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| * Has a 3.5 second firing delay when activated and inbetween firing. | | * Has a 3.5 second firing delay when activated and inbetween firing. |
| | |} |
| {| border="1" | | {| border="1" |
| |+ style="text-align:left;"|'''Intense Mode:''' | | |+ style="text-align:left;"|'''Intense Mode:''' |
Latest revision as of 14:29, 23 January 2023
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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Mini Flamethrower
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
Standard Mode:
- Adds the ability to fire several short flame bursts with a 5-tile range
- May be refilled with flamer fuel tanks or Combat Technician backpacks, and holds 40 units, but will fire welding fuel.
- Toggled by using Activate Weapon Attachment .
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Intense Mode:
- When used in this mode, will produce the same Napthal as a standard flamethrower.
- May be refilled with flamer fuel tanks or Combat Technician backpacks, and holds 40 units, but will fire napthal.
- Toggled by using Unique Action with the underbarrel flamethrower activated.
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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
Standard Mode:
- Has a 3.5 second firing delay when activated and inbetween firing.
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Intense Mode:
- Will consume 5 fuel per tile covered with fire.
- Only has a range of two tiles compared to the standard 5.
- Has a 3.5 second firing delay as the standard mode does.
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