Working a bit on Adding Attachments as a dropdown thingy to the marine equipment page, like it currently is with ammunition.
Standard Marine Weapons
Weapon:
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Description:
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M4A3 Service Pistol
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This is one of two handguns that the marines have stocked in their prep vendors. It is a reliable fallback weapon and it uses 9mm handgun ammunition in a 12 round magazine.. All Staff Officers start with one, including 2 Extended Magazines and a Hollowpoint Magazine.
Ammunition:
M4A3 Magazine
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Holds twelve (12) 9mm pistol rounds.
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M4A3 Extended Magazine
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Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.
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M4A3 Armour Piercing Magazine
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Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.
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M4A3 Hollow Point
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Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.
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M4A3 Incendiary Magazine
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Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.
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Attachments:
Barrel Attachments
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Suppressor Extended Barrel Barrel Charger
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Rail Attachments
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Rail Flashlight Red Dot Sight Quickfire Adapter
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Underbarrel Attachments
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Burst fire Assembly
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Stock
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None
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M44 Combat Revolver
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This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.
Ammunition:
M44 Speed Loader
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Holds seven (7) .44 rounds.
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M44 Marksman Speed Loader
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Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage.
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M44 PW-MX speed Loader
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Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.
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Attachments:
Barrel Attachments
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Bayonet Extended Barrel Barrel Charger Recoil Compensator
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Rail Attachments
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Red Dot Sight Rail Scope
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Underbarrel Attachments
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None
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Stock
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M44 Sharpshooter Stock
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M39 Submachine Gun
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This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as medics, engineers or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional burst fire mode.
Ammunition:
M39 Magazine
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Holds forty (40) 10x20mm rounds.
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M39 Extended Magazine
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Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.
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M39 Armour Piercing Magazine
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Holds forty (40) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.
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M39 Incendiary Magazine
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Holds forty (40) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.
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Attachments:
Barrel Attachments
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Suppressor Extended Barrel Barrel Charger
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Rail Attachments
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Rail Flashlight Red Dot Sight Quickfire Adapter Magnetic Harness
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Underbarrel Attachments
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Forward Grip Burst Fire Assembly
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Stock
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None
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M41A Mk2 Pulse Rifle
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This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 32 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with HEDP grenades.
Ammunition:
M41A Magazine
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Holds thirty two (32) 10x24mm rifle rounds.
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M41A Extended Magazine
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Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
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M41A Armour Piercing Magazine
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Holds thirty two(32) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.
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M41A Incendiary Magazine
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Holds thirty two (32) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.
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Attachments:
Barrel Attachments
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Suppressor Bayonet Extended Barrel Barrel Charger
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Rail Attachments
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Rail Flashlight Red Dot Sight Quickfire Adapter Magnetic Harness Rail Scope
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Underbarrel Attachments
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Forward Grip Gryoscopic Stabalizer Bipod Underbarrel Grenade Launcher, Attached by Default Mini Flamethrower Masterkey Shotgun Burst Fire Assembly
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Stock
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M41A Skeleton Stock
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M37A2 Pump Shotgun
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An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot.
Ammunition:
Slug Shells
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Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.
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Buckshot Shells
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Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.
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Incendiary Slug Shells
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Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armouries and from certain crates orderable from requisitions.
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Attachments:
Barrel Attachments
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Bayonet Extended Barrel Barrel Charger Recoil Compensator
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Rail Attachments
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Rail Flashlight Red Dot Sight Magnetic Harness
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Underbarrel Attachments
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Forward Grip Gryoscopic Stabalizer Mini Flamethrower
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Stock
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M37 Wooden Stock
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M5 Survival Knife
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The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. In case of being devoured it can be used to cut your way out of an Alien. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.
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M11 Throwing Knife
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A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.
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M2132 Machete
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Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor. Its only available in Cargo's munition vendors.
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