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=Backstory= | =Backstory= | ||
The Colonial Liberation Front were formed due to massive dislike towards the [[Lore|United Americas]] and the [[Marines|USCM forces]], and the perceived lack of the USCM in being able to protect the frontier from pirates and other threats, and for a time the frontier felt a degree of safety and security due to the lack of any USCM presence. | The Colonial Liberation Front or Free Colonist (approx. one-hundred and fifty-thousand fights, active) were formed due to massive dislike towards the [[Lore|United Americas]] government and the [[Marines|USCM forces]], and the perceived lack of the USCM in being able to protect the frontier from pirates and other threats, and for a time the frontier felt a degree of safety and security due to the lack of any USCM presence. | ||
Revision as of 13:30, 29 April 2018
To some, the Colonial Liberation Front (Also known as Free Colonist) are the militia to keep the peace, to others they're rebels who oppose the USCM in the Tychon's Rift Sector. As a member of the CLF you fight for freedom against the United Americas, who foolishly believe that your homes belong to them.
Overview
As a CLF fighter you can expect a more guerilla style of gameplay.
You start with non-standard weapons of varying usefulness, meaning you may have to make do with a sub-standard weapon to begin with, you also start with less good equipment overall.
Your one advantage is numbers, as the CLF can have up to eight or even more members spawn during an assault whereas most other response teams only spawn four to six members. Use speed and aggressiveness to assault the Colonial Marine forces before they realise what is going on. Consider taking civilian hostages to delay the American counterattack.
Your ultimate objective is to force out the Colonial Marine forces from your sector, depending on the circumstances you may be able to achieve this without killing the Marine forces.
Backstory
The Colonial Liberation Front or Free Colonist (approx. one-hundred and fifty-thousand fights, active) were formed due to massive dislike towards the United Americas government and the USCM forces, and the perceived lack of the USCM in being able to protect the frontier from pirates and other threats, and for a time the frontier felt a degree of safety and security due to the lack of any USCM presence.
In 2181, the situation changed as the United Americas moved the USCM Battalion, the 'Dust Raiders', and their flagship the USS Alistoun, to the sector.
There was a decent amount of death and hardship, even when the Dust Raiders were in the Tychon Rift Sector, and as such the CLF feel the USCM can't protect them. In this regard some could call them a militia that protects their neighbouring colonies, however they also want to fight for their freedom, so they're a rebel group in that regard. Previously there was an armed insurgency against the Dust Raiders, including a suicide attack by a Cargo Freighter called the USCSS Corrinus that collided with the USS Alistoun killing a handful of Dust Raider marines along with rupturing the cyro-storage section and damaging the engines, most likely by a more radical element according to sources at the time. As a direct result of these events, the Dust Raiders used bombardments and other aggressive methods to try and quell the insurgency and restore order, however this led to a high civilian casualty rate.
Eventually by the end of 2181, the Dust Raiders, with their flagship the USS Alistoun, withdrew from the sector, with many colonists considering themselves free from governmental rule.
Five years later, in 2186, the arrival of the USCM Battalion, the 'Falling Falcons', and their flagship, the USS Almayer, have reaffirmed that the United Americas considers Tychon's Rift part of their holdings.
It is up to the CLF to make them realize that they are trespassers. That the sector is no longer theirs.
Standing Orders
Repel the USCM Falling Falcons Battalion from Tychons Rift Sector at all costs to protect our independence.