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==Setting up the Super Matter== | ==Setting up the Super Matter== | ||
All information for setting up the super matter can be found on the super matter page, [http://www.colonial-marines.com/wiki/Supermatter_Engine here.] | *'''All information for setting up the super matter can be found on the super matter page, [http://www.colonial-marines.com/wiki/Supermatter_Engine here.] | ||
''' | |||
==Repairing the Dropships.== | ==Repairing the Dropships.== |
Revision as of 19:21, 14 April 2017
Difficulty: Medium Supervisors: Chief Engineer Rank: Not defined Duties: Repair damage, set up the supermatter engine and maintain the ship. Guides: Supermatter Engine, Construction Unlock Requirements: Not available. Detailed Description: Not defined |__________| |
Role
The maintenance technician (MT) is employed to make sure the Sulaco has power at all times, the hallways are clean and that repairs are being made if needed. Occasionally as an MT you may be sent down to the Fob to construct more defences, if that does happen your primary role is to build not engage in combat, leave the combat to the marines.
Setting up the Super Matter
- All information for setting up the super matter can be found on the super matter page, here.
Repairing the Dropships.
If the dropships (Rasp and the Vindicator) both come back up with broken windows it's your job to either replace those windows as they were before with full tile reinforced glass and a grille underneath, or to find a better alternative to help keep the Pilot and the ships passengers safe. If the pilot is in a hurry to get back down to the planet for an evac quickly construct grilles where the windows were so at least there is some kind of defence.