M4A3 Magazine
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Capacity: 9
Damage: 41
Max Range: 22
Fall off: 7
Penetration: 10
Punch: 0.5
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Holds twelve (12) 9mm heavy pistol rounds.
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M4A3 Armor Piercing Magazine
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Capacity: 9
Damage: 25
Max Range: 22
Fall off: 7
Penetration: 31
Punch: 0.5
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Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.
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M4A3 Hollow Point
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Capacity: 9
Damage: 54
Max Range: 22
Fall off: 7
Penetration: 0
Punch: 0.5
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Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage. Smartgunner belts come with one magazine. More can be obtained through the Surplus Ammo Crate which can be ordered by Requisitions.
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M4A3 Incendiary Magazine
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Capacity: 9
Damage: 20
Max Range: 22
Fall off: 7
Penetration: 0
Punch: 0.5
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Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round. Obtainable through the Surplus supply crate in Requisitions.
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M4A3 Cluster Magazine
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Capacity: 9
Damage: 40
Max Range: 22
Fall off: 7
Penetration: 10
Punch: 0.5
Cluster Stack: 1.5
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Holds twelve (12) 9mm pistol cluster rounds. Designed to attach tiny explosives to targets, to detonate all at once when more than 15 cluster bombs are attached to the target.
Not currently obtainable.
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M4A3 Wall Piercing Magazine
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Capacity: 9
Damage: 30
Max Range: 22
Fall off: 7
Penetration: 30
Punch: 0.5
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Holds twelve (12) 9mm pistol Wall Piercing rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.
Not Currently Obtainable
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M4A3 Toxin Magazine
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Capacity: 9
Damage: 25
Max Range: 22
Fall off: 7
Penetration: 0
Punch: 0.5
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Holds twelve (12) 9mm pistol Toxin rounds. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources.
Applies 10 toxin per hit.
Not currently obtainable.
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