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Template:ABR-40 Consolidated: Difference between revisions

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(Created page with "{| border="1" class="mw-collapsible mw-collapsed" style="width:35%" |+ style="text-align:left;"|'''Stats:''' |width=150|'''Recoil Wielded''': 0.1 '''Recoil Unwielded''': N/...")
 
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[[File:railscope.png]][[Marine_Equipment#Rail|S8 4x Telescopic Scope]]
[[File:railscope.png]][[Marine_Equipment#Rail|S8 4x Telescopic Scope]]


[[File:Mini_Scope.png|64px]][[Marine_Equipment#Rail|S4 2x Telescopic Mini-Scope]]
[[File:Mini_Scope.png|64px]][[Marine_Equipment#Rail|S4 2x Telescopic Mini-Scope]] (Default)


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Revision as of 06:31, 19 February 2023

Stats:
Recoil Wielded: 0.1

Recoil Unwielded: N/A

Scatter Wielded: 7

Scatter Unwielded: N/A

Burst Scatter Multiplier: N/A

Burst Amount: N/A

Effective Range: N/A

Firerate: 200 RPM

Burst Firerate: N/A

Accuracy Wielded: 16

Accuracy Unwielded: N/A

Ammunition:
ABR40Magazine.png

ABR-40 Magazine

Capacity: 12

Damage: 52

Max Range: 22

Fall off: 0

Penetration: 0

Punch: 0.2

An ABR-40 magazine loaded with full metal jacket ammunition, for use at the firing range or while hunting. Theoretically cross-compatible with an L42A battle rifle.
ABR40HoloMagazine.png

ABR-40 Holotargetting Magazine

Capacity: 12

Damage: 32.5

Max Range: 24

Fall off: 0

Penetration: 5

Punch: 0.5

An ABR-40 magazine loaded with holo-targeting ammunition, primarily utilized to highlight hunting targets for easier target capture. Theoretically cross-compatible with an L42A battle rifle.

Causes targets to take 2% more damage per hit, capping at 10% extra damage.

L42mag.png

L42A Magazine

Capacity: 25

Damage: 52

Max Range: 22

Fall off: 0

Penetration: 5

Punch: 0.2

Holds twenty five (25) 10x24mm rifle rounds.
Uses the same calibre bullets as standard M41A magazines, so it can be refilled using bullets from standard M41A magazines.
L42 extended mag.png

L42A Extended Magazine

Capacity: 35

Damage: 52

Max Range: 22

Fall off: 0

Penetration: 0

Punch: 0.2

Holds thirty five (35) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
Uses the same calibre bullets as standard M41A magazines, so it can be refilled using bullets from standard M41A magazines.

Not available through normal gameplay

L42 AP mag.png

L42A Armor Piercing Magazine

Capacity: 25

Damage: 39

Max Range: 22

Fall off: 0

Penetration: 31

Punch: 0.5

Holds twenty five (25) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.
Uses the same calibre bullets as armour piercing M41A magazines, so it can be refilled using bullets from armour piercing M41A magazines.
L42 Incen mag.png

L42A Incendiary Magazine

Capacity: 25

Damage: 39

Max Range: 24

Fall off: 0

Penetration: 0

Punch: 0.5

Holds twenty five (25) 10x24mm incendiary rifle rounds. Will set ablaze any and all targets hit with this round.
Uses the same calibre bullets as incendiary M41A magazines, so it can be refilled using bullets from incendiary M41A magazines.

Not currently obtainable.

L42 Cluster mag.png

L42A Cluster Magazine

Capacity: 25

Damage: 45.5

Max Range: 24

Fall off: 0

Penetration: 50

Punch: 0.5

Cluster stack: 1

Holds twenty five (25) 10x24mm cluster rifle rounds. Designed to attach tiny explosives to targets, to detonate all at once when more than 15 cluster bombs are attached to the target.

Not currently obtainable.

L42-Wall-Piercing-mag.png

L42A Wall Piercing Magazine

Capacity: 25

Damage: 45.5

Max Range: 24

Fall off: 0

Penetration: 50

Punch: 0.5

Holds twenty five (25) 10x24mm Wall Piercing rifle rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.
Uses the same calibre bullets as Wall Piercing M41A magazines, so it can be refilled using bullets from Wall Piercing M41A magazines.

Not Currently Available.

L42-Toxin-mag.png

L42A Toxin Magazine

Capacity: 25

Damage: 39

Max Range: 24

Fall off: 0

Penetration: 40

Punch: 0.5

Holds twenty five (25) 10x24mm Toxin rifle rounds.Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources.
Uses the same calibre bullets as Wall Piercing M41A magazines, so it can be refilled using bullets from Wall Piercing M41A magazines.

Applies 10 toxin per hit.

Not currently obtainable.

HEAPL42A.png

L42A HEAP Magazine

Capacity: 25

Damage: 71

Max Range: 24

Fall off: 0

Penetration: 40

Punch: 0.5

Holds twenty five (25) 10x24mm HEAP rifle rounds. Has better armour penetration and damage.
Uses the same calibre bullets as standard M41A HEAP magazines, so it can be refilled using bullets from standard M41A HEAP magazines.

Not currently obtainable.

Attachments:
Muzzle Attachments Supressor.pngSuppressor

Knife.pngBayonet


Extended barrel.pngExtended Barrel

Rail Attachments Mountedflash.pngRail Flashlight

Reflex.pngS6 Reflex Sight

Reddot.pngS5 Red-Dot Sight

Magnetic harness.pngMagnetic Harness

Railscope.pngS8 4x Telescopic Scope

Mini Scope.pngS4 2x Telescopic Mini-Scope (Default)

Underbarrel Attachments None
Stock Attachments L42Sstock.pngL42A Synthetic Stock

ABR-40 Wood Stock Attachment.pngABR 40 "Wooden" Stock (Default)

ABR-40 Tactical Stock Attachment.pngABR 40 Tactical Stock

Damage versus Armor:
Armor Value 0 5 10 15 20 25 30 35 40 45 50
Regular 52 52 47 42 39 30 26 21 17 14 10
Regular 32 32 29 26 20 17 13 10 7 5 2
Armor Piercing 39 39 39 39 39 39 39 39 39 35 32
Incendiary 39 35 32 25 21 17 14 11 8 5 2
Toxin 39 39 39 39 39 39 39 39 39 35 32
Cluster 45 45 45 45 45 45 45 45 45 45 45
Wall Piercing 45 45 45 45 45 45 45 45 45 45 45
Wall Piercing 71 71 71 71 71 71 71 71 71 65 59