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Difficulty: Hard Supervisors: Command staff Rank: Not defined Duties: Operate the M34A2 Longstreet Light Tank and provide the deployed troops with armor support during the operation. Guides: The Longstreet Day Unlock Requirements: Not available. Detailed Description: Not defined |__________| |
"The Ridge' is a scary tank. Its got stealth, mobility, firepower and point defenses better'n anything we had on the M22. What's so neat is the way the automatics handle the workload - you'd think you need at least three crew to run all this crap, but in fact you can do it with the same two girls you had in the Jackson. The only problem we had in our battalion was running the panzers in after they were delivered, factory fresh - you need to fire the guns a lot and run all the equipment a number of times before the sensors and weapons settle down and fully integrate." - Capt. Andrea Mae Samona, 2nd Colonial Marine Tank Battalion, Colonial Marines Tech Manual
Overview
After you somehow passed the tank operator test you're now finally going to get to use the tank during a military operation, though you'll have to wait first as the tank has been left unmaintained in the vehicle bay throughout the Almayers voyage. Make sure to radio in to the resident grease monkeys over in engineering and tell them that you need the tank repaired and retrofitted.
This role is available as a DEFCON reward or it can be enabled with admin intervention.
Note: Maintenance Technicians, the Chief Engineer, and the synthetic are the only personnel currently capable of performing repairs and replacing parts of the tank. Though as a Tank Crewman you can replace the treads.
Ask the personnel who are repairing your tank to also attach the starting modules. While the tank is under going it's makeover you'll want to ask requisitions to order a crate of LTB Cannon Magazines for 30 points just to make sure you don't run out of ammunition early in the operation.
Lastly you'll kindly want to ask requisitions about ordering replacement tank modules. Generally before doing this though it's a good idea to discuss what modules you'd like to get with your tanker companion, especially if you are the driver and they are the gunner.
The Tank
- Once the tank has been fully repaired and retrofitted head to the highlighted green square at the back of the tank (as seen below) and click on the tank. Upon clicking the tank from that position a pop-up will appear in which you get to choose whether you want to enter into the drivers seat or the gunners seat. Make sure to discuss with your tanker companion which seat to take.
The Tank Operators
There can only be two Tank Crewmen on the Almayer. This is useful, because the tank requires a driver, and a gunner; one person cannot operate both at the same time. Each Tank Crewmember is able to fulfill either role, and switch out at either time with their fellow tanker.
Role: | Description: |
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The Driver | Drives the tank. You are only able to move the tank backwards or forwards of where you are facing. You must rotate the tank clockwise or counter-clockwise in order to turn. |
The Gunner | Utilises the support, secondary and main armaments of the tank. Be wise though, the tank only fires in a 45 degree angle, which means the tank must always be turning. |
Driver
Gunner
Using the armaments: | Description: |
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Switching the tank's weapons | In order to change the weapon you are currently using. You must click on the Object tab and click Change Active Weapon. A menu will open, allowing you to select from Primary, Secondary and Support if you have them installed on the tank. |
Using the weapons | To be able to fire any of the weapons, you simply click on a tile and the weapon will fire. IMPORTANT: Do note that some of the tank's armaments only has a 45 degrees firing arc, which means the tank must constantly rotate in order to fire elsewhere. Other types of armaments may have a greater firing arc. |
Tank Modules
The modules listed below are available from the Tank Equipment Storage Vendor next to the Tank at round-start, note that you can only pick one from each category. To be supplied with more modules and ammo you will have to ask Requisitions to order some, as this vendor is only for round start modules.
Secondary Armament Module: | Description: | ||
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Secondary Flamer Unit |
A heavily modified incinerator unit made for tanks, uses standard incinerator fuel and sets the enemy and your surroundings on fire.
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TOW Launcher |
Fires rockets at the enemy.
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M56 Cupola |
A heavily modified smartgun made for tanks that has IFF capabilities.
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Grenade Launcher |
A heavily modified grenade launcher made for tanks. Fires grenades.
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Support Module: | Description: |
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Smoke Launcher |
Launches smoke forward to obscure vision. |
Integrated Weapons Sensor Array |
Improves the accuracy and fire rate of all onboard weapons. |
Overdrive Enhancer |
Increases the movement speed of the vehicle it's attached to. |
Artillery Module |
Enables the gunner to see further. Similar to binoculars in function. |
Armor Module: | Description: |
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Concussive Armor |
Protects the tank from high-impact weapons. |
Caustic Armor |
Protects the tank from chemical weapon attacks. |
Ballistic Armor |
Protects the tank from high penetration weapons. |
Paladin Armor |
Protects the tank from large explosive projectiles. |
Snowplow Armor |
Provides no armor but the ability to plow through snow tiles to forge supply lines out of the cold wasteland that is Shivas Snowball. Additionally targets ran over will take additional damage. |
Your Skillset
To find out about how the skill system works head over to the skills system page.
Sources and Reading
The Longstreet Day by XSlayer300