Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

FAQ: Difference between revisions

From CM-SS13 - Wiki
(Undo revision 5370 by Throwaway44336 (talk) Nope, not on this wiki you don't)
No edit summary
Line 1: Line 1:
This is a list of frequently asked questions. If you have a question that is not covered by this article, please Ahelp in-game and a member of the staff will assist you.
This is a compact table list of frequently asked questions and unique CM server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game and a member of the staff will assist you.




= <small>'''How do I look up/down ladders?'''</small> =




Drag the ladder sprite to your character sprite.
{| style="border: 2px solid black;
! style="background-color:#A9A9A9;"|'''What you'd like to know:'''
! style="background-color:#A9A9A9;"|'''How To:'''
|-
|style="border: 2px solid black; padding: 5px;" |'''General'''
|style="border: 2px solid black; padding: 5px;" |


=  <small>'''How do I stop looking up/down ladders?'''</small> =


'''This section contains the general information that is useful for both teams:'''
<div id="mw-customcollapsible-mateba" class="mw-collapsible mw-collapsed">


OOC Tab > Cancel Camera view or move away. Cancel Camera view is more reliable though.


'''Ladders'''
{| border="1"
|width=150|'''How to look up or down a ladder'''
|Click and drag the ladder sprite onto your character, to cancel this view you can either walk away from the ladder or you can go into the OOC tab and click "Cancel camera view".
|}


=  <small>'''How do I throw things up/down ladders?'''</small> =


'''Setup Character'''
{| border="1"
|width=150|'''The WO Role'''
|The WO role is a custom preference for the map [http://www.colonial-marines.com/wiki/images/7/78/Whiskey_outpost.png Whiskey Outpost (WO)]. If you have it set to yes, you may be chosen to become a Doctor or Commander on that map instead of a standard grunt.
|}


Have it in your hand and click the ladder with it. Grenades will auto-prime, but flares will need to be activated first.


<small>'''How do I use the rail scope on my sniper rifle?'''</small> =
'''Interacting with the map'''
{| border="1"
  |width=150|'''How to climb over obstacles'''
|Click and drag your character onto the obstacle and you'll start to climb onto it. A example of an obstacle being a window frame, table and barricade.
|}




Activate attachments button located on the bottom right.
'''Preferences'''
{| border="1"
|width=150|'''Turning off xenomorph prefernece'''
|Go to the preference tab for verbs (top right) and click on toggle "specialrolecandidacy" and select xeno. After you've done this you'll have disabled your xenomorph preference meaning that you won't be placed into a larva body.
|}


|-
|style="border: 2px solid black; padding: 5px;" |'''Marine'''
|style="border: 2px solid black; padding: 5px;" |


= <small>'''How do I grab things from my helmet?'''</small> =


'''This section contains information for marine players:'''
<div id="mw-customcollapsible-mateba" class="mw-collapsible mw-collapsed">


Click on the helmet sprite to open up the storage menu.


'''Ladders:'''
{| border="1"
|width=150|'''How to throw a grenade down or up a ladder'''
|Click on a ladder with the grenade in your hand. Don't prime it. This'll throw the grenade down or up the ladder primed, so always remember to not prime a grenade when you want to use it on a ladder.
|-
|width=150|'''How to throw a flare up or down a ladder'''
|Activate the flare in your hand so that it's providing light then click on the ladder and you'll drop it up or down the ladder.
|}


=  <small>'''How do I take off facepaint?'''</small> =


'''Reloading:'''


Get a piece of paper, target mouth and click yourself.
{| border="1"
|width=150|'''Tactical Reload'''
|You can "tactically reload" your weapon with a magazine. Hold your weapon in your active hand and then drag a magazine onto that weapon.
|-
|width=150|'''Reloading weapon attachments'''
|You can reload weapons attachments by toggling the attachment on, then feeding the attachment with its relevant ammo type. Underbarrel grenade launchers take M40 HEDP grenades, masterkeys take buckshot shells, and underbarrel flamethrowers take flamethrower tanks.
|-
|width=150|'''Refilling Incinerator Tanks'''
|Incinerator tanks can be refilled with a welding tank once fully empty.
|-
|width=150|'''Reloading Heavy Weapons (Smartgun and SADAR)'''
|You can only reload Heavy Weapons by standing still, as moving will inturrupt your reload.
|}




= <small>'''What's the difference between evolving and upgrading as an alien?'''</small> =
'''Combat:'''  


{| border="1"
|width=150|'''Grenade Throwing'''
|Priming a grenade automatically sets it to throw. Just prime and click; toggling the throw button after that will mean the grenade stays in your hand when you click, which is probably not what you intended.
|-
|width=150|'''Mounting Emplacements'''
|You can mount the m56d emplacements by clicking and dragging them onto your sprite.
|-
|width=150|'''Abilities: Orders'''
|The "issue order" verb in the IC tab lets leaders (Squad Leader and LT+) issue an order (temporary buff) to marines around them. [http://www.colonial-marines.com/wiki/Squad_Leader#Abilities:_Orders To read more about the order ability click here.]
|-
|width=150|'''Friendly on Fire'''
|You can help put someone out if they're on fire by using help intent and clicking on them with an empty hand.
|-
|width=150|'''Using a rail scope.'''
|There are multiple ways to use the rail scope. You can toggle your scope with this ui button: [[File:Activate-Weapon-Attachment.png|20px]], or you can [http://www.colonial-marines.com/wiki/Macros make a macro] for this action by using the command  ''.click activate-weapon-attachment''
|-
|width=150|'''Pumping a shotgun.'''
|There are multiple ways to pump a shotgun. You can pump your shotgun with this ui button: [[File:Use-Unique-Action.png|32px]], or you can [http://www.colonial-marines.com/wiki/Macros make a  macro] for this action by using the command  ''.click use-unique-action''
|}


Evolving gives you new abilities and sometimes removes some old ones. Upgrading makes you stronger (improves your stats).


'''Non-Combat:'''


= <small>'''How do I devour as an alien?'''</small> =
{| border="1"
|width=150|'''Squad Hud'''
|As a non-combat role, you are able to see the squad HUD by toggling it to enabled, by right clicking your headset.
|-
|width=150|'''Medical Hud: HoloCards'''
|You can use the medHUD to add a visible holocard onto someone by shift-clicking them and using the holocard option at the bottom of their examine description.
|-
|width=150|'''Intercomms and Headsets'''
|You can directly speak into an intercom without having to enable it by prepending your text with :i. For example, ' :i I'm speaking into an intercom. '
[http://www.colonial-marines.com/wiki/Space_Station_13_Guide#Communication Note that all radio channels and how to use them with a headset can be found here.]
|-
|width=150|'''Removing Facepaint'''
|Pick up a piece of paper, target the mouth and click on yourself.
|-
|width=150|'''Mutinying'''
|Mutinies are allowed, but should only be reserved for extreme situations. [http://colonial-marines.com/viewtopic.php?f=57&t=5094 To follow the correct procedure so that you aren't banned while attempting one check out the rules page.]
|}




Drag/grab your target then click yourself. Be careful though, marines can reverse burst out of you if they wake up inside your stomach and have a knife. Everything will slowly die in your stomach so don't keep them there for too long.
'''Inventory:'''


{| border="1"
|width=150|'''Containers and you'''
|You can view the insides of a container (backpack, belt, armor, etc) by clicking and dragging it onto your sprite. This works for containers on the floor or equipped on you.
|-
|width=150|'''Helmets and you'''
|Your helmet can take two tiny items into it, and your armour can take two small items or weapon magazines into it.
|}


= <small>'''Can I mutiny?'''</small> =
Yes, mutinies are allowed, however they should only be used for extreme situations not that your squad didn't receive any attachments.


Use the checklist below to follow the mutiny rules.
'''Attachments:'''


*Mutinies MUST be ahelped and approved by Mods/Admins.
{| border="1"
|width=150|'''Stripping Attachments'''
|The "field strip weapon" verb in the weapons tab lets you take off all attachments from a weapon you are holding.
|}
|-
|style="border: 2px solid black; padding: 5px;" |'''Xenomorph'''
|style="border: 2px solid black; padding: 5px;" |


*You MUST have the support of at least 5 other marines (not MP’s)


*You MUST have complained to the Chief MP or MPs which resulted in them doing nothing to improve the situation (or if they made it worse)
'''This section contains information for xenomorph players:'''
<div id="mw-customcollapsible-mateba" class="mw-collapsible mw-collapsed">


*If you are initiating a mutiny, you can NOT use lethals until those defending from the mutiny have used them first. Exception: If you get Admin (not mod or mentor) permission.


*Non-lethals must be used as much as possible. For marines, this may mean literally beating people unconscious (but not to death)
'''Capturing Hosts'''
{| border="1"
|width=150|'''Devouring'''
|You can devour a host by grabbing them and clicking on yourself.
|}


*If lethal force is used, keep uninvolved marines out of the fighting and try to minimize losses. Remember, you'll need those marines once it's over


*The commander MUST be given a chance to stand-down peacefully
'''Evolving and Upgrading'''
{| border="1"
|width=150|'''Evolving'''
|When you evolve as a xeno it means you evolve yourself to the next tier of caste. An example being a runner evolving to a hunter.
|-
|width=150|'''Upgrading'''
|When you upgrade as a xeno it means some of your stats are increased, this carries on until you reach the last upgrade tier which is ancient. Note that once you upgrade you cannot evolve to a higher xenomorph caste tier.
|}


*Everyone, on both sides, receives medical treatment once it's over. If you are replacing/removing command staff, they can be sent to the brig and held for future trial.


= <small>'''As a marine, can I kill X player?'''</small> =
'''Non-Combat'''
 
{| border="1"
 
|width=150|'''Checking if slashing is enabled/disabled'''
No.
|Click on the stats tab, once open it'll be clearly displayed in that tab whether or not slashing is enabled/disabled.
 
|-
OR '''As a marine, will I be banned if I kill X player?'''
|width=150|'''How to knock over vendors'''
 
|Use grab intent (the yellow square on the intent wheel) and click on the vendor.
Yes.
|-
 
|width=150|'''How to clear snow'''
Use proper RP escalation if you want to start a fight.
|Use grab intent (the yellow square on the intent wheel) and click on the snow.
 
|}
 
|}
= <small>'''How do I pump shotgun/what is the macro to pump shotgun?'''</small> =
 
 
Use the button on the bottom right "use-unique-action". The new macro is ".click use-unique-action".
 
 
= <small>'''How do I use my headset/radio?'''</small> =
 
 
Shift-click your headset to see what channels it has access to.
 
 
= <small>'''What is WO role?'''</small> =
 
 
It is a custom preference for the map Whiskey Outpost (WO). If you have it set to yes, you may be chosen to become a Doctor or Commander on that map instead of a standard grunt.
 
 
= <small>'''What is the difference between Sniper and Recon?'''</small> =
 
 
Recon comes with a set of tactical binoculars. Sniper does not, but comes with a durag and fully body paint.
 
= <small>'''I got a role I don't want. What do I do?'''</small> =
 
 
Use 'staffwho' and see if there is a game admin or moderator online to send you back to lobby. Mentors can't send you back to the lobby.
 
 
= <small>'''How do I use ERT comms?'''</small> =
 
 
Its :h , shift-click your headset to see what channels you have access to. Iron Bears will need to use ':h:3' to speak Russian in ERT comms.
 
 
= <small>'''How do I not become a Xeno if I just want to observe?'''</small> =
 
 
Go to the preference tab for verbs and hit > toggle specialrolecandidacy and select xeno. You won't be put in a larva body as you observe.
 
 
= <small>'''Why isn't my plasma regenerating?'''</small> =
 
 
If you're a runner, are you hiding? (Alien tab, hide verb) If you're a hunter, are you cloaked? (Bottom right, click "Stalk or "Hunt") Are you injured? Are you on weeds? Otherwise, <code> ahelp </code>
 
 
= <small>'''How do I check if slashing is permitted?'''</small> =
 
 
Look in the stats tab.
 
= <small>'''How do climb window frame'''</small> =
 
Drag yourself to it.
 
= <small>'''How knock down vending machines'''</small> =
 
Use pull intent (yellow one) and click it.
 
= <small>'''How do clear snow'''</small> =
 
Use pull intent (yellow one) and click it. Click multiple tiles then wait.

Revision as of 01:16, 25 October 2017

This is a compact table list of frequently asked questions and unique CM server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game and a member of the staff will assist you.



What you'd like to know: How To:
General


This section contains the general information that is useful for both teams:


Ladders

How to look up or down a ladder Click and drag the ladder sprite onto your character, to cancel this view you can either walk away from the ladder or you can go into the OOC tab and click "Cancel camera view".


Setup Character

The WO Role The WO role is a custom preference for the map Whiskey Outpost (WO). If you have it set to yes, you may be chosen to become a Doctor or Commander on that map instead of a standard grunt.


Interacting with the map

How to climb over obstacles Click and drag your character onto the obstacle and you'll start to climb onto it. A example of an obstacle being a window frame, table and barricade.


Preferences

Turning off xenomorph prefernece Go to the preference tab for verbs (top right) and click on toggle "specialrolecandidacy" and select xeno. After you've done this you'll have disabled your xenomorph preference meaning that you won't be placed into a larva body.
Marine


This section contains information for marine players:


Ladders:

How to throw a grenade down or up a ladder Click on a ladder with the grenade in your hand. Don't prime it. This'll throw the grenade down or up the ladder primed, so always remember to not prime a grenade when you want to use it on a ladder.
How to throw a flare up or down a ladder Activate the flare in your hand so that it's providing light then click on the ladder and you'll drop it up or down the ladder.


Reloading:

Tactical Reload You can "tactically reload" your weapon with a magazine. Hold your weapon in your active hand and then drag a magazine onto that weapon.
Reloading weapon attachments You can reload weapons attachments by toggling the attachment on, then feeding the attachment with its relevant ammo type. Underbarrel grenade launchers take M40 HEDP grenades, masterkeys take buckshot shells, and underbarrel flamethrowers take flamethrower tanks.
Refilling Incinerator Tanks Incinerator tanks can be refilled with a welding tank once fully empty.
Reloading Heavy Weapons (Smartgun and SADAR) You can only reload Heavy Weapons by standing still, as moving will inturrupt your reload.


Combat:

Grenade Throwing Priming a grenade automatically sets it to throw. Just prime and click; toggling the throw button after that will mean the grenade stays in your hand when you click, which is probably not what you intended.
Mounting Emplacements You can mount the m56d emplacements by clicking and dragging them onto your sprite.
Abilities: Orders The "issue order" verb in the IC tab lets leaders (Squad Leader and LT+) issue an order (temporary buff) to marines around them. To read more about the order ability click here.
Friendly on Fire You can help put someone out if they're on fire by using help intent and clicking on them with an empty hand.
Using a rail scope. There are multiple ways to use the rail scope. You can toggle your scope with this ui button: Activate-Weapon-Attachment.png, or you can make a macro for this action by using the command .click activate-weapon-attachment
Pumping a shotgun. There are multiple ways to pump a shotgun. You can pump your shotgun with this ui button: Use-Unique-Action.png, or you can make a macro for this action by using the command .click use-unique-action


Non-Combat:

Squad Hud As a non-combat role, you are able to see the squad HUD by toggling it to enabled, by right clicking your headset.
Medical Hud: HoloCards You can use the medHUD to add a visible holocard onto someone by shift-clicking them and using the holocard option at the bottom of their examine description.
Intercomms and Headsets You can directly speak into an intercom without having to enable it by prepending your text with :i. For example, ' :i I'm speaking into an intercom. '

Note that all radio channels and how to use them with a headset can be found here.

Removing Facepaint Pick up a piece of paper, target the mouth and click on yourself.
Mutinying Mutinies are allowed, but should only be reserved for extreme situations. To follow the correct procedure so that you aren't banned while attempting one check out the rules page.


Inventory:

Containers and you You can view the insides of a container (backpack, belt, armor, etc) by clicking and dragging it onto your sprite. This works for containers on the floor or equipped on you.
Helmets and you Your helmet can take two tiny items into it, and your armour can take two small items or weapon magazines into it.


Attachments:

Stripping Attachments The "field strip weapon" verb in the weapons tab lets you take off all attachments from a weapon you are holding.
Xenomorph


This section contains information for xenomorph players:


Capturing Hosts

Devouring You can devour a host by grabbing them and clicking on yourself.


Evolving and Upgrading

Evolving When you evolve as a xeno it means you evolve yourself to the next tier of caste. An example being a runner evolving to a hunter.
Upgrading When you upgrade as a xeno it means some of your stats are increased, this carries on until you reach the last upgrade tier which is ancient. Note that once you upgrade you cannot evolve to a higher xenomorph caste tier.


Non-Combat

Checking if slashing is enabled/disabled Click on the stats tab, once open it'll be clearly displayed in that tab whether or not slashing is enabled/disabled.
How to knock over vendors Use grab intent (the yellow square on the intent wheel) and click on the vendor.
How to clear snow Use grab intent (the yellow square on the intent wheel) and click on the snow.