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Vehicle Crewman: Difference between revisions

From CM-SS13 - Wiki
(→‎Tank Modules: Main Armament Brief)
(Secondary armaments)
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==Main Armament Emplacement==
==Main Armament Emplacement==
{| class="wikitable" style="width:50%"
{| class="wikitable" style="width:50%"
! style="background-color:#A9A9A9;" width=150|Armor Module:
! style="background-color:#A9A9A9;" width=150|Main Armament Module:
! style="background-color:#A9A9A9;" |Description:
! style="background-color:#A9A9A9;" |Description:
|-
|-
Line 58: Line 58:
![[File:TankModule_LTAA-AP-Minigun.png]]<br>LTAA AP Minigun
![[File:TankModule_LTAA-AP-Minigun.png]]<br>LTAA AP Minigun
|Fires a hail of Ap rounds at the enemy.
|Fires a hail of Ap rounds at the enemy.
|}
==Secondary Armament Emplacement==
{| class="wikitable" style="width:50%"
! style="background-color:#A9A9A9;" width=150|Secondary Armament Module:
! style="background-color:#A9A9A9;" |Description:
|-
![[File:TankModule_Secondary-Flamer-Unit.png]]<br>Secondary Flamer Unit
|A heavily modified incinerator unit made for tanks, uses standard incinerator fuel and sets the enemy and your surroundings on fire.
|-
![[File:TankModule_Secondary-TOW-Launcher.png]]<br>TOW Launcher
|Fires rockets at the enemy.
|-
![[File:TankModule_Secondary-M56-Cupola.png]]<br>M56 Cupola
|A heavily modified smartgun made for tanks that has IFF capabilities.
|-
![[File:TankModule_Secondary-Grenade-Launcher.png]]<br>Grenade Launcher
|A heavily modified grenade launcher made for tanks. Fires grenades.
|}
|}

Revision as of 02:05, 19 May 2018

COMMAND
Tank-Crewman.png
Tank Crewman
Difficulty: Medium
Supervisors: Command staff
Rank: Not defined
Duties: Operate the M34A2 Longstreet Light Tank and provide the deployed troops with armor support during the operation.
Guides: N/A
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
|__________|



Temporary information layout until I have enough time for formatting and get sent the rest of the info:

Your pride and joy as a tank crewman is your tank, though at the start of each operation it'll be in disrepair. File:Operation Start Tank.png


Round Start:

  • Ask the Mt's to repair(Crowbar/Weld) the tanks modules.
  • While the Mt's are repairing the tank go and fetch the armor, treads and main gun from the Almayer Armor Storage, located directly south of where you spawned.File:Almayer Armor Storage.png


Tank Modules

Armor

Armor Module: Description:
TankModule Concussive-Armor.png
Concussive Armor
Protects the tank from high-impact weapons.
TankModule Caustic-Armor.png
Caustic Armor
Protects the tank from most types of acid.
TankModule Ballistic-Armor.png
Ballistic Armor
Protects the tank from high penetration weapons.
TankModule Paladin-Armor.png
Paladin Armor
Protects the tank from large explosive projectiles.


Main Armament Emplacement

Main Armament Module: Description:
TankModule LTB-Cannon.png
LTB Cannon
Fires Explosive rounds at the enemy.
TankModule LTAA-AP-Minigun.png
LTAA AP Minigun
Fires a hail of Ap rounds at the enemy.


Secondary Armament Emplacement

Secondary Armament Module: Description:
TankModule Secondary-Flamer-Unit.png
Secondary Flamer Unit
A heavily modified incinerator unit made for tanks, uses standard incinerator fuel and sets the enemy and your surroundings on fire.
TankModule Secondary-TOW-Launcher.png
TOW Launcher
Fires rockets at the enemy.
TankModule Secondary-M56-Cupola.png
M56 Cupola
A heavily modified smartgun made for tanks that has IFF capabilities.
TankModule Secondary-Grenade-Launcher.png
Grenade Launcher
A heavily modified grenade launcher made for tanks. Fires grenades.