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Sentinel

From CM-SS13 - Wiki
DEFENCE
Alien-Sentinel.png
Sentinel
Difficulty: Medium
Supervisors: Queen
Rank: Not defined
Duties: Defend the Hive, Protect the Queen, Guard hosts.
Guides: N/A
Unlock Requirements: Not available.
Detailed Description:
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Not defined
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Playing a Sentinel

As a Sentinel, it is your duty to defend the Hive. This includes defending the Queen and fending off threats to the Hive. Another important duty is making sure that no captured hosts escape. The Sentinel has a moderate slash damage, moderate speed, fast Plasma regeneration and a moderate Plasma cap. The Sentinel has the ability to Spit-Neurotoxin, which stuns any non-Alien creature. The Sentinel also has the Corrosive-Acid ability to melt most objects and structures.

Unless ordered to leave by the Queen, you should remain inside or around the Hive at all times. If there are live hosts nested, you should remain close by to stop them from escaping.

Sentinel Evolution

Sentinels can evolve into a more powerful, tougher version of themselves. The Spitter is the next progression of the Sentinel caste. The Spitter is slightly slower, but gains a more powerful spit attack, as well as more acidic spit, and stronger corrosive acid.

Sentinel Tactics

  • Sentinels can use their spit to incapacitate hosts that break free from their nests. The stun is more than long enough to secure the host.
  • The neurotoxin spit stuns long enough for you to run up to a host and slap two aliens onto their face. However, this is only effective if you can isolate a Marine. If spotted, it is always best to retreat.
  • When you spot a threat on the borders of (or even within) the Hive, do not engage them immediately! Warn your sisters of the threat, and give their exact location, to ensure you get backup.