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Colonial Marines Mentor and a resident wiki contributor. | Colonial Marines Mentor and a resident wiki contributor. | ||
{| class="wikitable" cellpadding="20" | |||
! style="background-color:#A9A9A9;"|'''Weapon:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|[[File:m4a3.png|64px]]<br>'''M4A3 Service Pistol''' | |||
|This is one of two pistols that the marines have a choice to take. It is a reliable fallback weapon and it uses 9mm pistol ammo with the magazine holding 12 bullets.<br>All '''[[Staff Officer|Staff Officers]]''' start with one, including 2 Extended Magazines and a Hollowpoint Magazine. | |||
'''Ammunition:''' | |||
{| border="1" | |||
|[[File:M4A3mag.png]]<br>'''M4A3 Magazine''' | |||
|Holds twelve (12) 9mm pistol rounds. | |||
|- | |||
|[[File:M4A3mag.png]]<br>'''M4A3 Extended Magazine''' | |||
|Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines. | |||
|- | |||
|[[File:M4A3-AP-mag.png]]<br>'''M4A3 Armour Piercing Magazine''' | |||
|Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage. | |||
|- | |||
|[[File:M4A3mag.png]]<br>'''M4A3 Hollow Point''' | |||
|Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage. | |||
|- | |||
|[[File:M4A3-Incen-mag.png]]<br>'''M4A3 Incendiary Magazine''' | |||
|Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round. | |||
|} | |||
|- | |||
|[[File:44magnum.png|64px]]<br>'''M44 Revolver''' | |||
|This revolver is the standard sidearm for military officers but is also available as a alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3, but it holds less bullets. It uses .44 rounds and holds 7 bullets. | |||
'''Ammunition:''' | |||
{| border="1" | |||
|[[File:M44SL.png]]<br>'''M44 Speed Loader''' | |||
|Holds seven (7) .44 rounds. | |||
|- | |||
|[[File:M44-MM-SL.png]]<br>'''M44 Marksman Speed Loader''' | |||
|Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage. | |||
|- | |||
|[[File:M44-HR-SL.png]]<br>'''M44 PW-MX speed Loader''' | |||
|Holds seven (7) .44 rounds. Has better overall damage, but lower penetration. | |||
|} | |||
|- | |||
|[[File:m39.png|64px]]<br>'''M39 Submachine Gun''' | |||
|This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat Engineer|engineers]] or specialists with heavy weapons. It is also possible to be used in conjunction with a riot shield. It uses 10x20mm SMG rounds, and holds 48 bullets. This weapon has burst-fire capabilities. | |||
'''Ammunition:''' | |||
{| border="1" | |||
|[[File:M39mag.png]]<br>'''M39 Magazine''' | |||
|Holds forty eight (48) 10x20mm rounds. | |||
|- | |||
|[[File:M39mag.png]]<br>'''M39 Extended Magazine''' | |||
|Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines. | |||
|- | |||
|[[File:M39-AP-mag.png]]<br>'''M39 Armour Piercing Magazine''' | |||
|Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage. | |||
|- | |||
|[[File:M39-Incen-mag.png|32px]]<br>'''M39 Incendiary Magazine''' | |||
|Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round. | |||
|} | |||
|- | |||
|[[File:m41a.png|64px]]<br>'''M41A Mk2 Pulse Rifle''' | |||
|This is the standard issue pulse rifle used by many military forces around the universe. A reliable, robust and overall effective standard issue weapon. The M41A must be held in two hands to fire. It uses 10x24mm special rifle rounds and a standard magazine holds 40 rounds. Unlike the M41A Mk1 which holds 95 rounds the Mk2 only holds 40 rounds but offers the user greater capabilities to customize their weapon with attachments. This weapon has burstfire capabilities and it comes equipped with a 2-shot grenade launcher which can't be reloaded once all shots are used. | |||
'''Ammunition:''' | |||
{| border="1" | |||
|[[File:M41Amag.png]]<br>'''M41A Magazine''' | |||
|Holds forty (40) 10x24mm rifle rounds. | |||
|- | |||
|[[File:M41Amag.png]]<br>'''M41A Extended Magazine''' | |||
|Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines. | |||
|- | |||
|[[File:M41A-AP-mag.png]]<br>'''M41A Armour Piercing Magazine''' | |||
|Holds forty (40) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage. | |||
|- | |||
|[[File:M41A-Incen-mag.png]]<br>'''M41A Incendiary Magazine''' | |||
|Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. | |||
|} | |||
|- | |||
|[[File:Shotgun.png|64px]]<br>'''M37A2 Pump Shotgun''' | |||
|An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. This is in addition to its good chance to outright stun enemies if you fire at them at very close range. It is, however, difficult to use as the shotgun has to be cocked after ever time its fired. Ammo management can be difficult as well. | |||
'''Ammunition:''' | |||
{| border="1" | |||
|[[File:slugbox.png]]<br>'''Slug Shells''' | |||
|Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage. | |||
|- | |||
|[[File:buckbox.png]]<br>'''Buckshot Shells''' | |||
|Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. | |||
|- | |||
|[[File:incinbox.png]]<br>'''Incendiary Slug Shells''' | |||
|Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plant side armoury. | |||
|} | |||
|- | |||
|[[File:knife.png|64px]]<br>'''M5 Survival Knife''' | |||
|The standard issue survival knife issued to Colonial Marines soldiers. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. In case of being devoured it can be used to cut your way out of an [[Aliens|Alien]]. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment. | |||
|- | |||
|[[File:Machete.png|64px]]<br>M2132 Machete | |||
|Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back.<br>It's only available in Cargo's munition vendors. | |||
|} |
Revision as of 16:43, 18 July 2017
Colonial Marines Mentor and a resident wiki contributor.
Weapon: | Description: |
---|---|
M4A3 Service Pistol |
This is one of two pistols that the marines have a choice to take. It is a reliable fallback weapon and it uses 9mm pistol ammo with the magazine holding 12 bullets. All Staff Officers start with one, including 2 Extended Magazines and a Hollowpoint Magazine.
|
M44 Revolver |
This revolver is the standard sidearm for military officers but is also available as a alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3, but it holds less bullets. It uses .44 rounds and holds 7 bullets.
|
M39 Submachine Gun |
This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as medics, engineers or specialists with heavy weapons. It is also possible to be used in conjunction with a riot shield. It uses 10x20mm SMG rounds, and holds 48 bullets. This weapon has burst-fire capabilities.
|
M41A Mk2 Pulse Rifle |
This is the standard issue pulse rifle used by many military forces around the universe. A reliable, robust and overall effective standard issue weapon. The M41A must be held in two hands to fire. It uses 10x24mm special rifle rounds and a standard magazine holds 40 rounds. Unlike the M41A Mk1 which holds 95 rounds the Mk2 only holds 40 rounds but offers the user greater capabilities to customize their weapon with attachments. This weapon has burstfire capabilities and it comes equipped with a 2-shot grenade launcher which can't be reloaded once all shots are used.
|
M37A2 Pump Shotgun |
An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. This is in addition to its good chance to outright stun enemies if you fire at them at very close range. It is, however, difficult to use as the shotgun has to be cocked after ever time its fired. Ammo management can be difficult as well.
|
M5 Survival Knife |
The standard issue survival knife issued to Colonial Marines soldiers. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. In case of being devoured it can be used to cut your way out of an Alien. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment. |
M2132 Machete |
Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back. It's only available in Cargo's munition vendors. |