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Praetorian

From CM-SS13 - Wiki
XENOMORPH - TIER 3
Alien-Praetorian.png
Praetorian
Evolves From: Warrior
Evolves To: N/A
Role: Use your powerful pheromones to lead and support major assaults. Enjoy even stronger neurotoxin and acid spits. Use a special resin spit to cover a small area in mobility-inhibiting sticky resin. Use your strong acid to quickly melt into places.
Guides: Guide to Pheromones


Playing a Praetorian

Praetorian combat gameplay is, appropriately, similar to that of a combat Queen though without her screech (your Acid Spray is a paltry substitute) and with considerable damage drop off to your acid spit. However as compensation you are much faster than your glorious leader -- a young praetorian matches the speed of a mature runner. Bully the marines with your physical bulk and use your potent neurotoxin to very effectively crowd control the enemy. Your claws are not the sharpest, but they'll get the job done if you are going for the kill and, if instead you are capturing, neurotoxin and warding pheromone makes it easy to retreat with your unfortunate victim. A skilled praetorian can easily fight multiple enemies and emerge the victor.


Protect your sisters and the Queen, or lead them on the warpath at her command. When the Queen herself emerges to fight for the Hive, be by her side at all times.

Abilities

Abilities: Description:
Xeno Rest.png

Rest

Used to rest and get up. Xenos heal faster when resting on weeds.
Regurgitate.png

Regurgitate

To devour, grab a host with Ctrl + Click or

Grab intent (3 in hotkey mode) then click yourself, standstill. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are devouring them. Xenos with devoured humans inside them can not vent crawl but Xenos with devoured monkeys can. Hosts with boot knives can injure the Xenomorph they are inside if they are conscious. Using this ability with a host devoured will regurgitate them back up, giving a moderate stun. (Edit this template)

Corrosive acid.png

Corrosive Acid

Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the praetorian has stronger corrosive acid.

Costs 100 plasma.

Emit pheromones.png
Emit Pheromones
Emit one of the three Pheromones. It is advised to emit the pheromone that are not already being emitted, as pheromones don't stack. Your pheromones will grow stronger as you mature.


Costs 30 plasma to emit and then drains plasma while active.

Toggle Spit Type.png
Toggle Spit Type
Allows you to switch between neurotoxic spit costing 50 plasma to fire, spitting acid which costs 100 plasma to fire or spitting blobs of sticky resin for 40 plasma.
Xeno Spit.png

Xeno Spit

Use middle mouse button to spit globs of neurotoxin, acid or resin. Note that Praetorian acid spit has the same seven tile range of spitters, but suffers considerable damage drop off past three tiles. Pointblank acid spit will do considerable damage however, far more than the spitter can do, and resin spit will pass through xenos.
Spray Acid.png

Spray Acid

Sprays a cone of acid in a cardinal direction away from the Praetorian. The cone widens by one tile per tile it sprays forward, to a maximum of three tiles in length and five tiles in width. It is blocked by solid objects like walls, window frames, and barricades in the same fashion as a Boiler's acid spray. The Praetorian is slowed slightly while this ability recharges.


Costs 150 plasma.

Stomp.png
Screech
A wide area of effect screech that boosts the stats of nearby xenos as well as staggering nearby marines a bit.

The base praetorian as well as each strain has their own unique effects.

  • Base Praetorian: Heals nearby xenos.
  • Royal Guard: Buffs the damage of nearby xenos.
  • Dancer: Buffs the speed of nearby xenos and debuffs the accuracy of nearby marines
  • Oppressor: Buffs the armor of nearby xenos.

Costs 250 plasma.

Attainable Strains

Strains

Royal Guard

Dancer

Oppressor

Pheromones

Pheromones scale based on what caste and upgrade tier is emitting them, aka an Elder Drone emitting pheromones will have a stronger pheromone effect then a Young Drone emitting them and as such the strongest will be used instead. If a Xeno is injured, use recovery. Also use recovery to keep the pressure up if there's a skirmish. If there's a big push or fighting on grass, use Warding. Frenzy may be most useful during an attack, trying to contain escaped hosts, or moving around the map with high plasma. Note that same type pheromones do not stack but varied ones do. e.g. Recovery and Warding.


Pheromone: Description:
Recovery Pheromone.png

Recovery

Increases heath regeneration, plasma regeneration on weeds, reduces stun times of affected Xenos.
Warding Pheromone.png

Warding

Grants a reduction in armor taking damage, can also slow and even prevent crit bleedout for Xenos. Additionally provides a small health boost to critically wounded xenomorphs. Potent enough warding pheromones will completely negate bleed out and improve damage reduction to armor.
Frenzy Pheromone.png

Frenzy

Increases movement speed, tackle chance and damage from slashes.

Praetorian Evolution and Upgrades

Praetorian upgrades are focused on improving combat efficiency and general versatility. Their health increases moderately, with their spit becoming more potent and faster recharging. Pheromones grow stronger quickly (yours will match a Queen of the same upgrade tier) and plasma and health regeneration will also improve.


Praetorians can not Evolve any further, as they are a Tier 3 Caste.