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Colonial Marines Mentor.
Standard Marine Weapons
The marines get the choice of five weapons. They range from a pistol to a heavy M41A. The marines are equipped with guns for any situation they encounter, no matter what the threat will be. When using any weapon it is best to aim for the chest. This is because in case you accidentally hit a marine with a stray bullet they will take less damage. On a side note, aiming for the head only increases damage against ravagers. Unless you are 1v1ing a ravager, always aim at the chest because aiming anywhere else results in an accuracy penalty (that stacks with other ones). Armor Piercing ammo is unique in that it does moderately less damage overall in exchange for increased armor penetration. It is only effective against armored foes. Using it against unarmored foes will result in a large drop in damage instead. It also has a very high chance to break bones and rupture internal organs, which is ineffective against xenos but extremely deadly against humans. All of the standard marine weapons listed here (with the exception of the M44 Revolver) comes either in standard variant or snow variant.
Weapon: | Description: |
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M4A3 Service Pistol |
This is one of two pistols that the marines have a choice to take. It is a reliable fallback weapon and it uses 9mm pistol ammo with the magazine holding 12 bullets. All Staff Officers start with one, including 2 Extended Magazines and a Hollowpoint Magazine.
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M44 Revolver |
This revolver is the standard side arm for military officers but is also available as a alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3. It uses .44 rounds and holds 7 bullets. The Executive Officer is issued with one.
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M39 Submachine Gun |
This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as medics, engineers or specialists with heavy weapons. It is also possible to be used in conjunction with a riot shield. It uses 10x20mm SMG rounds, and holds 48 bullets. This weapon can also load armour piercing, extended, and incendiary ammunition. Has burst-fire capabilities.
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M41A Mk2 Pulse Rifle |
This is the standard issue pulse rifle used by many military forces around the universe. A reliable, robust and overall effective standard issue weapon. The M41A must be held in two hands to fire. It uses 10mm special rifle rounds and a standard magazine holds 40 rounds. Unlike the M41A Mk1 which holds 99 rounds the Mk2 only holds 40 rounds but offers the user greater capabilities to customize their weapon with attachments.
There are also extended magazines available. Has burstfire capabilities and it comes equipped with a 2-shot grenade launcher which can't be reloaded once all shots are used.
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M37A2 Pump Shotgun |
Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. This is in addition to its good chance to outright stun enemies if you fire at them at very close range. It is, however, difficult to use as the shotgun has to be cocked after ever time its fired. Ammo management can be difficult as well.
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M11 Combat Bayonet |
A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. In case of being devoured it can be used to cut your way out of an Alien. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment. |
M2132 Machete |
Latest issue of the USCM Machete. Unlike the Combat Bayonet, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back. It's only available in Cargo's munition vendors. |
Ammo Variants For Standard Issue Weapons
M4A3 Magazine
M4A3 Magazine. Holds twelve (12) 9mm pistol rounds. some text #anchor_name
M4A3 Extended Magazine
M4A3 Ext Magazine. Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.
M4A3 Armour Piercing
M4A3 AP Magazine. Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.
M4A3 Hollowpoint
M4A3 HP Magazine. Holds twelve (12) 9mm pistol rounds.
M4A3 Incendiary Magazine
M4A3 Inc Magazine -- Incendiary Mag. Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.
M44 Speed Loader
M44 Speed loader. Holds seven (7) .44 rounds.
M44 Marksman Speed Loader
M44 Marksmen Speedloader. Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage.
M44 PW-MX speed Loader
M44 PW-MX Speed loader -- Heavy revolver rounds. Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.
M39 Magazine
M39 Magazine -- Standard Mag. Holds forty eight (48) 10x20mm rounds.
M39 Extended Magazine
M39 Ext Magazine -- Extended Mag. Holds forty eight (48) 10x20mm rounds.
M39 Armour Piercing Magazine
M39 AP Mag -- Armour Piercing Mag. Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.
M39 Incendiary Magazine
M39 Inc Magazine -- Incendiary Mag. Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.
M41A Magazine
M41A Magazine -- Standard Mag. Holds forty (40) 10mm rifle rounds.
M41A Extended Magazine
M41A Ext Magazine -- Extended Mag. Holds sixty (60) 10mm rifle rounds.
M41A Armour Piercing Magazine
M41A AP Mag -- Armour Piercing Mag. Holds forty (40) 10mm AP rifle rounds. Has better armor penetration, but lower overall damage.
M41A Incendiary Magazine
M41A Inc Magazine -- Incendiary Mag. Holds forty (40) 10mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.
Slug Rounds
Slug Rounds -- Single Slug Projectile. Effective in ranged combat. Armor piercing. Lesser damage.
Buckshot Rounds
Buckshot Rounds -- Multiple Projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.
Incendiary Slug Rounds
Incendiary Slug Rounds -- Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armory.