapon size
| |
| *Slightly decreases firing speed
| |
|
| |
| |}
| |
|
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:quickfire.png|64px]]<br>'''Quickfire Adapater'''<br> Costs:10 points
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Moderately increases firing speed
| |
| |}
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Moderately decreases accuracy
| |
| * Decreases burst-fire shots by 1 (from 3 or 4)
| |
| * Moderately increases spread
| |
| |}
| |
|
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:Recoil_compensator.png|64px]]<br>'''Recoil Compensator'''<br> Costs:10 points
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Greatly reduces recoil
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Moderately reduces recoil
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Moderately increases accuracy
| |
| |}
| |
|
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Moderately decreases damage
| |
| |}
| |
|
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:reddot.png|64px]]<br>'''Red Dot Sight'''<br> Costs:10 points
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Greatly increases accuracy
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Slightly increases accuracy
| |
| |}
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| * Slight decrease in accuracy for moving.
| |
| |}
| |
|
| |
| |-
| |
| |style="border: 2px solid black; solid black; padding: 5px;"| [[File:Reflex.png|60px]]<br>'''Reflex Sight'''<br> Costs:10 points
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Slightly increases accuracy
| |
| *Moderately decreases bullet spread
| |
|
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Slightly increases accuracy
| |
| |}
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Moderately increases the accuracy penalty when moving
| |
|
| |
| |}
| |
|
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:supressor.png]]<br>'''Suppressor'''<br> Costs:10 points
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| * Slightly increases accuracy
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Greatly decreases firing sound
| |
| * Removes muzzle flashes
| |
| * Removes firing messages
| |
| * Slightly decreases recoil
| |
| * Slightly decreases bullet spread
| |
| |}
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Slightly decreases damage
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"|[[File:forwardgrip.png|64px]]'''<br>Vertical Grip'''<br> Costs:10 points
| |
|
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Moderately increases accuracy
| |
| *Slightly decreases recoil
| |
| *Slightly decreased bullet spread
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Moderately reduces burst spread
| |
| |}
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Slightly decreases movement speed
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Moderately decreases accuracy
| |
| *Slightly increased bullet spread
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Increased weapon size
| |
| *Slight increase of the accuracy penalty when moving
| |
| |}
| |
| </tab>
| |
| <tab name="Special Ammunition">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#A9A9A9; width:130px;"|'''Magazine:'''
| |
| ! style="background-color:#A9A9A9; width:800px;"|'''Description:'''
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:L42 AP mag.png|64px]]<br>'''L42A Armor Piercing Magazine'''<br> Costs:10 points
| |
| |style="border: 2px solid black; padding: 5px;"| Holds twenty five (25) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.<br>Uses the same caliber bullets as armor piercing M41A magazines, so it can be refilled using bullets from armor piercing M41A magazines.
| |
| {|style="width: 20%;" border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Stats:'''
| |
| |width=100|
| |
| '''Capacity''': 25
| |
|
| |
| '''Damage''': 32
| |
|
| |
| '''Max Range''': 22
| |
|
| |
| '''Fall off''': 0
| |
|
| |
| '''Penetration''': 31
| |
|
| |
| '''Punch:''' 0.5
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:M39-AP-mag.png|64px]]<br>'''M39 Armor Piercing Magazine'''<br> Costs:6 points
| |
| |style="border: 2px solid black; padding: 5px;"| Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.
| |
|
| |
| {|style="width: 20%;" border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Stats:'''
| |
| |width=100|
| |
| '''Capacity''': 48
| |
|
| |
| '''Damage''': 34
| |
|
| |
| '''Max Range''': 22
| |
|
| |
| '''Fall off''': 3
| |
|
| |
| '''Penetration:''' 31
| |
|
| |
| '''Punch:''' 0.5
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:M39-extended-mag.png|64px]]<br>'''M39 Extended Magazine'''<br> Costs:6 points
| |
| |style="border: 2px solid black; padding: 5px;"| Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.
| |
|
| |
| {|style="width: 20%;" border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Stats:'''
| |
| |width=100|
| |
| '''Capacity''': 72
| |
|
| |
| '''Damage''': 41
| |
|
| |
| '''Max Range''': 22
| |
|
| |
| '''Fall off''': 2
| |
|
| |
| '''Penetration:''' 5
| |
|
| |
| '''Punch:''' 0.5
| |
| |}
| |
|
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |[[File:M40 HEDP.png|64px]]'''M40 HEDP Grenade'''<br>Costs: 10 Points
| |
| |style="border: 2px solid black; padding: 5px;" |Exploding in a 5x5 blast radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 5 seconds.
| |
| |-
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:M41A-AP-mag.png|64px]]<br>'''M41A Armor Piercing Magazine'''<br> Costs:6 points
| |
| |style="border: 2px solid black; padding: 5px;"| Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.
| |
|
| |
| {|style="width: 20%;" border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Stats:'''
| |
| |width=100|
| |
| '''Capacity''': 40
| |
|
| |
| '''Damage''': 33
| |
|
| |
| '''Max Range''': 22
| |
|
| |
| '''Fall off''': 0.8
| |
|
| |
| '''Penetration''': 31
| |
|
| |
| '''Punch:''' 0.5
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:M41A-extended-mag.png|64px]]<br>'''M41A Extended Magazine'''<br> Costs:6 points
| |
| |style="border: 2px solid black; padding: 5px;"| Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
| |
|
| |
| {|style="width: 20%;" border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Stats:'''
| |
| |width=100|
| |
| '''Capacity''': 60
| |
|
| |
| '''Damage''': 44
| |
|
| |
| '''Max Range''': 22
| |
|
| |
| '''Fall off''': 0.8
| |
|
| |
| '''Penetration:''' 0
| |
|
| |
| '''Punch:''' 0.5
| |
| |}
| |
|
| |
| |}
| |
| </tab>
| |
| <tab name="Utilities">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#A9A9A9; width:150px;"|'''Utilities:'''
| |
| ! style="background-color:#A9A9A9;"|'''Description:'''
| |
| |-
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|[[File:Binoculars.png|64px]]<br>'''Binoculars'''<br>Costs: 5 Points
| |
| |style="border: 2px solid black; padding: 5px;"|A military-issued pair of binoculars. There is nothing special about this pair of binoculars.
| |
| |-
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|[[File:Mini_Extinguisher.png|64px]]
| |
| '''Mini Extinguisher'''<br> Costs:5 points
| |
| |style="border: 2px solid black; padding: 5px;"|A portable fire extinguisher, highly useful for saving inventory space compared to the traditional extinguisher.
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"|[[File:flame-pouch.png|64px]]'''Fuel tank strap pouch'''<br>Costs:15 points
| |
| |style="border: 2px solid black; padding: 5px;"|Two rings straps that loop around M240 variety napalm tanks. Handle with care.
| |
| Can be worn by attaching it to a pocket.
| |
|
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"|[[File:largemag-pouch.png|64px]]
| |
| '''Large Magazine Pouch'''<br>Costs:15 points
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|{{Large Magazine Pouch Description}}
| |
| |-
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|[[File:Motion_Detector.gif|64px]]
| |
| '''Motion Detector'''<br> Costs:15 points
| |
| |style="border: 2px solid black; padding: 5px;"| The Motion Detector highlights anything not wearing an ID that is on your screen and a few tiles off screen. For example, if an alien is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or '''Z''' (in hotkey mode).
| |
|
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Motion Tracker Range Modes:'''
| |
| | You can cycle through two different range modes, '''Long Range''' and '''Short Range''' by right clicking the motion detector and then clicking on ''Toggle Range Mode''.
| |
|
| |
| *'''Long Range:''' The motion detector will detect movement on your whole screen and further at a slow rate.
| |
|
| |
| *'''Short Range:''' The motion tracker covers a smaller amount of your screen but detects movement at a faster rate.
| |
| |}
| |
| |-
| |
|
| |
| |style="border: 2px solid black; padding: 5px;" |[[File:C4.png]]<br>'''Plastique Explosive'''<br>Costs:10 points
| |
| |style="border: 2px solid black; padding: 5px;" |{{C4 Description}}
| |
| |-
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:Goggles.png|64px]]<br>'''Welding Goggles'''<br>Costs:5 Points
| |
| |style="border: 2px solid black; padding: 5px;"| A pair of Welding Goggles. Goes on the eyes slot.
| |
| |-
| |
|
| |
|
| |
| |}
| |
|
| |
| </tab>
| |
| </tabs>
| |
| </center>
| |
|
| |
| <center>
| |
|
| |
| ==Intelligence Officer Gear Vendor ==
| |
| <tabs>
| |
| <tab name="Essential Equipment">
| |
|
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#A9A9A9; width:150px;"|'''Equipment:'''
| |
| ! style="background-color:#A9A9A9;"|'''Description:'''
| |
| |-
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|[[File:Crowbar.png|64px]]
| |
| '''Crowbar'''
| |
| |style="border: 2px solid black; padding: 5px;"|Used for Opening unpowered doors and displacing girders so you can move them.
| |
| |-
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|[[File:Fulton_Device.png|64px]]
| |
| '''Fulton Device'''
| |
| |style="border: 2px solid black; padding: 5px;"|A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. There are 20 uses in the stack.
| |
| |-
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|[[File:Data_Detector.png]]
| |
| [[#Data Detector|'''Data Detector''']]
| |
| |style="border: 2px solid black; padding: 5px;"|The Data Detector highlights any documents or objects that is on your screen and a few tiles off screen. For example, if a document is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the data detector in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). You can switch modes with Alt+Click.
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Data Detector Range Modes:'''
| |
| | You can cycle through two different range modes, '''Long Range''' and '''Short Range''' by right clicking the Data Detector and then clicking on ''Toggle Range Mode''.
| |
|
| |
| *'''Long Range:''' The Data Detector will detect Intel on your whole screen and further at a slow rate.
| |
|
| |
| *'''Short Range:''' The Data Detector covers a smaller amount of your screen but detects Intel at a faster rate.
| |
| |}
| |
|
| |
| |}
| |
|
| |
| </tab>
| |
| <tab name="Weapons">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#A9A9A9; width:150px;"|'''Weapons:'''
| |
| ! style="background-color:#A9A9A9;"|'''Description:'''
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M41A Mk1 Pulse Rifle}}[[File:m41amk1.png|64px]]
| |
| [[#M41A Mk1 Pulse Rifle|'''M41A Mk1 Pulse Rifle''']]<br>'''Costs:''' 30 Points
| |
| |style="border: 2px solid black; padding: 5px;" |An older design of the Pulse Rifle commonly used by Colonial Marines. Uses 10x24mm caseless ammunition. Holds 95 armour piercing rifle rounds per magazine. Slightly less accurate than the standard MK2 but fires in 4 round bursts instead of 3. It's also less modular than the MK2 but makes up for it in its high capacity armour piercing magazines.
| |
|
| |
|
| |
| {{M41A MK1 Stats}}
| |
|
| |
| {{M41A MK1 Ammunition}}
| |
|
| |
| {{M41A MK1 Attachments}}
| |
| |}
| |
| </tab>
| |
| <tab name="Supplies">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#A9A9A9; width:150px;"|'''Supplies:'''
| |
| ! style="background-color:#A9A9A9;"|'''Description:'''
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"|[[File:autoinjector-pouch.png|64px]]<br>'''Autoinjector Pouch'''<br>Costs: 15 Points
| |
| |style="border: 2px solid black; padding: 5px;"|A Large pouch dedicated to holding autoinjectors. Issued to squad medics, doctors and can also be found in First Responses Medical Support kits.
| |
| Contains:
| |
| {| border="1" class="wikitable style="width: 100%;"
| |
| |[[File:Bicaridine.png|64px]]
| |
| [[Chem_Guide#Bicaridine|'''2x Bicaridine Auto-injectors''']]
| |
| |[[File:Kelotane.png|64px]]
| |
| [[Chem_Guide#Kelotane|'''2x Kelotane Auto-injectors''']]
| |
| |[[File:Tramadol_Injector.png|64px]]
| |
| [[Chem_Guide#Tramadol|'''2x Tramadol Auto-injectors''']]
| |
| |[[File:Emergency_Auto_injector.png|64px]]
| |
| [[#Emergency Auto-Injector|'''Emergency Auto-injector''']]
| |
| |}
| |
| |-
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|[[File:Binoculars.png|64px]]<br>'''Binoculars'''<br>Costs: 5 Points
| |
| |style="border: 2px solid black; padding: 5px;"|A military-issued pair of binoculars. There is nothing special about this pair of binoculars.
| |
| |-
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|[[File:Data_Detector.png]]<br>'''Data Detector'''<br>Costs: 15 Points
| |
| |style="border: 2px solid black; padding: 5px;"|The Data Detector highlights any documents or objects that is on your screen and a few tiles off screen. For example, if a document is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the data detector in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). You can switch modes with Alt+Click.
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Data Detector Range Modes:'''
| |
| | You can cycle through two different range modes, '''Long Range''' and '''Short Range''' by right clicking the Data Detector and then clicking on ''Toggle Range Mode''.
| |
|
| |
| *'''Long Range:''' The Data Detector will detect Intel on your whole screen and further at a slow rate.
| |
|
| |
| *'''Short Range:''' The Data Detector covers a smaller amount of your screen but detects Intel at a faster rate.
| |
| |}
| |
| |-
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|[[File:Mini_Extinguisher.png|64px]]
| |
| '''Mini Extinguisher'''<br> Costs:5 points
| |
| |style="border: 2px solid black; padding: 5px;"|A portable fire extinguisher, highly useful for saving inventory space compared to the traditional extinguisher.
| |
| |-
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|[[File:Fulton_Device.png|64px]]
| |
| '''Fulton Device'''<br>Costs: 10 Points
| |
| |style="border: 2px solid black; padding: 5px;"|A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. There are 20 uses in the stack.
| |
| |-
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|[[File:largemag-pouch.png|64px]]
| |
| '''Large Magazine Pouch'''<br>Costs:10 points
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|{{Large Magazine Pouch Description}}
| |
| |-
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|[[File:H5_pattern_M2132_machete_scabbard.png|64px]]
| |
|
| |
| '''H5 Pattern M2132 Machete Scabbard'''<br> Costs:5 points
| |
| |style="border: 2px solid black; padding: 5px;"|A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.
| |
| |-
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|[[File:Motion_Detector.gif|64px]]
| |
| '''Motion Detector'''<br> Costs:15 points
| |
| |style="border: 2px solid black; padding: 5px;"| The Motion Detector highlights anything not wearing an ID that is on your screen and a few tiles off screen. For example, if an alien is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or '''Z''' (in hotkey mode).
| |
|
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Motion Tracker Range Modes:'''
| |
| | You can cycle through two different range modes, '''Long Range''' and '''Short Range''' by right clicking the motion detector and then clicking on ''Toggle Range Mode''.
| |
|
| |
| *'''Long Range:''' The motion detector will detect movement on your whole screen and further at a slow rate.
| |
|
| |
| *'''Short Range:''' The motion tracker covers a smaller amount of your screen but detects movement at a faster rate.
| |
| |}
| |
| |-
| |
|
| |
| |style="border: 2px solid black; padding: 5px;" |[[File:C4.png]]<br>'''Plastique Explosive'''
| |
| |style="border: 2px solid black; padding: 5px;" |{{C4 Description}}
| |
| |-
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:Goggles.png|64px]]<br>'''Welding Goggles'''<br>Costs:5 Points
| |
| |style="border: 2px solid black; padding: 5px;"| A pair of Welding Goggles. Goes on the eyes slot.
| |
| |-
| |
|
| |
|
| |
| |}
| |
|
| |
| </tab>
| |
| <tab name="Special Ammunition">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#A9A9A9; width:130px;"|'''Magazine:'''
| |
| ! style="background-color:#A9A9A9; width:800px;"|'''Description:'''
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:L42 AP mag.png|64px]]<br>'''L42A Armor Piercing Magazine'''<br> Costs:10 points
| |
| |style="border: 2px solid black; padding: 5px;"| Holds twenty five (25) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.<br>Uses the same caliber bullets as armor piercing M41A magazines, so it can be refilled using bullets from armor piercing M41A magazines.
| |
| {|style="width: 20%;" border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Stats:'''
| |
| |width=100|
| |
| '''Capacity''': 25
| |
|
| |
| '''Damage''': 32
| |
|
| |
| '''Max Range''': 22
| |
|
| |
| '''Fall off''': 0
| |
|
| |
| '''Penetration''': 31
| |
|
| |
| '''Punch:''' 0.5
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:M39-AP-mag.png|64px]]<br>'''M39 Armor Piercing Magazine'''<br> Costs:6 points
| |
| |style="border: 2px solid black; padding: 5px;"| Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.
| |
|
| |
| {|style="width: 20%;" border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Stats:'''
| |
| |width=100|
| |
| '''Capacity''': 48
| |
|
| |
| '''Damage''': 34
| |
|
| |
| '''Max Range''': 22
| |
|
| |
| '''Fall off''': 3
| |
|
| |
| '''Penetration:''' 31
| |
|
| |
| '''Punch:''' 0.5
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:M39-extended-mag.png|64px]]<br>'''M39 Extended Magazine'''<br> Costs:6 points
| |
| |style="border: 2px solid black; padding: 5px;"| Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.
| |
|
| |
| {|style="width: 20%;" border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Stats:'''
| |
| |width=100|
| |
| '''Capacity''': 72
| |
|
| |
| '''Damage''': 41
| |
|
| |
| '''Max Range''': 22
| |
|
| |
| '''Fall off''': 2
| |
|
| |
| '''Penetration:''' 5
| |
|
| |
| '''Punch:''' 0.5
| |
| |}
| |
| |-
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:M41A-AP-mag.png|64px]]<br>'''M41A Armor Piercing Magazine'''<br> Costs:6 points
| |
| |style="border: 2px solid black; padding: 5px;"| Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.
| |
|
| |
| {|style="width: 20%;" border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Stats:'''
| |
| |width=100|
| |
| '''Capacity''': 40
| |
|
| |
| '''Damage''': 33
| |
|
| |
| '''Max Range''': 22
| |
|
| |
| '''Fall off''': 0.8
| |
|
| |
| '''Penetration''': 31
| |
|
| |
| '''Punch:''' 0.5
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:M41A-extended-mag.png|64px]]<br>'''M41A Extended Magazine'''<br> Costs:6 points
| |
| |style="border: 2px solid black; padding: 5px;"| Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
| |
|
| |
| {|style="width: 20%;" border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Stats:'''
| |
| |width=100|
| |
| '''Capacity''': 60
| |
|
| |
| '''Damage''': 44
| |
|
| |
| '''Max Range''': 22
| |
|
| |
| '''Fall off''': 0.8
| |
|
| |
| '''Penetration:''' 0
| |
|
| |
| '''Punch:''' 0.5
| |
| |}
| |
|
| |
| |}
| |
| </tab>
| |
| <tab name="Attachments">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#A9A9A9;"|'''Attachment:'''
| |
| ! style="background-color:#A9A9A9;"|'''Benefits:'''
| |
| ! style="background-color:#A9A9A9;"|'''Drawbacks:'''
| |
|
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"|[[File:Angled_Grip.png|64px]]<br>'''Angled Grip'''<br> Costs:6 points
| |
|
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Majorly decreased wield delay
| |
| *Slightly decreased recoil
| |
| *Slightly increases accuracy
| |
| *Slightly decreased bullet spread
| |
| |}
| |
|
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Slightly decreases accuracy
| |
| *Slightly increased bullet spread
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Increased weapon size
| |
| |}
| |
|
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"|[[File:Extended_barrel.png|64px]]<br>'''Extended Barrel'''<br> Costs:6 points
| |
|
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| * Moderately increases accuracy
| |
| |}
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Slightly decreases damage
| |
| |}
| |
|
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"|[[File:Gyro.png|64px]]'''<br>Gryoscopic Stabilizer'''<br> Costs:6 points
| |
|
| |
|
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Slightly reduces bullet spread
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Majorly reduces bullet spread
| |
| *Moderately increases accuracy
| |
| *Greatly reduces the accuracy penalty for moving.
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Moderately reduces burst spread
| |
| |}
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Moderately decreased firing speed
| |
| |}
| |
|
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:Laser_sight.png|64px]]<br>'''Laser Sight'''<br> Costs:6 points
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Slightly increases accuracy
| |
| |}
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Slightly increases accuracy
| |
| *Moderately reduces bullet spread
| |
| *Slight reduction of accuracy penalty when moving
| |
| |}
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * None
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:Undershot.png]]<br>'''U7 Underbarrel Shotgun'''<br> Costs:6 points
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Adds the ability to fire three semi-auto buckshot rounds
| |
| * Reloadable with additional buckshot
| |
| * Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]
| |
| |}
| |
|
| |
|
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * The short barrel reduces the ammo's effectiveness
| |
| * Slightly reduced accuracy compared to an actual shotgun
| |
| * Slightly reduced knockdown/stun effect compared to an actual shotgun
| |
| * Slightly reduced accuracy when firing compared to an actual shotgun
| |
| * Moderately reduced damage compared to an actual shotgun
| |
| * Can only be loaded with buckshot
| |
| |}
| |
|
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:M37_stock.png|64px]]<br>'''Shotgun Stock'''<br> Costs:6 points
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Moderately increases accuracy
| |
| *Moderately reduces recoil
| |
| *Greatly reduces bullet spread
| |
| *Slight reduction of the accuracy penalty when moving
| |
| |}
| |
|
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Slightly increases weapon melee damage
| |
| |}
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Major wield delay
| |
| *Slightly decreases movement speed.
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Moderately decreases accuracy
| |
| *Greatly increases bullet spread
| |
| *Moderately increases recoil
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Increases weapon size
| |
| *Slightly decreases firing speed
| |
|
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:Smg_Stock.png|64px]]<br>'''Submachinegun Stock'''<br> Costs:6 points
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Moderately increases accuracy
| |
| *Moderately reduces recoil
| |
| *Greatly reduces bullet spread
| |
| *Slight reduction of the accuracy penalty when moving
| |
| |}
| |
|
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Slightly increases weapon melee damage
| |
| |}
| |
|
| |
|
| |
|
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Major wield delay
| |
| *Slightly decreases movement speed.
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Moderately decreases accuracy
| |
| *Greatly increases bullet spread
| |
| *Moderately increases recoil
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Increases weapon size
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"|[[File:m41astock.png|64px]]<br>'''M41A Solid Stock'''<br> Costs:6 points
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Moderately increases accuracy
| |
| *Moderately reduces recoil
| |
| *Greatly reduces bullet spread
| |
| *Slight reduction of the accuracy penalty when moving
| |
| |}
| |
|
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Slightly increases weapon melee damage
| |
| |}
| |
|
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Major wield delay
| |
| *Slightly decreases movement speed.
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Moderately decreases accuracy
| |
| *Greatly increases bullet spread
| |
| *Moderately increases recoil
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Increases weapon size
| |
| *Slightly decreases firing speed
| |
|
| |
| |}
| |
|
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:quickfire.png|64px]]<br>'''Quickfire Adapater'''<br> Costs:6 points
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Moderately increases firing speed
| |
| |}
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Moderately decreases accuracy
| |
| * Decreases burst-fire shots by 1 (from 3 or 4)
| |
| * Moderately increases spread
| |
| |}
| |
|
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:Recoil_compensator.png|64px]]<br>'''Recoil Compensator'''<br> Costs:6 points
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Greatly reduces recoil
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Moderately reduces recoil
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Moderately increases accuracy
| |
| |}
| |
|
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Moderately decreases damage
| |
| |}
| |
|
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:reddot.png|64px]]<br>'''Red Dot Sight'''<br> Costs:6 points
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Greatly increases accuracy
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Slightly increases accuracy
| |
| |}
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| * Slight decrease in accuracy for moving.
| |
| |}
| |
|
| |
| |-
| |
| |style="border: 2px solid black; solid black; padding: 5px;"| [[File:Reflex.png|60px]]<br>'''Reflex Sight'''<br> Costs:6 points
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Slightly increases accuracy
| |
| *Moderately decreases bullet spread
| |
|
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Slightly increases accuracy
| |
| |}
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Moderately increases the accuracy penalty when moving
| |
|
| |
| |}
| |
|
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:supressor.png]]<br>'''Suppressor'''<br> Costs:6 points
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| * Slightly increases accuracy
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Greatly decreases firing sound
| |
| * Removes muzzle flashes
| |
| * Removes firing messages
| |
| * Slightly decreases recoil
| |
| * Slightly decreases bullet spread
| |
| |}
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| * Slightly decreases damage
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"|[[File:forwardgrip.png|64px]]'''<br>Vertical Grip'''<br> Costs:6 points
| |
|
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Moderately increases accuracy
| |
| *Slightly decreases recoil
| |
| *Slightly decreased bullet spread
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Moderately reduces burst spread
| |
| |}
| |
|
| |
| |style="border: 2px solid black; padding: 5px;"|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Wielded:'''
| |
| |
| |
| *Slightly decreases movement speed
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''One Handed:'''
| |
| |
| |
| *Moderately decreases accuracy
| |
| *Slightly increased bullet spread
| |
| |}
| |
|
| |
| {| border="1"
| |
| |+ style="text-align:left;"|'''Both:'''
| |
| |
| |
| *Increased weapon size
| |
| *Slight increase of the accuracy penalty when moving
| |
| |}
| |
|
| |
| |}
| |
| </tab>
| |
| </tabs>
| |
| </center>
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|
| |
|
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